Race Sim Central
Rec.Autos.Simulators Archive

GTR2002 First 100% length race! Impressions...

26 posts by 9 people · 27 Dec 2002 08:08 UTC - 29 Dec 2002 05:01 UTC

Impressions of a full-length GTR2002 race

Mike Beauchamp described his first 100% race, in a Ferrari 360 at Spa in GTR2002, and listed problems including blue-flag stop-and-go penalties and race-ending rear wing damage. Others explained these came from the F1 2002 base, shared NGT setup tweaks, and suggested turning flag rules off. The weak online play was again lamented.

review/impressionssetup/driving techniqueGTR2002

Automated summary.

Mike Beauchamp 27 Dec 2002 08:08 UTC#84636
Sort of a "milestone" for me, since I've never completed a 100% length race in any sim before. I usually find sims more fun to play doing hotlaps with friends. Anyways, I did a 100% length race in GTR2002 using the Ferrari 360 at Spa with AI at 96%, and managed to come in 16th with a full field of GT and NGT cars. I used the setup that I downloaded that came with the game. I think it was "360_DA_V2" or something like that. I did a 3-pit strategy, so my friend and I could divide the race up into two times at the wheel each, so 12/12/12/13 laps. 16th sounds impressive, but it was second last of the NGT class :) Here's my observations: - About half the field didn't finish, Mostly due to failures it seemed. I can't imagine that being too accurate. I had failures and all the wear-related settings at "normal". - Through Eau Rouge, the AI seems to slow down way more than it should have to. Making it pretty dangerous since I'm going significantly faster (no, I don't cut off the track on the exit). - Cars infront would sometimes spin out or make little mistakes, very cool and scary. - Blue flags are a bit excessive. I understand them and all, but it seems like it applies in situations where it shouldn't. Example, It's hard to gain a lap back from the cars in your own class. A caught up to a Porsche that was a lap ahead of me, and when I passed him, I got blue flagged to let him pass me back. So, to avoid being Black Flagged, I would have had to pass him, and pull away really far in only a few corners. - The Porsche's break lights are really hard to see. - It seems like cars in a pack seem to go significantly slower than when they are spread out. - GT cars seem to hang up for a long time before passing NGT cars. I noticed a few sections it seems where the NGT car probably should have got Black Flagged. - The game rocks. - What's with the qualifying times? GT and NGT cars seem to be qualifying at close to the same speed. - I also find their qualifying times hard as hell to beat, and I qualified in last place. But, I was just using the race setup, since I don't have a qualifying setup. - The game rocks. Here's a few subsequent questions: - Do the cars have their own pit strategy, or do they do whatever you are doing? - Say I pit a lap early, will the pit crew adjust the amount of fuel they give me to cover for that extra lap? - What should I do to increase my qualifying time? Cause I'm stinkin' - Why do I exit the game when I pull into the pit with a knocked off spoiler? Seems like an easy fix to me, instead I get retired. Or is that GT regulations? Anyways, full props to everyone that worked/contributed to the Mod. I can see why everyone has been gushing about it for so long. Full props to me for doing a 100% race without serious incident, even though I only drove 50% of the race and my friend did the other half :) Mike http://mikebeauchamp.com
Here's a few Quick answers : if your REAR spoiler is gone you are done. Cuz the mod is based on F1. Only recently has any F1 team replaced a rear wing and continued. You have control over your pit fuel settings. If you come in early, then it's up to you to add enough fuel via the input settings on the LCD screens.(I have those mapped to buttons on my wheel) Qualifying: Biggest change, ONLY carry enough fuel to finish your outlap and your hot lap. And close the brake radiators and the engine radiator openings almost shut. Your engine only needs to last two or three laps. Soft tires High negative camber That should do for starters. dave henrie --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.434 / Virus Database: 243 - Release Date: 12/25/02
Awesome Dave, I totally forgot that the game is still based on an F1 game when I mentioned the rear spoiler problem. I mean, the game seems COMPLETELY different in every respect, I just overlooked the F1 thing. I also have all the controls mapped to my wheel (and labelled, thanks to my g/f). I just for some reason remember not being able to change the pit fuel level for some reason. I'll try again next race though. As for the qualifiying, I'll start working on a setup. THanks! Mike http://mikebeauchamp.com "Dave Henrie" <[email hidden]> wrote in message news:PlUO9.471673$P31.155698@rwcrnsc53... > Here's a few Quick answers : > if your REAR spoiler is gone you are done. Cuz the mod is based onF1. > Only recently has any F1 team replaced a rear wing and continued. > You have control over your pit fuel settings. If you come in early,then > it's up to you to add enough fuel via the input settings on the LCD > screens.(I have those mapped to buttons on my wheel) > Qualifying: Biggest change, ONLY carry enough fuel to finish youroutlap
Quoted text (12 lines)> and your hot lap. And close the brake radiators and the engine radiator > openings almost shut. Your engine only needs to last two or three laps. > Soft tires High negative camber That should do for starters. > dave henrie > > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.434 / Virus Database: 243 - Release Date: 12/25/02 > >
"Mike Beauchamp" wrote... > Awesome Dave, > I totally forgot that the game is still based on an F1 > game when I mentioned the rear spoiler problem. I mean, > the game seems COMPLETELY different in every respect, > I just overlooked the F1 thing. The fact it's an F1 game underneath also goes some way in explaining the blue flag problems, although F1 2k2 also suffers from the unlapping problem. There's an option to turn off the "Flag Rules" though (which I'm really considering using at this point as I haven't been able to complete a race without getting a stop&go penalty at some point). > I also have all the controls mapped to my wheel (and > labelled, thanks to my g/f). I just for some reason > remember not being able to change the pit fuel level > for some reason. I'll try again next race though. Hit P to pause the game and do it at your leasure. It works. Jan. =---
On Fri, 27 Dec 2002 08:40:15 GMT, "Dave Henrie" <[email hidden]> wrote:
Quoted text (11 lines)> Here's a few Quick answers : > if your REAR spoiler is gone you are done. Cuz the mod is based on F1. >Only recently has any F1 team replaced a rear wing and continued. > You have control over your pit fuel settings. If you come in early, then >it's up to you to add enough fuel via the input settings on the LCD >screens.(I have those mapped to buttons on my wheel) > Qualifying: Biggest change, ONLY carry enough fuel to finish your outlap >and your hot lap. And close the brake radiators and the engine radiator >openings almost shut. Your engine only needs to last two or three laps. >Soft tires High negative camber That should do for starters. >dave henrie
My NGT 360 Qualifying setups are Arnao's with the following changes: Radiator down to 3. Brake duct down to 1. Rev Limiter up to 8700 Rear Wing Down to 10 Fuel for 5 Laps (it's good to run a bunch of laps in Qual or while hotlapping because getting the tires/brakes heated up is important) Gearing - set it up so you're just clipping 8700 at the fastest point on the track. At most places you can accomplish this most easily by just lowering the final drive all the way. Tweaking the camber/tire pressure to maintain optimum temperatures would be a good idea too, I'm just too lazy to deal with that usually. Jason
On Fri, 27 Dec 2002 17:21:10 GMT, [email hidden] (Jason Moyer) wrote: >My NGT 360 Qualifying setups are Arnao's with the following changes: Also diff down to 25%. That and dropping the rear wing should actually make the car turn when you want it to. Jason
Drive slower? ;o) "Mike Beauchamp" <[email hidden]> wrote in message news:mXTO9.51782$[email hidden]... > - What should I do to increase my qualifying time?
Hahahaha.. yeah, I'm stupid :) Mike http://mikebeauchamp.com "Haqsau" <[email hidden]> wrote in message news:aui68n$7gcvs$[email hidden]...
Quoted text (8 lines)> Drive slower? ;o) > > > "Mike Beauchamp" <[email hidden]> wrote in message > news:mXTO9.51782$[email hidden]... > > > - What should I do to increase my qualifying time? >
Yeah, I got a stop&go as well. I think I'm going to disable the flags too. Thanks! Mike http://mikebeauchamp.com "Jan Verschueren" <[email hidden]> wrote in message news:GlWO9.72677$[email hidden]...
Quoted text (9 lines)> "Mike Beauchamp" wrote... > > Awesome Dave, > > I totally forgot that the game is still based on an F1 > > game when I mentioned the rear spoiler problem. I mean, > > the game seems COMPLETELY different in every respect, > > I just overlooked the F1 thing. > > The fact it's an F1 game underneath also goes some way in explaining the > blue flag problems, although F1 2k2 also suffers from the unlapping
problem.
Quoted text (15 lines)> There's an option to turn off the "Flag Rules" though (which I'm really > considering using at this point as I haven't been able to complete a race > without getting a stop&go penalty at some point). > > > I also have all the controls mapped to my wheel (and > > labelled, thanks to my g/f). I just for some reason > > remember not being able to change the pit fuel level > > for some reason. I'll try again next race though. > > Hit P to pause the game and do it at your leasure. It works. > > Jan. > =--- > >
Wow.. awesome. I'll definately give those suggestions a try! Mike http://mikebeauchamp.com "Jason Moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> On Fri, 27 Dec 2002 17:21:10 GMT, [email hidden] (Jason Moyer) > wrote: > > >My NGT 360 Qualifying setups are Arnao's with the following changes: > > Also diff down to 25%. That and dropping the rear wing should > actually make the car turn when you want it to. > > Jason
"Haqsau" <[email hidden]> wrote in message news:aui68n$7gcvs$[email hidden]... > Drive slower? ;o) > See there we go again. How do you go faster? Drive slower. ALL the ALIENS will tell you this. IT's a damn conspiracy I tells ya. If I go slower I get rammed up the old Wazzu! (go Cougs!) If I go faster I slide past the turn. Next they'll tell me Downforce which is measured in pounds doesn't slow your car down. dave henrie --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.434 / Virus Database: 243 - Release Date: 12/25/02
"Mike Beauchamp" <[email hidden]> wrote in message news:mXTO9.51782$[email hidden]... > Sort of a "milestone" for me, since I've never completed a 100% lengthrace > in any sim before. I usually find sims more fun to play doing hotlaps with > friends. > > Anyways, I did a 100% length race in GTR2002 using the Ferrari 360 at Spa > with AI at 96%, and managed to come in 16th with a full field of GT andNGT > cars. I used the setup that I downloaded that came with the game. I thinkit > was "360_DA_V2" or something like that. I did a 3-pit strategy, so myfriend > and I could divide the race up into two times at the wheel each, so > 12/12/12/13 laps. 16th sounds impressive, but it was second last of theNGT
Quoted text (8 lines)> class :) > > Here's my observations: > > - About half the field didn't finish, Mostly due to failures it seemed. I > can't imagine that being too accurate. I had failures and all the > wear-related settings at "normal". > - Through Eau Rouge, the AI seems to slow down way more than it should
have > to. Making it pretty dangerous since I'm going significantly faster (no, I > don't cut off the track on the exit). > - Cars infront would sometimes spin out or make little mistakes, very cool > and scary. > - Blue flags are a bit excessive. I understand them and all, but it seems > like it applies in situations where it shouldn't. Example, It's hard togain > a lap back from the cars in your own class. A caught up to a Porsche that > was a lap ahead of me, and when I passed him, I got blue flagged to lethim > pass me back. So, to avoid being Black Flagged, I would have had to pass > him, and pull away really far in only a few corners. > - The Porsche's break lights are really hard to see. > - It seems like cars in a pack seem to go significantly slower than when > they are spread out. > - GT cars seem to hang up for a long time before passing NGT cars. Inoticed > a few sections it seems where the NGT car probably should have got Black > Flagged. > - The game rocks. > - What's with the qualifying times? GT and NGT cars seem to be qualifyingat
Quoted text (14 lines)> close to the same speed. > - I also find their qualifying times hard as hell to beat, and I qualified > in last place. But, I was just using the race setup, since I don't have a > qualifying setup. > - The game rocks. > > Here's a few subsequent questions: > - Do the cars have their own pit strategy, or do they do whatever you are > doing? > - Say I pit a lap early, will the pit crew adjust the amount of fuel they > give me to cover for that extra lap? > - What should I do to increase my qualifying time? Cause I'm stinkin' > - Why do I exit the game when I pull into the pit with a knocked off > spoiler? Seems like an easy fix to me, instead I get retired. Or is that
GT > regulations? > > Anyways, full props to everyone that worked/contributed to the Mod. I can > see why everyone has been gushing about it for so long. Full props to mefor > doing a 100% race without serious incident, even though I only drove 50%of > the race and my friend did the other half :) > > Mike > http://mikebeauchamp.com Nice report Mike, thanks. To bad the online aspect isn't better; most of the problems listed wouldn't exist <g> John > >
"Dave Henrie" wrote...
Quoted text (7 lines)> <snip> > See there we go again. How do you go faster? Drive > slower. ALL the ALIENS will tell you this. IT's a > damn conspiracy I tells ya. If I go slower I get > rammed up the old Wazzu! (go Cougs!) If I go faster > I slide past the turn. Next they'll tell me Downforce > which is measured in pounds doesn't slow your car down.
No, the drag created by the stuff that generates the downforce slows you down. And, again, no: even though downforce is measured in pounds, it doesn't "weigh" your car down either. To the tyres' contact patches it seems as if there's more weight is pressing down on it, but no mass is actually added, as evidenced by the car not gaining inertia to match the downforce. And what the aliens say about going slower to drive faster is true. You need to make fewer, slower and more controlled control actions. You, as a driver, slow things down, but the car goes faster. Ask Mansell. Jan. =---
Yea John the online aspect (or lack thereof) really takes away the longevity imo. I've had a brand new TM Cougar sitting here next to my chair for a couple weeks basically unused as all my free time goes into GTR2002. Now that I've run most of the tracks a few times I can see firing up IL2 real soon ;) Decent online play would make a huge difference. Do you really think EA wants to include free online play in any title?. They only see monthly access fee dollars... "John Pancoast" <[email hidden]> wrote in message news:[email hidden]... > > "Mike Beauchamp" <[email hidden]> wrote in message > news:mXTO9.51782$[email hidden]... > > Sort of a "milestone" for me, since I've never completed a 100% length > race > > in any sim before. I usually find sims more fun to play doing hotlapswith > > friends. > > > > Anyways, I did a 100% length race in GTR2002 using the Ferrari 360 atSpa > > with AI at 96%, and managed to come in 16th with a full field of GT and > NGT > > cars. I used the setup that I downloaded that came with the game. Ithink
Quoted text (11 lines)> it > > was "360_DA_V2" or something like that. I did a 3-pit strategy, so my > friend > > and I could divide the race up into two times at the wheel each, so > > 12/12/12/13 laps. 16th sounds impressive, but it was second last of the > NGT > > class :) > > > > Here's my observations: > > > > - About half the field didn't finish, Mostly due to failures it seemed.
I > > can't imagine that being too accurate. I had failures and all the > > wear-related settings at "normal". > > - Through Eau Rouge, the AI seems to slow down way more than it should > have > > to. Making it pretty dangerous since I'm going significantly faster (no,I > > don't cut off the track on the exit). > > - Cars infront would sometimes spin out or make little mistakes, verycool > > and scary. > > - Blue flags are a bit excessive. I understand them and all, but itseems > > like it applies in situations where it shouldn't. Example, It's hard to > gain > > a lap back from the cars in your own class. A caught up to a Porschethat
Quoted text (13 lines)> > was a lap ahead of me, and when I passed him, I got blue flagged to let > him > > pass me back. So, to avoid being Black Flagged, I would have had to pass > > him, and pull away really far in only a few corners. > > - The Porsche's break lights are really hard to see. > > - It seems like cars in a pack seem to go significantly slower than when > > they are spread out. > > - GT cars seem to hang up for a long time before passing NGT cars. I > noticed > > a few sections it seems where the NGT car probably should have got Black > > Flagged. > > - The game rocks. > > - What's with the qualifying times? GT and NGT cars seem to be
qualifying > at > > close to the same speed. > > - I also find their qualifying times hard as hell to beat, and Iqualified > > in last place. But, I was just using the race setup, since I don't havea > > qualifying setup. > > - The game rocks. > > > > Here's a few subsequent questions: > > - Do the cars have their own pit strategy, or do they do whatever youare > > doing? > > - Say I pit a lap early, will the pit crew adjust the amount of fuelthey
Quoted text (8 lines)> > give me to cover for that extra lap? > > - What should I do to increase my qualifying time? Cause I'm stinkin' > > - Why do I exit the game when I pull into the pit with a knocked off > > spoiler? Seems like an easy fix to me, instead I get retired. Or is that > GT > > regulations? > > > > Anyways, full props to everyone that worked/contributed to the Mod. I
can
Quoted text (11 lines)> > see why everyone has been gushing about it for so long. Full props to me > for > > doing a 100% race without serious incident, even though I only drove 50% > of > > the race and my friend did the other half :) > > > > Mike > > http://mikebeauchamp.com > > > Nice report Mike, thanks. To bad the online aspect isn't better; most
of
Quoted text (7 lines)> the problems listed wouldn't exist <g> > > John > > > > > >
LOL! Hey Dave, the comment was about the particular choice of words he made, nothing more. And if you think I'm an alien, well gee thanks but you obviously haven't looked at either my GPL rank or my GTR rank. In fact I just uploaded my best Donington lap yesterday and you are about 4 seconds faster than me. So go look in the mirror if you want to see an alien, buddy. ;o) "Dave Henrie" <[email hidden]> wrote in message news:iP5P9.354912$[email hidden]... > > See there we go again. How do you go faster? Drive slower. ALLthe > ALIENS will tell you this. IT's a damn conspiracy I tells ya. If Igo > slower I get rammed up the old Wazzu! (go Cougs!) If I go faster Islide > past the turn. Next they'll tell me Downforce which is measured inpounds
Quoted text (10 lines)> doesn't slow your car down. > dave henrie > > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.434 / Virus Database: 243 - Release Date: 12/25/02 > >
On Fri, 27 Dec 2002 18:36:45 -0500, "Mike Beauchamp" <[email hidden]> wrote: >Wow.. awesome. I'll definately give those suggestions a try! You probably won't be setting any record times with that approach, but I can usually outqualify the NGT AI by 1-3 seconds depending on the track. If you're interested I can post the hotlap replays I have from the tracks I've tested at so far. The other thing I'd say is that for a full length race you might want to bump the rear wing back up to 15 to compensate for the sudden loss of grip when the tires wear. I'd keep the diff low and I always run with a 1 brake duct (otherwise it seems the brakes never heat up as much as I'd like). As far as rev limit/radiator goes you might want to set them back to the default 4/8400 if you find you're blowing too many engines, the only 100% race I've run so far was in the rain so I can't really guarantee the motor will hold up. Just make sure you adjust the gearing to so you aren't smacking the limiter in 6th gear if you choose to lower it. I'm pretty bad at setting up a car, so I tend to focus on things that make a huge difference and getting the tire temps even. The other thing that seems to work well is running the rear bar as soft as it will go for maximum grip at the rear (will help compensate for the low rear wing as well) and soften the front bar to about the same value then raise/lower it slightly until you get a good balance. I'm awful at tuning shocks so I'll stop with that. A 25% diff rocks. You can really feel the car trying to turn when you release the brakes (assuming you're off the throttle) and putting the gas down hard on exits keeps the car turning nicely The 360 is definitely my favorite car in the game. As long as you run short gears and use 2nd for the hairpins/90's you can really pound the throttle without a lot of wheelspin and the oversteer/understeer seems more manageable than with other cars. Lemme know if you want me to post those replays and setups. Jason
On Fri, 27 Dec 2002 18:36:18 -0500, "Mike Beauchamp" <[email hidden]> wrote: >Yeah, I got a stop&go as well. I think I'm going to disable the flags too. >Thanks! What are you guys getting stop and go penalties for? Passing under yellow or pit violations? Jason
Until they come up with a code worth a damn, access dollars would be few and far between too. Oh well, pound a few Mark IV's with your Sturmovik in the meantime <g> John "Mitch_A" <[email hidden]> wrote in message news:4r7P9.174$[email hidden]... > Yea John the online aspect (or lack thereof) really takes away thelongevity
Quoted text (21 lines)> imo. I've had a brand new TM Cougar sitting here next to my chair for a > couple weeks basically unused as all my free time goes into GTR2002. Now > that I've run most of the tracks a few times I can see firing up IL2 real > soon ;) Decent online play would make a huge difference. Do you really > think EA wants to include free online play in any title?. They only see > monthly access fee dollars... > > "John Pancoast" <[email hidden]> wrote in message > news:[email hidden]... > > > > "Mike Beauchamp" <[email hidden]> wrote in message > > news:mXTO9.51782$[email hidden]... > > > Sort of a "milestone" for me, since I've never completed a 100% length > > race > > > in any sim before. I usually find sims more fun to play doing hotlaps > with > > > friends. > > > > > > Anyways, I did a 100% length race in GTR2002 using the Ferrari 360 at > Spa > > > with AI at 96%, and managed to come in 16th with a full field of GT
and
Quoted text (8 lines)> > NGT > > > cars. I used the setup that I downloaded that came with the game. I > think > > it > > > was "360_DA_V2" or something like that. I did a 3-pit strategy, so my > > friend > > > and I could divide the race up into two times at the wheel each, so > > > 12/12/12/13 laps. 16th sounds impressive, but it was second last of
the > > NGT > > > class :) > > > > > > Here's my observations: > > > > > > - About half the field didn't finish, Mostly due to failures itseemed. > I > > > can't imagine that being too accurate. I had failures and all the > > > wear-related settings at "normal". > > > - Through Eau Rouge, the AI seems to slow down way more than it should > > have > > > to. Making it pretty dangerous since I'm going significantly faster(no,
Quoted text (8 lines)> I > > > don't cut off the track on the exit). > > > - Cars infront would sometimes spin out or make little mistakes, very > cool > > > and scary. > > > - Blue flags are a bit excessive. I understand them and all, but it > seems > > > like it applies in situations where it shouldn't. Example, It's hard
to > > gain > > > a lap back from the cars in your own class. A caught up to a Porsche > that > > > was a lap ahead of me, and when I passed him, I got blue flagged tolet > > him > > > pass me back. So, to avoid being Black Flagged, I would have had topass > > > him, and pull away really far in only a few corners. > > > - The Porsche's break lights are really hard to see. > > > - It seems like cars in a pack seem to go significantly slower thanwhen > > > they are spread out. > > > - GT cars seem to hang up for a long time before passing NGT cars. I > > noticed > > > a few sections it seems where the NGT car probably should have gotBlack
Quoted text (9 lines)> > > Flagged. > > > - The game rocks. > > > - What's with the qualifying times? GT and NGT cars seem to be > qualifying > > at > > > close to the same speed. > > > - I also find their qualifying times hard as hell to beat, and I > qualified > > > in last place. But, I was just using the race setup, since I don't
have
Quoted text (14 lines)> a > > > qualifying setup. > > > - The game rocks. > > > > > > Here's a few subsequent questions: > > > - Do the cars have their own pit strategy, or do they do whatever you > are > > > doing? > > > - Say I pit a lap early, will the pit crew adjust the amount of fuel > they > > > give me to cover for that extra lap? > > > - What should I do to increase my qualifying time? Cause I'm stinkin' > > > - Why do I exit the game when I pull into the pit with a knocked off > > > spoiler? Seems like an easy fix to me, instead I get retired. Or is
that > > GT > > > regulations? > > > > > > Anyways, full props to everyone that worked/contributed to the Mod. I > can > > > see why everyone has been gushing about it for so long. Full props tome > > for > > > doing a 100% race without serious incident, even though I only drove50%
Quoted text (8 lines)> > of > > > the race and my friend did the other half :) > > > > > > Mike > > > http://mikebeauchamp.com > > > > > > Nice report Mike, thanks. To bad the online aspect isn't better;
most
Quoted text (10 lines)> of > > the problems listed wouldn't exist <g> > > > > John > > > > > > > > > > > >
"Jason Moyer" <[email hidden]> wrote in message news:[email hidden]... > On Fri, 27 Dec 2002 18:36:18 -0500, "Mike Beauchamp" > <[email hidden]> wrote: > > >Yeah, I got a stop&go as well. I think I'm going to disable the flagstoo. > >Thanks! > > What are you guys getting stop and go penalties for? Passing under > yellow or pit violations? > > Jason Most likely Blue Flag violations. You have two warnings to let a car by, if you get the third flag you get a stop and go. This has been a problem since F1 2k. Say you stop early or spin and get new tires. You may be running faster than the leader, but since you are a lap down, the moment you PASS the leader you get a blue flag warning. You must break contact with the car you just passed very quickly. This can usually be done if you are passing one car. But if you catch a line of cars you will be cooked. There is no way to pass the cars fast enough to avoid a Blue Flag stop and go if your in a line of cars...Brutal penalty. it doesn't take into consideration your lap times vs the fellows in front of you...only your position on the leader board in releation to the passees. dave henrie --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.434 / Virus Database: 243 - Release Date: 12/25/02
"Jason Moyer" wrote... > > <snip> > What are you guys getting stop and go penalties for? > Passing under yellow or pit violations? It goes like this... I qualify at the back of the grid in the PSI Porsche... by the time I've safely made my way passed the N-GTs I'm about to be lapped by the faster GT cars. Up to about 5th place laps me (meanwhile we've pitted, the N-GTs haven't). The leading GT car is hesitant to re-lap one of the N-GTs, so you pass both of 'm into a corner. A twisty section follows and they stick to you. You get a blue flag for the GT car you've just unlapped yourself from eventhough there's an N-GT car in between. This happens for 3 corners in a row and the game blacks flags you as per F1 rules. And there's nothing you can <bleep>ing do about it as, even though you slow, the N-GT doesn't get out of the way of the GT (and doesn't get BF'd). Absolutely, <bleep>ing infuriating. Jan. =---
"Haqsau" <[email hidden]> wrote in message news:auj0jf$7mkmi$[email hidden]... > LOL! Hey Dave, the comment was about the particular choice of words he > made, nothing more. And if you think I'm an alien, well gee thanks but > you obviously haven't looked at either my GPL rank or my GTR rank. In > fact I just uploaded my best Donington lap yesterday and you are about 4 > seconds faster than me. So go look in the mirror if you want to see an > alien, buddy. ;o) I may be green but no martian. Your first recorded time is Donny so once you get some laps under your belt, the times will come down. FWIW...my so-called fast time is only something like 136th. Not in the sharp end of the list for sure. I did knock 2 seconds off my Magny time..I had tried the new 24H Viper but I couldn't keep the tires from squealing. It has Michelins. I went back to the ART Viper I've run most and the Pirelli's seemed to be very much nicer. My lap times dropped immeadiately. Then after running second online(the 2nd place guy got a Black Flag)...I crashed out. broke both front wheels...2nd time in two weeks I've done that. (keep repeating...Road Good, Wall Bad) dave henrie
Using the definalt race settings (The 360_DA_V3) or whatever, during my last 100% race, the fastest lap at Spa was 2:26.xx and most laps are around 2:28.xx. Thanks for the help with the settings though, I'll try to customize a setting for the 360. I agree, the car is very nice to drive. Easy enough so the whole race isn't white-knuckle, and pretty darn fast and VERY beautiful! Mike http://mikebeauchamp.com "Jason Moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (43 lines)> On Fri, 27 Dec 2002 18:36:45 -0500, "Mike Beauchamp" > <[email hidden]> wrote: > > >Wow.. awesome. I'll definately give those suggestions a try! > > You probably won't be setting any record times with that approach, but > I can usually outqualify the NGT AI by 1-3 seconds depending on the > track. > > If you're interested I can post the hotlap replays I have from the > tracks I've tested at so far. > > The other thing I'd say is that for a full length race you might want > to bump the rear wing back up to 15 to compensate for the sudden loss > of grip when the tires wear. I'd keep the diff low and I always run > with a 1 brake duct (otherwise it seems the brakes never heat up as > much as I'd like). As far as rev limit/radiator goes you might want > to set them back to the default 4/8400 if you find you're blowing too > many engines, the only 100% race I've run so far was in the rain so I > can't really guarantee the motor will hold up. Just make sure you > adjust the gearing to so you aren't smacking the limiter in 6th gear > if you choose to lower it. > > I'm pretty bad at setting up a car, so I tend to focus on things that > make a huge difference and getting the tire temps even. The other > thing that seems to work well is running the rear bar as soft as it > will go for maximum grip at the rear (will help compensate for the low > rear wing as well) and soften the front bar to about the same value > then raise/lower it slightly until you get a good balance. I'm awful > at tuning shocks so I'll stop with that. > > A 25% diff rocks. You can really feel the car trying to turn when you > release the brakes (assuming you're off the throttle) and putting the > gas down hard on exits keeps the car turning nicely > > The 360 is definitely my favorite car in the game. As long as you run > short gears and use 2nd for the hairpins/90's you can really pound the > throttle without a lot of wheelspin and the oversteer/understeer seems > more manageable than with other cars. > > Lemme know if you want me to post those replays and setups. > > Jason
Thanks for reading! Mike http://mikebeauchamp.com "John Pancoast" <[email hidden]> wrote in message news:[email hidden]... > > "Mike Beauchamp" <[email hidden]> wrote in message > news:mXTO9.51782$[email hidden]... > > Sort of a "milestone" for me, since I've never completed a 100% length > race > > in any sim before. I usually find sims more fun to play doing hotlapswith > > friends. > > > > Anyways, I did a 100% length race in GTR2002 using the Ferrari 360 atSpa > > with AI at 96%, and managed to come in 16th with a full field of GT and > NGT > > cars. I used the setup that I downloaded that came with the game. Ithink
Quoted text (11 lines)> it > > was "360_DA_V2" or something like that. I did a 3-pit strategy, so my > friend > > and I could divide the race up into two times at the wheel each, so > > 12/12/12/13 laps. 16th sounds impressive, but it was second last of the > NGT > > class :) > > > > Here's my observations: > > > > - About half the field didn't finish, Mostly due to failures it seemed.
I > > can't imagine that being too accurate. I had failures and all the > > wear-related settings at "normal". > > - Through Eau Rouge, the AI seems to slow down way more than it should > have > > to. Making it pretty dangerous since I'm going significantly faster (no,I > > don't cut off the track on the exit). > > - Cars infront would sometimes spin out or make little mistakes, verycool > > and scary. > > - Blue flags are a bit excessive. I understand them and all, but itseems > > like it applies in situations where it shouldn't. Example, It's hard to > gain > > a lap back from the cars in your own class. A caught up to a Porschethat
Quoted text (13 lines)> > was a lap ahead of me, and when I passed him, I got blue flagged to let > him > > pass me back. So, to avoid being Black Flagged, I would have had to pass > > him, and pull away really far in only a few corners. > > - The Porsche's break lights are really hard to see. > > - It seems like cars in a pack seem to go significantly slower than when > > they are spread out. > > - GT cars seem to hang up for a long time before passing NGT cars. I > noticed > > a few sections it seems where the NGT car probably should have got Black > > Flagged. > > - The game rocks. > > - What's with the qualifying times? GT and NGT cars seem to be
qualifying > at > > close to the same speed. > > - I also find their qualifying times hard as hell to beat, and Iqualified > > in last place. But, I was just using the race setup, since I don't havea > > qualifying setup. > > - The game rocks. > > > > Here's a few subsequent questions: > > - Do the cars have their own pit strategy, or do they do whatever youare > > doing? > > - Say I pit a lap early, will the pit crew adjust the amount of fuelthey
Quoted text (8 lines)> > give me to cover for that extra lap? > > - What should I do to increase my qualifying time? Cause I'm stinkin' > > - Why do I exit the game when I pull into the pit with a knocked off > > spoiler? Seems like an easy fix to me, instead I get retired. Or is that > GT > > regulations? > > > > Anyways, full props to everyone that worked/contributed to the Mod. I
can
Quoted text (11 lines)> > see why everyone has been gushing about it for so long. Full props to me > for > > doing a 100% race without serious incident, even though I only drove 50% > of > > the race and my friend did the other half :) > > > > Mike > > http://mikebeauchamp.com > > > Nice report Mike, thanks. To bad the online aspect isn't better; most
of
Quoted text (7 lines)> the problems listed wouldn't exist <g> > > John > > > > > >
You forgot to mention that "The game ROCKS !!!" :-) "Mike Beauchamp" <[email hidden]> wrote in message news:mXTO9.51782$[email hidden]... > Sort of a "milestone" for me, since I've never completed a 100% lengthrace > in any sim before. I usually find sims more fun to play doing hotlaps with > friends. > > Anyways, I did a 100% length race in GTR2002 using the Ferrari 360 at Spa > with AI at 96%, and managed to come in 16th with a full field of GT andNGT > cars. I used the setup that I downloaded that came with the game. I thinkit > was "360_DA_V2" or something like that. I did a 3-pit strategy, so myfriend > and I could divide the race up into two times at the wheel each, so > 12/12/12/13 laps. 16th sounds impressive, but it was second last of theNGT
Quoted text (8 lines)> class :) > > Here's my observations: > > - About half the field didn't finish, Mostly due to failures it seemed. I > can't imagine that being too accurate. I had failures and all the > wear-related settings at "normal". > - Through Eau Rouge, the AI seems to slow down way more than it should
have > to. Making it pretty dangerous since I'm going significantly faster (no, I > don't cut off the track on the exit). > - Cars infront would sometimes spin out or make little mistakes, very cool > and scary. > - Blue flags are a bit excessive. I understand them and all, but it seems > like it applies in situations where it shouldn't. Example, It's hard togain > a lap back from the cars in your own class. A caught up to a Porsche that > was a lap ahead of me, and when I passed him, I got blue flagged to lethim > pass me back. So, to avoid being Black Flagged, I would have had to pass > him, and pull away really far in only a few corners. > - The Porsche's break lights are really hard to see. > - It seems like cars in a pack seem to go significantly slower than when > they are spread out. > - GT cars seem to hang up for a long time before passing NGT cars. Inoticed > a few sections it seems where the NGT car probably should have got Black > Flagged. > - The game rocks. > - What's with the qualifying times? GT and NGT cars seem to be qualifyingat
Quoted text (14 lines)> close to the same speed. > - I also find their qualifying times hard as hell to beat, and I qualified > in last place. But, I was just using the race setup, since I don't have a > qualifying setup. > - The game rocks. > > Here's a few subsequent questions: > - Do the cars have their own pit strategy, or do they do whatever you are > doing? > - Say I pit a lap early, will the pit crew adjust the amount of fuel they > give me to cover for that extra lap? > - What should I do to increase my qualifying time? Cause I'm stinkin' > - Why do I exit the game when I pull into the pit with a knocked off > spoiler? Seems like an easy fix to me, instead I get retired. Or is that
GT > regulations? > > Anyways, full props to everyone that worked/contributed to the Mod. I can > see why everyone has been gushing about it for so long. Full props to mefor > doing a 100% race without serious incident, even though I only drove 50%of > the race and my friend did the other half :) > > Mike > http://mikebeauchamp.com > >
I can't deny it! Mike http://mikebeauchamp.com "Doug Hook" <[email hidden]> wrote in message news:fyuP9.485954$WL3.127119@rwcrnsc54...
Quoted text (7 lines)> You forgot to mention that "The game ROCKS !!!" :-) > > "Mike Beauchamp" <[email hidden]> wrote in message > news:mXTO9.51782$[email hidden]... > > Sort of a "milestone" for me, since I've never completed a 100% length > race > > in any sim before. I usually find sims more fun to play doing hotlaps
with > > friends. > > > > Anyways, I did a 100% length race in GTR2002 using the Ferrari 360 atSpa > > with AI at 96%, and managed to come in 16th with a full field of GT and > NGT > > cars. I used the setup that I downloaded that came with the game. Ithink
Quoted text (11 lines)> it > > was "360_DA_V2" or something like that. I did a 3-pit strategy, so my > friend > > and I could divide the race up into two times at the wheel each, so > > 12/12/12/13 laps. 16th sounds impressive, but it was second last of the > NGT > > class :) > > > > Here's my observations: > > > > - About half the field didn't finish, Mostly due to failures it seemed.
I > > can't imagine that being too accurate. I had failures and all the > > wear-related settings at "normal". > > - Through Eau Rouge, the AI seems to slow down way more than it should > have > > to. Making it pretty dangerous since I'm going significantly faster (no,I > > don't cut off the track on the exit). > > - Cars infront would sometimes spin out or make little mistakes, verycool > > and scary. > > - Blue flags are a bit excessive. I understand them and all, but itseems > > like it applies in situations where it shouldn't. Example, It's hard to > gain > > a lap back from the cars in your own class. A caught up to a Porschethat
Quoted text (13 lines)> > was a lap ahead of me, and when I passed him, I got blue flagged to let > him > > pass me back. So, to avoid being Black Flagged, I would have had to pass > > him, and pull away really far in only a few corners. > > - The Porsche's break lights are really hard to see. > > - It seems like cars in a pack seem to go significantly slower than when > > they are spread out. > > - GT cars seem to hang up for a long time before passing NGT cars. I > noticed > > a few sections it seems where the NGT car probably should have got Black > > Flagged. > > - The game rocks. > > - What's with the qualifying times? GT and NGT cars seem to be
qualifying > at > > close to the same speed. > > - I also find their qualifying times hard as hell to beat, and Iqualified > > in last place. But, I was just using the race setup, since I don't havea > > qualifying setup. > > - The game rocks. > > > > Here's a few subsequent questions: > > - Do the cars have their own pit strategy, or do they do whatever youare > > doing? > > - Say I pit a lap early, will the pit crew adjust the amount of fuelthey
Quoted text (8 lines)> > give me to cover for that extra lap? > > - What should I do to increase my qualifying time? Cause I'm stinkin' > > - Why do I exit the game when I pull into the pit with a knocked off > > spoiler? Seems like an easy fix to me, instead I get retired. Or is that > GT > > regulations? > > > > Anyways, full props to everyone that worked/contributed to the Mod. I
can
Quoted text (12 lines)> > see why everyone has been gushing about it for so long. Full props to me > for > > doing a 100% race without serious incident, even though I only drove 50% > of > > the race and my friend did the other half :) > > > > Mike > > http://mikebeauchamp.com > > > > > >

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy