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Rec.Autos.Simulators Archive

NR2002 multiplayer question

10 posts by 8 people · 27 Dec 2002 10:39 UTC - 28 Dec 2002 06:57 UTC

Pete H 27 Dec 2002 10:39 UTC#84493
Is it just me or when multiplaying NR2002 on LAN, the client/joinee player can only see about ten cars ahead no matter what settings in graphics options? The host player has no problem. I could understand this on dialup TCP/IP but we are seeing it on 10Mbit LAN. As i recall NASCAR 3 and even NASCAR 1 did this. Any enlightenment appreciated. -- Peter H GPL sucks ... you in NR200too
Schooner 27 Dec 2002 12:15 UTC↳ reply to Pete H#84496
Just a matter of setting the cars drawn ahead and behind and they will show. "Pete H" <[email hidden]> wrote in message news:DYVO9.10651$[email hidden]... > Is it just me or when multiplaying NR2002 on LAN, the client/joinee player > can only see about ten cars ahead no matter what settings in graphics > options? > The host player has no problem. > > I could understand this on dialup TCP/IP but we are seeing it on 10MbitLAN.
Quoted text (10 lines)> As i recall NASCAR 3 and even NASCAR 1 did this. > > Any enlightenment appreciated. > > -- > Peter H > GPL sucks ... you in > NR200too > >
Pete H 27 Dec 2002 12:55 UTC↳ reply to Schooner#84497
unless im missing something obvious,ive tried that and it doesnt make a difference.For instance,for a 29 car field,the host sets 31 cars ahead and 6 behind,which he can see(all the way to pace car),but still the joinee is restricted to about 12 or 13 ahead(with large gap to pace car) Pete H "Schooner" <[email hidden]> wrote in message news:EvXO9.231073$[email hidden]... > Just a matter of setting the cars drawn ahead and behind and they willshow. > > "Pete H" <[email hidden]> wrote in message > news:DYVO9.10651$[email hidden]... > > Is it just me or when multiplaying NR2002 on LAN, the client/joineeplayer
Quoted text (18 lines)> > can only see about ten cars ahead no matter what settings in graphics > > options? > > The host player has no problem. > > > > I could understand this on dialup TCP/IP but we are seeing it on 10Mbit > LAN. > > As i recall NASCAR 3 and even NASCAR 1 did this. > > > > Any enlightenment appreciated. > > > > -- > > Peter H > > GPL sucks ... you in > > NR200too > > > > > >
To conserve bandwidth, GPL limited the amount of visible cars. I wouldn't be suprised if N2k2 did the same thing. Even on a Lan as opposed to a dialup. dave henrie --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.434 / Virus Database: 243 - Release Date: 12/25/02
In article <VDYO9.329184$pN3.24295@sccrnsc03>, [email hidden] says... > To conserve bandwidth, GPL limited the amount of visible cars. I wouldn't > be suprised if N2k2 did the same thing. Even on a Lan as opposed to a > dialup. > dave henrie > The "drawn ahead" and "drawn behind" settings for cars are generally only for offline racing, and will only affect online racing to the point at which the number drawn ahead/behind does not exceed the max drawn ahead/behind for online racing (8 or 10 cars or something like that).
I have never experienced this, my drawn ahead and behind settings work both offline and online as expected. Perhaps if your bandwidth is limited it auto sets this. There is a tweak for the INI file however that forces all cars in the replay file, perhaps this impacts both. "John Simmons" <[email hidden]> wrote in message news:[email hidden]... > In article <VDYO9.329184$pN3.24295@sccrnsc03>, [email hidden] > says... > > To conserve bandwidth, GPL limited the amount of visible cars. Iwouldn't
Quoted text (11 lines)> > be suprised if N2k2 did the same thing. Even on a Lan as opposed to a > > dialup. > > dave henrie > > > > > The "drawn ahead" and "drawn behind" settings for cars are generally > only for offline racing, and will only affect online racing to the > point at which the number drawn ahead/behind does not exceed the max > drawn ahead/behind for online racing (8 or 10 cars or something like > that).
>"Schooner" <[email hidden]> wrote > I have never experienced this, my drawn ahead and behind settings workboth > offline and online as expected. Actually, it's been like that since Nascar Racing 2. Perhaps even the original on Hawaii, I can't remember. You can only see about 10-12 cars normally, depending on the core.ini of the server. -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
On a LAN you should either use IPX or edit your CORE.INI to disable the net_use_mdm_bandwidth_for_tcp_ip option. - Eric "Pete H" <[email hidden]> wrote in message news:kYXO9.10731$[email hidden]... > unless im missing something obvious,ive tried that and it doesnt makea > difference.For instance,for a 29 car field,the host sets 31 cars aheadand 6 > behind,which he can see(all the way to pace car),but still the joineeis > restricted to about 12 or 13 ahead(with large gap to pace car)
By default this is enabled due to it taking up a lot more bandwidth on the server, affecting your connection, as well as others. What would be nice is if you could at least edit it so you could adjust how many you could see ahead/behind, not just ALL or 16 cars total. "Schooner" <[email hidden]> wrote in message news:PC_O9.231118$[email hidden]... > I have never experienced this, my drawn ahead and behind settings workboth > offline and online as expected. > Perhaps if your bandwidth is limited it auto sets this. > There is a tweak for the INI file however that forces all cars in thereplay
Quoted text (21 lines)> file, perhaps this impacts both. > > "John Simmons" <[email hidden]> wrote in message > news:[email hidden]... > > In article <VDYO9.329184$pN3.24295@sccrnsc03>, [email hidden] > > says... > > > To conserve bandwidth, GPL limited the amount of visible cars. I > wouldn't > > > be suprised if N2k2 did the same thing. Even on a Lan as opposed to a > > > dialup. > > > dave henrie > > > > > > > > > The "drawn ahead" and "drawn behind" settings for cars are generally > > only for offline racing, and will only affect online racing to the > > point at which the number drawn ahead/behind does not exceed the max > > drawn ahead/behind for online racing (8 or 10 cars or something like > > that). > >
you are correct Eric.Dave put us on the right track.This option in core.ini net_use_mdm_bandwidth_for_tcp_ip=0 ; Use modem bandwidthfor TCP/IP (default =1) gives all cars set in graphics.If i remember WinXP doesnt support IPX Thanx to all replies Pete H. "Eric Busch" <[email hidden]> wrote in message news:aui7oo$h4s$[email hidden]...
Quoted text (17 lines)> On a LAN you should either use IPX or edit your CORE.INI to disable the > net_use_mdm_bandwidth_for_tcp_ip option. > > - Eric > > > "Pete H" <[email hidden]> wrote in message > news:kYXO9.10731$[email hidden]... > > unless im missing something obvious,ive tried that and it doesnt make > a > > difference.For instance,for a 29 car field,the host sets 31 cars ahead > and 6 > > behind,which he can see(all the way to pace car),but still the joinee > is > > restricted to about 12 or 13 ahead(with large gap to pace car) > >

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