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Rec.Autos.Simulators Archive

Super 1 Karting and Logi Momo?

4 posts by 3 people · 28 Dec 2002 18:54 UTC - 31 Dec 2002 21:31 UTC

Carl Cottrell 28 Dec 2002 18:54 UTC#84351
Just got Super 1 Karting for Xmas and it is really good. The only problem I am having is it seems to me that it requires way too much steering input. Is there a way I can change my user settings to get the steering to react more like a real kart? Here is the user file info: Joy1=0,65535,31000,33000,0,65535,28000,36000,0,0 Joy2=300,64400,28000,36000,354,64400,28000,36000,0 ,0 JoystickTimeouts=0,0 DisableForceFeedBack=0 NumSelectableFFBDevices=5 NumKnownFFBDevices=5 FFBDeviceName1="MS SideWinder FFB Pro Joystick" FFBDeviceName2="CH Products ForceFX FFB Joystick" FFBDeviceName3="ANKO FFB Steering Wheel" FFBDeviceName4="MS SideWinder FFB Steering Wheel" FFBDeviceName5="Generic FFB Device" FFBDeviceName6="" FFBDeviceName7="" FFBDeviceName8="" FFBDeviceSignature1="Microsoft SideWinder Force Feedback Pro" FFBDeviceSignature2="ForceFX" FFBDeviceSignature3="ANKO" FFBDeviceSignature4="Microsoft SideWinder Force Feedback Wheel" FFBDeviceSignature5="Generic FFB Device" FFBDeviceSignature6="" FFBDeviceSignature7="" FFBDeviceSignature8="" FFBDefaultJolt=100,20,20,100,15,0,0,0 FFBDefaultShudderOn=0,0,100,0,0,0,0,0 FFBDefaultRoadVibration=11,30,20,20,15,0,0,0 FFBDefaultKerbVibration=51,30,20,75,15,0,0,0 FFBDefaultEngineVibration=0,35,20,0,15,0,0,0 FFBDefaultSkiddingVibration=44,20,20,20,15,0,0,0 FFBDefaultSteeringResistance=100,5,20,100,15,0,0,0 useavis=1
I wondered the same thing and spent a bit of time fiddling and then just threw it in the trash (the game, not the wheel!). Marc "Carl Cottrell" <[email hidden]> wrote in message news:SrmP9.137734$[email hidden]... > Just got Super 1 Karting for Xmas and it is really good. The only problemI > am having is it seems to me that it requires way too much steering input.Is > there a way I can change my user settings to get the steering to reactmore
Quoted text (38 lines)> like a real kart? > > Here is the user file info: > Joy1=0,65535,31000,33000,0,65535,28000,36000,0,0 > Joy2=300,64400,28000,36000,354,64400,28000,36000,0 > ,0 > JoystickTimeouts=0,0 > DisableForceFeedBack=0 > NumSelectableFFBDevices=5 > NumKnownFFBDevices=5 > FFBDeviceName1="MS SideWinder FFB Pro Joystick" > FFBDeviceName2="CH Products ForceFX FFB Joystick" > FFBDeviceName3="ANKO FFB Steering Wheel" > FFBDeviceName4="MS SideWinder FFB Steering Wheel" > FFBDeviceName5="Generic FFB Device" > FFBDeviceName6="" > FFBDeviceName7="" > FFBDeviceName8="" > FFBDeviceSignature1="Microsoft SideWinder Force Feedback Pro" > FFBDeviceSignature2="ForceFX" > FFBDeviceSignature3="ANKO" > FFBDeviceSignature4="Microsoft SideWinder Force Feedback Wheel" > FFBDeviceSignature5="Generic FFB Device" > FFBDeviceSignature6="" > FFBDeviceSignature7="" > FFBDeviceSignature8="" > FFBDefaultJolt=100,20,20,100,15,0,0,0 > FFBDefaultShudderOn=0,0,100,0,0,0,0,0 > FFBDefaultRoadVibration=11,30,20,20,15,0,0,0 > FFBDefaultKerbVibration=51,30,20,75,15,0,0,0 > FFBDefaultEngineVibration=0,35,20,0,15,0,0,0 > FFBDefaultSkiddingVibration=44,20,20,20,15,0,0,0 > FFBDefaultSteeringResistance=100,5,20,100,15,0,0,0 > > useavis=1 > > >
Carl Cottrell wrote: > Just got Super 1 Karting for Xmas and it is really good. The only problem I > am having is it seems to me that it requires way too much steering input. Is > there a way I can change my user settings to get the steering to react more It's a pretty good little game/sim, indeed. Google around the newsgroups a bit, this problem has been addressed before, should be able to fix it. Regards, Ruud
Here's what I got from the Wingman Team board: (it seems to help) I can't tell you, really (don't have the game), but this is just a rough guess (if you don't mind messing around with the player file). This line, Joy1=0,65535,31000,33000,0,65535,28000,36000,0,0 looks much like it could be a description of ranges. My bet is, min, max, deadzone left start, deadzone right start, and then a repetition of the same. If you change that to, say, the following, does that help? Joy1=16384,49151,32256,33280,16384,49151,28672,36864,0,0 What I did was to increase the minimum by a quarter of the range, and decrease the maximum by the same amount. I also made the suspected deadzone fields symmetrical around the real center, with roughly the same range as before. In a parameterized form, this is what I did: Fringe F (how much of the full range (65536) is not used, if you set it to 0, you will have to go lock-to-lock, if you set it to 16384 (a quarter of full range), the left quarter and right quarter of motion will the "maxed out area") Deadzone width 1 DZ1 (in my example 512) Deadzone width 1 DZ2 (in my example 4096) Then, the line shapes up to be the following: Joy1=0+F,65535-F,32768-DZ1/2,32768+DZ1/2,0+F,65535-F,32768-DZ2/2,32768+DZ2/2 ,0,0 Don't know what Joy2 is, but you could try the same values. Of course this could be completely wrong, and you should back up the previous values first ;) ..tom

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