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F1 2002 / GTR 2002 Multiplayer

3 posts by 3 people · 29 Dec 2002 19:53 UTC - 29 Dec 2002 23:04 UTC

Haqsau 29 Dec 2002 19:53 UTC#84240
I have some suggestions for F1 2002 / GTR 2002 multiplayer that some of you may be interested in trying. I can't try them myself right now due to an incompatible router, but I thought I should post these anyway and see if other people can use them. These are all player file tweaks that I think would help from a bandwidth standpoint. In the [ Graphic Options ] section there is the following line: Max Visible Vehicles="21" I don't know whether this affects network traffic or is just a client side setting, but in Papy games the number of visible vehicles is restricted in order to reduce bandwidth. I would suggest reducing this to 10 or less and seeing if it makes a difference. Under [ Multiplayer Options ] there is both a "Net Data Rate" and a "Net Data Rate Max" setting. I believe the first is set when you pick your connection type, but I am not sure about the second. For broadband hosts the key to getting a smooth game is limiting the client rates, and this second variable appears to be the way to do it. So if it isn't set by connection type, then anyone running a server should explicitly set it. According to some of the message boards I have looked at, the optimum is 12 (updates per second?) which amounts to effectively modem bandwidth. If it isn't clear why this should be so, please refer to my article http://www.planetquake.com/rocketland/haqsau/serversetup.shtml. This article is directed at setting up FPS games, but it explains some of the reasons why broadband is not that good for hosting and why you have to be very careful both about data rate limits and number of players when running a broadband server. Again under [ Multiplayer Options ] there is the following line: Net Flush Threshold="472" // threshold for auto-accumulation flush while building data chunks (default is standard MTU of 536, minus 64 bytes room for layer headers: 472) This line and the accompanying comments is, I am fairly certain, wrong. The standard MTU for modem users is 576, not 536. And if you are on bro adband your MTU is most likely 1500. If I am right about this then modem users should set the Net Flush Threshold to 512 and broadband users should set it to 1436. This would be true regardless of whether you are a client or server, since it is only really affecting the packet size sent from you to your ISP. Once out on the net the packets will be fragmented into 576 byte chunks anyway, but using the largest MTU that your ISP supports will increase your effective data rate by reducing the percentage of your alloted upstream bandwidth that is wasted on communications overhead. I expect that this would be especially important for the broadband host who needs to make as efficient use as possible out of this limited upstream bandwidth. Again under [ Multiplayer Options ] : Net Lazy Flush="0" // an explicit flush will not be called after the server re-transmits incoming data, providing less bandwidth consumption by reducing header sizes, but will increase latency Has anyone experimented with that setting? Sounds like it is worth trying it set to 1 to see what the effect is. Max MP Players="16" Here it is necessary to be realistic about your available bandwidth. If you have a typical broadband setup your upstream rate is probably 128kbps. If you are limiting the clients to 56kbps that means you can only have 2 clients (128/56 = 2.3). If you have 256kbps upstream you can serve 4 players, which means including you the Max MP Players should be set to 5. You can try squeezing it to 6, but it could get dicey. This is reality, FPS players have been dealing with it for years, but for some reason racers still don't seem to understand this. Broadband just is not acceptable for serving large number of players, for that you need a dedicated server on a T1 or better. That's life. On a T1 for example you could support 1.5mbps/56kbps = 26 clients (rounded off), or alternately you could reduce the number of players and increase the data rate. Lastly, although this has been published elsewhere I thought I would repeat it: Closed MP Qualify Sessions="1" // if true, the session will be closed during qualify, so as to not disturb the participants Always set to 1 to prevent warping during qualifying. Hope that helps. One of these days I'm going to get off my ass and get a decent router, and then maybe I will be able to join you guys. Until then, good luck to you!
On Sun, 29 Dec 2002 14:53:22 -0500, "Haqsau" <[email hidden]> wrote: snip a lot >I have some suggestions for F1 2002 / GTR 2002 multiplayer that some of /snip a lot ...and I have 3 suggestions for those who host the multiplayer games...: If it is a F1 game: call it 'F1-something' If it is a GTR game: call it 'GTR-something' If it is a Alfa geme: call it 'Alfa-something' How hard can it be? Tonight I have joined 6-or 7 games in my Ferrari 550, ran 3 or 4 laps of practice and suddenly...at a speed of 250 km/h at 7300 rpm...overtaken by a 'Viper' (McLaren in disguise?) at 330 km/h and 18000 rpm ..::( Back to pits and esc-esc-esc...trying to find a real GTR-game...:) -- Venlig hilsen / Best regards Thore Sorensen - DK-2700 Bronshoj (Z = spamfilter)
"Thore" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (28 lines)> On Sun, 29 Dec 2002 14:53:22 -0500, "Haqsau" <[email hidden]> > wrote: > > snip a lot > > >I have some suggestions for F1 2002 / GTR 2002 multiplayer that some of > > /snip a lot > > ...and I have 3 suggestions for those who host the multiplayer games...: > > If it is a F1 game: call it 'F1-something' > If it is a GTR game: call it 'GTR-something' > If it is a Alfa geme: call it 'Alfa-something' > > How hard can it be? > > Tonight I have joined 6-or 7 games in my Ferrari 550, ran 3 or 4 laps > of practice and suddenly...at a speed of 250 km/h at 7300 > rpm...overtaken by a 'Viper' (McLaren in disguise?) at 330 km/h and > 18000 rpm ..::( > > Back to pits and esc-esc-esc...trying to find a real GTR-game...:) > > -- > Venlig hilsen / Best regards > Thore Sorensen - DK-2700 Bronshoj > (Z = spamfilter)
Every public GTR session I have been in has had at least one F1 driver join. They always show up as Larbre Vipers. They don't SOUND like Vipers tho...buzzing is much too high pitched, and as you said, they travel way to fast. Because we can't seem to trust F1 pilots to READ the session name, it's up to the host to carefully watch for these knuckle heads and kick them as soon as it's apparent that the car is not really a Viper. Because of this, I would recomend Viper Pilots choose some other team than Larbre. This will keep you from being mistaken for a Cretin(which I know no Viper driver is.) :) In your case, if you discover a Flying F1 in the session, point it out to the host and ask him to remove the sod...if the host is NOT paying attention or refuses to act...then move along to find a better run event. dave henrie --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.434 / Virus Database: 243 - Release Date: 12/25/02

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