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Turbo Mod Problem - Semi-Automatic=0

1 post by 1 person · 31 Dec 2002 19:59 UTC - 31 Dec 2002 19:59 UTC

jason moyer 31 Dec 2002 19:59 UTC#84007
I posted this on the simmods editing forum, but I figured there might be someone here who might be able to help. ------- Hi. I've been tuning the physics in the turbo mod to make the cars a bit more convincing (upping the brake pressure, increasing the downforce dropoff with yaw, etc) and I found a weird "bug" that I can't solve. F1 cars prior to 1989 did not have semi-automatic gearboxes, so I decided to set the semi-automatic=1 line to semi-automatic=0. This causes a problem I haven't seen in any other mods however. As long as you fully lift off the throttle when shifting, everything is ok and the car plods along as you would expect. What's weird, and this causes problems if you try to blip the throttle on downshifts actually, is that if you have the throttle down at all when you shift it will refuse to engage the next gear. The indicator says you've switched gears, but it will just sit there hammering the rev limiter like you're in neutral unless you completely lift off and put the gas back down. It's mostly an annoyance on downshifts, but it's highly unrealistic on upshifts as well. If anyone has any ideas on how to fix this I'd appreciate it. I tried tweaking the high and low RPM range torque/horsepower, changing all of the engine/clutch inertias, changing the rev limiters, etc and I can't get it to properly speedshift or to allow realistic throttle blipping on downshifts. I've also tried it with and without clutch assistance turned on. As a final unrelated note, I found a few lines that I highly recommend people modify both in the turbo mod and in the original F1 cars if you want a more convincing aero model: FWLiftSideways=(0.5) // dropoff in downforce with yaw (0.0 = none, 1.0 = max) RWLiftSideways=(0.5) // dropoff in downforce with yaw (0.0 = none, 1.0 = max) DiffuserSideways=(0.5) // dropoff with yaw (0.0 = none, 1.0 = max) Since wings on F1 cars don't generate downforce when the car isn't pointing in the same direction it's traveling I prefer: FWLiftSideways=(1.0) // dropoff in downforce with yaw (0.0 = none, 1.0 = max) RWLiftSideways=(1.0) // dropoff in downforce with yaw (0.0 = none, 1.0 = max) DiffuserSideways=(1.0) // dropoff with yaw (0.0 = none, 1.0 = max) Now if you try and slide in a high speed turn the wings will stop helping you and you'll be left with nothing but mechanical grip. In other words, you'll be facing backwards in the sand trap if you aren't incredibly lucky. In the turbo mod if you want brakes that lock change the following lines in all the car.hdv files: BrakePressureRange=(0.30, 0.05, 11) BrakePressureSetting=6 To: BrakePressureRange=(2.00, 0.00, 1) BrakePressureSetting=1 This will force a brake pressure setting of 200% which causes lockups beginning at 135km/hr with low downforce. Personally I prefer 2.50 to 2.00 for this setting for that GPL-type brake feel. Keep in mind that modifying your .hdv files will invalidate hotlaps and multiplayer sessions. Edit: Also, the brake change above isn't paricularly realistic but it's a good quick fix until someone fixes the overall brake model. Jason

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