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GPL / XP / SBLive

39 posts by 15 people · 02 Jan 2003 01:02 UTC - 10 Jan 2003 14:35 UTC

Fixing distorted GPL sound with SB Live under Windows XP

Haqsau sought a fix for distorted GPL sound on an SB Live under XP. Suggestions included driver changes, converting sound files, replacing the card with an Audigy or Santa Cruz, and lowering hardware acceleration. Setting acceleration to 'Basic' worked for him and others, at some frame-rate cost.

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Automated summary.

Haqsau 02 Jan 2003 01:02 UTC#83811
Anybody found the definitive fix for distorted sound in GPL under XP using an SBLive? I tried updating drivers, didn't help. Tried running GPL in Windows 98 compatibility mode, helped but killed the frame rate and made it unplayable. Tried turning down audio hardware acceleration, appeared to help but the problem was back the next day, even though I verified that audio acceleration was still turned down. Anybody? I'm going to go deaf if I have to keep driving this way. :o(
> Anybody found the definitive fix for distorted sound in GPL under XP using > an SBLive? I tried updating drivers, didn't help. Tried running GPL in > Windows 98 compatibility mode, helped but killed the frame rate and madeit > unplayable. Tried turning down audio hardware acceleration, appeared to > help but the problem was back the next day, even though I verified that > audio acceleration was still turned down. Anybody? I'm going to go deafif > I have to keep driving this way. :o( Tried everything under the sun. No go. Currently I'm using the AC'97 onboard sound. Seems fine. All of my games (except framerate limited ones like GPL, GP4 etc) are about 2-3fps slower due to the extra CPU load of AC'97 but I can live with that.
"Damien Smith" <[email hidden]> wrote in message news:av03fc$aupk0$[email hidden]... > > Anybody found the definitive fix for distorted sound in GPL under XPusing > > an SBLive? I tried updating drivers, didn't help. Tried running GPL in > > Windows 98 compatibility mode, helped but killed the frame rate and made > it > > unplayable. Tried turning down audio hardware acceleration, appeared to > > help but the problem was back the next day, even though I verified that > > audio acceleration was still turned down. Anybody? I'm going to godeaf > if > > I have to keep driving this way. :o( > > Tried everything under the sun. No go. Currently I'm using the AC'97 > onboard sound. Seems fine. All of my games (except framerate limitedones > like GPL, GP4 etc) are about 2-3fps slower due to the extra CPU load of > AC'97 but I can live with that. Just a suggestion, but have you updated your 4in1 driver lately? I've never noticed it make a difference either way, since the basic acceleration thingy works for me, but try either getting a new one if yours is old, or trying an older one if yours is up to date. Malc.
Haqsau 02 Jan 2003 01:51 UTC↳ reply to Malc#83824
No, but since I am using an Intel chipset that probably wouldn't help much. ;o) Thanks for the suggestion though. "Malc" <[email hidden]> wrote in message news:aBMQ9.7933$4k6.729297@wards... > > Just a suggestion, but have you updated your 4in1 driver lately? I'venever > noticed it make a difference either way, since the basic accelerationthingy > works for me, but try either getting a new one if yours is old, or tryingan > older one if yours is up to date. > > Malc. > >
Hmm. While I would really like to avoid buying a new sound card, I guess I may as well ask - does anyone know if there are any problems using an Audigy with GPL in XP? "Damien Smith" <[email hidden]> wrote in message news:av03fc$aupk0$[email hidden]... > > Anybody found the definitive fix for distorted sound in GPL under XPusing > > an SBLive? I tried updating drivers, didn't help. Tried running GPL in > > Windows 98 compatibility mode, helped but killed the frame rate and made > it > > unplayable. Tried turning down audio hardware acceleration, appeared to > > help but the problem was back the next day, even though I verified that > > audio acceleration was still turned down. Anybody? I'm going to godeaf > if > > I have to keep driving this way. :o( > > Tried everything under the sun. No go. Currently I'm using the AC'97 > onboard sound. Seems fine. All of my games (except framerate limitedones > like GPL, GP4 etc) are about 2-3fps slower due to the extra CPU load of > AC'97 but I can live with that. > >
> Hmm. While I would really like to avoid buying a new sound card, I guessI > may as well ask - does anyone know if there are any problems using anAudigy > with GPL in XP? A friend of mine has an Audigy and has no problems what-so-ever in GPL/XP. Not saying that nobody has problems, but at least I've seen one in the flesh that works with GPL/XP - whereas all the Lives I've seen in the flesh have had problems regardless of drivers, hardware, patches, blessings from the Gods etc.
Malc 02 Jan 2003 02:18 UTC↳ reply to Haqsau#83828
"Haqsau" <[email hidden]> wrote in message news:av060p$aon36$[email hidden]... > Hmm. While I would really like to avoid buying a new sound card, I guessI > may as well ask - does anyone know if there are any problems using anAudigy > with GPL in XP? Some have, although many that had the problem with a Live card found it cured it. Apparently the Audigy2 doesn't have this problem, but the more or less guaranteed fix is to buy a Turtle Beach Santa Cruz Soundcard. I've only ever seen one complaint of this problem with that card but I understand that although it's a good card, it's not as technologically advanced as an Audigy. hth, Malc.
I found a sort of a workaround, at least for training mode. If I go into training mode, hit the red button to exit, then cancel the exit and finally get in the car and drive, it works fine, at least until the next time I go back to the menus. Every time I go back to the menus I have to pretend to exit and then cancel the exit in order to get the sound to work right. I suppose you could probably due something equivalent in Practice and Race modes also. It's not all bad by the way. In Windows 98 I had to use 120 msec of latency with my Momo Racing Wheel and with the FFGP wheel I had before that. With XP 35 msec is perfectly adequate, in both GPL and NR2002. So now I understand why everybody kind of raised their eyebrows at the extreme latency settings I used before. Win98 must have had one horribly f*ed up USB layer or something. "Damien Smith" <[email hidden]> wrote in message news:av07ar$b2p8b$[email hidden]... > > Hmm. While I would really like to avoid buying a new sound card, Iguess
Quoted text (7 lines)> I > > may as well ask - does anyone know if there are any problems using an > Audigy > > with GPL in XP? > > A friend of mine has an Audigy and has no problems what-so-ever in GPL/XP. > Not saying that nobody has problems, but at least I've seen one in the
flesh > that works with GPL/XP - whereas all the Lives I've seen in the flesh have > had problems regardless of drivers, hardware, patches, blessings from the > Gods etc. > >
> I found a sort of a workaround, at least for training mode. If I go into > training mode, hit the red button to exit, then cancel the exit andfinally
Quoted text (7 lines)> get in the car and drive, it works fine, at least until the next time I go > back to the menus. Every time I go back to the menus I have to pretend to > exit and then cancel the exit in order to get the sound to work right. I > suppose you could probably due something equivalent in Practice and Race > modes also. > > It's not all bad by the way. In Windows 98 I had to use 120 msec of
latency > with my Momo Racing Wheel and with the FFGP wheel I had before that. With > XP 35 msec is perfectly adequate, in both GPL and NR2002. So now I > understand why everybody kind of raised their eyebrows at the extreme > latency settings I used before. Win98 must have had one horribly f*ed up > USB layer or something. Well, my FF in GPL improved dramatically once I tool your advice to use a very high latency setting. I just tried using a lower setting in WinXP (got a dual boot with 98) but the higher setting still worked better just like 98. Differs from wheel to wheel I guess.
WIN XP PRO with SP1 and Audigy1 running at solid 36 fps here with no sound problems at all. Rest of system is Athlon 1.2 c,Abit KT7A Raid mobo(Bios version 7N I believe),512 pc133,GF2 GTS 64 Meg Detonator 40.something drivers,not sure which 4in1's I have at the moment. I did have an SBLive! in here before the Audigy and when I switched(last year) I still had crackled sounds. The 4in1's fixed it for me. "Haqsau" <[email hidden]> wrote in message news:av060p$aon36$[email hidden]... > Hmm. While I would really like to avoid buying a new sound card, I guessI > may as well ask - does anyone know if there are any problems using anAudigy
Quoted text (7 lines)> with GPL in XP? > > "Damien Smith" <[email hidden]> wrote in message > news:av03fc$aupk0$[email hidden]... > > > Anybody found the definitive fix for distorted sound in GPL under XP > using > > > an SBLive? I tried updating drivers, didn't help. Tried running GPL
in > > > Windows 98 compatibility mode, helped but killed the frame rate andmade > > it > > > unplayable. Tried turning down audio hardware acceleration, appearedto > > > help but the problem was back the next day, even though I verifiedthat
Quoted text (14 lines)> > > audio acceleration was still turned down. Anybody? I'm going to go > deaf > > if > > > I have to keep driving this way. :o( > > > > Tried everything under the sun. No go. Currently I'm using the AC'97 > > onboard sound. Seems fine. All of my games (except framerate limited > ones > > like GPL, GP4 etc) are about 2-3fps slower due to the extra CPU load of > > AC'97 but I can live with that. > > > > > >
Interesting. Didn't I read that you use a Momo Racing also? Oh well, I've never really been sure just where in the system all that latency is happening, but it could be accumulating in several different places (game, OS, USB link, wheel firmware, physical motor latency) and thus the wide variation from one machine to the next or even one OS to another on the same machine. Great that you found a setting that works though. "Damien Smith" <[email hidden]> wrote in message news:av0eu4$aosp8$[email hidden]... > > Well, my FF in GPL improved dramatically once I tool your advice to use a > very high latency setting. I just tried using a lower setting in WinXP(got > a dual boot with 98) but the higher setting still worked better just like > 98. Differs from wheel to wheel I guess. > >
> Interesting. Didn't I read that you use a Momo Racing also? Oh well,I've > never really been sure just where in the system all that latency is > happening, but it could be accumulating in several different places (game, > OS, USB link, wheel firmware, physical motor latency) and thus the wide > variation from one machine to the next or even one OS to another on thesame > machine. Great that you found a setting that works though. I've been looking at getting a Momo Racing - mainly because FF with the LWFF is a major CPU hog for F1 200X in WinXP - hence the dual boot....
"Haqsau" <[email hidden]> wrote in message news:<av032j$asf3t$[email hidden]>...
Quoted text (7 lines)> Anybody found the definitive fix for distorted sound in GPL under XP using > an SBLive? I tried updating drivers, didn't help. Tried running GPL in > Windows 98 compatibility mode, helped but killed the frame rate and made it > unplayable. Tried turning down audio hardware acceleration, appeared to > help but the problem was back the next day, even though I verified that > audio acceleration was still turned down. Anybody? I'm going to go deaf if > I have to keep driving this way. :o(
Sorry matey. I was in exactly the same boat as you. Tried everything, and nothing worked. Ended up diving into PC World and picked up a Fortissimo III (half the price of the Audigy 2). Not based on any reviews or anything, but because it *wasn't* creative and I haven't seen anyone complaining they couldn't get it to work properly. As it happens, I still get a GPL curiosity. After a few laps the sound volume appears to switch to a lower level. Very strange, but I can live with it - doesn't stop me from being able to drive the car like the SBLive did. I actually saw this post and thoughth that you were gonna say you'd found a solution. That would have been typical. Right *after* I'd spent the money... Regards, Mark
Just thought I should mention that I have no problems with my SB live in either 98SE or XP Pro in case anyone thought that everyone has problems. (using ASUS CUSL2 mb & V7700 vdieo card with 512 ram & P3 700) AllI did when I got XP was copy my GPL folder into the XP area and run from that, using the latest SB Live drivers fom the Creative site and it has just worked OK. John On Thu, 02 Jan 2003 04:32:39 GMT, "Doug Hook" <[email hidden]> wrote:
Quoted text (44 lines)>WIN XP PRO with SP1 and Audigy1 running at solid 36 fps here with no sound >problems at all. Rest of system is Athlon 1.2 c,Abit KT7A Raid mobo(Bios >version 7N I believe),512 pc133,GF2 GTS 64 Meg Detonator 40.something >drivers,not sure which 4in1's I have at the moment. > >I did have an SBLive! in here before the Audigy and when I switched(last >year) I still had crackled sounds. The 4in1's fixed it for me. > >"Haqsau" <[email hidden]> wrote in message >news:av060p$aon36$[email hidden]... >> Hmm. While I would really like to avoid buying a new sound card, I guess >I >> may as well ask - does anyone know if there are any problems using an >Audigy >> with GPL in XP? >> >> "Damien Smith" <[email hidden]> wrote in message >> news:av03fc$aupk0$[email hidden]... >> > > Anybody found the definitive fix for distorted sound in GPL under XP >> using >> > > an SBLive? I tried updating drivers, didn't help. Tried running GPL >in >> > > Windows 98 compatibility mode, helped but killed the frame rate and >made >> > it >> > > unplayable. Tried turning down audio hardware acceleration, appeared >to >> > > help but the problem was back the next day, even though I verified >that >> > > audio acceleration was still turned down. Anybody? I'm going to go >> deaf >> > if >> > > I have to keep driving this way. :o( >> > >> > Tried everything under the sun. No go. Currently I'm using the AC'97 >> > onboard sound. Seems fine. All of my games (except framerate limited >> ones >> > like GPL, GP4 etc) are about 2-3fps slower due to the extra CPU load of >> > AC'97 but I can live with that. >> > >> > >> >> >
Try converting your sounds to 11k 8bit mono or stereo and set sounds heard to 16. Mine works fine with that. "Mark" <[email hidden]> wrote in message news:[email hidden]... > "Haqsau" <[email hidden]> wrote in messagenews:<av032j$asf3t$[email hidden]>... > > Anybody found the definitive fix for distorted sound in GPL under XPusing > > an SBLive? I tried updating drivers, didn't help. Tried running GPL in > > Windows 98 compatibility mode, helped but killed the frame rate and madeit > > unplayable. Tried turning down audio hardware acceleration, appeared to > > help but the problem was back the next day, even though I verified that > > audio acceleration was still turned down. Anybody? I'm going to godeaf if
Quoted text (19 lines)> > I have to keep driving this way. :o( > > Sorry matey. I was in exactly the same boat as you. Tried > everything, and nothing worked. Ended up diving into PC World and > picked up a Fortissimo III (half the price of the Audigy 2). Not > based on any reviews or anything, but because it *wasn't* creative and > I haven't seen anyone complaining they couldn't get it to work > properly. As it happens, I still get a GPL curiosity. After a few > laps the sound volume appears to switch to a lower level. Very > strange, but I can live with it - doesn't stop me from being able to > drive the car like the SBLive did. > > I actually saw this post and thoughth that you were gonna say you'd > found a solution. That would have been typical. Right *after* I'd > spent the money... > > Regards, > > Mark
Are you using the sound patch for GPL then or did you unpack the dat file and convert those? "Willard VanderPloeg" <vanderploeg(nospam)@sympatico.ca> wrote in message news:0iWQ9.4443$[email hidden]...
Quoted text (12 lines)> Try converting your sounds to 11k 8bit mono or stereo and set sounds heard > to 16. > > Mine works fine with that. > > "Mark" <[email hidden]> wrote in message > news:[email hidden]... > > "Haqsau" <[email hidden]> wrote in message > news:<av032j$asf3t$[email hidden]>... > > > Anybody found the definitive fix for distorted sound in GPL under XP > using > > > an SBLive? I tried updating drivers, didn't help. Tried running GPL
in > > > Windows 98 compatibility mode, helped but killed the frame rate andmade > it > > > unplayable. Tried turning down audio hardware acceleration, appearedto > > > help but the problem was back the next day, even though I verifiedthat
Quoted text (23 lines)> > > audio acceleration was still turned down. Anybody? I'm going to go > deaf if > > > I have to keep driving this way. :o( > > > > Sorry matey. I was in exactly the same boat as you. Tried > > everything, and nothing worked. Ended up diving into PC World and > > picked up a Fortissimo III (half the price of the Audigy 2). Not > > based on any reviews or anything, but because it *wasn't* creative and > > I haven't seen anyone complaining they couldn't get it to work > > properly. As it happens, I still get a GPL curiosity. After a few > > laps the sound volume appears to switch to a lower level. Very > > strange, but I can live with it - doesn't stop me from being able to > > drive the car like the SBLive did. > > > > I actually saw this post and thoughth that you were gonna say you'd > > found a solution. That would have been typical. Right *after* I'd > > spent the money... > > > > Regards, > > > > Mark > >
Haqsau 02 Jan 2003 15:14 UTC↳ reply to John B#83692
That is interesting because I am using a very similar configuration, the primary difference being video card. Do you run in D3D or OpenGL? Are you running the GPL sound patch? Also are you running the CPU speed patch? The only difference between what you did and what I did is I re-ran the installation in case there were registry entries that it needed, and then copied my old folder on top of the new one. I wonder if the installer buggers things somehow. "John B" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> Just thought I should mention that I have no problems with my SB live > in either 98SE or XP Pro in case anyone thought that everyone has > problems. (using ASUS CUSL2 mb & V7700 vdieo card with 512 ram & P3 > 700) > AllI did when I got XP was copy my GPL folder into the XP area and run > from that, using the latest SB Live drivers fom the Creative site and > it has just worked OK. > John >
Haqsau 02 Jan 2003 16:55 UTC↳ reply to Haqsau#83699
Never mind. I played around a little and figured out that the sound patch doesn't really do anything other than rename the sounds used in the .exe file, the formats are still the problem. So I first tried converting everything to 16 bit 22 khz, since it seemed like the 8 bit 22 khz sounds were the problem. That worked for some, but some still distorted. Then I took your advice and converted them all to 8 bit 11 khz mono and now it more or less works. Occasionally one will still sound distorted when I first start out, but if I hit esc and then come back in it is fine after that. Thanks for the help, you just saved me the cost of a new sound card! "Willard VanderPloeg" <vanderploeg(nospam)@sympatico.ca> wrote in message news:0iWQ9.4443$[email hidden]... > Try converting your sounds to 11k 8bit mono or stereo and set sounds heard > to 16. > > Mine works fine with that. >
Haqsau wrote:
Quoted text (7 lines)> Anybody found the definitive fix for distorted sound in GPL under XP using > an SBLive? I tried updating drivers, didn't help. Tried running GPL in > Windows 98 compatibility mode, helped but killed the frame rate and made > it unplayable. Tried turning down audio hardware acceleration, appeared > to help but the problem was back the next day, even though I verified that > audio acceleration was still turned down. Anybody? I'm going to go deaf > if I have to keep driving this way. :o(
Have you tried turning down the volume through the windows volume control, and then cranking the volume up higher through your actual speaker volume control? Seems like I did this and it helped back when I had the SB Live, but that was on win98 then. Fwiw, I have used both the Audigy Gamer and now the Audigy 2 on XP without those problems. -- Don Burnette
I found the solution on google groups that worked 100% for me: Go to Start->Run->dxdiag go to the Sound tab slide the "Hardware Acceleration" slider to one click above minimum exit dxdiag run GPL. Voila - sound was fixed. You will probably have to set it back to max for other games tho...but this 100% solved the problem for me. Good old google! Cheers Dave F3 "Haqsau" <[email hidden]> wrote in message news:av032j$asf3t$[email hidden]... > Anybody found the definitive fix for distorted sound in GPL under XP using > an SBLive? I tried updating drivers, didn't help. Tried running GPL in > Windows 98 compatibility mode, helped but killed the frame rate and madeit > unplayable. Tried turning down audio hardware acceleration, appeared to > help but the problem was back the next day, even though I verified that > audio acceleration was still turned down. Anybody? I'm going to go deafif > I have to keep driving this way. :o( > > >
Quoted text (8 lines)> Go to Start->Run->dxdiag > go to the Sound tab > slide the "Hardware Acceleration" slider to one click above minimum > exit dxdiag > > run GPL. > Voila - sound was fixed. You will probably have to set it back to max for > other games tho...but this 100% solved the problem for me. Good old
google! Doesn't work for me. Nor does fiddling with windows volume or converting sounds to 8bit 11kHz...very strange.
MOMO Racing is the best Wheel I have ever owned. Got it for $69 with rebates ( a steal for a wheel this good ) "Damien Smith" <[email hidden]> wrote in message news:av0fsg$b2tou$[email hidden]... > > Interesting. Didn't I read that you use a Momo Racing also? Oh well, > I've > > never really been sure just where in the system all that latency is > > happening, but it could be accumulating in several different places(game, > > OS, USB link, wheel firmware, physical motor latency) and thus the wide > > variation from one machine to the next or even one OS to another on the > same > > machine. Great that you found a setting that works though. > > I've been looking at getting a Momo Racing - mainly because FF with theLWFF > is a major CPU hog for F1 200X in WinXP - hence the dual boot.... > >
> MOMO Racing is the best Wheel I have ever owned. Got it for $69 withrebates > ( a steal for a wheel this good ) It's still nigh-on impossible to find one here in Australia and they reportedly have a RRP of $249. (about US$140)
[email hidden] (Mark) wrote in message news:<[email hidden]>... > As it happens, I still get a GPL curiosity. After a few > laps the sound volume appears to switch to a lower level. Very > strange, but I can live with it - doesn't stop me from being able to > drive the car like the SBLive did. FWIW I've upped sounds heard and that solves the volume problem. But... DAMN!!!! For the first time in ages I ran an offline race as opposed to just pootling around practising and I get the dreaded GPL STUTTERS! Crap. Don't know if this is caused by the soundcard change, a driver change (graphics or sound) or what. I've monkeyed around with a load of stuff since the last time I ran with other cars on track. I've tried googling, but trawling through the search results I get is extremely time consuming. If anyone has info to hand it would be mucho appreciated. Regards, Mark
"John B" <[email hidden]> wrote in message news:[email hidden]... > Just thought I should mention that I have no problems with my SB live > in either 98SE or XP Pro in case anyone thought that everyone has > problems. (using ASUS CUSL2 mb & V7700 vdieo card with 512 ram & P3 > 700)<snip> I had problems with a very similar system (CUSL2-C) and SoundBlaster Live! Went with the Turtle Beach Santa Cruz and got a framerate increase enough so that I'm actually able to play NR2002 with decent looking graphics at 1024x768. Have you ever seen how much crap SoundBlaster writes into the registry? Even after cleaning with Jouni Vuorio's RegCleaner there was a ton of entries still hanging around. I still get a little crackling sound in GPL and the sound goes to a lower volume sometimes when you spin or a car approaches from the rear, then kicks back in a the most inappropriate time, like when braking at the end of a long high-speed straight (Zandvoort). Now this is with WinXP Home SP1 latest TB drivers & DirectX 8.1 (std WinXP) and after removing and cleaning the SB Live. BTW I do have engine sound mods that worked just fine years ago using Diamond Monster MX300, SB Live Value, SB PCI-128, & SB AWE32 on two other computers. If this does this with a Fresh install of WinXP it'll be "Throw another PC card onto the scrap heap". IMO I think Microsoft's D3D Sound or Video sucks. Bring Back 3Dfx & A3D! There use to be alot of Bitch'in in the SB Live newsgroups about problems, now that most have abandoned Live for Audigy, all post are in the Audigy groups. FWIW, a while back while talking in the PalTalk tech groups, a fellow asked me what my model # of my Live card was, as he had heard that some units had inferior chips on them, (due to the high volume of sales) almost to the point of being recalled by Creative. I have never read about this anywhere else on the net. Anyone ever heard of this? Go with the Turtle Beach Santa Cruz IMO. -- Daytona Beach - Winter Speed Carnival 1903 - 1935 1919 - Ralph DePalma Driving Champion and winner of hundreds of races, sets new 1 mile record driving 905 cubic inch V-12 Packard on beach at 149.875 mph. DePalma also sets World Records for distances of 2 to 20 miles and standing mile. His standing mile record of 92.713 mph is unbroken for 36 years.
"Mark" <[email hidden]> wrote in message news:[email hidden]... > [email hidden] (Mark) wrote in messagenews:<[email hidden]>...
Quoted text (14 lines)> > As it happens, I still get a GPL curiosity. After a few > > laps the sound volume appears to switch to a lower level. Very > > strange, but I can live with it - doesn't stop me from being able to > > drive the car like the SBLive did. > > FWIW I've upped sounds heard and that solves the volume problem. > > But... > > DAMN!!!! > > For the first time in ages I ran an offline race as opposed to just > pootling around practising and I get the dreaded GPL STUTTERS! >
<snip> > > Mark Mark the only "Stuttering" that I've had in GPL is in a online race just as my connection "lagged". Once the connection settled out, framerate went back to smooth. Turtle Beach Santa Cruz with (same) low sound volume problem
Enen if you have to pay that much...it's well worth it. Just look at all the posts in this newsgroup about it. "Damien Smith" <[email hidden]> wrote in message news:av3122$b2mh2$[email hidden]...
Quoted text (8 lines)> > MOMO Racing is the best Wheel I have ever owned. Got it for $69 with > rebates > > ( a steal for a wheel this good ) > > It's still nigh-on impossible to find one here in Australia and they > reportedly have a RRP of $249. (about US$140) > >
> Doesn't work for me. Nor does fiddling with windows volume or converting > sounds to 8bit 11kHz...very strange. > >I have the same problem. No volume fiddling worked either. Best I could do was get the latest XP drivers for SBLive. Now I can get the crackling to go away some of the time by using Shift-R, or clicking back to the Pit view and sometimes the sound will go away. I can find the link for the drivers if NEone is interested. LeftyX
Well I appear to have it solved now. I tried all levels of audio acceleration and found *one* that worked. The levels are: None, Basic, Standard, and Full. I found that None does not distort, but it does make the audio sound horrible, like playing a pre-sound card game. Basic works, no distortion, acceptable fidelity. Standard and Full both distort. With Basic audio acceleration I was also able to revert to the original sound samples. Haven't tried any downloaded ones yet, but I clearly did not need the 11 khz 8 bit samples anymore. I also went and tested a few other games and the difference in FPS was barely noticeable. I recorded a quick demo in Q3 to try and quantify it and got 76 fps with Basic acceleration and 78 fps with Full acceleration. That is less than a 3% penalty, which I think is not even noticeable. And since most more recent games are less CPU dependent than Q3, I would expect the difference to be even less in them. FWIW I believe the differences are: None does everything in the CPU, Basic accelerates Windows sound calls only, Standard adds DirectSound acceleration, and Full adds EAX acceleration. As most SBLive owners know, EAX acceleration doesn't really work anyway, it's more like EAX deceleration. And the value of DirectSound acceleration is also somewhat questionable when you consider that the Live was released four years ago. Is anyone still playing games with the same video accelerator that they had four years ago? So I don't feel like I am losing much of anything by turning the sound acceleration down, and now GPL works. <crossing fingers> "Jordan Sacks" <[email hidden]> wrote in message news:R0mR9.2065$[email hidden]... > > Doesn't work for me. Nor does fiddling with windows volume orconverting > > sounds to 8bit 11kHz...very strange. > > > > > I have the same problem. No volume fiddling worked either. Best I could do > was get the latest XP drivers for SBLive. Now I can get the crackling togo > away some of the time by using Shift-R, or clicking back to the Pit viewand > sometimes the sound will go away. > I can find the link for the drivers if NEone is interested. > > LeftyX > >
"> DAMN!!!!
Quoted text (17 lines)> > For the first time in ages I ran an offline race as opposed to just > pootling around practising and I get the dreaded GPL STUTTERS! > > Crap. > > Don't know if this is caused by the soundcard change, a driver change > (graphics or sound) or what. I've monkeyed around with a load of > stuff since the last time I ran with other cars on track. > > I've tried googling, but trawling through the search results I get is > extremely time consuming. If anyone has info to hand it would be > mucho appreciated. > > Regards, > > Mark
Same problem here after reformatting, GPL/XP worked fine in previous install with the same hardware, I'm not sure it's as stutter free as before but disabling cd autoplay in gpedit.msc helped a bunch. Type gpedit.msc in run dialog, the path is Comp Config/Win Settings/Admin Templates/System. DN
George 04 Jan 2003 13:16 UTC↳ reply to Haqsau#83573
After trying all of the Soundblaster drivers that came out after 8/01 and having the intolerably distorted sound at least intermittently I reinstalled the driver that shipped with my computer and it works. There is a bit of crackling though. It sounds good in Nascar 2002, Battlefield 1942 and GTR 2002. I never tried the turn down the volume in windows solution but that worked using media player the other day when streaming KNAC.COM which makes me think I should have. If the media player volume was too high it had a sound problem that was similar to the problem I had with GPL. I recently noticed that my sound card is in the PCI slot next to the AGP slot which I know is not necessarily desirable but it's working now. Creative Driver 3511.0.0.0 dated 9/13/01 Pentium 4 (1.7 GHz)/GeForce 3 George "Haqsau" <[email hidden]> wrote in message news:av032j$asf3t$[email hidden]... > Anybody found the definitive fix for distorted sound in GPL under XP using > an SBLive? I tried updating drivers, didn't help. Tried running GPL in > Windows 98 compatibility mode, helped but killed the frame rate and madeit > unplayable. Tried turning down audio hardware acceleration, appeared to > help but the problem was back the next day, even though I verified that > audio acceleration was still turned down. Anybody? I'm going to go deafif > I have to keep driving this way. :o( > > >
Haqsau 04 Jan 2003 17:17 UTC↳ reply to George#83439
I don't think I can go back to the original drivers that came with it because they were for Windows 98 only. Anyway, setting audio acceleration to basic gave me the same results you have - some crackling in GPL but otherwise it sounds fine. Unfortunately it does seem to hurt the frame rate a bit in GPL, but I was able to get it back by turning down the graphics detail slider. About the volume thing - I tried that at one point and it appeared to work initially, but then it later failed. It does sound like clipping distortion, which should just be a matter of volume, but that didn't fix the problem permanently for me. "George" <[email hidden]> wrote in message news:M8BR9.7771$[email hidden]... > After trying all of the Soundblaster drivers that came out after 8/01 and > having the intolerably distorted sound at least intermittently Ireinstalled
Quoted text (7 lines)> the driver that shipped with my computer and it works. There is a bit of > crackling though. It sounds good in Nascar 2002, Battlefield 1942 and GTR > 2002. > > I never tried the turn down the volume in windows solution but that worked > using media player the other day when streaming KNAC.COM which makes me > think I should have. If the media player volume was too high it had a
sound
Quoted text (16 lines)> problem that was similar to the problem I had with GPL. > > I recently noticed that my sound card is in the PCI slot next to the AGP > slot which I know is not necessarily desirable but it's working now. > > Creative Driver 3511.0.0.0 dated 9/13/01 > > Pentium 4 (1.7 GHz)/GeForce 3 > > > George > > > "Haqsau" <[email hidden]> wrote in message > news:av032j$asf3t$[email hidden]... > > Anybody found the definitive fix for distorted sound in GPL under XP
using > > an SBLive? I tried updating drivers, didn't help. Tried running GPL in > > Windows 98 compatibility mode, helped but killed the frame rate and made > it > > unplayable. Tried turning down audio hardware acceleration, appeared to > > help but the problem was back the next day, even though I verified that > > audio acceleration was still turned down. Anybody? I'm going to godeaf
Quoted text (7 lines)> if > > I have to keep driving this way. :o( > > > > > > > >
> I don't think I can go back to the original drivers that came with it > because they were for Windows 98 only. Anyway, setting audio acceleration > to basic gave me the same results you have - some crackling in GPL but > otherwise it sounds fine. Unfortunately it does seem to hurt the framerate > a bit in GPL, but I was able to get it back by turning down the graphics > detail slider. >Went back and tried Sound Acceleration at Basic (one above none) and was able to run a single player race. Before that I could never get single player to run w/o crackling. Sounds almost perfect now. Online I was able to get rid of crackling by exiting a race and reentering. Worked every time online but not at all offline. So now I'm sitting pretty and listening to mp3s with no problems because of lowering Sound Acceleration. I would suggest getting the SBLive WinXP drivers. They did a lot of good on my system. I'll have to see if lowering Sound Acceleration to Basic hurts anything else, but so far so good. I guess last time I tried lowering Sound Acceleration I was leery of losing some sound quality, but in reality I don't find any problem. Thanks for the advice and support. > > > Tried turning down audio hardware acceleration, appeared to > > > help but the problem was back the next day, even though I verifiedthat > > > audio acceleration was still turned down. Did this problem go away? I know that u said above that it reverted after turning down Sound Acceleration. Did you get rid of that problem? Just curious. Thank you LeftyX (Jordan)
"Jordan Sacks" <[email hidden]> wrote in message news:UrZR9.1591$[email hidden]... > > > Went back and tried Sound Acceleration at Basic (one above none) and was > able to run a single player race. Before that I could never get single > player to run w/o crackling. Sounds almost perfect now. > Online I was able to get rid of crackling by exiting a race andreentering. > Worked every time online but not at all offline. So now I'm sitting pretty > and listening to mp3s with no problems because of lowering Sound > Acceleration. > I would suggest getting the SBLive WinXP drivers. They did a lot of goodon > my system. Definitely. Even BF 1942 didn't work right until I got the XP drivers.
Quoted text (15 lines)> I'll have to see if lowering Sound Acceleration to Basic hurts anything > else, but so far so good. I guess last time I tried lowering Sound > Acceleration I was leery of losing some sound quality, but in reality I > don't find any problem. > Thanks for the advice and support. > > > > > Tried turning down audio hardware acceleration, appeared to > > > > help but the problem was back the next day, even though I verified > that > > > > audio acceleration was still turned down. > > Did this problem go away? I know that u said above that it reverted after > turning down Sound Acceleration. Did you get rid of that problem? Just > curious. >
The first time I just tried turning it down to Standard. That wasn't sufficient. Turning it down to Basic works, but does cause a frame rate penalty at some tracks. Turning the detail slider down helped with that.
> Definitely. Even BF 1942 didn't work right until I got the XP drivers. Yep, this game was responible for lots of people updating their SBLive XP drivers...
Odd...I dunno then. This has worked for me and 3 mates...I should mention that I'm running F3 cars - don't know if that makes any difference. D "Damien Smith" <[email hidden]> wrote in message news:av2da9$bfq4v$[email hidden]...
Quoted text (7 lines)> > Go to Start->Run->dxdiag > > go to the Sound tab > > slide the "Hardware Acceleration" slider to one click above minimum > > exit dxdiag > > > > run GPL. > > Voila - sound was fixed. You will probably have to set it back to max
for
Quoted text (7 lines)> > other games tho...but this 100% solved the problem for me. Good old > google! > > Doesn't work for me. Nor does fiddling with windows volume or converting > sounds to 8bit 11kHz...very strange. > >
It didn't work right on my son's XP machine either, and he was using the on-board sound. So while I am tempted to blame Creative (on principle :) I think that in the case of BF 1942 the game developers actually screwed it up. I noticed it also has to be run from an account with admin privileges (according to the readme). I don't think DICE ever tested it on XP. Damn good game other than that though. With lots of "simulated autos". That blow up real good. ;o) "Damien Smith" <[email hidden]> wrote in message news:avasn7$dh72r$[email hidden]... > > Yep, this game was responible for lots of people updating their SBLive XP > drivers... > >
nathantw 08 Jan 2003 00:00 UTC↳ reply to Haqsau#83096
"Haqsau" <[email hidden]> wrote in message news:<av032j$asf3t$[email hidden]>... > Anybody found the definitive fix for distorted sound in GPL under XP using > an SBLive? I tried updating drivers, didn't help. Tried running GPL in I don't know if this is a definitive fix, but this is the best and only way I was able to get it to work. I'd go into a race and when it's in practice mode, accelerate the time until all the cars are practicing and go back to normal. Then I go into the cockpit of each car and just quickly swap between them. The Ferrari, Lotus, and BRM are what sounds terrible. However, if you swap the cockpits and go back and forth the sounds sometime fix themselves. When the engines sound good, go back and practice. This should be good for one race. If the sounds are terrible by race time, do the same thing before the race starts. If it doesn't work, close down and restart GPL. Make sure you save your practice place and it'll work about 99% of the time if you do the same thing. I was getting pretty upset by the fact that the sound didn't work. However, this "fix" got me racing again. I haven't tried it multiplayer though so your mileage may vary. As a permanent fix, though, I ended up buying EA Sports F1 2002 for $19.99 and have been very, very happy with it. Good luck. Nathan
Larry 10 Jan 2003 14:35 UTC↳ reply to Haqsau#82748
Um, Turtle Beach Santa Cruz ? Larry "Haqsau" <[email hidden]> wrote in message news:av032j$asf3t$[email hidden]... > Anybody found the definitive fix for distorted sound in GPL under XP using > an SBLive? I tried updating drivers, didn't help. Tried running GPL in > Windows 98 compatibility mode, helped but killed the frame rate and madeit > unplayable. Tried turning down audio hardware acceleration, appeared to > help but the problem was back the next day, even though I verified that > audio acceleration was still turned down. Anybody? I'm going to go deafif > I have to keep driving this way. :o( > > >

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