Anybody found the definitive fix for distorted sound in GPL under XP using
an SBLive? I tried updating drivers, didn't help. Tried running GPL in
Windows 98 compatibility mode, helped but killed the frame rate and made it
unplayable. Tried turning down audio hardware acceleration, appeared to
help but the problem was back the next day, even though I verified that
audio acceleration was still turned down. Anybody? I'm going to go deaf if
I have to keep driving this way. :o(
Fixing distorted GPL sound with SB Live under Windows XP
Haqsau sought a fix for distorted GPL sound on an SB Live under XP. Suggestions included driver changes, converting sound files, replacing the card with an Audigy or Santa Cruz, and lowering hardware acceleration. Setting acceleration to 'Basic' worked for him and others, at some frame-rate cost.
Automated summary.
> Anybody found the definitive fix for distorted sound in GPL under XP using
> an SBLive? I tried updating drivers, didn't help. Tried running GPL in
> Windows 98 compatibility mode, helped but killed the frame rate and madeit
> unplayable. Tried turning down audio hardware acceleration, appeared to
> help but the problem was back the next day, even though I verified that
> audio acceleration was still turned down. Anybody? I'm going to go deafif
> I have to keep driving this way. :o(
Tried everything under the sun. No go. Currently I'm using the AC'97
onboard sound. Seems fine. All of my games (except framerate limited ones
like GPL, GP4 etc) are about 2-3fps slower due to the extra CPU load of
AC'97 but I can live with that.
"Damien Smith" <[email hidden]> wrote in message
news:av03fc$aupk0$[email hidden]...
> > Anybody found the definitive fix for distorted sound in GPL under XPusing
> > an SBLive? I tried updating drivers, didn't help. Tried running GPL in
> > Windows 98 compatibility mode, helped but killed the frame rate and made
> it
> > unplayable. Tried turning down audio hardware acceleration, appeared to
> > help but the problem was back the next day, even though I verified that
> > audio acceleration was still turned down. Anybody? I'm going to godeaf
> if
> > I have to keep driving this way. :o(
>
> Tried everything under the sun. No go. Currently I'm using the AC'97
> onboard sound. Seems fine. All of my games (except framerate limitedones
> like GPL, GP4 etc) are about 2-3fps slower due to the extra CPU load of
> AC'97 but I can live with that.
Just a suggestion, but have you updated your 4in1 driver lately? I've never
noticed it make a difference either way, since the basic acceleration thingy
works for me, but try either getting a new one if yours is old, or trying an
older one if yours is up to date.
Malc.
No, but since I am using an Intel chipset that probably wouldn't help much.
;o) Thanks for the suggestion though.
"Malc" <[email hidden]> wrote in message
news:aBMQ9.7933$4k6.729297@wards...
>
> Just a suggestion, but have you updated your 4in1 driver lately? I'venever
> noticed it make a difference either way, since the basic accelerationthingy
> works for me, but try either getting a new one if yours is old, or tryingan
> older one if yours is up to date.
>
> Malc.
>
>
Hmm. While I would really like to avoid buying a new sound card, I guess I
may as well ask - does anyone know if there are any problems using an Audigy
with GPL in XP?
"Damien Smith" <[email hidden]> wrote in message
news:av03fc$aupk0$[email hidden]...
> > Anybody found the definitive fix for distorted sound in GPL under XPusing
> > an SBLive? I tried updating drivers, didn't help. Tried running GPL in
> > Windows 98 compatibility mode, helped but killed the frame rate and made
> it
> > unplayable. Tried turning down audio hardware acceleration, appeared to
> > help but the problem was back the next day, even though I verified that
> > audio acceleration was still turned down. Anybody? I'm going to godeaf
> if
> > I have to keep driving this way. :o(
>
> Tried everything under the sun. No go. Currently I'm using the AC'97
> onboard sound. Seems fine. All of my games (except framerate limitedones
> like GPL, GP4 etc) are about 2-3fps slower due to the extra CPU load of
> AC'97 but I can live with that.
>
>
> Hmm. While I would really like to avoid buying a new sound card, I guessI
> may as well ask - does anyone know if there are any problems using anAudigy
> with GPL in XP?
A friend of mine has an Audigy and has no problems what-so-ever in GPL/XP.
Not saying that nobody has problems, but at least I've seen one in the flesh
that works with GPL/XP - whereas all the Lives I've seen in the flesh have
had problems regardless of drivers, hardware, patches, blessings from the
Gods etc.
"Haqsau" <[email hidden]> wrote in message
news:av060p$aon36$[email hidden]...
> Hmm. While I would really like to avoid buying a new sound card, I guessI
> may as well ask - does anyone know if there are any problems using anAudigy
> with GPL in XP?
Some have, although many that had the problem with a Live card found it
cured it.
Apparently the Audigy2 doesn't have this problem, but the more or less
guaranteed fix is to buy a Turtle Beach Santa Cruz Soundcard. I've only ever
seen one complaint of this problem with that card but I understand that
although it's a good card, it's not as technologically advanced as an
Audigy.
hth, Malc.
I found a sort of a workaround, at least for training mode. If I go into
training mode, hit the red button to exit, then cancel the exit and finally
get in the car and drive, it works fine, at least until the next time I go
back to the menus. Every time I go back to the menus I have to pretend to
exit and then cancel the exit in order to get the sound to work right. I
suppose you could probably due something equivalent in Practice and Race
modes also.
It's not all bad by the way. In Windows 98 I had to use 120 msec of latency
with my Momo Racing Wheel and with the FFGP wheel I had before that. With
XP 35 msec is perfectly adequate, in both GPL and NR2002. So now I
understand why everybody kind of raised their eyebrows at the extreme
latency settings I used before. Win98 must have had one horribly f*ed up
USB layer or something.
"Damien Smith" <[email hidden]> wrote in message
news:av07ar$b2p8b$[email hidden]...
> > Hmm. While I would really like to avoid buying a new sound card, Iguess
flesh
> that works with GPL/XP - whereas all the Lives I've seen in the flesh have
> had problems regardless of drivers, hardware, patches, blessings from the
> Gods etc.
>
>
Quoted text (7 lines)
> I > > may as well ask - does anyone know if there are any problems using an > Audigy > > with GPL in XP? > > A friend of mine has an Audigy and has no problems what-so-ever in GPL/XP. > Not saying that nobody has problems, but at least I've seen one in the> I found a sort of a workaround, at least for training mode. If I go into
> training mode, hit the red button to exit, then cancel the exit andfinally
latency
> with my Momo Racing Wheel and with the FFGP wheel I had before that. With
> XP 35 msec is perfectly adequate, in both GPL and NR2002. So now I
> understand why everybody kind of raised their eyebrows at the extreme
> latency settings I used before. Win98 must have had one horribly f*ed up
> USB layer or something.
Well, my FF in GPL improved dramatically once I tool your advice to use a
very high latency setting. I just tried using a lower setting in WinXP (got
a dual boot with 98) but the higher setting still worked better just like
98. Differs from wheel to wheel I guess.
Quoted text (7 lines)
> get in the car and drive, it works fine, at least until the next time I go > back to the menus. Every time I go back to the menus I have to pretend to > exit and then cancel the exit in order to get the sound to work right. I > suppose you could probably due something equivalent in Practice and Race > modes also. > > It's not all bad by the way. In Windows 98 I had to use 120 msec ofWIN XP PRO with SP1 and Audigy1 running at solid 36 fps here with no sound
problems at all. Rest of system is Athlon 1.2 c,Abit KT7A Raid mobo(Bios
version 7N I believe),512 pc133,GF2 GTS 64 Meg Detonator 40.something
drivers,not sure which 4in1's I have at the moment.
I did have an SBLive! in here before the Audigy and when I switched(last
year) I still had crackled sounds. The 4in1's fixed it for me.
"Haqsau" <[email hidden]> wrote in message
news:av060p$aon36$[email hidden]...
> Hmm. While I would really like to avoid buying a new sound card, I guessI
> may as well ask - does anyone know if there are any problems using anAudigy
in
> > > Windows 98 compatibility mode, helped but killed the frame rate andmade
> > it
> > > unplayable. Tried turning down audio hardware acceleration, appearedto
> > > help but the problem was back the next day, even though I verifiedthat
Quoted text (7 lines)
> with GPL in XP? > > "Damien Smith" <[email hidden]> wrote in message > news:av03fc$aupk0$[email hidden]... > > > Anybody found the definitive fix for distorted sound in GPL under XP > using > > > an SBLive? I tried updating drivers, didn't help. Tried running GPLQuoted text (14 lines)
> > > audio acceleration was still turned down. Anybody? I'm going to go > deaf > > if > > > I have to keep driving this way. :o( > > > > Tried everything under the sun. No go. Currently I'm using the AC'97 > > onboard sound. Seems fine. All of my games (except framerate limited > ones > > like GPL, GP4 etc) are about 2-3fps slower due to the extra CPU load of > > AC'97 but I can live with that. > > > > > >Interesting. Didn't I read that you use a Momo Racing also? Oh well, I've
never really been sure just where in the system all that latency is
happening, but it could be accumulating in several different places (game,
OS, USB link, wheel firmware, physical motor latency) and thus the wide
variation from one machine to the next or even one OS to another on the same
machine. Great that you found a setting that works though.
"Damien Smith" <[email hidden]> wrote in message
news:av0eu4$aosp8$[email hidden]...
>
> Well, my FF in GPL improved dramatically once I tool your advice to use a
> very high latency setting. I just tried using a lower setting in WinXP(got
> a dual boot with 98) but the higher setting still worked better just like
> 98. Differs from wheel to wheel I guess.
>
>
> Interesting. Didn't I read that you use a Momo Racing also? Oh well,I've
> never really been sure just where in the system all that latency is
> happening, but it could be accumulating in several different places (game,
> OS, USB link, wheel firmware, physical motor latency) and thus the wide
> variation from one machine to the next or even one OS to another on thesame
> machine. Great that you found a setting that works though.
I've been looking at getting a Momo Racing - mainly because FF with the LWFF
is a major CPU hog for F1 200X in WinXP - hence the dual boot....
"Haqsau" <[email hidden]> wrote in message news:<av032j$asf3t$[email hidden]>...
Sorry matey. I was in exactly the same boat as you. Tried
everything, and nothing worked. Ended up diving into PC World and
picked up a Fortissimo III (half the price of the Audigy 2). Not
based on any reviews or anything, but because it *wasn't* creative and
I haven't seen anyone complaining they couldn't get it to work
properly. As it happens, I still get a GPL curiosity. After a few
laps the sound volume appears to switch to a lower level. Very
strange, but I can live with it - doesn't stop me from being able to
drive the car like the SBLive did.
I actually saw this post and thoughth that you were gonna say you'd
found a solution. That would have been typical. Right *after* I'd
spent the money...
Regards,
Mark
Quoted text (7 lines)
> Anybody found the definitive fix for distorted sound in GPL under XP using > an SBLive? I tried updating drivers, didn't help. Tried running GPL in > Windows 98 compatibility mode, helped but killed the frame rate and made it > unplayable. Tried turning down audio hardware acceleration, appeared to > help but the problem was back the next day, even though I verified that > audio acceleration was still turned down. Anybody? I'm going to go deaf if > I have to keep driving this way. :o(Just thought I should mention that I have no problems with my SB live
in either 98SE or XP Pro in case anyone thought that everyone has
problems. (using ASUS CUSL2 mb & V7700 vdieo card with 512 ram & P3
700)
AllI did when I got XP was copy my GPL folder into the XP area and run
from that, using the latest SB Live drivers fom the Creative site and
it has just worked OK.
John
On Thu, 02 Jan 2003 04:32:39 GMT, "Doug Hook" <[email hidden]>
wrote:
Quoted text (44 lines)
>WIN XP PRO with SP1 and Audigy1 running at solid 36 fps here with no sound >problems at all. Rest of system is Athlon 1.2 c,Abit KT7A Raid mobo(Bios >version 7N I believe),512 pc133,GF2 GTS 64 Meg Detonator 40.something >drivers,not sure which 4in1's I have at the moment. > >I did have an SBLive! in here before the Audigy and when I switched(last >year) I still had crackled sounds. The 4in1's fixed it for me. > >"Haqsau" <[email hidden]> wrote in message >news:av060p$aon36$[email hidden]... >> Hmm. While I would really like to avoid buying a new sound card, I guess >I >> may as well ask - does anyone know if there are any problems using an >Audigy >> with GPL in XP? >> >> "Damien Smith" <[email hidden]> wrote in message >> news:av03fc$aupk0$[email hidden]... >> > > Anybody found the definitive fix for distorted sound in GPL under XP >> using >> > > an SBLive? I tried updating drivers, didn't help. Tried running GPL >in >> > > Windows 98 compatibility mode, helped but killed the frame rate and >made >> > it >> > > unplayable. Tried turning down audio hardware acceleration, appeared >to >> > > help but the problem was back the next day, even though I verified >that >> > > audio acceleration was still turned down. Anybody? I'm going to go >> deaf >> > if >> > > I have to keep driving this way. :o( >> > >> > Tried everything under the sun. No go. Currently I'm using the AC'97 >> > onboard sound. Seems fine. All of my games (except framerate limited >> ones >> > like GPL, GP4 etc) are about 2-3fps slower due to the extra CPU load of >> > AC'97 but I can live with that. >> > >> > >> >> >Try converting your sounds to 11k 8bit mono or stereo and set sounds heard
to 16.
Mine works fine with that.
"Mark" <[email hidden]> wrote in message
news:[email hidden]...
> "Haqsau" <[email hidden]> wrote in messagenews:<av032j$asf3t$[email hidden]>...
> > Anybody found the definitive fix for distorted sound in GPL under XPusing
> > an SBLive? I tried updating drivers, didn't help. Tried running GPL in
> > Windows 98 compatibility mode, helped but killed the frame rate and madeit
> > unplayable. Tried turning down audio hardware acceleration, appeared to
> > help but the problem was back the next day, even though I verified that
> > audio acceleration was still turned down. Anybody? I'm going to godeaf if
Quoted text (19 lines)
> > I have to keep driving this way. :o( > > Sorry matey. I was in exactly the same boat as you. Tried > everything, and nothing worked. Ended up diving into PC World and > picked up a Fortissimo III (half the price of the Audigy 2). Not > based on any reviews or anything, but because it *wasn't* creative and > I haven't seen anyone complaining they couldn't get it to work > properly. As it happens, I still get a GPL curiosity. After a few > laps the sound volume appears to switch to a lower level. Very > strange, but I can live with it - doesn't stop me from being able to > drive the car like the SBLive did. > > I actually saw this post and thoughth that you were gonna say you'd > found a solution. That would have been typical. Right *after* I'd > spent the money... > > Regards, > > MarkAre you using the sound patch for GPL then or did you unpack the dat file
and convert those?
"Willard VanderPloeg" <vanderploeg(nospam)@sympatico.ca> wrote in message
news:0iWQ9.4443$[email hidden]...
in
> > > Windows 98 compatibility mode, helped but killed the frame rate andmade
> it
> > > unplayable. Tried turning down audio hardware acceleration, appearedto
> > > help but the problem was back the next day, even though I verifiedthat
Quoted text (12 lines)
> Try converting your sounds to 11k 8bit mono or stereo and set sounds heard > to 16. > > Mine works fine with that. > > "Mark" <[email hidden]> wrote in message > news:[email hidden]... > > "Haqsau" <[email hidden]> wrote in message > news:<av032j$asf3t$[email hidden]>... > > > Anybody found the definitive fix for distorted sound in GPL under XP > using > > > an SBLive? I tried updating drivers, didn't help. Tried running GPLQuoted text (23 lines)
> > > audio acceleration was still turned down. Anybody? I'm going to go > deaf if > > > I have to keep driving this way. :o( > > > > Sorry matey. I was in exactly the same boat as you. Tried > > everything, and nothing worked. Ended up diving into PC World and > > picked up a Fortissimo III (half the price of the Audigy 2). Not > > based on any reviews or anything, but because it *wasn't* creative and > > I haven't seen anyone complaining they couldn't get it to work > > properly. As it happens, I still get a GPL curiosity. After a few > > laps the sound volume appears to switch to a lower level. Very > > strange, but I can live with it - doesn't stop me from being able to > > drive the car like the SBLive did. > > > > I actually saw this post and thoughth that you were gonna say you'd > > found a solution. That would have been typical. Right *after* I'd > > spent the money... > > > > Regards, > > > > Mark > >That is interesting because I am using a very similar configuration, the
primary difference being video card. Do you run in D3D or OpenGL? Are you
running the GPL sound patch? Also are you running the CPU speed patch?
The only difference between what you did and what I did is I re-ran the
installation in case there were registry entries that it needed, and then
copied my old folder on top of the new one. I wonder if the installer
buggers things somehow.
"John B" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (9 lines)
> Just thought I should mention that I have no problems with my SB live > in either 98SE or XP Pro in case anyone thought that everyone has > problems. (using ASUS CUSL2 mb & V7700 vdieo card with 512 ram & P3 > 700) > AllI did when I got XP was copy my GPL folder into the XP area and run > from that, using the latest SB Live drivers fom the Creative site and > it has just worked OK. > John >Never mind. I played around a little and figured out that the sound patch
doesn't really do anything other than rename the sounds used in the .exe
file, the formats are still the problem. So I first tried converting
everything to 16 bit 22 khz, since it seemed like the 8 bit 22 khz sounds
were the problem. That worked for some, but some still distorted. Then I
took your advice and converted them all to 8 bit 11 khz mono and now it more
or less works. Occasionally one will still sound distorted when I first
start out, but if I hit esc and then come back in it is fine after that.
Thanks for the help, you just saved me the cost of a new sound card!
"Willard VanderPloeg" <vanderploeg(nospam)@sympatico.ca> wrote in message
news:0iWQ9.4443$[email hidden]...
> Try converting your sounds to 11k 8bit mono or stereo and set sounds heard
> to 16.
>
> Mine works fine with that.
>
Haqsau wrote:
Have you tried turning down the volume through the windows volume control,
and then cranking the volume up higher through your actual speaker volume
control? Seems like I did this and it helped back when I had the SB Live,
but that was on win98 then.
Fwiw, I have used both the Audigy Gamer and now the Audigy 2 on XP without
those problems.
--
Don Burnette
Quoted text (7 lines)
> Anybody found the definitive fix for distorted sound in GPL under XP using > an SBLive? I tried updating drivers, didn't help. Tried running GPL in > Windows 98 compatibility mode, helped but killed the frame rate and made > it unplayable. Tried turning down audio hardware acceleration, appeared > to help but the problem was back the next day, even though I verified that > audio acceleration was still turned down. Anybody? I'm going to go deaf > if I have to keep driving this way. :o(I found the solution on google groups that worked 100% for me:
Go to Start->Run->dxdiag
go to the Sound tab
slide the "Hardware Acceleration" slider to one click above minimum
exit dxdiag
run GPL.
Voila - sound was fixed. You will probably have to set it back to max for
other games tho...but this 100% solved the problem for me. Good old google!
Cheers
Dave
F3
"Haqsau" <[email hidden]> wrote in message
news:av032j$asf3t$[email hidden]...
> Anybody found the definitive fix for distorted sound in GPL under XP using
> an SBLive? I tried updating drivers, didn't help. Tried running GPL in
> Windows 98 compatibility mode, helped but killed the frame rate and madeit
> unplayable. Tried turning down audio hardware acceleration, appeared to
> help but the problem was back the next day, even though I verified that
> audio acceleration was still turned down. Anybody? I'm going to go deafif
> I have to keep driving this way. :o(
>
>
>
Quoted text (8 lines)
> Go to Start->Run->dxdiag > go to the Sound tab > slide the "Hardware Acceleration" slider to one click above minimum > exit dxdiag > > run GPL. > Voila - sound was fixed. You will probably have to set it back to max for > other games tho...but this 100% solved the problem for me. Good oldMOMO Racing is the best Wheel I have ever owned. Got it for $69 with rebates
( a steal for a wheel this good )
"Damien Smith" <[email hidden]> wrote in message
news:av0fsg$b2tou$[email hidden]...
> > Interesting. Didn't I read that you use a Momo Racing also? Oh well,
> I've
> > never really been sure just where in the system all that latency is
> > happening, but it could be accumulating in several different places(game,
> > OS, USB link, wheel firmware, physical motor latency) and thus the wide
> > variation from one machine to the next or even one OS to another on the
> same
> > machine. Great that you found a setting that works though.
>
> I've been looking at getting a Momo Racing - mainly because FF with theLWFF
> is a major CPU hog for F1 200X in WinXP - hence the dual boot....
>
>
> MOMO Racing is the best Wheel I have ever owned. Got it for $69 withrebates
> ( a steal for a wheel this good )
It's still nigh-on impossible to find one here in Australia and they
reportedly have a RRP of $249. (about US$140)
[email hidden] (Mark) wrote in message news:<[email hidden]>...
> As it happens, I still get a GPL curiosity. After a few
> laps the sound volume appears to switch to a lower level. Very
> strange, but I can live with it - doesn't stop me from being able to
> drive the car like the SBLive did.
FWIW I've upped sounds heard and that solves the volume problem.
But...
DAMN!!!!
For the first time in ages I ran an offline race as opposed to just
pootling around practising and I get the dreaded GPL STUTTERS!
Crap.
Don't know if this is caused by the soundcard change, a driver change
(graphics or sound) or what. I've monkeyed around with a load of
stuff since the last time I ran with other cars on track.
I've tried googling, but trawling through the search results I get is
extremely time consuming. If anyone has info to hand it would be
mucho appreciated.
Regards,
Mark
"John B" <[email hidden]> wrote in message
news:[email hidden]...
> Just thought I should mention that I have no problems with my SB live
> in either 98SE or XP Pro in case anyone thought that everyone has
> problems. (using ASUS CUSL2 mb & V7700 vdieo card with 512 ram & P3
> 700)<snip>
I had problems with a very similar system (CUSL2-C) and SoundBlaster Live!
Went with the Turtle Beach Santa Cruz and got a framerate increase enough so
that I'm actually able to play NR2002 with decent looking graphics at
1024x768.
Have you ever seen how much crap SoundBlaster writes into the registry? Even
after cleaning with Jouni Vuorio's RegCleaner there was a ton of entries
still hanging around.
I still get a little crackling sound in GPL and the sound goes to a lower
volume sometimes when you spin or a car approaches from the rear, then kicks
back in a the most inappropriate time, like when braking at the end of a
long high-speed straight (Zandvoort). Now this is with WinXP Home SP1 latest
TB drivers & DirectX 8.1 (std WinXP) and after removing and cleaning the SB
Live. BTW I do have engine sound mods that worked just fine years ago using
Diamond Monster MX300, SB Live Value, SB PCI-128, & SB AWE32 on two other
computers.
If this does this with a Fresh install of WinXP it'll be "Throw another PC
card onto the scrap heap".
IMO I think Microsoft's D3D Sound or Video sucks. Bring Back 3Dfx & A3D!
There use to be alot of Bitch'in in the SB Live newsgroups about problems,
now that most have abandoned Live for Audigy, all post are in the Audigy
groups. FWIW, a while back while talking in the PalTalk tech groups, a
fellow asked me what my model # of my Live card was, as he had heard that
some units had inferior chips on them, (due to the high volume of sales)
almost to the point of being recalled by Creative. I have never read about
this anywhere else on the net. Anyone ever heard of this?
Go with the Turtle Beach Santa Cruz IMO.
--
Daytona Beach - Winter Speed Carnival 1903 - 1935
1919 - Ralph DePalma Driving Champion and winner of hundreds of races, sets
new 1 mile record driving 905 cubic inch V-12 Packard on beach at 149.875
mph. DePalma also sets World Records for distances of 2 to 20 miles and
standing mile. His standing mile record of 92.713 mph is unbroken for 36
years.
"Mark" <[email hidden]> wrote in message
news:[email hidden]...
> [email hidden] (Mark) wrote in messagenews:<[email hidden]>...
<snip>
>
> Mark
Mark the only "Stuttering" that I've had in GPL is in a online race just as
my connection "lagged". Once the connection settled out, framerate went back
to smooth. Turtle Beach Santa Cruz with (same) low sound volume problem
Quoted text (14 lines)
> > As it happens, I still get a GPL curiosity. After a few > > laps the sound volume appears to switch to a lower level. Very > > strange, but I can live with it - doesn't stop me from being able to > > drive the car like the SBLive did. > > FWIW I've upped sounds heard and that solves the volume problem. > > But... > > DAMN!!!! > > For the first time in ages I ran an offline race as opposed to just > pootling around practising and I get the dreaded GPL STUTTERS! >Enen if you have to pay that much...it's well worth it. Just look at all the
posts in this newsgroup about it.
"Damien Smith" <[email hidden]> wrote in message
news:av3122$b2mh2$[email hidden]...
Quoted text (8 lines)
> > MOMO Racing is the best Wheel I have ever owned. Got it for $69 with > rebates > > ( a steal for a wheel this good ) > > It's still nigh-on impossible to find one here in Australia and they > reportedly have a RRP of $249. (about US$140) > >> Doesn't work for me. Nor does fiddling with windows volume or converting
> sounds to 8bit 11kHz...very strange.
>
>I have the same problem. No volume fiddling worked either. Best I could do
was get the latest XP drivers for SBLive. Now I can get the crackling to go
away some of the time by using Shift-R, or clicking back to the Pit view and
sometimes the sound will go away.
I can find the link for the drivers if NEone is interested.
LeftyX
Well I appear to have it solved now. I tried all levels of audio
acceleration and found *one* that worked. The levels are: None, Basic,
Standard, and Full. I found that None does not distort, but it does make
the audio sound horrible, like playing a pre-sound card game. Basic works,
no distortion, acceptable fidelity. Standard and Full both distort. With
Basic audio acceleration I was also able to revert to the original sound
samples. Haven't tried any downloaded ones yet, but I clearly did not need
the 11 khz 8 bit samples anymore. I also went and tested a few other games
and the difference in FPS was barely noticeable. I recorded a quick demo in
Q3 to try and quantify it and got 76 fps with Basic acceleration and 78 fps
with Full acceleration. That is less than a 3% penalty, which I think is
not even noticeable. And since most more recent games are less CPU
dependent than Q3, I would expect the difference to be even less in them.
FWIW I believe the differences are: None does everything in the CPU, Basic
accelerates Windows sound calls only, Standard adds DirectSound
acceleration, and Full adds EAX acceleration. As most SBLive owners know,
EAX acceleration doesn't really work anyway, it's more like EAX
deceleration. And the value of DirectSound acceleration is also somewhat
questionable when you consider that the Live was released four years ago.
Is anyone still playing games with the same video accelerator that they had
four years ago? So I don't feel like I am losing much of anything by
turning the sound acceleration down, and now GPL works. <crossing fingers>
"Jordan Sacks" <[email hidden]> wrote in message
news:R0mR9.2065$[email hidden]...
> > Doesn't work for me. Nor does fiddling with windows volume orconverting
> > sounds to 8bit 11kHz...very strange.
> >
> >
> I have the same problem. No volume fiddling worked either. Best I could do
> was get the latest XP drivers for SBLive. Now I can get the crackling togo
> away some of the time by using Shift-R, or clicking back to the Pit viewand
> sometimes the sound will go away.
> I can find the link for the drivers if NEone is interested.
>
> LeftyX
>
>
"> DAMN!!!!
Same problem here after reformatting, GPL/XP worked fine in previous install
with the same hardware, I'm not sure it's as stutter free as before but
disabling cd autoplay in gpedit.msc helped a bunch.
Type gpedit.msc in run dialog, the path is Comp Config/Win Settings/Admin
Templates/System.
DN
Quoted text (17 lines)
> > For the first time in ages I ran an offline race as opposed to just > pootling around practising and I get the dreaded GPL STUTTERS! > > Crap. > > Don't know if this is caused by the soundcard change, a driver change > (graphics or sound) or what. I've monkeyed around with a load of > stuff since the last time I ran with other cars on track. > > I've tried googling, but trawling through the search results I get is > extremely time consuming. If anyone has info to hand it would be > mucho appreciated. > > Regards, > > MarkAfter trying all of the Soundblaster drivers that came out after 8/01 and
having the intolerably distorted sound at least intermittently I reinstalled
the driver that shipped with my computer and it works. There is a bit of
crackling though. It sounds good in Nascar 2002, Battlefield 1942 and GTR
2002.
I never tried the turn down the volume in windows solution but that worked
using media player the other day when streaming KNAC.COM which makes me
think I should have. If the media player volume was too high it had a sound
problem that was similar to the problem I had with GPL.
I recently noticed that my sound card is in the PCI slot next to the AGP
slot which I know is not necessarily desirable but it's working now.
Creative Driver 3511.0.0.0 dated 9/13/01
Pentium 4 (1.7 GHz)/GeForce 3
George
"Haqsau" <[email hidden]> wrote in message
news:av032j$asf3t$[email hidden]...
> Anybody found the definitive fix for distorted sound in GPL under XP using
> an SBLive? I tried updating drivers, didn't help. Tried running GPL in
> Windows 98 compatibility mode, helped but killed the frame rate and madeit
> unplayable. Tried turning down audio hardware acceleration, appeared to
> help but the problem was back the next day, even though I verified that
> audio acceleration was still turned down. Anybody? I'm going to go deafif
> I have to keep driving this way. :o(
>
>
>
I don't think I can go back to the original drivers that came with it
because they were for Windows 98 only. Anyway, setting audio acceleration
to basic gave me the same results you have - some crackling in GPL but
otherwise it sounds fine. Unfortunately it does seem to hurt the frame rate
a bit in GPL, but I was able to get it back by turning down the graphics
detail slider.
About the volume thing - I tried that at one point and it appeared to work
initially, but then it later failed. It does sound like clipping
distortion, which should just be a matter of volume, but that didn't fix the
problem permanently for me.
"George" <[email hidden]> wrote in message
news:M8BR9.7771$[email hidden]...
> After trying all of the Soundblaster drivers that came out after 8/01 and
> having the intolerably distorted sound at least intermittently Ireinstalled
sound
using
> > an SBLive? I tried updating drivers, didn't help. Tried running GPL in
> > Windows 98 compatibility mode, helped but killed the frame rate and made
> it
> > unplayable. Tried turning down audio hardware acceleration, appeared to
> > help but the problem was back the next day, even though I verified that
> > audio acceleration was still turned down. Anybody? I'm going to godeaf
Quoted text (7 lines)
> the driver that shipped with my computer and it works. There is a bit of > crackling though. It sounds good in Nascar 2002, Battlefield 1942 and GTR > 2002. > > I never tried the turn down the volume in windows solution but that worked > using media player the other day when streaming KNAC.COM which makes me > think I should have. If the media player volume was too high it had aQuoted text (16 lines)
> problem that was similar to the problem I had with GPL. > > I recently noticed that my sound card is in the PCI slot next to the AGP > slot which I know is not necessarily desirable but it's working now. > > Creative Driver 3511.0.0.0 dated 9/13/01 > > Pentium 4 (1.7 GHz)/GeForce 3 > > > George > > > "Haqsau" <[email hidden]> wrote in message > news:av032j$asf3t$[email hidden]... > > Anybody found the definitive fix for distorted sound in GPL under XPQuoted text (7 lines)
> if > > I have to keep driving this way. :o( > > > > > > > >> I don't think I can go back to the original drivers that came with it
> because they were for Windows 98 only. Anyway, setting audio acceleration
> to basic gave me the same results you have - some crackling in GPL but
> otherwise it sounds fine. Unfortunately it does seem to hurt the framerate
> a bit in GPL, but I was able to get it back by turning down the graphics
> detail slider.
>Went back and tried Sound Acceleration at Basic (one above none) and was
able to run a single player race. Before that I could never get single
player to run w/o crackling. Sounds almost perfect now.
Online I was able to get rid of crackling by exiting a race and reentering.
Worked every time online but not at all offline. So now I'm sitting pretty
and listening to mp3s with no problems because of lowering Sound
Acceleration.
I would suggest getting the SBLive WinXP drivers. They did a lot of good on
my system.
I'll have to see if lowering Sound Acceleration to Basic hurts anything
else, but so far so good. I guess last time I tried lowering Sound
Acceleration I was leery of losing some sound quality, but in reality I
don't find any problem.
Thanks for the advice and support.
> > > Tried turning down audio hardware acceleration, appeared to
> > > help but the problem was back the next day, even though I verifiedthat
> > > audio acceleration was still turned down.
Did this problem go away? I know that u said above that it reverted after
turning down Sound Acceleration. Did you get rid of that problem? Just
curious.
Thank you
LeftyX (Jordan)
"Jordan Sacks" <[email hidden]> wrote in message
news:UrZR9.1591$[email hidden]...
> >
> Went back and tried Sound Acceleration at Basic (one above none) and was
> able to run a single player race. Before that I could never get single
> player to run w/o crackling. Sounds almost perfect now.
> Online I was able to get rid of crackling by exiting a race andreentering.
> Worked every time online but not at all offline. So now I'm sitting pretty
> and listening to mp3s with no problems because of lowering Sound
> Acceleration.
> I would suggest getting the SBLive WinXP drivers. They did a lot of goodon
> my system.
Definitely. Even BF 1942 didn't work right until I got the XP drivers.
The first time I just tried turning it down to Standard. That wasn't
sufficient. Turning it down to Basic works, but does cause a frame rate
penalty at some tracks. Turning the detail slider down helped with that.
Quoted text (15 lines)
> I'll have to see if lowering Sound Acceleration to Basic hurts anything > else, but so far so good. I guess last time I tried lowering Sound > Acceleration I was leery of losing some sound quality, but in reality I > don't find any problem. > Thanks for the advice and support. > > > > > Tried turning down audio hardware acceleration, appeared to > > > > help but the problem was back the next day, even though I verified > that > > > > audio acceleration was still turned down. > > Did this problem go away? I know that u said above that it reverted after > turning down Sound Acceleration. Did you get rid of that problem? Just > curious. >> Definitely. Even BF 1942 didn't work right until I got the XP drivers.
Yep, this game was responible for lots of people updating their SBLive XP
drivers...
Odd...I dunno then. This has worked for me and 3 mates...I should mention
that I'm running F3 cars - don't know if that makes any difference.
D
"Damien Smith" <[email hidden]> wrote in message
news:av2da9$bfq4v$[email hidden]...
for
Quoted text (7 lines)
> > Go to Start->Run->dxdiag > > go to the Sound tab > > slide the "Hardware Acceleration" slider to one click above minimum > > exit dxdiag > > > > run GPL. > > Voila - sound was fixed. You will probably have to set it back to maxQuoted text (7 lines)
> > other games tho...but this 100% solved the problem for me. Good old > google! > > Doesn't work for me. Nor does fiddling with windows volume or converting > sounds to 8bit 11kHz...very strange. > >It didn't work right on my son's XP machine either, and he was using the
on-board sound. So while I am tempted to blame Creative (on principle :) I
think that in the case of BF 1942 the game developers actually screwed it
up. I noticed it also has to be run from an account with admin privileges
(according to the readme). I don't think DICE ever tested it on XP. Damn
good game other than that though. With lots of "simulated autos". That
blow up real good. ;o)
"Damien Smith" <[email hidden]> wrote in message
news:avasn7$dh72r$[email hidden]...
>
> Yep, this game was responible for lots of people updating their SBLive XP
> drivers...
>
>
"Haqsau" <[email hidden]> wrote in message news:<av032j$asf3t$[email hidden]>...
> Anybody found the definitive fix for distorted sound in GPL under XP using
> an SBLive? I tried updating drivers, didn't help. Tried running GPL in
I don't know if this is a definitive fix, but this is the best and
only way I was able to get it to work. I'd go into a race and when
it's in practice mode, accelerate the time until all the cars are
practicing and go back to normal. Then I go into the cockpit of each
car and just quickly swap between them. The Ferrari, Lotus, and BRM
are what sounds terrible. However, if you swap the cockpits and go
back and forth the sounds sometime fix themselves. When the engines
sound good, go back and practice. This should be good for one race. If
the sounds are terrible by race time, do the same thing before the
race starts. If it doesn't work, close down and restart GPL. Make sure
you save your practice place and it'll work about 99% of the time if
you do the same thing.
I was getting pretty upset by the fact that the sound didn't work.
However, this "fix" got me racing again. I haven't tried it
multiplayer though so your mileage may vary.
As a permanent fix, though, I ended up buying EA Sports F1 2002 for
$19.99 and have been very, very happy with it.
Good luck.
Nathan
Um, Turtle Beach Santa Cruz ?
Larry
"Haqsau" <[email hidden]> wrote in message
news:av032j$asf3t$[email hidden]...
> Anybody found the definitive fix for distorted sound in GPL under XP using
> an SBLive? I tried updating drivers, didn't help. Tried running GPL in
> Windows 98 compatibility mode, helped but killed the frame rate and madeit
> unplayable. Tried turning down audio hardware acceleration, appeared to
> help but the problem was back the next day, even though I verified that
> audio acceleration was still turned down. Anybody? I'm going to go deafif
> I have to keep driving this way. :o(
>
>
>


































