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Live for speed

7 posts by 4 people · 02 Jan 2003 00:44 UTC - 04 Jan 2003 16:41 UTC

M Knorr 02 Jan 2003 00:44 UTC#83808
Does anyone else feel the alleged speed does not match the appearance speed looking out the window in Live for Speed? I followed an AI car around the track and looked out the side window as the car was doing 171 km/hr. The rate at which things passed by the side window did not appear to be at that speed, more like 100 km/hr. Just my opinion. M Knorr
"M Knorr" <[email hidden]> wrote in message news:OXLQ9.22121$[email hidden]... > Does anyone else feel the alleged speed does not match the appearancespeed > looking out the window in Live for Speed? I followed an AI car around the > track and looked out the side window as the car was doing 171 km/hr. The > rate at which things passed by the side window did not appear to be atthat > speed, more like 100 km/hr. > > Just my opinion. > > M Knorr I think that's quite a common thing in sims, because of the lack of peripheral vision. Have a play with the FOV angle and see if it helps. :0)
Pete 02 Jan 2003 01:56 UTC↳ reply to M Knorr#83826
Yeah, I stuck my head out the Window and the breeze felt more like 80. "M Knorr" <[email hidden]> wrote in message news:OXLQ9.22121$[email hidden]... > Does anyone else feel the alleged speed does not match the appearancespeed > looking out the window in Live for Speed? I followed an AI car around the > track and looked out the side window as the car was doing 171 km/hr. The > rate at which things passed by the side window did not appear to be atthat
Quoted text (7 lines)> speed, more like 100 km/hr. > > Just my opinion. > > M Knorr > >
iksteh 02 Jan 2003 07:49 UTC↳ reply to M Knorr#83762
"M Knorr" <[email hidden]> wrote in message news:OXLQ9.22121$[email hidden]... > Does anyone else feel the alleged speed does not match the appearancespeed > looking out the window in Live for Speed? I followed an AI car around the > track and looked out the side window as the car was doing 171 km/hr. The > rate at which things passed by the side window did not appear to be atthat > speed, more like 100 km/hr. I've found sense of speed to be related to FOV (field of view/vision) as opposed to any issues with the physics engine or simulation. For example Cart Precision Racing had a somewhat exaggerated sense of speed due to the "tunnel vision" FOV present in that game. MS no doubt hoped that would hide the non-existant modelling in the game. (although a car which turned around it's centre instead of the tyres would be a pretty nimble machine) In short - I agree that the "sense of speed" seems less than it does in real life (and other simulations) but IMHO it's more of a perspective issue than any major failing the graphics or physics engine. It's possible this FOV decision was made to allow a proper 3d cockpit view with a decent view of the surroundings. iksteh
M Knorr 03 Jan 2003 00:14 UTC↳ reply to iksteh#83738
"iksteh" <[email hidden]> wrote in message news:3e13ecd9$[email hidden]... > "M Knorr" <[email hidden]> wrote in message > news:OXLQ9.22121$[email hidden]... > > Does anyone else feel the alleged speed does not match the appearance > speed > > looking out the window in Live for Speed? I followed an AI car aroundthe
Quoted text (16 lines)> > track and looked out the side window as the car was doing 171 km/hr. The > > rate at which things passed by the side window did not appear to be at > that > > speed, more like 100 km/hr. > > I've found sense of speed to be related to FOV (field of view/vision) > as opposed to any issues with the physics engine or simulation. For > example Cart Precision Racing had a somewhat exaggerated sense > of speed due to the "tunnel vision" FOV present in that game. MS > no doubt hoped that would hide the non-existant modelling in the > game. (although a car which turned around it's centre instead of the > tyres would be a pretty nimble machine) > > In short - I agree that the "sense of speed" seems less than it does > in real life (and other simulations) but IMHO it's more of a perspective > issue than any major failing the graphics or physics engine. It's
possible > this FOV decision was made to allow a proper 3d cockpit view with > a decent view of the surroundings. > > iksteh > >Well, I looked out of the side window to check my theory. At 170 km/hr things close to the road simply don't move past the car fast enough. By looking out the side window, the FOV should not matter as you are not "perceiving" things moving toward you but actually seeing the scene moving past. So it is not a matter of "sense of speed" but rather true speed. My thinking is that the scale of the road may not be correct. Whilst this is difficult to check without knowing the length of the track etc I will try to time a car going past an object at a known speed. Does anyone know the length of the small car in lfs? M Knorr
iksteh 04 Jan 2003 00:40 UTC↳ reply to M Knorr#83522
"M Knorr" <[email hidden]> wrote in message news:EB4R9.26198$[email hidden]... <snip> > Well, I looked out of the side window to check my theory. At 170 km/hr > things close to the road simply don't move past the car fast enough. By > looking out the side window, the FOV should not matter as you are not > "perceiving" things moving toward you but actually seeing the scene moving > past. So it is not a matter of "sense of speed" but rather true speed. FOV will affect your side view too. Consider that FOV will affect the total left to right distance visible on your screen and that this will affect the rate at which objects travel past. eg - FOV of say 70 degrees might let you see 50 metres left to right at a distance from the car of 25 metres. A higher FOV (say 80) would increase the left-right distance at the same distance from the car. Therefore a given object at the same speed would take longer to cross the screen, giving a lower impression of speed than objects flashing past. > My thinking is that the scale of the road may not be correct. Whilst thisis > difficult to check without knowing the length of the track etc I will tryto > time a car going past an object at a known speed. Does anyone know the > length of the small car in lfs? You may be right regarding scale. I'd estimate 4 meters for the gti. A ford focus 3 door hatch is 4152mm. iksteh
> > My thinking is that the scale of the road may not be correct. Whilstthis > > is difficult to check without knowing the length of the track etc Scawen released the track graphics in a custom .smx format so replay analyser programs can use the data. Find out more at http://lfs.bhmotorsports.com/RAF.htm With a bit of thought you can measure anything you like on the track - IMO it's a completely reasonable scale. The Blackwood GP track is just over 3300 metres in length (measured along track centreline).

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