I installed the Road Atlanta track for GTR 2002. I set the number of
cars to 24 and the pit animation to low. But I'm still having several
problems with the track.
1- I'm driving the Lamborghini and when I enter the pits to start practice I
keep on landing in an pit stall that already has another car in it. I'm able
to drive right through it to the track but it looks weird.
2- There are 2 to 3 cars that are pitted on the pit straight opposite of the
inside line and one car pitted on the grass by the pit wall.
3- When I try to start a race all the cars including me are flying through
the air and I get black flagged for jumping the start!
I know that I must be doing something wrong, but I can't figure it out.
Joel Willstein
--
"If you can leave black marks on a straight from the time you exit a corner
till the time you brake for the next turn
, then you have enough horsepower."
Mark Donohue
Sounds like the AI file for Road Atlanta wasn't designed for a big field.
Try reducing the # of cars to only 21(Plus your car for a 22 car field)
There are four lines in the player(i.e JoelW.plr) file and one line in
the gtrconfig.ini that control the # of cars.
I have only run a few recon laps so I haven't seen these problems yet.
dave henrie
"Joel A. Willstein" <[email hidden]> wrote in message
news:hhFR9.251676$[email hidden]...
> I installed the Road Atlanta track for GTR 2002. I set the number of
> cars to 24 and the pit animation to low. But I'm still having several
> problems with the track.
>
> 1- I'm driving the Lamborghini and when I enter the pits to start practiceI
> keep on landing in an pit stall that already has another car in it. I'mable
> to drive right through it to the track but it looks weird.
> 2- There are 2 to 3 cars that are pitted on the pit straight opposite ofthe
> inside line and one car pitted on the grass by the pit wall.
> 3- When I try to start a race all the cars including me are flying through
> the air and I get black flagged for jumping the start!
>
> I know that I must be doing something wrong, but I can't figure itout.
corner
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Quoted text (7 lines)
> > Joel Willstein > > -- > > > "If you can leave black marks on a straight from the time you exit aQuoted text (7 lines)
> till the time you brake for the next turn > , then you have enough horsepower." > Mark Donohue > > > > Finall got Road Atlanta to work. Still not sure what was wrong. I just
deleted the track and reinstalled it. I made sure that I only had 24 cars
and pit animation set to low. I still have one car pitting on the outside
of the pit straight, but the flying cars are gone at the start.
Joel Willstein
--
"If you can leave black marks on a straight from the time you exit a corner
till the time you brake for the next turn
, then you have enough horsepower."
Mark Donohue
"Joel A. Willstein" <[email hidden]> wrote in message
news:hhFR9.251676$[email hidden]...
> I installed the Road Atlanta track for GTR 2002. I set the number of
> cars to 24 and the pit animation to low. But I'm still having several
> problems with the track.
>
> 1- I'm driving the Lamborghini and when I enter the pits to start practice
I
> keep on landing in an pit stall that already has another car in it. I'm
able
> to drive right through it to the track but it looks weird.
> 2- There are 2 to 3 cars that are pitted on the pit straight opposite of
the
> inside line and one car pitted on the grass by the pit wall.
> 3- When I try to start a race all the cars including me are flying through
> the air and I get black flagged for jumping the start!
>
> I know that I must be doing something wrong, but I can't figure it
out.
>
> Joel Willstein
>
> --
>
>
> "If you can leave black marks on a straight from the time you exit a
corner
> till the time you brake for the next turn
> , then you have enough horsepower."
> Mark Donohue
>
>
>
>
"Joel A. Willstein" <[email hidden]> wrote:
> Finall got Road Atlanta to work. Still not sure what was wrong. Ijust
> deleted the track and reinstalled it. I made sure that I only had 24 cars
> and pit animation set to low. I still have one car pitting on the outside
> of the pit straight, but the flying cars are gone at the start.
Like Dave said, I think you're supposed to limit the number of cars to 22
for this track (yourself included). I read that somewhere, probably at one
of the simmod forums.
Ice D


































