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Road Atlanta for GTR 2002 problem

4 posts by 3 people · 04 Jan 2003 17:58 UTC - 04 Jan 2003 22:41 UTC

Joel A. Willstein 04 Jan 2003 17:58 UTC#83445
I installed the Road Atlanta track for GTR 2002. I set the number of cars to 24 and the pit animation to low. But I'm still having several problems with the track. 1- I'm driving the Lamborghini and when I enter the pits to start practice I keep on landing in an pit stall that already has another car in it. I'm able to drive right through it to the track but it looks weird. 2- There are 2 to 3 cars that are pitted on the pit straight opposite of the inside line and one car pitted on the grass by the pit wall. 3- When I try to start a race all the cars including me are flying through the air and I get black flagged for jumping the start! I know that I must be doing something wrong, but I can't figure it out. Joel Willstein -- "If you can leave black marks on a straight from the time you exit a corner till the time you brake for the next turn , then you have enough horsepower." Mark Donohue
Sounds like the AI file for Road Atlanta wasn't designed for a big field. Try reducing the # of cars to only 21(Plus your car for a 22 car field) There are four lines in the player(i.e JoelW.plr) file and one line in the gtrconfig.ini that control the # of cars. I have only run a few recon laps so I haven't seen these problems yet. dave henrie "Joel A. Willstein" <[email hidden]> wrote in message news:hhFR9.251676$[email hidden]... > I installed the Road Atlanta track for GTR 2002. I set the number of > cars to 24 and the pit animation to low. But I'm still having several > problems with the track. > > 1- I'm driving the Lamborghini and when I enter the pits to start practiceI > keep on landing in an pit stall that already has another car in it. I'mable > to drive right through it to the track but it looks weird. > 2- There are 2 to 3 cars that are pitted on the pit straight opposite ofthe > inside line and one car pitted on the grass by the pit wall. > 3- When I try to start a race all the cars including me are flying through > the air and I get black flagged for jumping the start! > > I know that I must be doing something wrong, but I can't figure itout.
Quoted text (7 lines)> > Joel Willstein > > -- > > > "If you can leave black marks on a straight from the time you exit a
corner
Quoted text (7 lines)> till the time you brake for the next turn > , then you have enough horsepower." > Mark Donohue > > > >
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Finall got Road Atlanta to work. Still not sure what was wrong. I just deleted the track and reinstalled it. I made sure that I only had 24 cars and pit animation set to low. I still have one car pitting on the outside of the pit straight, but the flying cars are gone at the start. Joel Willstein -- "If you can leave black marks on a straight from the time you exit a corner till the time you brake for the next turn , then you have enough horsepower." Mark Donohue "Joel A. Willstein" <[email hidden]> wrote in message news:hhFR9.251676$[email hidden]... > I installed the Road Atlanta track for GTR 2002. I set the number of > cars to 24 and the pit animation to low. But I'm still having several > problems with the track. > > 1- I'm driving the Lamborghini and when I enter the pits to start practice I > keep on landing in an pit stall that already has another car in it. I'm able > to drive right through it to the track but it looks weird. > 2- There are 2 to 3 cars that are pitted on the pit straight opposite of the > inside line and one car pitted on the grass by the pit wall. > 3- When I try to start a race all the cars including me are flying through > the air and I get black flagged for jumping the start! > > I know that I must be doing something wrong, but I can't figure it out. > > Joel Willstein > > -- > > > "If you can leave black marks on a straight from the time you exit a corner > till the time you brake for the next turn > , then you have enough horsepower." > Mark Donohue > > > >
"Joel A. Willstein" <[email hidden]> wrote: > Finall got Road Atlanta to work. Still not sure what was wrong. Ijust > deleted the track and reinstalled it. I made sure that I only had 24 cars > and pit animation set to low. I still have one car pitting on the outside > of the pit straight, but the flying cars are gone at the start. Like Dave said, I think you're supposed to limit the number of cars to 22 for this track (yourself included). I read that somewhere, probably at one of the simmod forums. Ice D

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