I was wondering where N2K2 stored individual details about each driver
with regard to how fast, aggressive, consistent they were and, as I
couldn't find anything mentioned on the net, I decided to hunt for them
myself and have located them in the:
series\cup\cars directory, in each of the .car files. If you open them
up you find that the start of each file is a textual part detailing the
driver such as the one below:
[AIParamDeviation]
aiParamDriverAggression=0.115000
aiParamDriverConsistency=0.085000
aiParamDriverFinishing=0.090000
aiParamDriverQualifying=0.210000
aiParamDriverRoadCourse=0.095000
aiParamDriverShortTrack=0.120000
aiParamDriverSpeedway=0.135000
aiParamDriverSuperspeedway=0.025000
aiParamPitcrewConsistency=0.125000
aiParamPitcrewSpeed=0.085000
aiParamPitcrewStrategy=0.250000
aiParamVehicleAero=0.035000
aiParamVehicleChassis=0.025000
aiParamVehicleEngine=0.025000
aiParamVehicleReliability=0.100000
[AIParamMean]
aiParamDriverAggression=1.530000
aiParamDriverConsistency=1.630000
aiParamDriverFinishing=1.640000
aiParamDriverQualifying=1.400000
aiParamDriverRoadCourse=1.170000
aiParamDriverShortTrack=1.240000
aiParamDriverSpeedway=1.250000
aiParamDriverSuperspeedway=1.110000
aiParamPitcrewConsistency=1.450000
aiParamPitcrewSpeed=1.570000
aiParamPitcrewStrategy=1.000000
aiParamVehicleAero=1.710000
aiParamVehicleChassis=1.650000
aiParamVehicleEngine=1.650000
aiParamVehicleReliability=1.500000
[CareerStats]
NumChampionships=0
NumDNF=0
NumStarts=0
NumTop10=0
NumTop5=0
NumWins=0
Winnings=0
[CurrentYearStats]
NumChampionships=0
NumDNF=0
NumStarts=0
NumTop10=0
NumTop5=0
NumWins=0
Winnings=0
[Driver]
birth_date=
car_class=1
car_make=0
car_number= 1
first_name=Steve
home_town=
last_name=Park
sponsor=Pennzoil
team_name=Dale Earnhardt, Inc.
Has anyone messed around with these files at all to see how they affect
the AI?
--
Peter Ives (AKA Pete Ivington)
Remove ALL_STRESS before replying via email
If you know what's good for you, don't listen to me :)
GPLRank Joystick -50.63 Wheel -21.77
Haven't messed with the files directly as there is an interface for it right
in the game. I downloaded a car for Sterling Marlin and fiddled with the
road course, short track, etc. parameters until I thought he was performing
about right. Seemed to work ok. Unfortunately there was no
aiParamBreaksNeckAtEndOfSeason variable, so I couldn't get him quite right.
;o) Haven't fooled with the vehicle data at all.
"Peter Ives" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (79 lines)
> I was wondering where N2K2 stored individual details about each driver > with regard to how fast, aggressive, consistent they were and, as I > couldn't find anything mentioned on the net, I decided to hunt for them > myself and have located them in the: > > series\cup\cars directory, in each of the .car files. If you open them > up you find that the start of each file is a textual part detailing the > driver such as the one below: > > [AIParamDeviation] > aiParamDriverAggression=0.115000 > aiParamDriverConsistency=0.085000 > aiParamDriverFinishing=0.090000 > aiParamDriverQualifying=0.210000 > aiParamDriverRoadCourse=0.095000 > aiParamDriverShortTrack=0.120000 > aiParamDriverSpeedway=0.135000 > aiParamDriverSuperspeedway=0.025000 > aiParamPitcrewConsistency=0.125000 > aiParamPitcrewSpeed=0.085000 > aiParamPitcrewStrategy=0.250000 > aiParamVehicleAero=0.035000 > aiParamVehicleChassis=0.025000 > aiParamVehicleEngine=0.025000 > aiParamVehicleReliability=0.100000 > > [AIParamMean] > aiParamDriverAggression=1.530000 > aiParamDriverConsistency=1.630000 > aiParamDriverFinishing=1.640000 > aiParamDriverQualifying=1.400000 > aiParamDriverRoadCourse=1.170000 > aiParamDriverShortTrack=1.240000 > aiParamDriverSpeedway=1.250000 > aiParamDriverSuperspeedway=1.110000 > aiParamPitcrewConsistency=1.450000 > aiParamPitcrewSpeed=1.570000 > aiParamPitcrewStrategy=1.000000 > aiParamVehicleAero=1.710000 > aiParamVehicleChassis=1.650000 > aiParamVehicleEngine=1.650000 > aiParamVehicleReliability=1.500000 > > [CareerStats] > NumChampionships=0 > NumDNF=0 > NumStarts=0 > NumTop10=0 > NumTop5=0 > NumWins=0 > Winnings=0 > > [CurrentYearStats] > NumChampionships=0 > NumDNF=0 > NumStarts=0 > NumTop10=0 > NumTop5=0 > NumWins=0 > Winnings=0 > > [Driver] > birth_date= > car_class=1 > car_make=0 > car_number= 1 > first_name=Steve > home_town= > last_name=Park > sponsor=Pennzoil > team_name=Dale Earnhardt, Inc. > > Has anyone messed around with these files at all to see how they affect > the AI? > -- > Peter Ives (AKA Pete Ivington) > Remove ALL_STRESS before replying via email > If you know what's good for you, don't listen to me :) > GPLRank Joystick -50.63 Wheel -21.77"aiParamBreaksNeckAtEndOfSeason"
Actually you need to set "driveslikeanidiot=true" in the Jeff Burton file
then you will get Marlin taken out ;-)
"Haqsau" <[email hidden]> wrote in message
news:avfqq1$et5s0$[email hidden]...
> Haven't messed with the files directly as there is an interface for itright
> in the game. I downloaded a car for Sterling Marlin and fiddled with the
> road course, short track, etc. parameters until I thought he wasperforming
> about right. Seemed to work ok. Unfortunately there was no
> aiParamBreaksNeckAtEndOfSeason variable, so I couldn't get him quiteright.


































