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Rec.Autos.Simulators Archive

IRL new pics

11 posts by 6 people · 07 Jan 2003 22:58 UTC - 09 Jan 2003 07:24 UTC

Philster 07 Jan 2003 22:58 UTC#83090
Got a few one at www.bhmotorsports.com Graphically it looks a bit like Race Driver, also by Codemasters. Coincidence? -- Philippe "Philster" Sergerie
"Philster" <[email hidden]> wrote in message news:hYIS9.41923$[email hidden]... > Got a few one at www.bhmotorsports.com > > Graphically it looks a bit like Race Driver, also by Codemasters. > Coincidence? Course not - they're not going to write two graphics engines for racing titles released within a few months of each other ISI have used the same one since 2000 ( all be it tweaked ) Doug
"Doug Ellison" <[email hidden]> wrote in message news:t5JS9.3198$xE1.488665@stones...
Quoted text (12 lines)> > "Philster" <[email hidden]> wrote in message > news:hYIS9.41923$[email hidden]... > > Got a few one at www.bhmotorsports.com > > > > Graphically it looks a bit like Race Driver, also by Codemasters. > > Coincidence? > > Course not - they're not going to write two graphics engines for racing > titles released within a few months of each other > > ISI have used the same one since 2000 ( all be it tweaked )
Come to think of it - good ol Geoff's been using the same one for 7 years. Doug
I like the looks of the tracks, but the cars seem to suffer from over done lighting. Makes me think a lot of NASCAR Thunder. The cars look like they are coated in wax or something more than a real reflection. I do think the graphics need to be sharpened up but that might have to do more with the pics themselves than the game. MadDAWG
On Tue, 7 Jan 2003 23:11:38 -0000, "Doug Ellison" <[email hidden]> wrote:
Quoted text (20 lines)> >"Doug Ellison" <[email hidden]> wrote in message >news:t5JS9.3198$xE1.488665@stones... >> >> "Philster" <[email hidden]> wrote in message >> news:hYIS9.41923$[email hidden]... >> > Got a few one at www.bhmotorsports.com >> > >> > Graphically it looks a bit like Race Driver, also by Codemasters. >> > Coincidence? >> >> Course not - they're not going to write two graphics engines for racing >> titles released within a few months of each other >> >> ISI have used the same one since 2000 ( all be it tweaked ) > >Come to think of it - good ol Geoff's been using the same one for 7 years. > >Doug >
Well, so has papy since GPL. Also tweaked.
I always noticed stuff like you mention, overdone reflections and such tend to look better in motion than in screenshots. But, yeah those cars look nicely waxed :) Mike http://mikebeauchamp.com "MadDAWG" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> I like the looks of the tracks, but the cars seem to suffer from over done > lighting. Makes me think a lot of NASCAR Thunder. The cars look like they > are coated in wax or something more than a real reflection. I do think the > graphics need to be sharpened up but that might have to do more with the > pics themselves than the game. > > MadDAWG > >
>. But, yeah those cars look > nicely waxed :) I was thinking more like a candle dripped over them myself. I really don't like that effect. It seems to wash out a lot of the details, and makes it look blurry for lack of a better word. MadDAWG
"MadDAWG" <[email hidden]> wrote in message news:[email hidden]... : >. But, yeah those cars look : > nicely waxed :) : : : I was thinking more like a candle dripped over them myself. I really don't : like that effect. It seems to wash out a lot of the details, and makes it : look blurry for lack of a better word. Probably because its done per vertex not per pixel. Per pixel shaded reflections would be sharper and less intrusive and washed out. I think. Doug
Quoted text (8 lines)>>"Doug Ellison" <[email hidden]> wrote in message >>Come to think of it - good ol Geoff's been using the same one for 7 years. >> >>Doug >> > >"Presuming Ed" <[email hidden]> wrote > Well, so has papy since GPL. Also tweaked.
Are you trying to defend Geoff Crammond? :-/ ;-) Actually, while there are some little code left from the original game engine (Indy500 until N3/NL), Papyrus has *not* been using the graphic engine. In fact, they were 2 major overhauls during the years. -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
On Wed, 8 Jan 2003 14:58:48 -0500, "ymenard" <[email hidden]> wrote:
Quoted text (17 lines)>>>"Doug Ellison" <[email hidden]> wrote in message >>>Come to think of it - good ol Geoff's been using the same one for 7 years. >>> >>>Doug >>> >> >>"Presuming Ed" <[email hidden]> wrote >> Well, so has papy since GPL. Also tweaked. > > >Are you trying to defend Geoff Crammond? :-/ ;-) > > > >Actually, while there are some little code left from the original game >engine (Indy500 until N3/NL), Papyrus has *not* been using the graphic >engine. In fact, they were 2 major overhauls during the years.
I wasn't defending him at all. I just wanted to point out that most companies will build upon their existing products rather than start from scratch every time. Makes sense really.

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