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Rec.Autos.Simulators Archive

What the heck , it was only 2.99

15 posts by 7 people · 10 Jan 2003 12:03 UTC - 25 Jan 2003 21:12 UTC

Craig 10 Jan 2003 12:03 UTC#82822
Just picked up Michael Schumacher Kart 2000 for �2.99 at the sale at HMV. It seems like fun, just need to get those faster Karts unlocked now Craig
Fatbob 10 Jan 2003 13:04 UTC↳ reply to Craig#82827
I really like the demo, but I can't seem to find it anywhere for sale here in Canada. Too bad HMV in Canada don't sell video games. Does the full version support split axis? "Craig" <[email hidden]> wrote in message news:avmctf$guvfi$[email hidden]... > Just picked up Michael Schumacher Kart 2000 for �2.99 at the sale at HMV. > It seems like fun, just need to get those faster Karts unlocked now > > Craig > >
Craig 10 Jan 2003 14:32 UTC↳ reply to Fatbob#82745
It doesn't appear to, unless there's a patch somewhere. Craig. "Fatbob" <[email hidden]> wrote in message news:txzT9.12966$[email hidden]...
Quoted text (8 lines)> I really like the demo, but I can't seem to find it anywhere for sale here > in Canada. Too bad HMV in Canada don't sell video games. > > Does the full version support split axis? > > "Craig" <[email hidden]> wrote in message > news:avmctf$guvfi$[email hidden]... > > Just picked up Michael Schumacher Kart 2000 for �2.99 at the sale at
HMV.
Quoted text (7 lines)> > It seems like fun, just need to get those faster Karts unlocked now > > > > Craig > > > > > >
Fatbob 10 Jan 2003 20:37 UTC↳ reply to Fatbob#82698
"Steve Jones" <[email hidden]> wrote in message news:[email hidden]... > On Fri, 10 Jan 2003 13:04:25 GMT, "Fatbob" <[email hidden]> > reckoned: > > >I really like the demo, but I can't seem to find it anywhere for salehere > >in Canada. Too bad HMV in Canada don't sell video games. > > > >Does the full version support split axis? > > It got slagged bad in a review I read. The reviewer says Super Kart > Racing is much better and more realistic. Interesting. From the demo, I find the physics to be quite good, and the graphics are pretty nice IMO. The only major fault I find with the demo is the lack of split axis support. I haven't tried Super Kart though so I can't compare the two. I'd like a good kart to give me a break from F1 or GT racing.
Haqsau 11 Jan 2003 03:16 UTC↳ reply to Fatbob#82734
The split axis issue was brought up when the demo came out. The company line was that karts have rear brakes only, therefore you don't need split axis, it accomplishes nothing. "Fatbob" <[email hidden]> wrote in message news:laGT9.13208$[email hidden]...
Quoted text (11 lines)> > > Interesting. From the demo, I find the physics to be quite good, and the > graphics are pretty nice IMO. The only major fault I find with the demo is > the lack of split axis support. > > I haven't tried Super Kart though so I can't compare the two. > > I'd like a good kart to give me a break from F1 or GT racing. > >
Fatbob 14 Jan 2003 13:30 UTC↳ reply to Haqsau#82172
Probably not. It's just a pain in a$$ for me because I'd have to go and disable split axis every time I'd want to play MS Kart or else the game does not work properly, and then switch it back every time I'd want to play F1 2002 or GPL. If Thrustmapper worked fine I could use it to create a profile for MS Kart, but Thrustmapper is very buggy (I was actually told by a Thrustmaster techie not to use Thrustmapper) However, if I saw this game for such a low price, I would buy it anyway, and hope that Thrustmaster would eventual release a working Thrustmapper software. "Haqsau" <[email hidden]> wrote in message news:avo298$hpfrf$[email hidden]...
Quoted text (10 lines)> The split axis issue was brought up when the demo came out. The company > line was that karts have rear brakes only, therefore you don't need split > axis, it accomplishes nothing. > > "Fatbob" <[email hidden]> wrote in message > news:laGT9.13208$[email hidden]... > > > > > > Interesting. From the demo, I find the physics to be quite good, and the > > graphics are pretty nice IMO. The only major fault I find with the demo
is
Quoted text (9 lines)> > the lack of split axis support. > > > > I haven't tried Super Kart though so I can't compare the two. > > > > I'd like a good kart to give me a break from F1 or GT racing. > > > > > >
Haqsau 15 Jan 2003 01:21 UTC↳ reply to Fatbob#82326
It would be nice if one of these free software wizards would come up with a generic profiler that works with any controller. I have a couple of Logitech controllers, and the Wingman software works fine with them, but when I want to use my MS joystick I got nothing, because AFAIK they never got their profiler to work in XP. "Fatbob" <[email hidden]> wrote in message news:kiUU9.17792$[email hidden]... > Probably not. It's just a pain in a$$ for me because I'd have to go and > disable split axis every time I'd want to play MS Kart or else the gamedoes > not work properly, and then switch it back every time I'd want to play F1 > 2002 or GPL. If Thrustmapper worked fine I could use it to create aprofile > for MS Kart, but Thrustmapper is very buggy (I was actually told by a > Thrustmaster techie not to use Thrustmapper) > > However, if I saw this game for such a low price, I would buy it anyway,and > hope that Thrustmaster would eventual release a working Thrustmapper > software. >
Fatbob 16 Jan 2003 13:17 UTC↳ reply to Haqsau#81935
Well I use RBJoy to map out the buttons on my wheel (it was recommend to me by a Thrustmaster techie as an alternative to their Thrustmapper), and it works great. It supposedly works with any wheel or joystick (I believe Act Labs also recommends it on their web site), and best of all... it's freeware. The one thing that it doesn't do (and Thrustmapper does do), is allow you to enable or disable split axis for a particular game. If the author of RBJoy would implement this feature, that would be awesome. Maybe it would be worth emailing the author about this feature. "Haqsau" <[email hidden]> wrote in message news:b02d3l$kooen$[email hidden]... > It would be nice if one of these free software wizards would come up witha
Quoted text (11 lines)> generic profiler that works with any controller. I have a couple of > Logitech controllers, and the Wingman software works fine with them, but > when I want to use my MS joystick I got nothing, because AFAIK they never > got their profiler to work in XP. > > "Fatbob" <[email hidden]> wrote in message > news:kiUU9.17792$[email hidden]... > > Probably not. It's just a pain in a$$ for me because I'd have to go and > > disable split axis every time I'd want to play MS Kart or else the game > does > > not work properly, and then switch it back every time I'd want to play
F1
Quoted text (12 lines)> > 2002 or GPL. If Thrustmapper worked fine I could use it to create a > profile > > for MS Kart, but Thrustmapper is very buggy (I was actually told by a > > Thrustmaster techie not to use Thrustmapper) > > > > However, if I saw this game for such a low price, I would buy it anyway, > and > > hope that Thrustmaster would eventual release a working Thrustmapper > > software. > > > >
"Fatbob" <[email hidden]> wrote in message news:<qhyV9.18730$[email hidden]>... > The one thing that it doesn't do (and Thrustmapper does do), is allow you to > enable or disable split axis for a particular game. What is split axis? Several responses depending on how hard you push an axis? > If the author of RBJoy > would implement this feature, that would be awesome. Maybe it would be worth > emailing the author about this feature.Its me;-{)} When it�s the thing I ask above then its included since 5.2 or something like that. Current version is 5.5. cu B.
In article <[email hidden]>, [email hidden] says... > "Fatbob" <[email hidden]> wrote in message news:<qhyV9.18730$[email hidden]>... > > The one thing that it doesn't do (and Thrustmapper does do), is allow you to > > enable or disable split axis for a particular game. > What is split axis? Several responses depending on how hard you push > an axis? Nope - it's when the brake and accelerator have an axis each. This means you have more control over those functions than non-split axis where basically the brake and accel are opposite functions on the same axis so pressing the brake and accel together just subtracts the brake value from the accel. -- AG Remove removes from address to remove anti-spam measures. ------------------------------------------------------------------------- Alan Gauton E-Mail agauton @ postmaster.co.uk Never for me the lowered banner, never the last endeavour! (Damon Hill - 16th June 1999)
ralf.bi
Quoted text (9 lines)> >> If the author of RBJoy >> would implement this feature, that would be awesome. Maybe it would >> be worth emailing the author about this feature. > Its me;-{)} When it�s the thing I ask above then its included since > 5.2 or something like that. Current version is 5.5. > > cu B. >
Man where were you 3 years ago when I had reversed axis in some dumb sim(I can't even remember which one it was...)I basically tried for a few weeks to brake with my right foot and throttle with my left...blech! I'm no good at thinking and driving at the same time...of course, some will say I'm no good even when I drive WITHOUT thinking(and they'd be right!!) dave henrie
"Ralf Biedermann" <[email hidden]> wrote in message news:[email hidden]... > What is split axis? Several responses depending on how hard you push > an axis? The throttle & brake pedals act separately with split axis. The traditionally more common alternative is to have one pedal act as the up part, and the other pedal does the down. If you press both pedals together with the axes combined, they cancel each other out.Most modern Pedals can do either, since flight sims need combined axes, and alot of arcade racing games don't support split axis. Malc.
Hi Dave, > >> If the author of RBJoy > > Its me;-{)} When it�s the thing I ask above then its included since > Man where were you 3 years ago when I had reversed axis in some dumb Where were you? RB-Joy exists for more than 7 years now;-{)} cu B.
Ralf Biedermann 25 Jan 2003 21:07 UTC#530499
Hi Dave, Where were you? RB-Joy exists for more than 7 years now;-{)} cu B.
hi Alan, > > What is split axis? Several responses depending on how hard you push > Nope - it's when the brake and accelerator have an axis each. This means I think this is quite difficult to include in RB-Joy because when I see it right it only works perfect with an analogue response but RB-Joy can only send something which is like digital on/of or better key/no key. How is it realized in other key mappers? cu B.

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