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GTR2002: ghost car MOD possible?

5 posts by 4 people · 11 Jan 2003 19:30 UTC - 15 Jan 2003 15:53 UTC

Ice D 11 Jan 2003 19:30 UTC#82592
Some of you may think it's unrealistic, but I'd love to see a ghost car in GTR2002. It would make hotlapping more fun and endurable, IMO. Could something like that be done in a MOD or a patch? I was thinking, if the lap-data can be recorded for telemetry purposes, it may as well be used to send a car around the track in realtime. If you could make that car semi-transparent, and turn off the collision somehow, the rest would be a piece of cake... right? Any one else like to see a ghost car in GTR2002? (apart from the question if it would be possible) Ice D
Andi Cole 11 Jan 2003 19:40 UTC↳ reply to Ice D#82593
I'd like to see AI cars in multiplayer. If a couple of people want a race it's a bit sparce! Andi. "Ice D" <[email hidden]> wrote in message news:0h_T9.100068$[email hidden]...
Quoted text (9 lines)> Some of you may think it's unrealistic, but I'd love to see a ghost car in > GTR2002. It would make hotlapping more fun and endurable, IMO. Could > something like that be done in a MOD or a patch? I was thinking, if the > lap-data can be recorded for telemetry purposes, it may as well be used to > send a car around the track in realtime. If you could make that car > semi-transparent, and turn off the collision somehow, the rest would be a > piece of cake... right? > > Any one else like to see a ghost car in GTR2002? (apart from the question
if > it would be possible) > > Ice D > >
istoff 12 Jan 2003 11:38 UTC↳ reply to Ice D#82463
On Sat, 11 Jan 2003 19:30:04 GMT, "Ice D" <[email hidden]> wrote: >Any one else like to see a ghost car in GTR2002? (apart from the question if >it would be possible) > >Ice DI'd like to see *any* modern sim with ghost cars implemented like in Ubisoft's POD2. Up to 5 ghosts can be raced against. What this means is you pick 5 ghosts with drivers of differing styles, but similar lap times. What you learn in a lap following these ghosts about lines and braking is potentially awesome. I'm betting that Racer will be the first game to do this. Come on Ruud!!!! Regards all, istoff
Ice D 12 Jan 2003 12:08 UTC↳ reply to istoff#82465
"istoff" <[email hidden]> wrote in message news:[email hidden]... > On Sat, 11 Jan 2003 19:30:04 GMT, "Ice D" <[email hidden]> wrote: > >Any one else like to see a ghost car in GTR2002? (apart from the questionif
Quoted text (13 lines)> >it would be possible) > I'd like to see *any* modern sim with ghost cars implemented like in > Ubisoft's POD2. > > Up to 5 ghosts can be raced against. What this means is you pick 5 > ghosts with drivers of differing styles, but similar lap times. > > What you learn in a lap following these ghosts about lines and braking > is potentially awesome. > > I'm betting that Racer will be the first game to do this. Come on > Ruud!!!!
I agree that having a ghost car around can help you to improve your driving, that's my experience. It really pushes me to improve, because every corner will be a small contest in itself. I currently have AI realism set to 1.0, and AI driver agression to 100%, and I'm having a hard time keeping up with the other cars in a race. That's a fun challenge right now, but it would be nice to also have a ghost of my best lap in Test Day. Racing against 5 ghosts at the same time is a novel idea to me, but I wouldn't mind to give it a try. Strictly for educational purposes of course! Ice D
me 15 Jan 2003 15:53 UTC↳ reply to Ice D#82001
I was also thinking how great it would be to have ghost cars to help improve my lap times. "Ice D" <[email hidden]> wrote in message news:0h_T9.100068$[email hidden]...
Quoted text (9 lines)> Some of you may think it's unrealistic, but I'd love to see a ghost car in > GTR2002. It would make hotlapping more fun and endurable, IMO. Could > something like that be done in a MOD or a patch? I was thinking, if the > lap-data can be recorded for telemetry purposes, it may as well be used to > send a car around the track in realtime. If you could make that car > semi-transparent, and turn off the collision somehow, the rest would be a > piece of cake... right? > > Any one else like to see a ghost car in GTR2002? (apart from the question
if > it would be possible) > > Ice D > >

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