I first played this game without any cheat codes, and I thought it was a
soso arcadish racer with the tiniest bit of sim physics. However while I was
looking for cheat codes to unlock some tracks in the game, I came across a
cheat code that allows the game to play with very simlike physics. The
cheatcode is "sim" by the way. It makes a world of difference in the way the
cars handle. Not quite GPL or GTR2002 level, but better than SCGT and most
of the lesser PC sims. I think the physics model is the best of any console
game I have tried ( with the possible exception of Ferrari F355 Challenge ),
once you enter the code. Also, the damage model is better than most racing
games , at least in terms of visible damage and car parts breaking away.
There is also a cheatcode for realistic damage, although I have not
thoroughly examined it as yet. The A.I. of the competing cars is also quite
fun and competitive , and easily superior to Gran Tourismos pathetic A.I. .
The worst aspect of the game that I have noticed so far is fairly
substantial jaggies, which make it hard at times to see clearly to the
upcoming turn.
The framerate is excellent on the North American version of the game that I
am playing. This is a game certainly worth at least renting if you have a
PS2 and a Force Feedback steering wheel. The force feedback effects add alot
to this game. There is also a calibration menu which helps out alot in
settting up your wheel.
The SIM code also works in the last unofficial PC demo (170MB) and makes a
noticeable difference. The sounds are really crap though.
Andi.
"me" <[email hidden]> wrote in message
news:YgfV9.11$%[email hidden]...
> I first played this game without any cheat codes, and I thought it was a
> soso arcadish racer with the tiniest bit of sim physics. However while Iwas
> looking for cheat codes to unlock some tracks in the game, I came across a
> cheat code that allows the game to play with very simlike physics. The
> cheatcode is "sim" by the way. It makes a world of difference in the waythe
> cars handle. Not quite GPL or GTR2002 level, but better than SCGT and most
> of the lesser PC sims. I think the physics model is the best of anyconsole
> game I have tried ( with the possible exception of Ferrari F355Challenge ),
> once you enter the code. Also, the damage model is better than mostracing
> games , at least in terms of visible damage and car parts breaking away.
> There is also a cheatcode for realistic damage, although I have not
> thoroughly examined it as yet. The A.I. of the competing cars is alsoquite
> fun and competitive , and easily superior to Gran Tourismos pathetic A.I..
> The worst aspect of the game that I have noticed so far is fairly
> substantial jaggies, which make it hard at times to see clearly to the
> upcoming turn.
> The framerate is excellent on the North American version of the game thatI
> am playing. This is a game certainly worth at least renting if you have a
> PS2 and a Force Feedback steering wheel. The force feedback effects addalot
> to this game. There is also a calibration menu which helps out alot in
> settting up your wheel.
>
>
>
"Andi Cole" wrote...
> The SIM code also works in the last unofficial PC demo (170MB)
> and makes a noticeable difference. The sounds are really crap
> though.
Question: is the winshield in cockpit view better implemented than in the
previous demo?
Jan.
=---
Question: is the winshield in***pit view better implemented than in the
previous demo?
Jan.
=---
I think so.
Andi.
"Jan Verschueren" <[email hidden]> wrote in message
news:RaiV9.13451$[email hidden]...
Quoted text (12 lines)
> "Andi Cole" wrote... > > The SIM code also works in the last unofficial PC demo (170MB) > > and makes a noticeable difference. The sounds are really crap > > though. > > Question: is the winshield in cockpit view better implemented than in the > previous demo? > > Jan. > =--- > >How do you enter the cheat code in the PS/2 version?
"Andi Cole" <[email hidden]> wrote in message
news:vyhV9.5383$xE1.780998@stones...
a
> > cheat code that allows the game to play with very simlike physics. The
> > cheatcode is "sim" by the way. It makes a world of difference in the way
> the
> > cars handle. Not quite GPL or GTR2002 level, but better than SCGT andmost
A.I.
> .
> > The worst aspect of the game that I have noticed so far is fairly
> > substantial jaggies, which make it hard at times to see clearly to the
> > upcoming turn.
> > The framerate is excellent on the North American version of the gamethat
> I
> > am playing. This is a game certainly worth at least renting if you havea
Quoted text (12 lines)
> The SIM code also works in the last unofficial PC demo (170MB) and makes a > noticeable difference. The sounds are really crap though. > > Andi. > > > "me" <[email hidden]> wrote in message > news:YgfV9.11$%[email hidden]... > > I first played this game without any cheat codes, and I thought it was a > > soso arcadish racer with the tiniest bit of sim physics. However while I > was > > looking for cheat codes to unlock some tracks in the game, I came acrossQuoted text (11 lines)
> > of the lesser PC sims. I think the physics model is the best of any > console > > game I have tried ( with the possible exception of Ferrari F355 > Challenge ), > > once you enter the code. Also, the damage model is better than most > racing > > games , at least in terms of visible damage and car parts breaking away. > > There is also a cheatcode for realistic damage, although I have not > > thoroughly examined it as yet. The A.I. of the competing cars is also > quite > > fun and competitive , and easily superior to Gran Tourismos patheticQuoted text (9 lines)
> > PS2 and a Force Feedback steering wheel. The force feedback effects add > alot > > to this game. There is also a calibration menu which helps out alot in > > settting up your wheel. > > > > > > > >Don't know about the PS2 but on the PC, get into the ready room and goto
options (filing cabinet) select the Bonus folder and enter SIM in the space
provided.
Andi.
"Groo the Wanderer" <[email hidden]> wrote in message
news:urkV9.43867$[email hidden]...
> How do you enter the cheat code in the PS/2 version?
>
> "Andi Cole" <[email hidden]> wrote in message
> news:vyhV9.5383$xE1.780998@stones...
> > The SIM code also works in the last unofficial PC demo (170MB) and makesa
a
> > > soso arcadish racer with the tiniest bit of sim physics. However whileI
> > was
> > > looking for cheat codes to unlock some tracks in the game, I cameacross
> a
> > > cheat code that allows the game to play with very simlike physics. The
> > > cheatcode is "sim" by the way. It makes a world of difference in theway
away.
have
> a
> > > PS2 and a Force Feedback steering wheel. The force feedback effectsadd
Quoted text (8 lines)
> > noticeable difference. The sounds are really crap though. > > > > Andi. > > > > > > "me" <[email hidden]> wrote in message > > news:YgfV9.11$%[email hidden]... > > > I first played this game without any cheat codes, and I thought it wasQuoted text (10 lines)
> > the > > > cars handle. Not quite GPL or GTR2002 level, but better than SCGT and > most > > > of the lesser PC sims. I think the physics model is the best of any > > console > > > game I have tried ( with the possible exception of Ferrari F355 > > Challenge ), > > > once you enter the code. Also, the damage model is better than most > > racing > > > games , at least in terms of visible damage and car parts breakingQuoted text (13 lines)
> > > There is also a cheatcode for realistic damage, although I have not > > > thoroughly examined it as yet. The A.I. of the competing cars is also > > quite > > > fun and competitive , and easily superior to Gran Tourismos pathetic > A.I. > > . > > > The worst aspect of the game that I have noticed so far is fairly > > > substantial jaggies, which make it hard at times to see clearly to the > > > upcoming turn. > > > The framerate is excellent on the North American version of the game > that > > I > > > am playing. This is a game certainly worth at least renting if youQuoted text (10 lines)
> > alot > > > to this game. There is also a calibration menu which helps out alot in > > > settting up your wheel. > > > > > > > > > > > > > > >speaking of the demo. I downloaded it but when I try and play it I get a
please insert CD. Any cracks for it? I even tried burning the iso file to a
CD but no luck.
Whats with keying a demo anyway?
MadDAWG
In article <[email hidden]>, "MadDAWG" <[email hidden]> wrote:
>speaking of the demo. I downloaded it but when I try and play it I get a
>please insert CD. Any cracks for it? I even tried burning the iso file to a
>CD but no luck.
Check bhmotorsports:
http://www.bhmotorsports.com/RDRIVE
> Check bhmotorsports:
>
> http://www.bhmotorsports.com/RDRIVE
I'm betting it will be faster to wait for the release. lol
thanks
MadDAWG
Well it will start, but when I go to race I get the screen with the names
and there it sits. the loading bar didn't move after 10 mins so I rebooted.
Oh well worth a try.
MadDAWG
It's a shame about the bugs for the force feedback wheel. If you press
pause at any time, some logic turns off the force feedback. I presume
this is to prevent the force motor wearing out if you paused when it
was working. Problem is that some bozo programmer forgot to reenable
it once you leave the pause menu. This holds true if you continue your
game or even quit to the menu and choose another race - the force
feedback has gone!
The solution is apparently to unplug the USB cable. I tried this and
the wheel went badly out of alignment but the force feedback did come
back. I fine that it's best to turn the wheel to either full extent
before resuming and it's acceptible. It get's to be annoying though
since my PS2 is across the other side of the room!
Also - they missed a vital aspect of calibration. You cannot set the
center point for the wheel. My wheel is not perfect, so I find I have
to drive with the wheel slightly turned to get a straight line. How
lame is that?
Whoever was responsible for the calibration and pause menu at
Codemasters should lose his/her job immediately. It's such a shame
because the other aspects of the feed back are the most realistic I've
experienced in any PS2 game.
I think firing a programmer because there's a bug is pretty silly. That's
why there's bug testers. Programmers aren't expected to put out flawless
code, that's why they pay a team of people to sit there and test the game
all the time.
I'm curious to see how this game translates to the PC.
Mike
http://mikebeauchamp.com
"Alex" <[email hidden]> wrote in message
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