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Pro Race Driver for PS2 is not bad !!

13 posts by 8 people · 15 Jan 2003 15:39 UTC - 31 Jan 2003 03:05 UTC

me 15 Jan 2003 15:39 UTC#81998
I first played this game without any cheat codes, and I thought it was a soso arcadish racer with the tiniest bit of sim physics. However while I was looking for cheat codes to unlock some tracks in the game, I came across a cheat code that allows the game to play with very simlike physics. The cheatcode is "sim" by the way. It makes a world of difference in the way the cars handle. Not quite GPL or GTR2002 level, but better than SCGT and most of the lesser PC sims. I think the physics model is the best of any console game I have tried ( with the possible exception of Ferrari F355 Challenge ), once you enter the code. Also, the damage model is better than most racing games , at least in terms of visible damage and car parts breaking away. There is also a cheatcode for realistic damage, although I have not thoroughly examined it as yet. The A.I. of the competing cars is also quite fun and competitive , and easily superior to Gran Tourismos pathetic A.I. . The worst aspect of the game that I have noticed so far is fairly substantial jaggies, which make it hard at times to see clearly to the upcoming turn. The framerate is excellent on the North American version of the game that I am playing. This is a game certainly worth at least renting if you have a PS2 and a Force Feedback steering wheel. The force feedback effects add alot to this game. There is also a calibration menu which helps out alot in settting up your wheel.
Andi Cole 15 Jan 2003 18:15 UTC↳ reply to me#82016
The SIM code also works in the last unofficial PC demo (170MB) and makes a noticeable difference. The sounds are really crap though. Andi. "me" <[email hidden]> wrote in message news:YgfV9.11$%[email hidden]... > I first played this game without any cheat codes, and I thought it was a > soso arcadish racer with the tiniest bit of sim physics. However while Iwas > looking for cheat codes to unlock some tracks in the game, I came across a > cheat code that allows the game to play with very simlike physics. The > cheatcode is "sim" by the way. It makes a world of difference in the waythe > cars handle. Not quite GPL or GTR2002 level, but better than SCGT and most > of the lesser PC sims. I think the physics model is the best of anyconsole > game I have tried ( with the possible exception of Ferrari F355Challenge ), > once you enter the code. Also, the damage model is better than mostracing > games , at least in terms of visible damage and car parts breaking away. > There is also a cheatcode for realistic damage, although I have not > thoroughly examined it as yet. The A.I. of the competing cars is alsoquite > fun and competitive , and easily superior to Gran Tourismos pathetic A.I.. > The worst aspect of the game that I have noticed so far is fairly > substantial jaggies, which make it hard at times to see clearly to the > upcoming turn. > The framerate is excellent on the North American version of the game thatI > am playing. This is a game certainly worth at least renting if you have a > PS2 and a Force Feedback steering wheel. The force feedback effects addalot > to this game. There is also a calibration menu which helps out alot in > settting up your wheel. > > >
"Andi Cole" wrote... > The SIM code also works in the last unofficial PC demo (170MB) > and makes a noticeable difference. The sounds are really crap > though. Question: is the winshield in cockpit view better implemented than in the previous demo? Jan. =---
Jan Verschueren 15 Jan 2003 18:57 UTC#530440
Question: is the winshield in***pit view better implemented than in the previous demo? Jan. =---
I think so. Andi. "Jan Verschueren" <[email hidden]> wrote in message news:RaiV9.13451$[email hidden]...
Quoted text (12 lines)> "Andi Cole" wrote... > > The SIM code also works in the last unofficial PC demo (170MB) > > and makes a noticeable difference. The sounds are really crap > > though. > > Question: is the winshield in cockpit view better implemented than in the > previous demo? > > Jan. > =--- > >
How do you enter the cheat code in the PS/2 version? "Andi Cole" <[email hidden]> wrote in message news:vyhV9.5383$xE1.780998@stones...
Quoted text (12 lines)> The SIM code also works in the last unofficial PC demo (170MB) and makes a > noticeable difference. The sounds are really crap though. > > Andi. > > > "me" <[email hidden]> wrote in message > news:YgfV9.11$%[email hidden]... > > I first played this game without any cheat codes, and I thought it was a > > soso arcadish racer with the tiniest bit of sim physics. However while I > was > > looking for cheat codes to unlock some tracks in the game, I came across
a > > cheat code that allows the game to play with very simlike physics. The > > cheatcode is "sim" by the way. It makes a world of difference in the way > the > > cars handle. Not quite GPL or GTR2002 level, but better than SCGT andmost
Quoted text (11 lines)> > of the lesser PC sims. I think the physics model is the best of any > console > > game I have tried ( with the possible exception of Ferrari F355 > Challenge ), > > once you enter the code. Also, the damage model is better than most > racing > > games , at least in terms of visible damage and car parts breaking away. > > There is also a cheatcode for realistic damage, although I have not > > thoroughly examined it as yet. The A.I. of the competing cars is also > quite > > fun and competitive , and easily superior to Gran Tourismos pathetic
A.I. > . > > The worst aspect of the game that I have noticed so far is fairly > > substantial jaggies, which make it hard at times to see clearly to the > > upcoming turn. > > The framerate is excellent on the North American version of the gamethat > I > > am playing. This is a game certainly worth at least renting if you havea
Quoted text (9 lines)> > PS2 and a Force Feedback steering wheel. The force feedback effects add > alot > > to this game. There is also a calibration menu which helps out alot in > > settting up your wheel. > > > > > > > >
Don't know about the PS2 but on the PC, get into the ready room and goto options (filing cabinet) select the Bonus folder and enter SIM in the space provided. Andi. "Groo the Wanderer" <[email hidden]> wrote in message news:urkV9.43867$[email hidden]... > How do you enter the cheat code in the PS/2 version? > > "Andi Cole" <[email hidden]> wrote in message > news:vyhV9.5383$xE1.780998@stones... > > The SIM code also works in the last unofficial PC demo (170MB) and makesa
Quoted text (8 lines)> > noticeable difference. The sounds are really crap though. > > > > Andi. > > > > > > "me" <[email hidden]> wrote in message > > news:YgfV9.11$%[email hidden]... > > > I first played this game without any cheat codes, and I thought it was
a > > > soso arcadish racer with the tiniest bit of sim physics. However whileI > > was > > > looking for cheat codes to unlock some tracks in the game, I cameacross > a > > > cheat code that allows the game to play with very simlike physics. The > > > cheatcode is "sim" by the way. It makes a world of difference in theway
Quoted text (10 lines)> > the > > > cars handle. Not quite GPL or GTR2002 level, but better than SCGT and > most > > > of the lesser PC sims. I think the physics model is the best of any > > console > > > game I have tried ( with the possible exception of Ferrari F355 > > Challenge ), > > > once you enter the code. Also, the damage model is better than most > > racing > > > games , at least in terms of visible damage and car parts breaking
away.
Quoted text (13 lines)> > > There is also a cheatcode for realistic damage, although I have not > > > thoroughly examined it as yet. The A.I. of the competing cars is also > > quite > > > fun and competitive , and easily superior to Gran Tourismos pathetic > A.I. > > . > > > The worst aspect of the game that I have noticed so far is fairly > > > substantial jaggies, which make it hard at times to see clearly to the > > > upcoming turn. > > > The framerate is excellent on the North American version of the game > that > > I > > > am playing. This is a game certainly worth at least renting if you
have > a > > > PS2 and a Force Feedback steering wheel. The force feedback effectsadd
Quoted text (10 lines)> > alot > > > to this game. There is also a calibration menu which helps out alot in > > > settting up your wheel. > > > > > > > > > > > > > > >
speaking of the demo. I downloaded it but when I try and play it I get a please insert CD. Any cracks for it? I even tried burning the iso file to a CD but no luck. Whats with keying a demo anyway? MadDAWG
MadDAWG 16 Jan 2003 00:15 UTC↳ reply to MadDAWG#82074
Well it will start, but when I go to race I get the screen with the names and there it sits. the loading bar didn't move after 10 mins so I rebooted. Oh well worth a try. MadDAWG
Alex 31 Jan 2003 03:01 UTC↳ reply to me#79721
It's a shame about the bugs for the force feedback wheel. If you press pause at any time, some logic turns off the force feedback. I presume this is to prevent the force motor wearing out if you paused when it was working. Problem is that some bozo programmer forgot to reenable it once you leave the pause menu. This holds true if you continue your game or even quit to the menu and choose another race - the force feedback has gone! The solution is apparently to unplug the USB cable. I tried this and the wheel went badly out of alignment but the force feedback did come back. I fine that it's best to turn the wheel to either full extent before resuming and it's acceptible. It get's to be annoying though since my PS2 is across the other side of the room! Also - they missed a vital aspect of calibration. You cannot set the center point for the wheel. My wheel is not perfect, so I find I have to drive with the wheel slightly turned to get a straight line. How lame is that? Whoever was responsible for the calibration and pause menu at Codemasters should lose his/her job immediately. It's such a shame because the other aspects of the feed back are the most realistic I've experienced in any PS2 game.
I think firing a programmer because there's a bug is pretty silly. That's why there's bug testers. Programmers aren't expected to put out flawless code, that's why they pay a team of people to sit there and test the game all the time. I'm curious to see how this game translates to the PC. Mike http://mikebeauchamp.com "Alex" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (23 lines)> It's a shame about the bugs for the force feedback wheel. If you press > pause at any time, some logic turns off the force feedback. I presume > this is to prevent the force motor wearing out if you paused when it > was working. Problem is that some bozo programmer forgot to reenable > it once you leave the pause menu. This holds true if you continue your > game or even quit to the menu and choose another race - the force > feedback has gone! > > The solution is apparently to unplug the USB cable. I tried this and > the wheel went badly out of alignment but the force feedback did come > back. I fine that it's best to turn the wheel to either full extent > before resuming and it's acceptible. It get's to be annoying though > since my PS2 is across the other side of the room! > > Also - they missed a vital aspect of calibration. You cannot set the > center point for the wheel. My wheel is not perfect, so I find I have > to drive with the wheel slightly turned to get a straight line. How > lame is that? > > Whoever was responsible for the calibration and pause menu at > Codemasters should lose his/her job immediately. It's such a shame > because the other aspects of the feed back are the most realistic I've > experienced in any PS2 game.

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