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Rec.Autos.Simulators Archive

Need utility to reprogram game ctrla if unsupported in game/driver? (mouse, USB, keyboard, etc)

2 posts by 2 people · 17 Jan 2003 00:52 UTC - 17 Jan 2003 03:26 UTC

Jason Steele 17 Jan 2003 00:52 UTC#81856
This is being posted in multiple groups but is NOT cross linked to reduce spam to groups that it gets no hits on. Hoping someone will respond, either with an alternate suggested topic line or additional newsgroups to try in. :P I'm not even sure what to call what i'm looking for, but i'm hoping i'll get a hit somewhere. PROBLEM: I've encountered several games which have limited or problematic reprogrammability for their controls. (examples - final fantasy 7, you can only use a keyboard OR a 10button controller, and most controllers arent 10 buttons whereas i'd happily use the KB for the rarer commands if I could use my 8 button pad most of the time. Driver - can use a 10 button wheel/joystick or the keyboard but not both, same problem (with my 6 button driving controller). PROBLEM: Certain gaming controlers have limitations themself and don't provide standard inputs or are missing drivers. Ie - the nonstandard accel/brake axis on the Thrustmaster Charger, making it unusable in win2000 or probably XP. (I tried using it in GTA 3 but the pedals are dead, whereas Mafia worked just fine because I could reprogram it to anything in Mafia.) Or most of the 3axis driving controllers which are completely incompatible with 2axis type games. (and things like the ACT labs USB shifter) SOLUTION? It seems like some kind of utility could process all of the various inputs and outputs and fix all these problems at once. Ie - would take inputs from keyboard, mouse, 2 gameport joysticks, and any number of USB controls in parallel, and let you reprogram anything to control anything. Possibly adding additional features (macro sets and whatnot) in the process. So you could force a 3axis driving controller to work in a 2axis game without further software, or could use a few buttons on your fancy USB joystick at the same time as your gameport driving controller just because it's more conveniently positioned by your wheel than the keyboard, or anything else you can think of. Maybe it could even translate analog axis to multilevel keyboard presses, or vice versa. (tapping a keyboard key for light brakes, medium brakes, heavy brakes as an example. Or the flying games which used keys 1-9 to set throttle level.) Problem is, I don't even know what this kind of program would be called, or if anyone has ever tried to make one, or even talk about one, or have interest in creating one. It could possibly have uses outside of games as well (I could give examples if desired). This seems like a wonderfully useful piece of software which doesn't yet exist. And of course I would much prefer freeware or open source and user extendable, since no commercial program is likely to do everything I want it to do. (and if I have to spend $30 I might just buy a new controller then :) Can anyone offer any leads? Jason Steele
No solution, but I'm with you on this. This sort of of program / utility has been needed for ages and would be great. Enabling remapping of inputs and being able to choose what a program see's as the outputs, all software driven. I"m no programmer, but I resume it wouldn't be impossible. Any ideas? Budding software guru's? :0) JM2C, James

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