"Morfeas" wrote...
> Can someone suggest any offroad or stunt driving
> games (for PC)?
You could do worse than "1nsane" by Codemasters. It's hard to beat some of
the tracks/cars for pure "rush"-factor.
Ratbag's Leadfoot comes to mind as well.
Jan.
=---
Can someone suggest any offroad or stunt driving games (for PC)?
FYI: http://www.3dgamers.com/ has demos of both Insane & Leadfoot. I have &
enjoy Leadfoot, but it only simulates indoor stadium racing. An oldie but
goody is SODA, but you can't use the acceleration of modern video cards, nor
modern FF. (Man I wish they'd made a SODA sequel! I wish there were a good
Baja sim, too, but I digress) If you're interested in Rally sims, that
opens up a bunch of other options.
"Jan Verschueren" <[email hidden]> wrote in message
news:O52W9.19128$[email hidden]...
Quoted text (13 lines)
> "Morfeas" wrote... > > Can someone suggest any offroad or stunt driving > > games (for PC)? > > You could do worse than "1nsane" by Codemasters. It's hard to beat some of > the tracks/cars for pure "rush"-factor. > > Ratbag's Leadfoot comes to mind as well. > > Jan. > =--- > >SODA was fabuloso (graphics aside). I, too, wish they;'d followed
thru...but that seems to be Papy's weak spot, innit?
"Gary Wampler" <[email hidden]> wrote in message
news:ZE3W9.799$[email hidden]...
> FYI: http://www.3dgamers.com/ has demos of both Insane & Leadfoot. I have&
> enjoy Leadfoot, but it only simulates indoor stadium racing. An oldie but
> goody is SODA, but you can't use the acceleration of modern video cards,nor
> modern FF. (Man I wish they'd made a SODA sequel! I wish there were agood
of
Quoted text (10 lines)
> Baja sim, too, but I digress) If you're interested in Rally sims, that > opens up a bunch of other options. > > "Jan Verschueren" <[email hidden]> wrote in message > news:O52W9.19128$[email hidden]... > > "Morfeas" wrote... > > > Can someone suggest any offroad or stunt driving > > > games (for PC)? > > > > You could do worse than "1nsane" by Codemasters. It's hard to beat someQuoted text (10 lines)
> > the tracks/cars for pure "rush"-factor. > > > > Ratbag's Leadfoot comes to mind as well. > > > > Jan. > > =--- > > > > > >"Jan Verschueren" <[email hidden]> wrote in message
news:O52W9.19128$[email hidden]...
as jan stated, insane is pure, unaduterated fun. the physics model is spot
on for what it's trying to accomplish, which is more arcade than sim, but it
has a random track generator. the graphics and damage model are fairly
robust as well.
Quoted text (11 lines)
> "Morfeas" wrote... > > Can someone suggest any offroad or stunt driving > > games (for PC)? > > You could do worse than "1nsane" by Codemasters. It's hard to beat some of > the tracks/cars for pure "rush"-factor. > > Ratbag's Leadfoot comes to mind as well. > > Jan. > =---I too loved SODA but I do find it funny to hear people rave about it
here. I believe it was one of the worst selling racing games. I would
love to hear someone from Pappy or Sierra tell just how many copies
sold. That pgm went to the discount bin in record time if
I remember correctly. It was a shame, I think the biggest error was
requiring that POS rendition card for 3D. Just think how many more might
have sold with glide support instead. Oh well maybe someday someone will
do a sequel (and maybe a sequel for Tornado while I'm making wishes
here)
Bob
In article <F7cW9.13124$[email hidden]>, ssmith12
@rochester.rr.com says...
> SODA was fabuloso (graphics aside). I, too, wish they;'d followed
> thru...but that seems to be Papy's weak spot, innit?
>
RDS <[email hidden]> wrote in
news:[email hidden]:
Since when did sales become a measure of quality. For it's day, Soda
was head and shoulders above most sims for realistic physics that you could
interpret when driving. As you said, the lack of 3dfx support meant only
N2 buyers would look at it. A shame.
dave henrie
Quoted text (12 lines)
> I too loved SODA but I do find it funny to hear people rave about it > here. I believe it was one of the worst selling racing games. I would > love to hear someone from Pappy or Sierra tell just how many copies > sold. That pgm went to the discount bin in record time if > I remember correctly. It was a shame, I think the biggest error was > requiring that POS rendition card for 3D. Just think how many more might > have sold with glide support instead. Oh well maybe someday someone will > do a sequel (and maybe a sequel for Tornado while I'm making wishes > here) > > Bob >Couldn't agree more, I never said sales had anything to do with quality.
I still suffer through the crappy graphics to play SODA. If it had sold
though they may have offered a little more support, like the promised
glide patch that never say the light of day. Unfortunately it's usually
the brain dead "sims" (Deer Hunter 1,2,3,4,5 anyone?) that have mass
appeal, put $$ in the bank and keep getting new versions made, obviously
Nascar sims are an exception to this.
Bob
> Since when did sales become a measure of quality. For it's day, Soda
> was head and shoulders above most sims for realistic physics that you could
> interpret when driving. As you said, the lack of 3dfx support meant only
> N2 buyers would look at it. A shame.
> dave henrie
>
> Can someone suggest any offroad or stunt driving games (for PC)?
'Screamer 4x4', despite the arcadey name, is a good offroad/4x4 simulation.
The physics are very good and the graphics are nice too. Needs a fairly
powerful PC though.
>"RDS" <[email hidden]> wrote
> I too loved SODA but I do find it funny to hear people rave about it
> here. I believe it was one of the worst selling racing games.
So what?
quantity doesn't equal quality.
It didn't sold for various reasons, nothing related to the quality of it's
game engine.
--
-- Fran�ois M�nard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
Quoted text (7 lines)
> So what? > > quantity doesn't equal quality. > > > It didn't sold for various reasons, nothing related to the quality of it's > game engine.>"RDS" <[email hidden]> wrote
> I just get frustrated when I see posts raving about a great game that
> died a premature death because it didn't sell. Except for what, about 50
> of us on RAS, (50 is probably being generous, I doubt 50 of us here own
> or have owned SODA) who else even gives a damn.
What I mean is, if you enjoy it, isn't that enough?
Actually there was a lot more people who owned Soda <G> It sold around
35,000 iirc.
It didn't sell because the market was small for that, they didn't do any
marketing, they didn't much produce the game in many numbers, so you would
not have it in many stores. The game didn't appeal to much, if you compare
to how Microsoft marketed their "Monster Truck Madness" series.
--
-- Fran�ois M�nard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
"ymenard" <[email hidden]> wrote in message
news:35JX9.2667> It didn't sell because the market was small for that,
they didn't do any
> marketing, they didn't much produce the game in many numbers, so youwould
> not have it in many stores. The game didn't appeal to much, if youcompare
> to how Microsoft marketed their "Monster Truck Madness" series.
Actually, there is another suggestion... Screamer 4x4. It's a real
offroad racing stuff
where you make your own way around (mostly).
>"Kasey Chang (remove EATSPAM to reply)" <[email hidden]>wrote
> Actually, there is another suggestion... Screamer 4x4. It's a real
> offroad racing stuff
> where you make your own way around (mostly).
Yeah some other titles like 4x4 Evo. I think Soda would have faired well
with modernised graphics if it was ported on a console. Integrate the track
builder inside the game, and you have something very advanced in gameplay
and physics even for 2003.
--
-- Fran�ois M�nard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...


































