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Rec.Autos.Simulators Archive

Re: offroad racing game

14 posts by 10 people · 18 Jan 2003 01:29 UTC - 24 Jan 2003 05:42 UTC

"Morfeas" wrote... > Can someone suggest any offroad or stunt driving > games (for PC)? You could do worse than "1nsane" by Codemasters. It's hard to beat some of the tracks/cars for pure "rush"-factor. Ratbag's Leadfoot comes to mind as well. Jan. =---
Morfeas 18 Jan 2003 02:54 UTC#81722
Can someone suggest any offroad or stunt driving games (for PC)?
FYI: http://www.3dgamers.com/ has demos of both Insane & Leadfoot. I have & enjoy Leadfoot, but it only simulates indoor stadium racing. An oldie but goody is SODA, but you can't use the acceleration of modern video cards, nor modern FF. (Man I wish they'd made a SODA sequel! I wish there were a good Baja sim, too, but I digress) If you're interested in Rally sims, that opens up a bunch of other options. "Jan Verschueren" <[email hidden]> wrote in message news:O52W9.19128$[email hidden]...
Quoted text (13 lines)> "Morfeas" wrote... > > Can someone suggest any offroad or stunt driving > > games (for PC)? > > You could do worse than "1nsane" by Codemasters. It's hard to beat some of > the tracks/cars for pure "rush"-factor. > > Ratbag's Leadfoot comes to mind as well. > > Jan. > =--- > >
SODA was fabuloso (graphics aside). I, too, wish they;'d followed thru...but that seems to be Papy's weak spot, innit? "Gary Wampler" <[email hidden]> wrote in message news:ZE3W9.799$[email hidden]... > FYI: http://www.3dgamers.com/ has demos of both Insane & Leadfoot. I have& > enjoy Leadfoot, but it only simulates indoor stadium racing. An oldie but > goody is SODA, but you can't use the acceleration of modern video cards,nor > modern FF. (Man I wish they'd made a SODA sequel! I wish there were agood
Quoted text (10 lines)> Baja sim, too, but I digress) If you're interested in Rally sims, that > opens up a bunch of other options. > > "Jan Verschueren" <[email hidden]> wrote in message > news:O52W9.19128$[email hidden]... > > "Morfeas" wrote... > > > Can someone suggest any offroad or stunt driving > > > games (for PC)? > > > > You could do worse than "1nsane" by Codemasters. It's hard to beat some
of
Quoted text (10 lines)> > the tracks/cars for pure "rush"-factor. > > > > Ratbag's Leadfoot comes to mind as well. > > > > Jan. > > =--- > > > > > >
"Jan Verschueren" <[email hidden]> wrote in message news:O52W9.19128$[email hidden]...
Quoted text (11 lines)> "Morfeas" wrote... > > Can someone suggest any offroad or stunt driving > > games (for PC)? > > You could do worse than "1nsane" by Codemasters. It's hard to beat some of > the tracks/cars for pure "rush"-factor. > > Ratbag's Leadfoot comes to mind as well. > > Jan. > =---
as jan stated, insane is pure, unaduterated fun. the physics model is spot on for what it's trying to accomplish, which is more arcade than sim, but it has a random track generator. the graphics and damage model are fairly robust as well.
RDS 21 Jan 2003 21:36 UTC↳ reply to Steve Smith#81045
I too loved SODA but I do find it funny to hear people rave about it here. I believe it was one of the worst selling racing games. I would love to hear someone from Pappy or Sierra tell just how many copies sold. That pgm went to the discount bin in record time if I remember correctly. It was a shame, I think the biggest error was requiring that POS rendition card for 3D. Just think how many more might have sold with glide support instead. Oh well maybe someday someone will do a sequel (and maybe a sequel for Tornado while I'm making wishes here) Bob In article <F7cW9.13124$[email hidden]>, ssmith12 @rochester.rr.com says... > SODA was fabuloso (graphics aside). I, too, wish they;'d followed > thru...but that seems to be Papy's weak spot, innit? >
Dave Henrie 21 Jan 2003 22:07 UTC↳ reply to RDS#81057
RDS <[email hidden]> wrote in news:[email hidden]:
Quoted text (12 lines)> I too loved SODA but I do find it funny to hear people rave about it > here. I believe it was one of the worst selling racing games. I would > love to hear someone from Pappy or Sierra tell just how many copies > sold. That pgm went to the discount bin in record time if > I remember correctly. It was a shame, I think the biggest error was > requiring that POS rendition card for 3D. Just think how many more might > have sold with glide support instead. Oh well maybe someday someone will > do a sequel (and maybe a sequel for Tornado while I'm making wishes > here) > > Bob >
Since when did sales become a measure of quality. For it's day, Soda was head and shoulders above most sims for realistic physics that you could interpret when driving. As you said, the lack of 3dfx support meant only N2 buyers would look at it. A shame. dave henrie
RDS 22 Jan 2003 03:57 UTC↳ reply to Dave Henrie#81021
Couldn't agree more, I never said sales had anything to do with quality. I still suffer through the crappy graphics to play SODA. If it had sold though they may have offered a little more support, like the promised glide patch that never say the light of day. Unfortunately it's usually the brain dead "sims" (Deer Hunter 1,2,3,4,5 anyone?) that have mass appeal, put $$ in the bank and keep getting new versions made, obviously Nascar sims are an exception to this. Bob > Since when did sales become a measure of quality. For it's day, Soda > was head and shoulders above most sims for realistic physics that you could > interpret when driving. As you said, the lack of 3dfx support meant only > N2 buyers would look at it. A shame. > dave henrie >
> Can someone suggest any offroad or stunt driving games (for PC)? 'Screamer 4x4', despite the arcadey name, is a good offroad/4x4 simulation. The physics are very good and the graphics are nice too. Needs a fairly powerful PC though.
ymenard 22 Jan 2003 11:58 UTC↳ reply to RDS#80918
>"RDS" <[email hidden]> wrote > I too loved SODA but I do find it funny to hear people rave about it > here. I believe it was one of the worst selling racing games. So what? quantity doesn't equal quality. It didn't sold for various reasons, nothing related to the quality of it's game engine. -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
RDS 23 Jan 2003 02:48 UTC↳ reply to ymenard#80736
Quoted text (7 lines)> So what? > > quantity doesn't equal quality. > > > It didn't sold for various reasons, nothing related to the quality of it's > game engine.
Exactly quantity doesn't equal quality, but if you think <insert game company here> would rather put out a "quality" game that doesn't sell or a POS that flies off the shelf, you are kidding yourself. I just get frustrated when I see posts raving about a great game that died a premature death because it didn't sell. Except for what, about 50 of us on RAS, (50 is probably being generous, I doubt 50 of us here own or have owned SODA) who else even gives a damn. Have a poll on what's the greatest racing game ever and GPL will probably clobber every other game, but it too died prematurely, sure we all keep it alive, but the games owner (Sierra) washed their hands of it years ago. This little rabid group here still isn't enough to keep a great game from being abandoned by it's owner (not necessarily it's creator). Even though I don't know anyone personally from Papy who was involved in SODA's or GPL's development, I'll bet it wasn't their decision to give up on these games. You know what they say "Money talks and Bullshit walks" (and apparently sells too) Bob
ymenard 23 Jan 2003 03:14 UTC↳ reply to RDS#80790
>"RDS" <[email hidden]> wrote > I just get frustrated when I see posts raving about a great game that > died a premature death because it didn't sell. Except for what, about 50 > of us on RAS, (50 is probably being generous, I doubt 50 of us here own > or have owned SODA) who else even gives a damn. What I mean is, if you enjoy it, isn't that enough? Actually there was a lot more people who owned Soda <G> It sold around 35,000 iirc. It didn't sell because the market was small for that, they didn't do any marketing, they didn't much produce the game in many numbers, so you would not have it in many stores. The game didn't appeal to much, if you compare to how Microsoft marketed their "Monster Truck Madness" series. -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
"ymenard" <[email hidden]> wrote in message news:35JX9.2667> It didn't sell because the market was small for that, they didn't do any > marketing, they didn't much produce the game in many numbers, so youwould > not have it in many stores. The game didn't appeal to much, if youcompare > to how Microsoft marketed their "Monster Truck Madness" series. Actually, there is another suggestion... Screamer 4x4. It's a real offroad racing stuff where you make your own way around (mostly).
>"Kasey Chang (remove EATSPAM to reply)" <[email hidden]>wrote > Actually, there is another suggestion... Screamer 4x4. It's a real > offroad racing stuff > where you make your own way around (mostly). Yeah some other titles like 4x4 Evo. I think Soda would have faired well with modernised graphics if it was ported on a console. Integrate the track builder inside the game, and you have something very advanced in gameplay and physics even for 2003. -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...

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