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Rec.Autos.Simulators Archive

GPL help

5 posts by 3 people · 22 Jan 2003 04:43 UTC - 22 Jan 2003 08:40 UTC

Ray 22 Jan 2003 04:43 UTC#81028
Hi. hope someone can help me. I got gpl and have updated the tracks/cars/sound, got the discon fix and bandwidth patch, and the d3d thing,and got VROC working. BUT the game runs in a widescreen type format with 1 inch borders top and bottom, and other people's screen shot's look a lot better then mine. I read that i had to do something with a core.ini to get the d3d thing to work properly, I don't have one, only a core.ini.sample. Can any help me out with what i'm meant to do ,or better yet point me to a url with core.ini already done. I read the read me but it didn't really explain it very good. I have a p3 800 128mb geforce4 mx 64mb
Dave Henrie 22 Jan 2003 04:49 UTC↳ reply to Ray#81030
Ray <[email hidden]> wrote in news:[email hidden]:
Quoted text (15 lines)> Hi. > hope someone can help me. I got gpl and have updated the > tracks/cars/sound, got the discon fix and bandwidth patch, and the d3d > thing,and got VROC working. > BUT the game runs in a widescreen type format with 1 inch borders top > and bottom, and other people's screen shot's look a lot better then > mine. > I read that i had to do something with a core.ini to get the d3d thing > to work properly, I don't have one, only a core.ini.sample. > Can any help me out with what i'm meant to do ,or better yet point me > to a url with core.ini already done. > I read the read me but it didn't really explain it very good. > > I have a p3 800 128mb geforce4 mx 64mb >
use the info in the readme file that came with the patch to configure your core.ini.sample file. Then when you save the file, delete the sample extention. You now have a file called core.ini But also take are you don't save it with a .txt extention. Double check when you're done to make sure the file is NOT named core.ini.txt The Widescreen Banded view is the ONLY view available. This is what you should be seeing, you don't have a problem. There are some tweeks that can adjust the Field of View(fov) but I don't remember if they also tweeked out the black borders. dave henrie
Ray 22 Jan 2003 06:50 UTC↳ reply to Dave Henrie#81038
On Wed, 22 Jan 2003 04:49:25 GMT, Dave Henrie <[email hidden]> wrote:
Quoted text (7 lines)> > use the info in the readme file that came with the patch to configure >your core.ini.sample file. Then when you save the file, delete the sample >extention. You now have a file called core.ini But also take are you >don't save it with a .txt extention. Double check when you're done to make >sure the file is NOT named core.ini.txt >
Thanks Dave. Did what you said. I just copied and pasted this [ Int Profile Values ] value3 = Direct3D7:D3DDevice:0 ; do not change value4 = Direct3D7:TossHighestMip:0 ; do not change value5 = Direct3D7:DoubleMirrorResWidth:1 ; do not change value6 = Direct3D7:DoubleMirrorResHeight:1 ; do not change value7 = Direct3D7:DirectMirrorRendering:1 ; do not change value8 = Direct3D7:DisableZBuffer:0 ; do not change value9 = Direct3D7:AlphaThreshold:240 ; do not change value10 = Direct3D7:TransparentMipsDrawOrder:0 ; do not change value11 = Direct3D7:TrilinearFiltering:1 ; do not change value12 = Direct3D7:AnisotropicFiltering:0 ; do not change value13 = Direct3D7:LODBias:-50 ; do not change [ Direct3D7 ] D3DDevice = 0 TossHighestMip = 0 DoubleMirrorResWidth = 1 DoubleMirrorResHeight = 1 DirectMirrorRendering = 1 DisableZBuffer = 0 AlphaThreshold = 1 TransparentMipsDrawOrder = 1 TrilinearFiltering = 1 AnisotropicFiltering = 14 LODBias = -75 to the bottom of my core.ini file. I didn't notice much (any) change. What i was mainly trying to do was smooth out some of the white lines on the edge of tracks. They are pretty jaggy ,and distracting when on the move. i've uploaded some screen shot's , do people think that i can get it looking better p3 800 128mb geforce 4 mx 64mb http://home.iprimus.com.au/raay/
Biz 22 Jan 2003 07:42 UTC↳ reply to Ray#80891
The screenshots are 800x600, is that th res you are running in? If it is, try 1024x768 or higher, it looks alot better in the higher res. Also, if your pc will handle it, you could try turning on FSAA in your display adapter advanced settings properties. For GF cards I also recoemmedn using the fixed version of the OpenGL driver available at racesimcentral.com forum. -- Biz "Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and,......things with molecular structures,....and the....." - Ash "Ray" <[email hidden]> wrote in message news:[email hidden]... > On Wed, 22 Jan 2003 04:49:25 GMT, Dave Henrie <[email hidden]> > wrote: > > > > > use the info in the readme file that came with the patch to configure > >your core.ini.sample file. Then when you save the file, delete the sample > >extention. You now have a file called core.ini But also take are you > >don't save it with a .txt extention. Double check when you're done to make > >sure the file is NOT named core.ini.txt > > > > > > Thanks Dave. > Did what you said. I just copied and pasted this > > [ Int Profile Values ] > value3 = Direct3D7:D3DDevice:0 ; do not change > value4 = Direct3D7:TossHighestMip:0 ; do not change > value5 = Direct3D7:DoubleMirrorResWidth:1 ; do not change > value6 = Direct3D7:DoubleMirrorResHeight:1 ; do not change > value7 = Direct3D7:DirectMirrorRendering:1 ; do not change > value8 = Direct3D7:DisableZBuffer:0 ; do not change > value9 = Direct3D7:AlphaThreshold:240 ; do not change > value10 = Direct3D7:TransparentMipsDrawOrder:0 ; do not change > value11 = Direct3D7:TrilinearFiltering:1 ; do not change > value12 = Direct3D7:AnisotropicFiltering:0 ; do not change > value13 = Direct3D7:LODBias:-50 ; do not change > > [ Direct3D7 ] > D3DDevice = 0 > TossHighestMip = 0 > DoubleMirrorResWidth = 1 > DoubleMirrorResHeight = 1 > DirectMirrorRendering = 1 > DisableZBuffer = 0 > AlphaThreshold = 1 > TransparentMipsDrawOrder = 1 > TrilinearFiltering = 1 > AnisotropicFiltering = 14 > LODBias = -75 > > > to the bottom of my core.ini file. I didn't notice much (any) change. > What i was mainly trying to do was smooth out some of the white lines > on the edge of tracks. They are pretty jaggy ,and distracting when on > the move. > i've uploaded some screen shot's , do people think that i can get it > looking better > > > p3 800 128mb geforce 4 mx 64mb > > http://home.iprimus.com.au/raay/
Ray 22 Jan 2003 08:40 UTC↳ reply to Biz#80894
On Wed, 22 Jan 2003 07:42:45 GMT, "Biz" <[email hidden]> wrote: >The screenshots are 800x600, is that th res you are running in? If it is, try 1024x768 or higher, >it looks alot better in the higher res. Also, if your pc will handle it, you could try turning on >FSAA in your display adapter advanced settings properties. For GF cards I also recoemmedn using the >fixed version of the OpenGL driver available at racesimcentral.com forum. Thanks Biz Yes it is 800x600 ,will try it bumped up .will try it out with openGL too. I don't get slowdown so will try FSAA as well thanks for the suggestions.

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