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GTR 2002 32-bit colour

5 posts by 4 people · 23 Jan 2003 04:37 UTC - 24 Jan 2003 08:33 UTC

Damien Smith 23 Jan 2003 04:37 UTC#80800
Hi, Just lately I've noticed that GTR wasn't running as smoothly as it should. Even the spinning car in the menu has been jerking every second or so. After a couple of hours of messing around, I tried running the game in 16-bit and instantly it started running perfectly smooth again. (BTW I'm using a Ti4600) The strange thing is that with 16-bit, 4x AA, I get a triangle performance of 38m/s and the game is perfectly smooth. But with 32-bit, No AA, I get a triangle performance of 48m/s and yet the game is jerky. It doesn't make sense. I tried reinstalling F1 2002 from scratch and nothing changed. I've got a dual boot between WinME and WinXP - switching OS didn't make any difference. I've tried nVidia drivers 40.72,30.82 & 29.42 and no difference (except 29.42 was a bit slower overall) Anyone else had poor performance in 32-bit?
"Damien Smith" <[email hidden]> wrote in news:b0nrgh$rbt0r$[email hidden]:
Quoted text (20 lines)> Hi, > > Just lately I've noticed that GTR wasn't running as smoothly as it > should. Even the spinning car in the menu has been jerking every > second or so. After a couple of hours of messing around, I tried > running the game in 16-bit and instantly it started running perfectly > smooth again. (BTW I'm using a Ti4600) The strange thing is that > with 16-bit, 4x AA, I get a triangle performance of 38m/s and the game > is perfectly smooth. But with 32-bit, No AA, I get a triangle > performance of 48m/s and yet the game is jerky. It doesn't make > sense. > > I tried reinstalling F1 2002 from scratch and nothing changed. I've > got a dual boot between WinME and WinXP - switching OS didn't make any > difference. I've tried nVidia drivers 40.72,30.82 & 29.42 and no > difference (except 29.42 was a bit slower overall) > > Anyone else had poor performance in 32-bit? > >
I don't have ME or XP so anything I say would be a guess, but....what was your desktop resolution/color depth set to? Have you recently upgraded to dx9? Any other changes? dave henrie
Yep and it should be that way. At least that is the way it was explained to me awhile back. :) The reason your fill rate is down is because of the AA. If you were running the same screen res in both color depths your actually rendering a much larger picture in 16 bit. For example if you are rendering a 1024x768 image in 16 bit with 4x AA you are processing 50,331,648 bits per frame. Now at 1024x768x32 bit your are processing 25,165,824 bits or half the amount. That's why the fill rate is actually higher in 32 bit color. The down side is the textures used for 32 bit color are larger and will put a harder hit on the video card memory. If you have not you may want to try overclocking the memory on your video card. MadDAWG
> The reason your fill rate is down is because of the AA. If you wererunning > the same screen res in both color depths your actually rendering a much > larger picture in 16 bit. For example if you are rendering a 1024x768image > in 16 bit with 4x AA you are processing 50,331,648 bits per frame. Now at > 1024x768x32 bit your are processing 25,165,824 bits or half the amount. > That's why the fill rate is actually higher in 32 bit color. The downside > is the textures used for 32 bit color are larger and will put a harder hit > on the video card memory. If you have not you may want to tryoverclocking > the memory on your video card. Yeah, but with AA off I get the same triangle rate in both 16-bit and 32-bit indicating that the CPU (1800+) is the limiting factor. 32 bit remains jerky while 16-bit is perfecty smooth... I'd be happy to run in 16-bit if the menus didn't screw up. Every other game I've got runs just as fast in 32-bit on my 4600.
On Fri, 24 Jan 2003 08:52:17 +1000, "Damien Smith" <[email hidden]> wrote something like this: >jerky while 16-bit is perfecty smooth... I'd be happy to run in 16-bit if >the menus didn't screw up. Every other game I've got runs just as fast in The menu problems with 16bit color is fixed in the upcoming patch. The readme is in this thread (about half way down the 1st page): http://www.simmods.com/forums/index.php?act=ST&f=50&t=10436 -- - JKo -

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