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Rec.Autos.Simulators Archive

In the NR2003 demo...

14 posts by 7 people · 23 Jan 2003 17:13 UTC - 01 Feb 2003 17:35 UTC

William Bradshaw 23 Jan 2003 17:13 UTC#80666
...there is a option to turn on/off "Boost steering at low speeds". Apparently, it's used enter and exit the pits more quickly/safely. By default, it's turned on. Check under the Advanced Tab for control assignments, that is if you haven't seen it yet. I turned it off, but I didn't care for crappy handling. Can anyone tell me if it's realistic to have such a effect? I've never driven a stock car, so I can't really say. Nor do I recall any drivers making comments about it. -Will
Of course it is not in a real car of any description. It's a software thing to make it easier for those who can't find reverse gear when boxed into a pit stall. Marc "William Bradshaw" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> ...there is a option to turn on/off "Boost steering at low speeds". > Apparently, it's used enter and exit the pits more quickly/safely. By > default, it's turned on. Check under the Advanced Tab for control > assignments, that is if you haven't seen it yet. > > I turned it off, but I didn't care for crappy handling. Can anyone tell me > if it's realistic to have such a effect? I've never driven a stock car, so
I > can't really say. Nor do I recall any drivers making comments about it. > > -Will > >
William Bradshaw wrote:
Quoted text (9 lines)> > ...there is a option to turn on/off "Boost steering at low speeds". > Apparently, it's used enter and exit the pits more quickly/safely. By > default, it's turned on. Check under the Advanced Tab for control > assignments, that is if you haven't seen it yet. > > I turned it off, but I didn't care for crappy handling. Can anyone tell me > if it's realistic to have such a effect? I've never driven a stock car, so I > can't really say. Nor do I recall any drivers making comments about it.
It's not realistic. Gerry
Marc Collins wrote: > > Of course it is not in a real car of any description. It's a software thing > to make it easier for those who can't find reverse gear when boxed into a > pit stall. and for joystick driver!
Yeah, the dash switch took up too much room :) Larry "Gerry Aitken" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> William Bradshaw wrote: > > > > ...there is a option to turn on/off "Boost steering at low speeds". > > Apparently, it's used enter and exit the pits more quickly/safely. By > > default, it's turned on. Check under the Advanced Tab for control > > assignments, that is if you haven't seen it yet. > > > > I turned it off, but I didn't care for crappy handling. Can anyone tell
me > > if it's realistic to have such a effect? I've never driven a stock car,so I > > can't really say. Nor do I recall any drivers making comments about it. > > It's not realistic. > > Gerry
No, that's the non-linear steering option, which desensitises the input near centre, to make the top-heavy nature of the joystick input less dramatic in the sim. But the combination of the two makes driving next to impossible for me it is so unrealistic and unnatural and un-car-like. Marc "Gerry Aitken" <[email hidden]> wrote in message news:[email hidden]... > Marc Collins wrote: > > > > Of course it is not in a real car of any description. It's a softwarething > > to make it easier for those who can't find reverse gear when boxed intoa > > pit stall. > > and for joystick driver!
Marc Collins wrote:
Quoted text (7 lines)> > No, that's the non-linear steering option, which desensitises the input near > centre, to make the top-heavy nature of the joystick input less dramatic in > the sim. But the combination of the two makes driving next to impossible > for me it is so unrealistic and unnatural and un-car-like. > > Marc
No.
Yes, the low-speed override is for getting out of the pits and has nothing to do with joystick vs. wheel, like the linear adjustment does. Yes. "Gerry Aitken" <[email hidden]> wrote in message news:[email hidden]... > Marc Collins wrote: > > > > No, that's the non-linear steering option, which desensitises the inputnear > > centre, to make the top-heavy nature of the joystick input less dramaticin > > the sim. But the combination of the two makes driving next toimpossible > > for me it is so unrealistic and unnatural and un-car-like. > > > > Marc > > No.
Gerry Aitken <[email hidden]> wrote in message news:<[email hidden]>...
Quoted text (14 lines)> William Bradshaw wrote: > > > > ...there is a option to turn on/off "Boost steering at low speeds". > > Apparently, it's used enter and exit the pits more quickly/safely. By > > default, it's turned on. Check under the Advanced Tab for control > > assignments, that is if you haven't seen it yet. > > > > I turned it off, but I didn't care for crappy handling. Can anyone tell me > > if it's realistic to have such a effect? I've never driven a stock car, so I > > can't really say. Nor do I recall any drivers making comments about it. > > It's not realistic. > > Gerry
That's why there's an option to turn it off. Traction control and ABS aren't realistic either. My gaming wheel only has something like 270 degrees lock to lock so this is (AFAIK) the only *aid* I use. I *guess* a WC car have enough lock on the wheel to make negotiating the pits "easy" yet not be twitchy when on track. Regards, Mark
The worst part is Papy's games won't even use the full 270 degrees. Watch when you run the calibration and note when the numbers stop changing vs. when the wheel stops moving. I'm guessing only about 240 degrees get used. MadDAWG
I'll bet you $100 that's a limitation of your wheel, not NR2003. Does it register a wider sweep in the GPL calibration screen? Many wheels turn farther in reality than they transmit signals electronically. Annoying, I agree, but I doubt it's a limitation Papy put in. Tooo bad there are no other games with a detailed, accurate calibration procedure to test it with. Marc "MadDAWG" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> The worst part is Papy's games won't even use the full 270 degrees. Watch > when you run the calibration and note when the numbers stop changing vs. > when the wheel stops moving. I'm guessing only about 240 degrees get used. > > MadDAWG > >
"Marc Collins" <[email hidden]> wrote in message news:rWiY9.54738$[email hidden]... > I'll bet you $100 that's a limitation of your wheel, not NR2003. Does it > register a wider sweep in the GPL calibration screen? Many wheels turn > farther in reality than they transmit signals electronically. Annoying, I > agree, but I doubt it's a limitation Papy put in. Tooo bad there are no > other games with a detailed, accurate calibration procedure to test itwith. > > Marc Nope its just the Papy based games. The Ratbag DTR series games have a very simular calibration as Papy and their value keeps going until I hit the stops, and in F1/GTR2002 the red slider maxes out right at the end of my wheel travel. Only the Papy games stop so early. Guess I should have taken your bet. :) MadDAWG
Interesting. I haven't heard of anyone reporting this problem in 4 years of GPL, despite all the range of wheels out there. Marc "MadDAWG" <[email hidden]> wrote in message news:[email hidden]... > > "Marc Collins" <[email hidden]> wrote in message > news:rWiY9.54738$[email hidden]... > > I'll bet you $100 that's a limitation of your wheel, not NR2003. Doesit > > register a wider sweep in the GPL calibration screen? Many wheels turn > > farther in reality than they transmit signals electronically. Annoying,I
Quoted text (7 lines)> > agree, but I doubt it's a limitation Papy put in. Tooo bad there are no > > other games with a detailed, accurate calibration procedure to test it > with. > > > > Marc > > Nope its just the Papy based games. The Ratbag DTR series games have a
very > simular calibration as Papy and their value keeps going until I hit the > stops, and in F1/GTR2002 the red slider maxes out right at the end of my > wheel travel. Only the Papy games stop so early. Guess I should havetaken > your bet. :) > > MadDAWG > >
On Fri, 24 Jan 2003 10:00:50 -0500, "MadDAWG" <[email hidden]> wrote: >The worst part is Papy's games won't even use the full 270 degrees. Watch >when you run the calibration and note when the numbers stop changing vs. >when the wheel stops moving. I'm guessing only about 240 degrees get used. Weird. My MS Precision Wheel has a similar amount of travel and Papy's calibration routine recognizes all of it. Jason

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