As a long time sim fan I can remember playing the GPL demo of the
Monza track, I think I had a Voodoo 2 then and a Thrustmaster Wheel.
Man it was great, like a lot of people I spent hours going round Monza
trying to reduce my lap times. When the game came out it was fantastic
and kept me up burning the midnight oil on many nights. Then of course
we had VROC in all its formats and that was great too. Loads of add on
tracks, the list was never ending. Anyway, since then I've played F1
2001, F2002 (the GT mod is great), F1RC, TIA, all of the Papy Nascars
Nascar Heat, Viper Racing plus others too numerous to mention. In that
period I went from Voodoo 2 to Voodoo 3 and then Voodoo 5 ( what
happened to 4 ?) Radeon 8500 and now a Radeon 9700 Pro. Recently a new
set of leaked drivers was found to have FSAA support for 16 bit so I
thought why not give GPL a go ? It was still lurking on my hard drive
(even though I upgraded to XP last year) and so I di dand guess what.
It's still the 'kin greatest, nothing else has ever matched the
adrenaline pumping feeling flying around Monza or Watkins Glen. Maybe
it's me but you can keep all of the newer stuff, GPL is an immense
achievement and nothing, repeat nothing, has matched it yet. So why ?
It doesn't have the greates graphics (although on a 9700 at 1024 x 764
FSAA and 16 X aniso it looks pretty good).
Do you know what ? I don't care why but if I was a sim programmer I
would because they need to understand it and emulate it so we can have
more sims which we can still enjoy 4 years from now !!!!!!!
By the way I am 50 so I expect that makes me a BOF but I just don't
care.
Why GPL does not appeal to some sim racers
A long-time fan asked what made GPL so special, and Tim O admitted he had never seen GPL as realistic as people claimed and preferred Viper Racing, Papyrus NASCAR titles and GTR2002. Others defended GPL's handling as consistent and close to period cars, discussed the excellent manuals, and agreed that tastes differ. Gene Penman, a real kart and club racer, also said GPL never felt right to him, which led to a sharp exchange with Gerry Aitken.
Automated summary.
On Sat, 25 Jan 2003 21:01:55 GMT, [email hidden] wrote:
>As a long time sim fan I can remember playing the GPL demo of the
>Monza track, I think I had a Voodoo 2 then and a Thrustmaster Wheel.
>Man it was great, like a lot of people I spent hours going round Monza
>trying to reduce my lap times.
[snip GPL lovin']
I've asked myself the same question in your header numerous times, but
from a different perspective...
I played the demo a lot when it came out, and bought the full version
on the day it was released. I messed around with it for a few weeks,
tired of it, and basically quit playing.
The newsgroup gushed on and on about it. I must be missing something.
I kept going back, and kept coming to the same conclusion. I just
couldn't get into it. I read about the totally realistic physics while
watching replays of cars flying 200 feet in the air and pulling off
lurid full corner slides that real GP cars of the era never performed.
I must've tried coming back to the game half a dozen times, forcing
myself to play it, trying it online, reading the posts, messing with
setups... Low Rider, High Rider, cheatin' Rail Rider, all to no avail.
I actually felt I had to be missing some key aspect. It was like the
movie everyone loves, but you dislike. What was I missing? What was
the plot point that brought it all together that I wasn't seeing (was
the evil Darth Enzo actually Colin Chapmans father?!?)?
I never found out, and I still don't get it. I avoided the flame wars
about it, but occasionally piped in with some "not too critical"
comment that'd get me branded a fool for not knowing old GP car
physics, despite knowing that real race clips from the era on
Speedvision looked nothing like what I was seeing on my computer
screen. I'm not a super stickler for perfect physics either, I really
just care if a game is fun, and couldn't have fun with GPL.
To this day, I feel like I missed out on something special because
everyone holds GPL in such high regard and I never "got" it.
FWIW:
I owned a Voodoo 4 shortly after it came out. It was a Voodoo5 with exactly
half the performance. It handled the graphics very well without the huge
price of a VD5. I had the card for quite some time and then gave it to a
friend to upgrade their machine. A very nice card.
Wayne Templin
<[email hidden]> wrote in message
news:[email hidden]...
Quoted text (27 lines)
> As a long time sim fan I can remember playing the GPL demo of the > Monza track, I think I had a Voodoo 2 then and a Thrustmaster Wheel. > Man it was great, like a lot of people I spent hours going round Monza > trying to reduce my lap times. When the game came out it was fantastic > and kept me up burning the midnight oil on many nights. Then of course > we had VROC in all its formats and that was great too. Loads of add on > tracks, the list was never ending. Anyway, since then I've played F1 > 2001, F2002 (the GT mod is great), F1RC, TIA, all of the Papy Nascars > Nascar Heat, Viper Racing plus others too numerous to mention. In that > period I went from Voodoo 2 to Voodoo 3 and then Voodoo 5 ( what > happened to 4 ?) Radeon 8500 and now a Radeon 9700 Pro. Recently a new > set of leaked drivers was found to have FSAA support for 16 bit so I > thought why not give GPL a go ? It was still lurking on my hard drive > (even though I upgraded to XP last year) and so I di dand guess what. > It's still the 'kin greatest, nothing else has ever matched the > adrenaline pumping feeling flying around Monza or Watkins Glen. Maybe > it's me but you can keep all of the newer stuff, GPL is an immense > achievement and nothing, repeat nothing, has matched it yet. So why ? > It doesn't have the greates graphics (although on a 9700 at 1024 x 764 > FSAA and 16 X aniso it looks pretty good). > > Do you know what ? I don't care why but if I was a sim programmer I > would because they need to understand it and emulate it so we can have > more sims which we can still enjoy 4 years from now !!!!!!! > > By the way I am 50 so I expect that makes me a BOF but I just don't > care.
"Tim O" <[email hidden]> ha scritto nel messaggio
news:[email hidden]...
[cut]
> I read about the totally realistic physics while
> watching replays of cars flying 200 feet in the air and pulling off
> lurid full corner slides that real GP cars of the era never performed.
So which other (more realistic) sim have you got?
[cut]
So which other (more realistic) sim have you got?
I think it boils down to, different people like different things. If someone
likes something and gets a lot of enjoyment out of it, then great, I'm happy
for them. It doesn't matter whether I like it or not. I personally don't
like Nascar Racing, but I know a lot of other people do.
Also, I think it's wrong to compare GPL to a modern day F1 sim except from a
technical/programming perspective. They are totally uncomparable, different
era's, different technology and a completely different approach to racing
technique. I enjoy both GPL and F1 2002 and for pure fun factor I don't
prefer one to the other. However, if you start looking at the
technical/programming issues, that's where I admire GPL a lot. Considering
the game is getting on for five years old, it has got a very good physics
model, superb force feedback effects, has better online racing than most
modern games.
At the end of the day though, we're all here to just have some fun. I
doesn't matter what game you play as long as you enjoy yourself.
Regards
Russell
"Tim O" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (38 lines)
> On Sat, 25 Jan 2003 21:01:55 GMT, [email hidden] wrote: > > >As a long time sim fan I can remember playing the GPL demo of the > >Monza track, I think I had a Voodoo 2 then and a Thrustmaster Wheel. > >Man it was great, like a lot of people I spent hours going round Monza > >trying to reduce my lap times. > > [snip GPL lovin'] > > I've asked myself the same question in your header numerous times, but > from a different perspective... > I played the demo a lot when it came out, and bought the full version > on the day it was released. I messed around with it for a few weeks, > tired of it, and basically quit playing. > The newsgroup gushed on and on about it. I must be missing something. > I kept going back, and kept coming to the same conclusion. I just > couldn't get into it. I read about the totally realistic physics while > watching replays of cars flying 200 feet in the air and pulling off > lurid full corner slides that real GP cars of the era never performed. > > I must've tried coming back to the game half a dozen times, forcing > myself to play it, trying it online, reading the posts, messing with > setups... Low Rider, High Rider, cheatin' Rail Rider, all to no avail. > I actually felt I had to be missing some key aspect. It was like the > movie everyone loves, but you dislike. What was I missing? What was > the plot point that brought it all together that I wasn't seeing (was > the evil Darth Enzo actually Colin Chapmans father?!?)? > > I never found out, and I still don't get it. I avoided the flame wars > about it, but occasionally piped in with some "not too critical" > comment that'd get me branded a fool for not knowing old GP car > physics, despite knowing that real race clips from the era on > Speedvision looked nothing like what I was seeing on my computer > screen. I'm not a super stickler for perfect physics either, I really > just care if a game is fun, and couldn't have fun with GPL. > To this day, I feel like I missed out on something special because > everyone holds GPL in such high regard and I never "got" it. >I remember feeling ambivalent about GPL too, when it first came out. It
just felt so different from anything that had come before it, and yes,
different than I would've expected a real "simulated" car to feel. My first
thought after trying the Lotus was that if someone in real life sent me out
in something that evil-handling, I'd go straight back to the pits and punch
'em in the face. But the more I drove it, the more I got it, until finally,
it clicked. Heck, even Dave Kaemmer was quoted somewhere on the net talking
about the need to develop "new neural pathways" or something like that to
really "get" GPL and it's brethren. I finally came to regard GPL as having
really great rigid-body physics with really odd tires. But even given its
tire (and other) idiosyncracies, it was still by far the best driving sim
out there for communicating where the limit of grip was to the driver.
That, I think, is what makes it so rewarding. The thing that makes fast
driving exciting is risk, and fear of the disaster waiting if you go over
the limit. The thing that makes it rewarding is feeling like you put the
car right on that limit and still brought it back. A lot of sims let you
drive fast, but none before (or since, it might be argued) did as good a job
of letting you know when you were approaching the "edge of disaster" - of
communicating exactly what was going on at the contact patches. That's what
makes the GPL driving experience dramatic, exciting and rewarding. GPL had
lots else going for it; a romantic period with legendary tracks and drivers,
an obvious passion on the part of its developers, great multiplayer, etc.,
but the quality of the driving experience is what really differentiated it
for me, originally.
The quality of the community that's sprung up around it and the great
enhancements that have followed only continue to widen the gap to any other
sim out there for me, even though the physics have been bettered since.
There's a lot of craft on evidence in sims these days, but to my mind, GPL
is still the only one that approaches art.
SB
"Tim O" <[email hidden]> wrote in message
Quoted text (29 lines)
> I've asked myself the same question in your header numerous times, but > from a different perspective... > I played the demo a lot when it came out, and bought the full version > on the day it was released. I messed around with it for a few weeks, > tired of it, and basically quit playing. > The newsgroup gushed on and on about it. I must be missing something. > I kept going back, and kept coming to the same conclusion. I just > couldn't get into it. I read about the totally realistic physics while > watching replays of cars flying 200 feet in the air and pulling off > lurid full corner slides that real GP cars of the era never performed. > > I must've tried coming back to the game half a dozen times, forcing > myself to play it, trying it online, reading the posts, messing with > setups... Low Rider, High Rider, cheatin' Rail Rider, all to no avail. > I actually felt I had to be missing some key aspect. It was like the > movie everyone loves, but you dislike. What was I missing? What was > the plot point that brought it all together that I wasn't seeing (was > the evil Darth Enzo actually Colin Chapmans father?!?)? > > I never found out, and I still don't get it. I avoided the flame wars > about it, but occasionally piped in with some "not too critical" > comment that'd get me branded a fool for not knowing old GP car > physics, despite knowing that real race clips from the era on > Speedvision looked nothing like what I was seeing on my computer > screen. I'm not a super stickler for perfect physics either, I really > just care if a game is fun, and couldn't have fun with GPL. > To this day, I feel like I missed out on something special because > everyone holds GPL in such high regard and I never "got" it. >In article <[email hidden]>, Tim O
<[email hidden]> writes:
>To this day, I feel like I missed out on something special because
>everyone holds GPL in such high regard and I never "got" it.
Don't worry about it. If you don't get it, there's nothing anyone can say to
HELP you like it. Just enjoy the games you *do* get...<g>
Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank:-0.381
N2002 Rank:+17.59
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
On Sat, 25 Jan 2003 23:46:41 GMT, "McF" <[email hidden]>
wrote:
>So which other (more realistic) sim have you got?
Did I say I found other sims more realistic, or just that GPL wasn't
as realistic as many claimed? I think it was the latter.
Anyway, to answer your question. Viper Racing, SODA, any of the Papy
NASCAR Racing titles since 4, and perhaps GTR2002.
Live For Speed also appears to be on the right track, but it's
suffering horribly from hacked cars that bend its physics to the point
where they are as far out as the catapulted, or 30 barrel rolls in
succession cars of GPL.
Ask me what racing games I found more FUN, and the list will be much
longer.
What he said...
--
don
-------------------------------------
BAPOM
Alternative Program Covers for GPL
http://www.trilon.com/bapom/
"Steve Blankenship" <[email hidden]> wrote in message
news:[email hidden]...
<SNIP>
> The quality of the community that's sprung up around it and the great
> enhancements that have followed only continue to widen the gap to any
other
> sim out there for me, even though the physics have been bettered since.
> There's a lot of craft on evidence in sims these days, but to my mind, GPL
> is still the only one that approaches art.
>
> SB
On 26 Jan 2003 01:59:57 GMT, [email hidden] (EldredP) wrote:
>Don't worry about it. If you don't get it, there's nothing anyone can say to
>HELP you like it. Just enjoy the games you *do* get...<g>
Yea. It bugged me because I'm pretty much a motorcycle and car
fanatic, I love stuff that models physics (even stuff like that little
Bridge Builder simulation), and I'm basically in line with all the
other opinions on RAS.
Just that one thing I differ with, but it's a biggie! It's like saying
you don't like pizza or something. You're automatically dismissed as a
whacko. LOL.
>"Steve Blankenship" <[email hidden]> wrote
> Heck, even Dave Kaemmer was quoted somewhere on the net talking
> about the need to develop "new neural pathways" or something like that to
> really "get" GPL and it's brethren. I finally came to regard GPL ashaving
> really great rigid-body physics with really odd tires. But even given its
> tire (and other) idiosyncracies, it was still by far the best driving sim
> out there for communicating where the limit of grip was to the driver.
I think that's the best way to not only approach GPL, but racing simulations
in general. Yes, they are trying to be the most realistic possible. No,
they are not realistic, whatever the game producers write at the back of
their box.
So there, we must accept those cars "as they are" in their virtual world,
and that virtual world "as it is" with their physics and different
dimensions.
It's still racing, even if it's not slightly perfect. It still makes us
push those cars to the limit, and OH! how enjoyable that limit is in GPL.
Heck, even in something like GP4, it can be interesting.
--
-- Fran�ois M�nard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
Tim O
Well....name ONE other person who doesn't like GPL who ISN't a WACKO!!!
dave henrie
Quoted text (9 lines)
> Yea. It bugged me because I'm pretty much a motorcycle and car > fanatic, I love stuff that models physics (even stuff like that little > Bridge Builder simulation), and I'm basically in line with all the > other opinions on RAS. > Just that one thing I differ with, but it's a biggie! It's like saying > you don't like pizza or something. You're automatically dismissed as a > whacko. LOL. > >Tim O
Well....name ONE other person who doesn't like GPL who ISN't a WACKO!!!
dave henrie
On Sun, 26 Jan 2003 03:46:01 GMT, Dave Henrie <[email hidden]>
wrote:
> Well....name ONE other person who doesn't like GPL who ISN't a WACKO!!!
Well, I'll take that as a compliment, but I think we're treading on
thin ice here, Dave. lol
"Tim O" <[email hidden]> ha scritto nel messaggio
news:[email hidden]...
> On 26 Jan 2003 01:59:57 GMT, [email hidden] (EldredP) wrote:...
> It's like saying
> you don't like pizza or something. You're automatically dismissed as a
> whacko. LOL.
You don't like pizza???!!
;-))
In article <[email hidden]>, [email hidden]
says...
I absolutely despise open-wheel racing, and even *I* like GPL. I
guess it's because I'm so old. I remember watching clips from those
races on Wide World Of Sports when I was a kid.
Quoted text (12 lines)
> Tim O > > Yea. It bugged me because I'm pretty much a motorcycle and car > > fanatic, I love stuff that models physics (even stuff like that little > > Bridge Builder simulation), and I'm basically in line with all the > > other opinions on RAS. > > Just that one thing I differ with, but it's a biggie! It's like saying > > you don't like pizza or something. You're automatically dismissed as a > > whacko. LOL. > > > Well....name ONE other person who doesn't like GPL who ISN't a WACKO!!! > dave henrie >Quoted text (7 lines)
> >> Well....name ONE other person who doesn't like GPL who ISN't a >> WACKO!!! > > Well, I'll take that as a compliment, but I think we're treading on > thin ice here, Dave. lol ><[email hidden]> wrote...
> <snip>
> It doesn't have the greates graphics (although on a
> 9700 at 1024 x 764 FSAA and 16 X aniso it looks
> pretty good).
Are you using the GPLEA cars, 16-bit track updates and the latest crop of
add-on tracks yet? Also, if you got the processor horsepower to match that
Radeon, crank up that resolution to 1600x1200 at the very least.
Jan.
=---
"ymenard" wrote...
I don't know Francois, that's perilously close to actively exploiting
shortcomings in the model to exceed what is physically possible in reality,
a.k.a. hotlapping.
I think it does require some effort on the part of the driver to maintain
proper technique and hence "complete" the simulation.
> It's still racing, even if it's not slightly perfect.
> It still makes us push those cars to the limit,
And ourselves... it's not just the cars.
> and OH! how enjoyable that limit is in GPL. Heck, even
> in something like GP4, it can be interesting.
Interesting as an excercise of one's "sim perception", perhaps. <g>
Jan.
=---
Quoted text (10 lines)
> <snip> > I think that's the best way to not only approach GPL, > but racing simulations in general. Yes, they are > trying to be the most realistic possible. No, they > are not realistic, whatever the game producers write > at the back of their box. > > So there, we must accept those cars "as they are" in > their virtual world, and that virtual world "as it is" > with their physics and different dimensions.Tim O wrote:
> [snip GPL lovin']
> I kept going back, and kept coming to the same conclusion. I just
> couldn't get into it. I read about the totally realistic physics while
> watching replays of cars flying 200 feet in the air and pulling off
> lurid full corner slides that real GP cars of the era never performed.
Ah, but that's not quite a good measure. These guys were, at the time,
*actually in their cars*, risking their very lives in most corners.
No wonder they rarely performed slides like these, you know. (We, unlike
them, can go up 'n over the limit as many times as we like, producing
slides like these as many as we'd want.)
There's always next race, and you'd want to live another day to
participate again.
> just care if a game is fun, and couldn't have fun with GPL.
> To this day, I feel like I missed out on something special because
> everyone holds GPL in such high regard and I never "got" it.
Well, let me put it this way. I've been testing F1 CS 2000 for the Mac
and after a few weeks or so went back to slide 'round Spa in GPL. It
felt so much better - more difficult to control, but more
'controllability feel' built-in. It kinda felt like 'being set free',
feeling far more aware of the car, and feeling more like 'being there'.
GPL feels like it gives way more feedback of the virtual car to the
driver. F1CS feels 'crude' in comparison (in realism terms, it *is*
kinda crude too). GPL also feels more 'precise', and it also feels more
'pure'. Less computerised, more driving impression, more spatial awareness.
"Pure" is a pretty good word to describe GPL in comparison to other
racing sims. It just seems to fit this one pretty well.
Regards, Ruud
"John Simmons" wrote
> ....I guess it's because I'm so old. I remember watching clips fromthose
> races on Wide World Of Sports when I was a kid.
DOH! I remember watching them my senior year of high school.
--
Slot
Tweaks & Reviews
www.slottweak.com
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Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
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"Tim O" wrote
> ..............I read about the totally realistic physics while
> watching replays of cars flying 200 feet in the air and pulling off
> lurid full corner slides that real GP cars of the era never performed.
You have to remember that I (or probably any one of us) could grab the nose
of one of these cars and lift the front wheels off the ground. Flying 30
feet into the air and doing a few flips did happen on occasion. Certainly
not as much as it happens in the game, but that's because the real drivers
were a bit more careful. Also, 4 wheel drifts were very much a part of
driving these things. I think I remember some mention of it in the manual,
if not, it's certainly covered in many good books about the cars of that
era.
When I first got GPL, I tried the F3 cars. I couldn't drive them at all. I
switched to F1 where the handling was much better as long as you take it
easy on the gas. After a few months of that, I went back to F3 and really
enjoyed it. The cars are slippery and you have to keep the speed up in the
corners because you don't have the power to catch up. I found it less
forgiving. With all the new games out and a shortage of time, I ended up
running GPL only a couple times a month for the last year or so. But now
things are different.
I've found the FV class and a great online league. The thing is, GPL is a
totally different game now than it was when it came out. First, the new cars
are gorgeous and the new tracks and updated graphics for the original ones
are spectacular. With the engine swapper and the new classes, anyone can
drive the cars. The FG class is F3 engines with F1 chassis. A little boring
driving Spa by yourself, but good online racing. FV is F3 engines with the
F2 chassis (my favorite and one you might like, too, Tim). A great
combination for online racing. For those who want a bit more speed, FD
offers F2 engines with F1 chassis. I now find myself enjoying racing in a
great looking, hi-res cockpit looking at spectacular scenery, and all at
1600x1200 with 3xFSAA. Unfortunately, I also enjoy watching the
photo-realistic rendering of the other guys' engine - in front of me :-)
The physics model is quite convincing and the force feedback is good enough
for me to feel tire grip and wheel loading while cresting hills. Setups,
which have often been a problem for some people, can even be handled pretty
well with some new software. Even the AI drivers can be tamed.
I enjoy NR2002, F1 2002, the LFS demo and a few other games, but I would say
that the "New" GPL is as complete as any of these and offers more driving
options than any of them. I certainly wouldn't want to change your mind
about what GPL was for you, Tim. Your opinion is just as right as anyone
else's and I, myself, have never been one to follow the crowd. But, if you
try the "New" GPL, you might find an enjoyable game. I can honestly say that
if it wasn't for the many new upgrades, I would have tired of GPL a while
ago.
--
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Tweaks & Reviews
www.slottweak.com
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"GTX_SlotCar" <[email hidden]> wrote in message
news:b1408p$v4qav$[email hidden]...
> Also, 4 wheel drifts were very much a part of
> driving these things. I think I remember some mention of it in the manual,
The title? ;-)
Malc.
On Mon, 27 Jan 2003 14:11:22 -0500, "GTX_SlotCar" <[email hidden]>
wrote:
Right on. Every time I "slow down" in my appreciation of GPL, another
car or interesting track comes out, and it's excitement all over
again. The new cars are stunning, and this week I answered the
statements of many posters that my video was too slow and installed a
ATI 9500 Pro, and WOW! Total smoothness with everything on full,
richer colors, and everything so pretty I can hardly stand it! Wheeee!
There may be faster cards, but I only run GPL, and I can't imagine I
need anything more. Sam
Quoted text (47 lines)
> >"Tim O" wrote >> ..............I read about the totally realistic physics while >> watching replays of cars flying 200 feet in the air and pulling off >> lurid full corner slides that real GP cars of the era never performed. > >You have to remember that I (or probably any one of us) could grab the nose >of one of these cars and lift the front wheels off the ground. Flying 30 >feet into the air and doing a few flips did happen on occasion. Certainly >not as much as it happens in the game, but that's because the real drivers >were a bit more careful. Also, 4 wheel drifts were very much a part of >driving these things. I think I remember some mention of it in the manual, >if not, it's certainly covered in many good books about the cars of that >era. > >When I first got GPL, I tried the F3 cars. I couldn't drive them at all. I >switched to F1 where the handling was much better as long as you take it >easy on the gas. After a few months of that, I went back to F3 and really >enjoyed it. The cars are slippery and you have to keep the speed up in the >corners because you don't have the power to catch up. I found it less >forgiving. With all the new games out and a shortage of time, I ended up >running GPL only a couple times a month for the last year or so. But now >things are different. >I've found the FV class and a great online league. The thing is, GPL is a >totally different game now than it was when it came out. First, the new cars >are gorgeous and the new tracks and updated graphics for the original ones >are spectacular. With the engine swapper and the new classes, anyone can >drive the cars. The FG class is F3 engines with F1 chassis. A little boring >driving Spa by yourself, but good online racing. FV is F3 engines with the >F2 chassis (my favorite and one you might like, too, Tim). A great >combination for online racing. For those who want a bit more speed, FD >offers F2 engines with F1 chassis. I now find myself enjoying racing in a >great looking, hi-res cockpit looking at spectacular scenery, and all at >1600x1200 with 3xFSAA. Unfortunately, I also enjoy watching the >photo-realistic rendering of the other guys' engine - in front of me :-) >The physics model is quite convincing and the force feedback is good enough >for me to feel tire grip and wheel loading while cresting hills. Setups, >which have often been a problem for some people, can even be handled pretty >well with some new software. Even the AI drivers can be tamed. >I enjoy NR2002, F1 2002, the LFS demo and a few other games, but I would say >that the "New" GPL is as complete as any of these and offers more driving >options than any of them. I certainly wouldn't want to change your mind >about what GPL was for you, Tim. Your opinion is just as right as anyone >else's and I, myself, have never been one to follow the crowd. But, if you >try the "New" GPL, you might find an enjoyable game. I can honestly say that >if it wasn't for the many new upgrades, I would have tired of GPL a while >ago.I think I have 2 books on it. One may have been called Four Wheel Drift or
something like that (or maybe that's just what I called it). It's funny, I
just found my GPL box with the game in it (so I could reinstall it over the
weekend) and the manual wasn't in it. I think it's with the books. I may
have loaned one of them out to a buddy (who hasn't returned it) but the
other should still be around.
Actually, if I recall, I think there's some mention of them in the manual
itself. If you're serious, Malc, I can try to find them. Also, if you start
a new topic asking for recommended reading, I'm sure others on here will
have lots of good suggestions. I think one of the books has a nice section
on Enzo Ferrari.
--
Slot
Tweaks & Reviews
www.slottweak.com
"Malc" <[email hidden]> wrote in message
news:UJfZ9.4014$9u5.264466@wards...
> "GTX_SlotCar" <[email hidden]> wrote in message
> news:b1408p$v4qav$[email hidden]...
>
> > Also, 4 wheel drifts were very much a part of
> > driving these things. I think I remember some mention of it in the
manual,
>
>
> The title? ;-)
>
> Malc.
>
>
---
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"GTX_SlotCar" <[email hidden]> wrote in message
news:b1499v$vcu73$[email hidden]...
> I think I have 2 books on it. One may have been called Four Wheel Drift or
> something like that (or maybe that's just what I called it). It's funny, I
> just found my GPL box with the game in it (so I could reinstall it overthe
> weekend) and the manual wasn't in it. I think it's with the books. I may
> have loaned one of them out to a buddy (who hasn't returned it) but the
> other should still be around.
> Actually, if I recall, I think there's some mention of them in the manual
> itself. If you're serious, Malc, I can try to find them. Also, if youstart
> a new topic asking for recommended reading, I'm sure others on here will
> have lots of good suggestions. I think one of the books has a nicesection
> on Enzo Ferrari.
Thanks for the suggestion but I was just trying to jog your memory ;-)
I still have Steve Smith's book that came with gpl & it's been read so many
times the first 20 or so pages are loose ;-)
I own NR2002 too, and although I don't use it much, I found the manual with
that was an excellent read too. F12002's one however... ;-)
Malc.
"Malc" wrote...
> <snip>
> I own NR2002 too, and although I don't use it much, I
> found the manual with that was an excellent read too.
You must be thinking N4, because the manual that came with (admittently, the
UK version) of NR2002 was F1 2k2 standard, i.e. just basic game functions
explained.
Jan.
=---
"Jan Verschueren" <[email hidden]> wrote in message
news:lfkZ9.12617$[email hidden]...
> "Malc" wrote...
> > <snip>
> > I own NR2002 too, and although I don't use it much, I
> > found the manual with that was an excellent read too.
>
> You must be thinking N4, because the manual that came with (admittently,the
> UK version) of NR2002 was F1 2k2 standard, i.e. just basic game functions
> explained.
Nope, I don't own N4. It's a little 6"x4" booklet and although it doesn't go
into as much detail as gpl's, it's still far more comprehensive a guide than
I've seen in any other title (bar gpl). Papy do this very well imo.
The best book though was the one that came with Elite for the BBC. Still got
it somewhere but I can't remember what it was called. Really set the scene
for the game ;-)
Malc.
"Malc"
> The best book though was the one that came with Elite for the BBC.
> Still got it somewhere but I can't remember what it was called. Really
> set the scene for the game ;-)
>
> Malc.
> Shameless off topic admission: I was Elite on the C-64 AND the
Amiga...only got about 1/2way there on the PC. (not because of difficulty
but Probably because of Wing Commander and Ultima.)
dave henrie
"Tim O", you are my saviour. My personal Jesus Christ. I thought I was mad.
I thought I was alone. Now I know there are others. Others like me who never
really "got" GPL. I'm tempted to elaborate but TIM O you've already said
everything for me. Perhaps GPL 2 will do "it" for me :)
massivechicken
"Tim O" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (38 lines)
> On Sat, 25 Jan 2003 21:01:55 GMT, [email hidden] wrote: > > >As a long time sim fan I can remember playing the GPL demo of the > >Monza track, I think I had a Voodoo 2 then and a Thrustmaster Wheel. > >Man it was great, like a lot of people I spent hours going round Monza > >trying to reduce my lap times. > > [snip GPL lovin'] > > I've asked myself the same question in your header numerous times, but > from a different perspective... > I played the demo a lot when it came out, and bought the full version > on the day it was released. I messed around with it for a few weeks, > tired of it, and basically quit playing. > The newsgroup gushed on and on about it. I must be missing something. > I kept going back, and kept coming to the same conclusion. I just > couldn't get into it. I read about the totally realistic physics while > watching replays of cars flying 200 feet in the air and pulling off > lurid full corner slides that real GP cars of the era never performed. > > I must've tried coming back to the game half a dozen times, forcing > myself to play it, trying it online, reading the posts, messing with > setups... Low Rider, High Rider, cheatin' Rail Rider, all to no avail. > I actually felt I had to be missing some key aspect. It was like the > movie everyone loves, but you dislike. What was I missing? What was > the plot point that brought it all together that I wasn't seeing (was > the evil Darth Enzo actually Colin Chapmans father?!?)? > > I never found out, and I still don't get it. I avoided the flame wars > about it, but occasionally piped in with some "not too critical" > comment that'd get me branded a fool for not knowing old GP car > physics, despite knowing that real race clips from the era on > Speedvision looked nothing like what I was seeing on my computer > screen. I'm not a super stickler for perfect physics either, I really > just care if a game is fun, and couldn't have fun with GPL. > To this day, I feel like I missed out on something special because > everyone holds GPL in such high regard and I never "got" it. >Gene Penman wrote:
>
> "Tim O", you are my saviour. My personal Jesus Christ. I thought I was mad.
> I thought I was alone. Now I know there are others. Others like me who never
> really "got" GPL. I'm tempted to elaborate but TIM O you've already said
> everything for me. Perhaps GPL 2 will do "it" for me :)
You mean you were crap at it?
Mr Gerry Smartarse Aitken, go ahead and ask anyone in the australian sim
racing group (www.asrg.org) just how 'crap' a sim racer I am. It's got
nothing to do with it. The fact is that GPL never did it for me. I'm not
saying I didn't like it - I just don't have the same godlike view of it that
you guys have. Can't you respect my point of view, or is that beyond you?
massivechicken
"Gerry Aitken" <[email hidden]> wrote in message
news:[email hidden]...
> Gene Penman wrote:
> >
> > "Tim O", you are my saviour. My personal Jesus Christ. I thought I wasmad.
> > I thought I was alone. Now I know there are others. Others like me whonever
> > really "got" GPL. I'm tempted to elaborate but TIM O you've already said
> > everything for me. Perhaps GPL 2 will do "it" for me :)
>
> You mean you were crap at it?
I remember trying the demo before GPL was released and thinking it
was gonna be a crap sim. In fact, I didn't even buy it until a
couple of months after it became available, and I have never once
regretted spending the money.
Like any other PC game, it simply isn't for everyone.
And despite my aversion to open-wheel racing, I'd most definitely
spend the money on a "GPL2".
In article <07rZ9.796$[email hidden]>,
[email hidden] says...
Quoted text (24 lines)
> Mr Gerry Smartarse Aitken, go ahead and ask anyone in the australian sim > racing group (www.asrg.org) just how 'crap' a sim racer I am. It's got > nothing to do with it. The fact is that GPL never did it for me. I'm not > saying I didn't like it - I just don't have the same godlike view of it that > you guys have. Can't you respect my point of view, or is that beyond you? > > massivechicken > > > "Gerry Aitken" <[email hidden]> wrote in message > news:[email hidden]... > > Gene Penman wrote: > > > > > > "Tim O", you are my saviour. My personal Jesus Christ. I thought I was > mad. > > > I thought I was alone. Now I know there are others. Others like me who > never > > > really "got" GPL. I'm tempted to elaborate but TIM O you've already said > > > everything for me. Perhaps GPL 2 will do "it" for me :) > > > > You mean you were crap at it? > > >Thanks John :) I've never regretted buying GPL either. Roll on GPL2!!
"John Simmons" <[email hidden]> wrote in message
news:[email hidden]...
that
> > you guys have. Can't you respect my point of view, or is that beyondyou?
was
> > mad.
> > > > I thought I was alone. Now I know there are others. Others like mewho
> > never
> > > > really "got" GPL. I'm tempted to elaborate but TIM O you've alreadysaid
> > > > everything for me. Perhaps GPL 2 will do "it" for me :)
> > >
> > > You mean you were crap at it?
> >
> >
> >
Quoted text (17 lines)
> I remember trying the demo before GPL was released and thinking it > was gonna be a crap sim. In fact, I didn't even buy it until a > couple of months after it became available, and I have never once > regretted spending the money. > > Like any other PC game, it simply isn't for everyone. > > And despite my aversion to open-wheel racing, I'd most definitely > spend the money on a "GPL2". > > > In article <07rZ9.796$[email hidden]>, > [email hidden] says... > > Mr Gerry Smartarse Aitken, go ahead and ask anyone in the australian sim > > racing group (www.asrg.org) just how 'crap' a sim racer I am. It's got > > nothing to do with it. The fact is that GPL never did it for me. I'm not > > saying I didn't like it - I just don't have the same godlike view of itQuoted text (9 lines)
> > > > massivechicken > > > > > > "Gerry Aitken" <[email hidden]> wrote in message > > news:[email hidden]... > > > Gene Penman wrote: > > > > > > > > "Tim O", you are my saviour. My personal Jesus Christ. I thought IOn Tue, 28 Jan 2003 16:07:19 +1100, "Gene Penman"
<[email hidden]> wrote:
>"Tim O", you are my saviour. My personal Jesus Christ. I thought I was mad.
>I thought I was alone. Now I know there are others. Others like me who never
>really "got" GPL. I'm tempted to elaborate but TIM O you've already said
>everything for me. Perhaps GPL 2 will do "it" for me :)
Ya know, even though I wound up preferring more modern era sims over
GPL, I would buy GPL 2 on the day of it's release also. I'd have to
give it a chance, even though I'd prefer to see Papy do a rally sim,
or at least another realistic offroad sim like SODA. (CORR?)
BTW, Gerry mentioned the difficulty of GPL being what caused people
not to like it (at least that's how I interpret "you were crap at
it"), but I loved SODA, which was also very difficult.
It bums me out that it came out right at the dawn of 3D, and only got
Rendition acceleration. Direct 3D support would have made this one
timeless for me, just like GPL is for many here.
"Dave Henrie" <[email hidden]> wrote in message
news:[email hidden]...
I was Elite on the BBC, and the PC version (74Kb!) but I never got all that
far with Frontier & First Encounters. Still got them though. I moved onto
I'76 after that.
It's not the genre, it's the quality of the game ;-)
Malc.
Quoted text (11 lines)
> "Malc" > > The best book though was the one that came with Elite for the BBC. > > Still got it somewhere but I can't remember what it was called. Really > > set the scene for the game ;-) > > > > Malc. > > > Shameless off topic admission: I was Elite on the C-64 AND the > Amiga...only got about 1/2way there on the PC. (not because of difficulty > but Probably because of Wing Commander and Ultima.) > dave henriemassivechicken wrote:
Re: GPL
So how slow were you then?
Just curious.
Gerry
Quoted text (8 lines)
> > Mr Gerry Smartarse Aitken, go ahead and ask anyone in the australian sim > racing group (www.asrg.org) just how 'crap' a sim racer I am. It's got > nothing to do with it. The fact is that GPL never did it for me. I'm not > saying I didn't like it - I just don't have the same godlike view of it that > you guys have. Can't you respect my point of view, or is that beyond you? > > massivechickenI'm falling in to the age old trap here of arguing with an idiot - they
bring you down to their level and beat you with experience... but I'll keep
going out of pure fascination alone.
I only ever really got 'not slow' at monza (my PB was sub 1:30), the other
tracks I wasn't bad but I didn't stick with GPL for more than 6 months.
Nurburgring was an awesome track too.
Gerry, I liked GPL. I showed it off to my friends. I played it a lot. But it
didn't last 6 years like it has with you guys. Yes, I've got ALL the addons.
Yes, I've played on VROC. Yes, I've raced in a GPL league. I had a recent
bout of 3 months of GPL as I once again tried to force myself to like it.
The difference is I lost interest very quickly. I've spent a hell of a lot
more time on GTR2002 and N4/2002, purely because I think they are more
realistic. I wish I was like you with your GPL fascination but I'm not, and
no amount of arguing the toss is going to change mine, Tim-O's and no doubt
countless others who don't regularly drive GPL.
Why don't I drive it? Because it doesn't 'feel' right to me. It's a hell of
a lot of fun, but I just can't imagine any real car EVER handling like a GPL
car. Papy have gotten better and better, so I look forward to GPL2 if that
eventuates.
I look forward to your level headed, thoughtful, respectful and intelligent
reply. lol.
massivechicken
"Gerry Aitken" <[email hidden]> wrote in message
news:[email hidden]...
> massivechicken wrote:
> >
> > Mr Gerry Smartarse Aitken, go ahead and ask anyone in the australian sim
> > racing group (www.asrg.org) just how 'crap' a sim racer I am. It's got
> > nothing to do with it. The fact is that GPL never did it for me. I'm not
> > saying I didn't like it - I just don't have the same godlike view of itthat
> > you guys have. Can't you respect my point of view, or is that beyondyou?
Quoted text (10 lines)
> > > > massivechicken > > Re: GPL > > So how slow were you then? > > Just curious. > > Gerry
"Gene Penman" <[email hidden]> wrote in message
news:b16u4c$[email hidden]...
> Why don't I drive it? Because it doesn't 'feel' right to me. It's a hellof
> a lot of fun, but I just can't imagine any real car EVER handling like aGPL
> car. Papy have gotten better and better, so I look forward to GPL2 if that
> eventuates.
Not quite a car, but a single-engine ProKart in the rain handles scarily
like a cross between the Brabham and the Ferrari in the dry...
heh yeah that's the feeling I'm talking about :)
massivechicken
"Nathaniel Porter" <[email hidden]> wrote in message
news:b179s9$8th$[email hidden]...
that
> > eventuates.
>
> Not quite a car, but a single-engine ProKart in the rain handles scarily
> like a cross between the Brabham and the Ferrari in the dry...
>
>
Quoted text (8 lines)
> > "Gene Penman" <[email hidden]> wrote in message > news:b16u4c$[email hidden]... > > Why don't I drive it? Because it doesn't 'feel' right to me. It's a hell > of > > a lot of fun, but I just can't imagine any real car EVER handling like a > GPL > > car. Papy have gotten better and better, so I look forward to GPL2 if"Gene Penman" wrote...
> <snip>
> Why don't I drive it? Because it doesn't 'feel' right
> to me. It's a hell of a lot of fun, but I just can't
> imagine any real car EVER handling like a GPL car.
You can't even compare the sensations of driving a real car and a simulated
car. The important thing (for any sim) is there's consistent relation
between the sensation the sim gives to the driver and what the on-screen car
does. Driving a virtual car is as much about pre-empting it as a real one.
That said, there is a lot of questionable stuff going on in GPL... the way
the tyres work, the differential (especially when running an open diff...
compare to LFS) and it's response to sudden upsets like kerbs, no doubt
about it. Another thing about GPL is really whacko setups can be as fast or
even faster than "proper" ones. Whether or not these settings are feasible
in RL and they never occurred to the guys at the time or whether, as is my
opinion, the reason they work is the fact the parts in question are
unbreakable in the sim, they do allow for some weird sensations and for some
pretty far out stuff to be pulled off in the driving department.
Like I said before in this thread, it takes a real effort on the part of the
driver to complete the illusion in GPL. Perhaps most of us are just lucky we
did this without thinking about it.
Jan.
=---
Gene
<SNIP>
>Why don't I drive it? Because it doesn't 'feel' right to me. It's a hell of
> a lot of fun, but I just can't imagine any real car EVER handling like a GPL
> car. Papy have gotten better and better, so I look forward to GPL2 if that
> eventuates.
There are many people with a lot of single seater experience who say GPL
is very realistic as far as car handling goes. Have you any real world
knowledge to base your conclusion on?
Also, did you use FFB with GPL?
> I look forward to your level headed, thoughtful, respectful and intelligent
> reply. lol.
Will that do? :)
Very respectfully yours
Gerry
Hey Gerry,
The only single seaters I raced was go karts...still do as a hobby, but I'm
not in competition anymore like 5 years ago! I also club raced a 998 mini
cooper, in autocrosses and track days (Phillip Island, Winton etc). I crack
out the 300ZX on Phillip Island once a year for some time trial action. GPL
does indeed feel real in general, but there are certain things that don't
feel right and put me off.
What I'm trying to say is, there are other sims out there that for ME
simulate driving a little better. As Jan says, there are a lot of weird
things going on in the GPL engine. Because it blew every other 'sim' out of
the water when it was released, people are now a little blind to this fact I
think. Sort of starstruck. Someone like me, who gave GPL a good go but let
it rest for 5 years and comes back to it, notices these things probably a
little more than people who've been at it solidly since release.
As for my controller, I use the BRD speed 7 pedals with a momo force wheel.
And yes, it had nice FF effects. :)
With utmost respect,
massivechicken
"Gerry Aitken" <[email hidden]> wrote in message
news:[email hidden]...
> Gene
>
> <SNIP>
>
> >Why don't I drive it? Because it doesn't 'feel' right to me. It's a hellof
> > a lot of fun, but I just can't imagine any real car EVER handling like aGPL
> > car. Papy have gotten better and better, so I look forward to GPL2 ifthat
intelligent
Quoted text (9 lines)
> > eventuates. > > There are many people with a lot of single seater experience who say GPL > is very realistic as far as car handling goes. Have you any real world > knowledge to base your conclusion on? > > Also, did you use FFB with GPL? > > > I look forward to your level headed, thoughtful, respectful andQuoted text (7 lines)
> > reply. lol. > > Will that do? :) > > Very respectfully yours > > Gerry"Gene Penman" wrote:
Yet GPL is one of the only sims not to have third party physics updates as the
general 3rd party community don't have the facility. The remainder seem to have
a plethora of "real" physics updates all of which claim to offer real car like
driving yet are so different in feel from each other.
To me this just highlights the personal preference in feel from these sims. They
*have* to fool the brain into providing that sensation of losing the backend,
replacing the seat of the pants feel from the physics via visual, audible and
force feedback cues. For a considerable number, GPL has provided that feel and
still does, unsurpassed by anything that has come out for that genre.
For others there will be alternative sims that have that combination of factors
to provide that feel. Doesn't mean either set are wrong - its just what works
for each individual. Just as in any racing series what suits one driver
perfectly is an evil pig for another, I would argue the substitue cues for real
physics exaggerate this even more.
As Jan has said some have adopted a driving style and car setup approach which
matches as closely as possible to real life. For those GPL seems the most
realistic simulator available simply because there is a match between the cues
and driving style. Doesn't mean anyone else is wrong - it simply fits.
Personally I prefer the graphical style of Papy sims to the EA F1 series. With
the add ons GPL is a more immersive and easy on the eye sim, whilst the EA
series provide great static shots but the in game graphics leave me cold. Purely
my preference. It may not seem important but I think it adds to the visual cues
and hence the feel factor again.
Despite its age I can't think of a sim (exluding Nascar) that provides a better
feel factor, regardless of the known limitation of the engine at extremes. That
is with some extensive times away from the sim as new things come out and one
expects to ditch GPL just as F1GP, ICR, GP2, ICR2, RS were ditched
unceremoniously as a new toy came out top replace it beforehand.
All IMHO off course!
Cheers
Tony
Quoted text (7 lines)
> What I'm trying to say is, there are other sims out there that for ME > simulate driving a little better. As Jan says, there are a lot of weird > things going on in the GPL engine. Because it blew every other 'sim' out of > the water when it was released, people are now a little blind to this fact I > think. Sort of starstruck. Someone like me, who gave GPL a good go but let > it rest for 5 years and comes back to it, notices these things probably a > little more than people who've been at it solidly since release.
"Gene Penman" <[email hidden]> wrote in message
news:b19i1j$[email hidden]...
<snip>
> What I'm trying to say is, there are other sims out there that for ME
> simulate driving a little better. As Jan says, there are a lot of weird
> things going on in the GPL engine. Because it blew every other 'sim' outof
> the water when it was released, people are now a little blind to this factI
> think. Sort of starstruck. Someone like me, who gave GPL a good go but let
> it rest for 5 years and comes back to it, notices these things probably a
> little more than people who've been at it solidly since release.
>
OK I suspect this is a difference in opinion here, but anyway, here goes:
When I bought GPL I bought it for �5. I wanted it to be worse that GP3 - I
thought all the people who came to the various GP3 forums preaching about
GPL were trolling, and were wronig. When I played GPL, it was so hard I gave
up and went back to GP3. When I got bored of GP3, I came back to GPL, and
got into it. Despite trying my damnest not to like it (to protect GP3)
I said in another post that a cross between the GPL Brabham and the GPL
Ferrari handles scarily like a prokart in the rain. I think that GPL is the
only non-NASCAR sim to be close enough to handle like a car would in
reality. I doubt they got it right for the cars they are simulating, but
they got it right for a car. That's better than most IMO.


































