Race Sim Central
Rec.Autos.Simulators Archive

NASCAR Racing 2002 32 bit color?

5 posts by 4 people · 26 Jan 2003 04:49 UTC - 29 Jan 2003 20:53 UTC

JM_Saxon 26 Jan 2003 04:49 UTC#80240
I had been playing the game in 16 bit because I had a slow CPU, but I've upgraded now and switched to 32 bit color and everything looks pretty much the same. I am running in OpenGL and I have a GeForce 3 Ti 200. I have the "use desktop color depth" checked in the OpenGL control panel and yes, the desktop is set to 32 bit color. What gives? I am seeing 16 bit dithering on things like the glass for the tachometer in cockpit view. Also, the sky and other things just don't look 32 bit to me. Any ideas? -- Joe Better the pride that resides In a citizen of the world Than the pride that divides When a colourful rag is unfurled Territories - Neil Peart
Most of the textures in the game are compressed using DXTC (DirectX Texture Compression). Unfortunately a hardware bug in all Nvidia chipsets prior to the GeForce4 causes the DXT1 decompression to always be performed in 16-bit color mode internally. This results in some pretty ugly dithering, even when the game is run in 32-bit color. The only "solution" would be to switch to a card that does not have this hardware limitation. - Eric "JM_Saxon" <joesaxon?nospam?@mindspring.com> wrote in message news:b113i3$a41$[email hidden]... > I had been playing the game in 16 bit because I had a slow CPU, butI've > upgraded now and switched to 32 bit color and everything looks prettymuch > the same. I am running in OpenGL and I have a GeForce 3 Ti 200. I havethe > "use desktop color depth" checked in the OpenGL control panel and yes,the > desktop is set to 32 bit color. What gives? I am seeing 16 bitdithering on > things like the glass for the tachometer in cockpit view. Also, thesky and > other things just don't look 32 bit to me.
Eric..... RivaTuner has a set of patch scripts that I recall will fix this for pre-G4 Nvidia cards. I haven't used a GF3 or earlier card for a while, but do recall I had this S3TC compression problem on my GF3 when I first started running N2002 and it was fixed with the RivaTuner (available at Guru3D: www.guru3d.com/ ) settings (see OGL/Rendering Quality tab - make sure "Compress to DXT3 instead of DXT1" is checked and "Disable dithering when decompressing DXT1 textures" is also checked). I'm not sure which NV ref driver version initiates this fix.....I know at least starting with the 30.xx its there. You guys are more on top of this stuff, perhaps you could check it out on a pre-GF4 card and see if this "patch script" works properly for N2003 and post it here? I hope my memory is correct on this and that this patch script works as I think it did for me. Regards, Tom "Eric Busch" <[email hidden]> wrote in message news:b11bj6$ce7$[email hidden]...
Quoted text (28 lines)> Most of the textures in the game are compressed using DXTC (DirectX > Texture Compression). Unfortunately a hardware bug in all Nvidia > chipsets prior to the GeForce4 causes the DXT1 decompression to always > be performed in 16-bit color mode internally. This results in some > pretty ugly dithering, even when the game is run in 32-bit color. The > only "solution" would be to switch to a card that does not have this > hardware limitation. > > - Eric > > > "JM_Saxon" <joesaxon?nospam?@mindspring.com> wrote in message > news:b113i3$a41$[email hidden]... > > I had been playing the game in 16 bit because I had a slow CPU, but > I've > > upgraded now and switched to 32 bit color and everything looks pretty > much > > the same. I am running in OpenGL and I have a GeForce 3 Ti 200. I have > the > > "use desktop color depth" checked in the OpenGL control panel and yes, > the > > desktop is set to 32 bit color. What gives? I am seeing 16 bit > dithering on > > things like the glass for the tachometer in cockpit view. Also, the > sky and > > other things just don't look 32 bit to me. > >
Larry 29 Jan 2003 20:52 UTC↳ reply to JM_Saxon#79804
It don't work like that. For some bizarre reason, OpenGL graphics have been tied to the desktop setting since N4. If you want 16 bit, you HAVE to set the desktop to 16 bit. Larry "JM_Saxon" <joesaxon?nospam?@mindspring.com> wrote in message news:b113i3$a41$[email hidden]... > I had been playing the game in 16 bit because I had a slow CPU, but I've > upgraded now and switched to 32 bit color and everything looks pretty much > the same. I am running in OpenGL and I have a GeForce 3 Ti 200. I have the > "use desktop color depth" checked in the OpenGL control panel and yes, the > desktop is set to 32 bit color. What gives? I am seeing 16 bit ditheringon > things like the glass for the tachometer in cockpit view. Also, the skyand
Quoted text (16 lines)> other things just don't look 32 bit to me. > > Any ideas? > > > > -- > Joe > > Better the pride that resides > In a citizen of the world > Than the pride that divides > When a colourful rag is unfurled > Territories - Neil Peart > >
Eric's answer sounds better than mine. Mostly because I think he actually understood the question LOL! Larry "Eric Busch" <[email hidden]> wrote in message news:b11bj6$ce7$[email hidden]...
Quoted text (28 lines)> Most of the textures in the game are compressed using DXTC (DirectX > Texture Compression). Unfortunately a hardware bug in all Nvidia > chipsets prior to the GeForce4 causes the DXT1 decompression to always > be performed in 16-bit color mode internally. This results in some > pretty ugly dithering, even when the game is run in 32-bit color. The > only "solution" would be to switch to a card that does not have this > hardware limitation. > > - Eric > > > "JM_Saxon" <joesaxon?nospam?@mindspring.com> wrote in message > news:b113i3$a41$[email hidden]... > > I had been playing the game in 16 bit because I had a slow CPU, but > I've > > upgraded now and switched to 32 bit color and everything looks pretty > much > > the same. I am running in OpenGL and I have a GeForce 3 Ti 200. I have > the > > "use desktop color depth" checked in the OpenGL control panel and yes, > the > > desktop is set to 32 bit color. What gives? I am seeing 16 bit > dithering on > > things like the glass for the tachometer in cockpit view. Also, the > sky and > > other things just don't look 32 bit to me. > >

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy