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GPL link help pls...Cant remember where I read it!!

6 posts by 4 people · 29 Jan 2003 01:22 UTC - 30 Jan 2003 05:26 UTC

NO SPAM 29 Jan 2003 01:22 UTC#80003
Somewhere i read of a quick update that can be done to achieve the effect of the AI cars doing laps based on your own performance. Can any one pleaswe direct me to that link or explain what mods need to be done to affect that change. many thanks Glenn
Uhhh, I'm not sure I understand the question. The AI in GPL has always adjusted their laptimes based on your performance. "NO SPAM" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> Somewhere i read of a quick update that can be done to achieve the > effect of the AI cars doing laps based on your own performance. > > Can any one pleaswe direct me to that link or explain what mods need > to be done to affect that change. > > many thanks > > Glenn
"Michael Horton" <[email hidden]> wrote in message news:jCGZ9.21692$[email hidden]... > Uhhh, I'm not sure I understand the question. The AI in GPL has always > adjusted their laptimes based on your performance. Yup, you can switch it off though, or just set it to a particular level. Have a look in your driver.ini, you'll see it. Malc.
Ken MacKay 29 Jan 2003 16:10 UTC↳ reply to Malc#79862
From the gpl readme file. npt_override = 0.00 ; set to > 0.0 to override normalized player time This is the main one for controlling AI speed. Setting it to 1.0 would make all AI cars run at their baseline time. Below 1.0 causes faster cars; above 1.0 slower. There is also an AI tweaker program, see http://eaglewoman.simracing.dk/gpl/aitweaks.htm HTH Ken Malc wrote:
Quoted text (14 lines)> "Michael Horton" <[email hidden]> wrote in message > news:jCGZ9.21692$[email hidden]... > >>Uhhh, I'm not sure I understand the question. The AI in GPL has always >>adjusted their laptimes based on your performance. > > > Yup, you can switch it off though, or just set it to a particular level. > > Have a look in your driver.ini, you'll see it. > > Malc. > >
Thanks Ken and Malc On Wed, 29 Jan 2003 16:10:26 GMT, Ken MacKay <[email hidden]> wrote:
Quoted text (31 lines)> From the gpl readme file. > >npt_override = 0.00 ; set to > 0.0 to override normalized player time > > This is the main one for controlling AI speed. Setting it to 1.0 would >make all AI cars run at their baseline time. Below 1.0 causes faster cars; >above 1.0 slower. > >There is also an AI tweaker program, see >http://eaglewoman.simracing.dk/gpl/aitweaks.htm > >HTH >Ken > > >Malc wrote: >> "Michael Horton" <[email hidden]> wrote in message >> news:jCGZ9.21692$[email hidden]... >> >>>Uhhh, I'm not sure I understand the question. The AI in GPL has always >>>adjusted their laptimes based on your performance. >> >> >> Yup, you can switch it off though, or just set it to a particular level. >> >> Have a look in your driver.ini, you'll see it. >> >> Malc. >> >> >
NO SPAM 30 Jan 2003 05:26 UTC↳ reply to NO SPAM#79774
Adjusting the A.I. (in the track.ini) Here are a few adjustments you can make to the AI that alters their behavior. The first setting, "global_hype_scaling", controls the spread of speeds from the front of the grid to the back (default value is 1.00). The long straights at Milano can get pretty lonely if the cars get too strung out. To counteract that effect, I've got the AI set to run very closely. If you prefer a wider spread, increase this number. The current setting results in ~5-7 seconds from the front to the back of the grid. [ ai_track ] track_global_hype_scaling = 0.25 The dlong_speed adjusts the speed of all AI. I use this value to affect the overall lap times of the AI. I like to run a low global hype setting, then use this value to match the speed of the AI to my own lap times. That tends to bunch up the field and give me more cars to race with. Increase this value to increase the speed of the AI and vice versa. Increasing or decreasing this in increments of .002 provides about one second difference in lap times. [ GP ] dlong_speed_adj_coeff = 1.07900 While the faster AI cars are running at human speeds (well, fast humans) the slower heavier cars end up running a bit faster than they should. If you like to run the slower cars, you can also lower the top speeds of the AI to more accurately run at Cooper-like speeds. Unfortunately this setting affects all cars including the faster ones. The default value is 2.5. With no other changes lowering it to 2.36000 will produce top speeds of ~190 mph, which is closer to the Cooper's top speed. [ GP ] dlong_speed_maximum = 2.50000 Thanks to the originator

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