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GTR2002 24hours cars/races?? Where?

5 posts by 4 people · 31 Jan 2003 07:06 UTC - 31 Jan 2003 19:06 UTC

Mike Beauchamp 31 Jan 2003 07:06 UTC#79600
Maybe I'm wrong, but in GTR2002 there seems to be a decent amount of references to a 24Hour class of cars? Is this a separate class, or is it just the same GT and NGT classes? Seems as though it's a whole separate class on that opening menu. Maybe I'm assuming there's a prototype class that's supposed to come out too? Although there hasn't been a single mention of that. Also, Spa is listed as a 24 hour race (If I remember correctly). But, a 100% race only gives me 49 laps I think :( Also, am I safe to assume that there will never be 24 hour races in GTR2002 because the F12002 engine doesn't allow time changing? If that's not the case, some 24 hour races would definately be cool! Mike http://mikebeauchamp.com
"Mike Beauchamp" <[email hidden]> wrote in message news:cgp_9.56289$[email hidden]... > Maybe I'm wrong, but in GTR2002 there seems to be a decent amount of > references to a 24Hour class of cars? Is this a separate class, or is it > just the same GT and NGT classes? Seems as though it's a whole separate > class on that opening menu. Maybe I'm assuming there's a prototype class > that's supposed to come out too? Although there hasn't been a singlemention > of that. > > Also, Spa is listed as a 24 hour race (If I remember correctly). But, a100% > race only gives me 49 laps I think :( > > Also, am I safe to assume that there will never be 24 hour races inGTR2002 > because the F12002 engine doesn't allow time changing? If that's not the > case, some 24 hour races would definately be cool! > I think the inability to save prevents 24 hour racing (since there's no time acceleration mode), unless you're completely insane and willing to do it real-time. :0) The lack of day/night cycle also prevents this from happening. I would LOVE a game that allowed an accelerated 24-hour race (say 1-2 hours real-time, longer with game save options) with time change and weather (clear sunny start, dark rainy night). I know it's been done with Le Mans for the PC and PS2 but I'm looking for an actual quality sim that models this process. It's amazing that all the "dream" features already exist in flight-sims (dynamic campaign, dynamic weather, great AI, excellent physics, and superb weapons modeling) yet auto racing sims haven't approached the "ideal". -- Joe M.
"Mike Beauchamp" <[email hidden]> wrote in news:cgp_9.56289$[email hidden]:
Quoted text (18 lines)> Maybe I'm wrong, but in GTR2002 there seems to be a decent amount of > references to a 24Hour class of cars? Is this a separate class, or is > it just the same GT and NGT classes? Seems as though it's a whole > separate class on that opening menu. Maybe I'm assuming there's a > prototype class that's supposed to come out too? Although there hasn't > been a single mention of that. > > Also, Spa is listed as a 24 hour race (If I remember correctly). But, > a 100% race only gives me 49 laps I think :( > > Also, am I safe to assume that there will never be 24 hour races in > GTR2002 because the F12002 engine doesn't allow time changing? If > that's not the case, some 24 hour races would definately be cool! > > Mike > http://mikebeauchamp.com > >
THe 24hr race that defines the 24h class is indeed last year's SPA. What Simbin did was define that class for the extra cars that ran only the Spa endurance run as opposed to the full FIA GT season. However many of the fantasy cars are also being grouped in that classification. You could increase the laps for Spa by editing the game.gdb file located in the gtr2002season folder. There is no 24 hour time scaling feature in F1 2002, BUT, the SSM team at LeMans 24hr 2002 have come up with a twist. They have 4 versions of LeMans with day, night, dusk, and dawn lighting conditions. You can run 4 fairly long races to compile a full day simulated event. They expect to release their 50 car mod update in late March. Also they were tinkering with the dynamic weather feature to see if they could use that for changing the dusk & dawn tracks to fake the darkening and brightening of the changing time periods. I haven't seen any updates tho in quite awhile. dave henrie
Years ago, I proposed a Le Mans game to Papyrus. It would have had day-to-dusk-to-night-to-dawn-to-day, dynamic weather, and a driver-change feature. At the end of your 'stint', you would come into the pits and hand-over to another online driver (kinda like IGI sims where you resume control coming out of the pits), or you could hand-over to an AI driver if no one volunteered to be your co-driver. That would give you a couple of hours for the Five S's (sleep, s**t, steak, shave, and sex) before you had to get back in the cockpit. In pre-broadband days it couldn't be done because the code didn't exist to reestablish a connection. Of course, Papyrus said it couldn't be done...but then they always said that. "Mike Beauchamp" <[email hidden]> wrote in message news:cgp_9.56289$[email hidden]... > Maybe I'm wrong, but in GTR2002 there seems to be a decent amount of > references to a 24Hour class of cars? Is this a separate class, or is it > just the same GT and NGT classes? Seems as though it's a whole separate > class on that opening menu. Maybe I'm assuming there's a prototype class > that's supposed to come out too? Although there hasn't been a singlemention > of that. > > Also, Spa is listed as a 24 hour race (If I remember correctly). But, a100% > race only gives me 49 laps I think :( > > Also, am I safe to assume that there will never be 24 hour races inGTR2002
Quoted text (7 lines)> because the F12002 engine doesn't allow time changing? If that's not the > case, some 24 hour races would definately be cool! > > Mike > http://mikebeauchamp.com > >
Hahaha.. Yes, I -AM- talking about playing the game for 24 hours straight!! My friends did it before in that Lemans 24Hour game for Dreamcast, and they even videotaped themselves every hour to do a "status report". I'd love to do the same in GTR2002 :) I mean, what else have I got to do for 24 hours? It will be at least 2 drivers driving in shifts. Mike http://mikebeauchamp.com "Joe M." <[email hidden]> wrote in message news:[email hidden]...
Quoted text (21 lines)> "Mike Beauchamp" <[email hidden]> wrote in message > news:cgp_9.56289$[email hidden]... > > Maybe I'm wrong, but in GTR2002 there seems to be a decent amount of > > references to a 24Hour class of cars? Is this a separate class, or is it > > just the same GT and NGT classes? Seems as though it's a whole separate > > class on that opening menu. Maybe I'm assuming there's a prototype class > > that's supposed to come out too? Although there hasn't been a single > mention > > of that. > > > > Also, Spa is listed as a 24 hour race (If I remember correctly). But, a > 100% > > race only gives me 49 laps I think :( > > > > Also, am I safe to assume that there will never be 24 hour races in > GTR2002 > > because the F12002 engine doesn't allow time changing? If that's not the > > case, some 24 hour races would definately be cool! > > > > I think the inability to save prevents 24 hour racing (since there's no
time
Quoted text (10 lines)> acceleration mode), unless you're completely insane and willing to do it > real-time. :0) The lack of day/night cycle also prevents this from > happening. I would LOVE a game that allowed an accelerated 24-hour race > (say 1-2 hours real-time, longer with game save options) with time change > and weather (clear sunny start, dark rainy night). I know it's been done > with Le Mans for the PC and PS2 but I'm looking for an actual quality sim > that models this process. > > It's amazing that all the "dream" features already exist in flight-sims > (dynamic campaign, dynamic weather, great AI, excellent physics, and
superb
Quoted text (8 lines)> weapons modeling) yet auto racing sims haven't approached the "ideal". > > -- > Joe M. > > > >

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