After playing with the the demo, and reading some of the interviews of
people involved with development, I got to wondering if it might be a bit
harder to stay at the front at daytona and talladega just by staying on the
inside.
Also, anyone else finding that bump-drafting at dega with the ai doesn't
really work to well? Seems like they get pushed over to one side or the
other when I try it...
For heavens sake I HOPE so.
I've stood about all I can stand from the left-lane blockers at Dega and
Tona.
Larry
"jon" <[email hidden]> wrote in message
news:KT8%9.6177$[email hidden]...
> After playing with the the demo, and reading some of the interviews of
> people involved with development, I got to wondering if it might be a bit
> harder to stay at the front at daytona and talladega just by staying onthe
Quoted text (9 lines)
> inside. > > Also, anyone else finding that bump-drafting at dega with the ai doesn't > really work to well? Seems like they get pushed over to one side or the > other when I try it... > > > >Bump-drafting works a LOT better in 2003 than it did in prior versions.
In previous versions, the AI driver would just shit his pants, yank the
wheel to the left, and get out of your way.
I've actually done some bump drafting in 2003 with success.
And has anyone noticed this? Go down the BS of Dega with an AI car behind
you a ways back, and slowly zig-zag (wide, slow zig-zag). I did this last
weekend, and the AI car actually followed my lead and stayed behind me,
slowly following my zig-zag.
Maybe a fluke, but it happened.
Larry
"jon" <[email hidden]> wrote in message
news:KT8%9.6177$[email hidden]...
> After playing with the the demo, and reading some of the interviews of
> people involved with development, I got to wondering if it might be a bit
> harder to stay at the front at daytona and talladega just by staying onthe


































