Race Sim Central
Rec.Autos.Simulators Archive

n2003 demo graphics question

8 posts by 7 people · 02 Feb 2003 13:04 UTC - 04 Feb 2003 19:59 UTC

jon 02 Feb 2003 13:04 UTC#79210
Playing around with the eye candy at talladega, with solar effects on found that any time i went into the turn where I should be getting sun glare, fps drops down to 4-7. Soon as I get past it, fps jumps back up. Video card is a gf ti 4200. Anyone care to guess whether this is just a demo problem, or is that really all i can expect to get from this card?
Biz 02 Feb 2003 15:14 UTC↳ reply to jon#79219
It has been written many places that with all the eye candy turned on, even on a really fast machine(you didn't mention your pc specs), n2003 will bring any machine to its knees. If you belevie what is written, this is the last papy Nascar sim, so why wouldn't they push the gfx a little to make it the best? While your vid card is nice, it IS the slowest of the GF4Ti cards, and it needs to be coupled with a very fast pc to take full advantage of what it can do. -- Biz "Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and,......things with molecular structures,....and the....." - Ash "jon" <[email hidden]> wrote in message news:ds8%9.27339$%[email hidden]... > Playing around with the eye candy at talladega, with solar effects on found > that any time i went into the turn where I should be getting sun glare, fps > drops down to 4-7. Soon as I get past it, fps jumps back up. > > Video card is a gf ti 4200. Anyone care to guess whether this is just a demo > problem, or is that really all i can expect to get from this card? > > >
Sounds like your playing in OGL, switch to D3D and you won't have the slow down. Don "jon" <[email hidden]> wrote in message news:ds8%9.27339$%[email hidden]... > Playing around with the eye candy at talladega, with solar effects onfound > that any time i went into the turn where I should be getting sun glare,fps > drops down to 4-7. Soon as I get past it, fps jumps back up. > > Video card is a gf ti 4200. Anyone care to guess whether this is just ademo > problem, or is that really all i can expect to get from this card? > > >
I just did some benchmarking on an ATI card I was trying out (ATI9500 soft-modded to 9700pro spec) as a possible upgrade to my Ti4400, and doing the GF tests I found that the big FPS hiccup from the solar effect on happens in Open GL and then only when you have AA and AF on, but I'm not sure whether it's the AA or the AF that causes it. From my Fraps Log: (all in-game graphics settings maxed-out for the tests, which was one lap of a race at Michigan from the back of an 11-AI-car grid) System: AMDXP1800/ABITKR7A/256MB/SBAUDIGY/WIN98SE (nothing o/c'ed) CARD #1 - LEADTEK GEFORCE 4 TI4400 128MB - 41.09 WHQL (1280X960X32bit) -- NO AA OR ANISO -- NR2003DEMO OGL Avg: 31.749 - Min: 23 - Max: 52 NR2003DEMO D3D Avg: 29.084 - Min: 22 - Max: 45 -- 4XAA & 8X ANISO -- NR2003DEMO OGL Avg: 14.355 - Min: 5 - Max: 19 (min FPS only for a moment due to solar effect). NR2003DEMO D3D Avg: 7.778 - Min: 6 - Max: 10 (screen res froze at game level & left windows taskbar in middle of screen-had to reboot) You should leave the solar effect off for now, but perhaps Papy will have that sorted in the final release. D3D will solve the solar effect hiccup, but is slower overall than OGL on a GF. You can get another nice FPS bump from turning off the specular lighting and/or running the AA and AF a notch lower. SB "jon" <[email hidden]> wrote in message news:ds8%9.27339$%[email hidden]... > Playing around with the eye candy at talladega, with solar effects onfound > that any time i went into the turn where I should be getting sun glare,fps > drops down to 4-7. Soon as I get past it, fps jumps back up. > > Video card is a gf ti 4200. Anyone care to guess whether this is just ademo > problem, or is that really all i can expect to get from this card?
Eric Busch 02 Feb 2003 18:22 UTC↳ reply to jon#79150
If you're using AA, the sun glare is going to kill your framerates. There's really nothing that can be done about it, so if that's what you're seeing you'll basically need to pick one or the other to use. - Eric "jon" <[email hidden]> wrote in message news:ds8%9.27339$%[email hidden]... > Playing around with the eye candy at talladega, with solar effects onfound > that any time i went into the turn where I should be getting sunglare, fps > drops down to 4-7. Soon as I get past it, fps jumps back up. > > Video card is a gf ti 4200. Anyone care to guess whether this is justa demo > problem, or is that really all i can expect to get from this card?
Steve, Care to show us how the ATI performed in relation to the Ti4400? I have been considering a similar upgrade, and would be interested in seeing both numbers. TIA Glen Pittman "Steve Blankenship" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> I just did some benchmarking on an ATI card I was trying out (ATI9500 > soft-modded to 9700pro spec) as a possible upgrade to my Ti4400, and doing > the GF tests I found that the big FPS hiccup from the solar effect on > happens in Open GL and then only when you have AA and AF on, but I'm not > sure whether it's the AA or the AF that causes it. > > From my Fraps Log: (all in-game graphics settings maxed-out for the tests, > which was one lap of a race at Michigan from the back of an 11-AI-car
grid)
Quoted text (11 lines)> > System: AMDXP1800/ABITKR7A/256MB/SBAUDIGY/WIN98SE (nothing o/c'ed) > > CARD #1 - LEADTEK GEFORCE 4 TI4400 128MB - 41.09 WHQL (1280X960X32bit) > > -- NO AA OR ANISO -- > NR2003DEMO OGL Avg: 31.749 - Min: 23 - Max: 52 > NR2003DEMO D3D Avg: 29.084 - Min: 22 - Max: 45 > > -- 4XAA & 8X ANISO -- > NR2003DEMO OGL Avg: 14.355 - Min: 5 - Max: 19 (min FPS only for a moment
due > to solar effect). > NR2003DEMO D3D Avg: 7.778 - Min: 6 - Max: 10 (screen res froze at gamelevel > & left windows taskbar in middle of screen-had to reboot) > > You should leave the solar effect off for now, but perhaps Papy will have > that sorted in the final release. D3D will solve the solar effect hiccup, > but is slower overall than OGL on a GF. You can get another nice FPS bump > from turning off the specular lighting and/or running the AA and AF anotch
Quoted text (17 lines)> lower. > > SB > > "jon" <[email hidden]> wrote in message > news:ds8%9.27339$%[email hidden]... > > Playing around with the eye candy at talladega, with solar effects on > found > > that any time i went into the turn where I should be getting sun glare, > fps > > drops down to 4-7. Soon as I get past it, fps jumps back up. > > > > Video card is a gf ti 4200. Anyone care to guess whether this is just a > demo > > problem, or is that really all i can expect to get from this card? > >
"Glen Pittman" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> Steve, > > Care to show us how the ATI performed in relation to the Ti4400? I have > been considering a similar upgrade, and would be interested in seeing both > numbers. > > TIA > Glen Pittman
Sure, Glen - I'll just dump the entire contents of my Jan 31st post in here. Most of the FPS #'s are near the bottom. Have at it, and yell if you have any questions. ;-) (PS - since sticking my Ti4400 back in I've been fooling with o/c'ing it. Got it at 320/680 ATM, totally stable, and have picked up about 10fps in NR2K2 & 3 from what I was getting before at the settings I play the games at. My play-settings differ from the following maxed-out benchmarks, so that number doesn't transfer directly. But o/c'ed, the Ti4400 would've looked a bit better. Also, being able to run 16bit and still get AA gives you another option to gain FPS when you need em. ATI's working on that issue, but only time will tell.) ------------------------ reposted lather ----------------------------------- I promised to report back on how my experiment with modding an ATI R9500 into an R9700Pro went, so here's the scoop, with lots of FRAPS benchmarks and notes. SoftR9700 definitely works, if your card is up to it. Unfortunately, it looks like mine was not, as my card suffers a bit from the checkerboarding effect that is apparently a sign that this was a 9700 intendee that didn't quite make the cut and got shunted into the 9500 line. The artifacts mainly appear in the darker sections of game menus, worst of all in F1-2002 and GTR-2002, but also in others. BUT - they also appear to a slight degree in darkest areas in the games, which is the kicker. So back to the store it goes. C'est la vie... ;-) But as I had it and thought some others might be interested in what such a card might do relative to a GeForce 4, I did some sim benchmarks and have dumped my edited Frapslog.txt file in at the bottom of this message. While pretty similar in FPS to my Ti 4400 without the AA and AF turned on, the ATI card was impressive in its ability to run at high resolutions AND levels of AA and AF that would have utterly crippled my GeForce. But I have to say the vaunted IQ difference was underwhelming IMHO, and I had to crank the ATI all they way up to 16X12X32 with 6XAA and 16XAF for it to really shine. Which is actually do-able if you've got the CPU for it and are willing to turn some in-game goodies down. I took a lot of screenshots for comparison, and when I get the chance I'll upload them so anyone can have a look themselves if they're interested. As for the problems - In-game, D3D suffers much less from artifacts than OGL, to the extent they're barely noticeable if you don't look for them. But they're there. GPL doesn't like the ATI card at all in OGL. It gets all sorts of nasty artifacts, in addition to suffering the 3.0 WHQL drivers' inability to do AA in 16bit. As the ATI driver-swapping routine is at least as ugly as with NVidia, I haven't gotten into the "leaked" beta's that supposedly fix that issue. There were also some issues with crashes in the NR2003 demo, but that was the game and not the card. No doubt Papy will have that sorted by release. Here's the Fraps Log with notes and methodology, and note that some of the tests don't list minor anomalies even though they may have occurred; this was done the last couple of nights and I might've been a bit sleep-deprived... ;-) Hope it's of use to someone! SB ------------------------ Frapslog -------------------------- System: AMDXP1800/ABITKR7A/256MB/SBAUDIGY/WIN98SE nothing overclocked unless noted. All games were initially tested with FRAPS at my usual playing resolution for my Ti 4400 - 1280X960X32, except GPL at 1280X1024X16 (or otherwise noted). ALL in-game settings were on FULL; buttons, sliders, etc. - everything. I don't normally play with them that way for FPS reasons, but wanted to stress the cards to show the performance differences at a full load. The benchmarks scale well with graphics settings, so the XP1800 was enough CPU for the purpose of the comparisons, although the AI in GPL slowed things a bit at Monaco getting round the hairpin. I wanted to have other cars visible, so I used race mode where available. The ATI card was overclocked to a stable but near-9700 pro level just to test the feasibility of substitution via SOFTR9700 modding. The mentioned artifacts appeared at the default clock speed as well. Testing Method: (all FPS data taken from in-car views) GPL - Monaco,latest hi-res graphics for cars and track, back of field of 20; follow field to T1, then slow for one lap NR2K2&3(demo) - Michigan, back of field of 11 (to match NR2K3 demo); follow field to T1, then slow for one lap F1 & GTR 2K2 - Monaco, back of full F1 & GT fields; follow field to T1, then slow for one lap Rally Trophy - Mini/Switzerland/Stage 5 Netkar - newest D3D version, drove one lap of Newbury Track starting from pit lane -- NO AA OR ANISO -- CARD #1 - LEADTEK GEFORCE 4 TI4400 128MB - 41.09 WHQL GPL OGL Avg: 33.712 - Min: 20 - Max: 38 GPL D3D Avg: 32.042 - Min: 16 - Max: 37 NR2002 OGL Avg: 59.975 - Min: 46 - Max: 96 NR2002 D3D Avg: 48.570 - Min: 39 - Max: 86 NR2003DEMO OGL Avg: 31.749 - Min: 23 - Max: 52 NR2003DEMO D3D Avg: 29.084 - Min: 22 - Max: 45 F1_2002 Avg: 33.360 - Min: 22 - Max: 45 GTR_2002 Avg: 33.421 - Min: 15 - Max: 52 RALLYTROPHY Avg: 91.144 - Min: 67 - Max: 124 NETKAR Avg: 189.623 -Min: 130 -Max: 223 CARD #2 - SAPPHIRE-ATI R9500 OEM 128MB W/3.3MEM, (MODDED TO R9700 VIA SOFTR9700 OC@325/295), CAT3.0 WHQL DRIVERS(7192C), "quality" settings for textures and mipmaps, vsync off, trueform on "application preference" GPL OGL Avg: 33.711 - Min: 14 - Max: 38 checkerboarding in dark areas and panels visible between sky sections GPL D3D Avg: 33.677 - Min: 17 - Max: 38 NR2002 OGL Avg: 36.477 - Min: 28 - Max: 64 some checkerboarding in dark spots and menu NR2002 D3D Avg: 48.694 - Min: 40 - Max: 82 some checkerboarding in menu NR2003DEMO OGL Avg: 22.533 - Min: 17 - Max: 41 some checkerboarding in dark spots and menu, Locked up PC on exiting game (3dconfig showed 111mb of fast texture memory available. card showed as ATI9700) NR2003DEMO D3D Avg: 16.650 - Min: 15 - Max: 22 Locked up PC twice on exiting game; no anomalies in-game (3dconfig showed 208mb of fast texture memory available!?! card showed as ATI9700) F1_2002 Avg: 29.829 - Min: 20 - Max: 39 GTR_2002 Avg: 29.811 - Min: 17 - Max: 47 RALLYTROPHY Avg: 100.122 -Min: 66 - Max: 148 NETKAR Avg: 190.578 -Min: 142 -Max: 219 -- 4XAA & 8X ANISO -- CARD #1 - LEADTEK GEFORCE 4 TI4400 as above GPL OGL Avg: 33.383 - Min: 18 - Max: 37 GPL D3D Avg: 32.925 - Min: 15 - Max: 38 (w/menu corruption and some screen flashes). NR2002 OGL Avg: 33.503 - Min: 27 - Max: 44 NR2002 D3D Avg: 17.598 - Min: 15 - Max: 22 NR2003DEMO OGL Avg: 14.355 - Min: 5 - Max: 19 (min FPS only for a moment due to solar effect). NR2003DEMO D3D Avg: 7.778 - Min: 6 - Max: 10 (screen res froze at game level & left windows taskbar in middle of screen-had to reboot-did it repeatedly). F1_2002 Avg: 6.705 - Min: 6 - Max: 8 GTR_2002 Avg: 7.705 - Min: 6 - Max: 10 RALLYTROPHY Avg: 26.760 - Min: 20 - Max: 31 NETKAR Avg: 31.722 - Min: 23 - Max: 37 CARD #2 - SAPPHIRE-ATI R9500/9700 as above GPL OGL Avg: 32.678 - Min: 13 - Max: 38 checkerboarding in dark areas and panels visible between sky sections. GPL D3D Avg: 33.634 - Min: 17 - Max: 38 noted transparent trees at landmark. NR2002 OGL Avg: 35.467 - Min: 28 - Max: 65 slight checkerboarding. NR2002 D3D Avg: 37.923 - Min: 34 - Max: 46 NR2003DEMO OGL Avg: 23.492 - Min: 11 - Max: 47 very slight checkerboarding. NR2003DEMO D3D Avg: 15.648 - Min: 14 - Max: 18 lockup on exit as with Ti 4400 in D3D with 4XAA & 8XAF on. F1_2002 Avg: 14.382 - Min: 14 - Max: 16 - double the Ti 4400. GTR_2002 Avg: 14.473 - Min: 12 - Max: 17 - double the Ti 4400. RALLYTROPHY Avg: 71.266 - Min: 50 - Max: 85 - check this out compared to the Ti 4400. Roughly 3X the FPS! NETKAR Avg: 110.421 -Min: 78 - Max: 123 - Holy Cow; nearly 4X the FPS of the Ti 4400! MISC OTHER @ 4XAA & 8X ANISO Ti4400 LFS (N) Avg: 38.478 - Min: 21 - Max: 66 R9500/9700 LFS (N) Avg: 38.413 - Min: 19 - Max: 65 obviously cpu-limited! (test = one lap in a race w/8 AI). MISC 6XAA & 16X ANISO (all on ATI card) RALLYTROPHY Avg: 62.993 - Min: 56 - Max: 77 LFS (N) Avg: 34.835 - Min: 20 - Max: 55 NR2002 OGL Avg: 39.442 - Min: 31 - Max: 60 NR2002 D3D Avg: 26.410 - Min: 21 - Max: 37 NR2003DEMO D3D Avg: 47.254 - Min: 35 - Max: 60 NOTE: no shadows on cars, no specular or solar effects, med mirror - turned these off for stability and got NO LOCKUP! NR2003DEMO D3D Avg: 28.850 - Min: 23 - Max: 37 no shadows on cars, all else on high - still no lockup! GTR_2002 Avg: 7.957 - Min: 8 - Max: 10 - almost down to half the performance at 4XAA & 8XAF GTR_2002 Avg: 11.896 - Min: 10 - Max: 14 shadows, effects and other vehicles on medium. BELOW at 1600X1200X32(GPL 16X12X16) on ATI card, with 6XAA & 16X ANISO, all texture and mipmap setings on highest quality: in-game tweaks as noted. FULL POWER!!! ;-) NR2002 OGL Avg: 35.139 - Min: 27 - Max: 54 NR2003DEMO OGL Avg: 22.155 - Min: 9 - Max: 33 no shadows on cars to avoid PC lockup, all else on high. min FPS only for a moment due to solar effect. NR2003DEMO OGL Avg: 26.607 - Min: 20 - Max: 50 no shadows on cars, & no specular or solar effects. NR2003DEMO OGL Avg: 31.457 - Min: 23 - Max: 50 same as above w/medium mirror detail. GPL D3D Avg: 34.081 - Min: 21 - Max: 38 detail slider at about 80% like I usually have it set.
Oddly enough, Don might be right. For the first time ever I'm seeing faster frame rates with D3D instead of OpenGL. Though I still say the graphics under OpenGL are superior in quality. Larry "Don Schwartz Jr" <[email hidden]> wrote in message news:P8b%9.8140$[email hidden]...
Quoted text (19 lines)> Sounds like your playing in OGL, switch to D3D and you won't have the slow > down. > Don > "jon" <[email hidden]> wrote in message > news:ds8%9.27339$%[email hidden]... > > Playing around with the eye candy at talladega, with solar effects on > found > > that any time i went into the turn where I should be getting sun glare, > fps > > drops down to 4-7. Soon as I get past it, fps jumps back up. > > > > Video card is a gf ti 4200. Anyone care to guess whether this is just a > demo > > problem, or is that really all i can expect to get from this card? > > > > > > > >

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy