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Rec.Autos.Simulators Archive

Physics: Turning Radius

5 posts by 5 people · 05 Feb 2003 01:15 UTC - 05 Feb 2003 13:05 UTC

John DiFool 05 Feb 2003 01:15 UTC#78765
[Can't believe I am starting one of these threads...] I raise this issue because I have noticed that the AI in NR2002 often can turn a corner at a speed at which I am in the wall (or the bushes, on a road course). What factors affect turning radius? I am sure of course that setup is critical, including things such as weight distribution and so on, as well as "driving aids" which actually may not be of a benefit past a certain point (including the ability on the part of the driver). John DiFool -- ============================================ Reach heaven far too high ============================================
Don't compare what you can do in the car to what the AI can do. They have their own set of physics rules. You should only compare what you can do with what other humans can do. "John DiFool" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (19 lines)> [Can't believe I am starting one of these threads...] > > I raise this issue because I have noticed that the AI in NR2002 > often can turn a corner at a speed at which I am in the wall (or the > bushes, on a road course). What factors affect turning radius? > I am sure of course that setup is critical, including things such as > weight distribution and so on, as well as "driving aids" which > actually may not be of a benefit past a certain point (including > the ability on the part of the driver). > > John DiFool > > -- > ============================================ > Reach heaven far too high > ============================================ > > >
That's a little ridiculous since you race against AI in the sim. Marc "Mike White" <[email hidden]> wrote in message news:07_%9.11$[email hidden]... > Don't compare what you can do in the car to what the AI can do. Theyhave
Quoted text (27 lines)> their own set of physics rules. > > You should only compare what you can do with what other humans can do. > > "John DiFool" <[email hidden]> wrote in message > news:[email hidden]... > > [Can't believe I am starting one of these threads...] > > > > I raise this issue because I have noticed that the AI in NR2002 > > often can turn a corner at a speed at which I am in the wall (or the > > bushes, on a road course). What factors affect turning radius? > > I am sure of course that setup is critical, including things such as > > weight distribution and so on, as well as "driving aids" which > > actually may not be of a benefit past a certain point (including > > the ability on the part of the driver). > > > > John DiFool > > > > -- > > ============================================ > > Reach heaven far too high > > ============================================ > > > > > > > >
On Tue, 4 Feb 2003 23:48:20 -0500, "Marc Collins" <[email hidden]> wrote: >That's a little ridiculous since you race against AI in the sim. > >Marc well, Car physics computation take a lot of cpu for 1 car ( player car ), so imagine for 40cars .... :) regards, >> Don't compare what you can do in the car to what the AI can do. They >have >> their own set of physics rules. I think they don't have any "physics" just polyline path :) Sebastien TIXIER - Game Developer Dynamics and Car Physics http://www.eden-studios.fr GPLRank Normal:-44.24 Monster:-124.44 LFS GTI Online 1:31:02 LFS GTI Offline (HLVC) 1:31:38
On Tue, 4 Feb 2003 23:48:20 -0500, "Marc Collins" <[email hidden]> wrote: >That's a little ridiculous since you race against AI in the sim. Like Sebasti�n said (and he knows his stuff :) ), AI cars normally get treated differently, more simplistically, since it would cost CPU time if you would do the scientific thing. A ghost-lap replay already becomes quite convincing. And costs very little. :) Also accounts for braking (and driving), I'm afraid.
Quoted text (15 lines)>"Mike White" <[email hidden]> wrote in message >news:07_%9.11$[email hidden]... >> Don't compare what you can do in the car to what the AI can do. They >have >> their own set of physics rules. >> >> You should only compare what you can do with what other humans can do. >> >> "John DiFool" <[email hidden]> wrote in message >> news:[email hidden]... >> > [Can't believe I am starting one of these threads...] >> > >> > I raise this issue because I have noticed that the AI in NR2002 >> > often can turn a corner at a speed at which I am in the wall (or the >> > bushes, on a road course).
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