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how are the aliens so gd fast

11 posts by 9 people · 18 Dec 2006 15:50 UTC - 23 Dec 2006 19:20 UTC

Osarenren 18 Dec 2006 15:50 UTC#7833
l mean, I know these guys have been playing a while, but how are they so gd fast? I was looking at the new team redline website and greger had won a valencia challenge in gtr2,setting a pole quali lap of 1.25.9xx and a fastest race lap of 1.27.xxx my best time trial lap at valencia is in the 1.29.3xx range and the valencia ghost that came with the game, which is bloody fast, is in the 1.27.7xx range which is why I find it mind blowing that these guys can beat that with a race setup. unreal. so anyone know how they do it? I need to start watching more replays.
Osarenren wrote:
Quoted text (13 lines)> l mean, I know these guys have been playing a while, but how are they > so gd fast? > > I was looking at the new team redline website and greger had won a > valencia challenge in gtr2,setting a pole quali lap of 1.25.9xx and a > fastest race lap of 1.27.xxx > > my best time trial lap at valencia is in the 1.29.3xx range and the > valencia ghost that came with the game, which is bloody fast, is in the > 1.27.7xx range which is why I find it mind blowing that these guys can > beat that with a race setup. unreal. > > so anyone know how they do it? I need to start watching more replays.
Like most sports there are those with talent and technique that simply can't be copied no matter how much effort. Do you think Johnny Herbert was content to be 1-2 secs of Michael Schumacher's pace just like we are 2 secs off alien pace? I have analysed replays of "alien" racers and found they are just faster everywhere, I had hoped to find I lost .5 sec in a particular corner but no, they were 5-10 mph faster all around the circuit. Whilst practice makes a huge difference to get down to a decent time the aliens have a genuine talent just as top class sportsmen in any field. We shouldn't take that away from them, it can't simply be copied. From my own experience with GPL I plugged away for years in F1 and found over 1 sec at most tracks returning to F1 after a season in F2. I think part of the learning process is unlearning your braking and acceleration points. Just as Roger Federer is at the top of his sport, so are the best sim racers. Cheers Tony
"Osarenren" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)>l mean, I know these guys have been playing a while, but how are they > so gd fast? > > I was looking at the new team redline website and greger had won a > valencia challenge in gtr2,setting a pole quali lap of 1.25.9xx and a > fastest race lap of 1.27.xxx > > my best time trial lap at valencia is in the 1.29.3xx range and the > valencia ghost that came with the game, which is bloody fast, is in the > 1.27.7xx range which is why I find it mind blowing that these guys can > beat that with a race setup. unreal. > > so anyone know how they do it? I need to start watching more replays. >
I did a 1:27.6xx in the Lambo doing the time trial. It just takes some practice and a little bit of setup work. What I would like to know is how are the record holders getting in the 47's?
drbo.. 20 Dec 2006 08:29 UTC↳ reply to Osarenren#7689
Osarenren wrote: > l mean, I know these guys have been playing a while, but how are they > so gd fast? 1. Their line is perfect. They use all the track. They modify the classic line with late apexes, etc. where appropriate. They use exactly the right amount of any particular curb. 2. They are better than you at using all the capacity of the tires. In particular they blend acceleration/deceleration and cornering well, hanging the car at the edge of the traction circle at all times. This is the most difficult thing to do, requiring knowledge, hand-eye coordination and great motor skills. Some of it is study, some is talent, some is physical attributes. 3. They setup the car better than you do. But this is less important than the above. And their setups are based on their driving style, they may not be the fastest for you.
<[email hidden]> wrote in message news:[email hidden]...
Quoted text (20 lines)> > Osarenren wrote: >> l mean, I know these guys have been playing a while, but how are they >> so gd fast? > > 1. Their line is perfect. They use all the track. They modify the > classic line with late apexes, etc. where appropriate. They use > exactly the right amount of any particular curb. > > 2. They are better than you at using all the capacity of the tires. > In particular they blend acceleration/deceleration and cornering well, > hanging the car at the edge of the traction circle at all times. This > is the most difficult thing to do, requiring knowledge, hand-eye > coordination and great motor skills. Some of it is study, some is > talent, some is physical attributes. > > 3. They setup the car better than you do. But this is less important > than the above. And their setups are based on their driving style, > they may not be the fastest for you. >
4. They were born on a different planet in a galaxy far far away..
Jeff Reid 21 Dec 2006 08:01 UTC↳ reply to drbo..#7615
>> l mean, I know these guys have been playing a while, but how are they >> so gd fast? In some cases, they have become experts at left foot braking and taking advantage of "weaknesses" in the game, like Grand Prix Legends. The differential can be setup very loose on the coast side, but by moderating the throttle while heaving braking, they can vary the looseness of the differential, giving better oversteer control during corner entry. Not that these guys wouldn't be fast anyway, but the left foot braking decreased lap times by another 1% to 1.5%. For Grand Prix Legends, keeping the cars oversteered in the turns increased the maximum cornering speeds. Still these same players do well with the ISI based games, where a near 10 degree working slip angle doesn't exist as it did with GPL.
"Jeff Reid" <[email hidden]> wrote in message news:Ibrih.24515$[email hidden]...
Quoted text (14 lines)>>> l mean, I know these guys have been playing a while, but how are they >>> so gd fast? > > In some cases, they have become experts at left foot braking and taking > advantage of "weaknesses" in the game, like Grand Prix Legends. The > differential can be setup very loose on the coast side, but by moderating > the throttle while heaving braking, they can vary the looseness of the > differential, giving better oversteer control during corner entry. Not > that these guys wouldn't be fast anyway, but the left foot braking > decreased lap times by another 1% to 1.5%. For Grand Prix Legends, keeping > the cars oversteered in the turns increased the maximum cornering speeds. > > Still these same players do well with the ISI based games, where a near > 10 degree working slip angle doesn't exist as it did with GPL.
They were faster than the rest of us when they were still running 85/30 diffs. The later settings were just a way to squeeze out more speed in mid to high speed corners, admittedly at the cost of making the cars extremely unforgiving. Some just have good enough car control that they can get by with it. Which is why they're still quicker in ISI sims, and all the others too. Give Huttu for instance, any sim, with a crappy setup and a POS Thrustmaster wheel with sketchy pots and he'd still be faster than 99% of us. Like Tony noted, some guys are just naturally quicker. Tough on the ego perhaps for the semi-fast among us who base their self-assessment on pickup races, but there you have it. Telemetry will tell where the differences are, but the fact that the motec telemetry files are separate from the replays ISI-based sims makes it harder to get good comparisons than it once was. Used to be you could just DL a bunch of replay laps from a range of guys and toss them into GPLRA or NR2003RA to get a clear view of exactly where the differences were, but there isn't a similar prevalence of motec data out there. The Redline guys tend to include it, but dont seem to have any GTR2 files up yet. No doubt sure that'll change. But of course knowing where they're quicker will not make any difference - we might learn enough to close the gap a bit, but they will still leave us earthlings in the dust... ;-)
"Steve Blankenship" <steveNOSPAMblankenshipATcomcast.net> wrote in message news:[email hidden]...
Quoted text (43 lines)> "Jeff Reid" <[email hidden]> wrote in message > news:Ibrih.24515$[email hidden]... >>>> l mean, I know these guys have been playing a while, but how are they >>>> so gd fast? >> >> In some cases, they have become experts at left foot braking and taking >> advantage of "weaknesses" in the game, like Grand Prix Legends. The >> differential can be setup very loose on the coast side, but by moderating >> the throttle while heaving braking, they can vary the looseness of the >> differential, giving better oversteer control during corner entry. Not >> that these guys wouldn't be fast anyway, but the left foot braking >> decreased lap times by another 1% to 1.5%. For Grand Prix Legends, >> keeping >> the cars oversteered in the turns increased the maximum cornering speeds. >> >> Still these same players do well with the ISI based games, where a near >> 10 degree working slip angle doesn't exist as it did with GPL. > > They were faster than the rest of us when they were still running 85/30 > diffs. The later settings were just a way to squeeze out more speed in > mid to high speed corners, admittedly at the cost of making the cars > extremely unforgiving. Some just have good enough car control that they > can get by with it. Which is why they're still quicker in ISI sims, and > all the others too. Give Huttu for instance, any sim, with a crappy setup > and a POS Thrustmaster wheel with sketchy pots and he'd still be faster > than 99% of us. > > Like Tony noted, some guys are just naturally quicker. Tough on the ego > perhaps for the semi-fast among us who base their self-assessment on > pickup races, but there you have it. Telemetry will tell where the > differences are, but the fact that the motec telemetry files are separate > from the replays ISI-based sims makes it harder to get good comparisons > than it once was. Used to be you could just DL a bunch of replay laps from > a range of guys and toss them into GPLRA or NR2003RA to get a clear view > of exactly where the differences were, but there isn't a similar > prevalence of motec data out there. The Redline guys tend to include it, > but dont seem to have any GTR2 files up yet. No doubt sure that'll > change. > > But of course knowing where they're quicker will not make any difference - > we might learn enough to close the gap a bit, but they will still leave us > earthlings in the dust... ;-) >
Huttu ...now you are talking...that guy has talent beyond comprehension ...if ever i would like someone to have a trial in real cars to see how that ability transfers its him.
John Smith 22 Dec 2006 22:18 UTC↳ reply to Aid#7509
>> > > Huttu ...now you are talking...that guy has talent beyond comprehension > ...if ever i would like someone to have a trial in real cars to see how > that ability transfers its him. > I was looking at the records he set just the other day and was thinking the same thing! Is he some overweight computer nerd with coke-bottle glasses or what? This guy should be racing real cars with his talent!
> I was looking at the records he set just the other day and was thinking the > same thing! Is he some overweight computer nerd with coke-bottle glasses or > what? This guy should be racing real cars with his talent! Unfortunately, I heard he's a dead ringer for the young Sean Connery.
the last auto sim sport did an interview with an "alien" who just one some big time f1 sim championship. he said he drives 1000 laps in prep for each race, so if a race takes place each week, he has six days to drive 1000 laps, at an average of 1:30 per lap, he spends over 4 hours a day on lapping, not to mention time spent setting up the car. 4 hours a day. that's intense.

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