Why can my buddy only see 12 cars ahead when he connect to me for a race, I
can see all 42. It was the same way in NR2002. It is just the 2 of us.
In MP mode you can't see all the cars ahead behind due to bandwidth limitations. If you are
connecting across a LAN, there is a setting in the core.ini file to show all cars as bandwidth
should not be an issue on a LAN.
--
Biz
"Don't touch that please, your primitive intellect wouldn't understand
alloys and compositions and,......things with molecular structures,....and
the....." - Ash
"Morris Jones" <[email hidden]> wrote in message news:[email hidden]...
> Why can my buddy only see 12 cars ahead when he connect to me for a race, I
> can see all 42. It was the same way in NR2002. It is just the 2 of us.
>
>
"Morris Jones" <[email hidden]> wrote in
news:[email hidden]:
> Why can my buddy only see 12 cars ahead when he connect to me for a
> race, I can see all 42. It was the same way in NR2002. It is just the
> 2 of us.
>
>
>
he needs to go to options and up the limit on his
cars ahead.
Grapics Options, Adjust, One-Each.
Larry
"Morris Jones" <[email hidden]> wrote in message
news:[email hidden]...
> Why can my buddy only see 12 cars ahead when he connect to me for a race,I
> can see all 42. It was the same way in NR2002. It is just the 2 of us.
>
>
The # of cars ahead doesn't control it under MP? I never knew that :)
Larry
"Biz" <[email hidden]> wrote in message
news:0xv0a.23458$[email hidden]...
> In MP mode you can't see all the cars ahead behind due to bandwidthlimitations. If you are
> connecting across a LAN, there is a setting in the core.ini file to showall cars as bandwidth
news:[email hidden]...
> > Why can my buddy only see 12 cars ahead when he connect to me for arace, I
> > can see all 42. It was the same way in NR2002. It is just the 2 of us.
> >
> >
>
>
Quoted text (10 lines)
> should not be an issue on a LAN. > -- > Biz > > "Don't touch that please, your primitive intellect wouldn't understand > alloys and compositions and,......things with molecular structures,....and > the....." - Ash > > > "Morris Jones" <[email hidden]> wrote in messageThat's what I thought, but he's indicating that this doesn't control MP
races.
Larry
"Zodiac" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (12 lines)
> "Morris Jones" <[email hidden]> wrote in > news:[email hidden]: > > > Why can my buddy only see 12 cars ahead when he connect to me for a > > race, I can see all 42. It was the same way in NR2002. It is just the > > 2 of us. > > > > > > > > he needs to go to options and up the limit on his > cars ahead."Larry" <[email hidden]> wrote in
news:zCx0a.763$[email hidden]:
No, Papy sims at least as far back as I can remember, have limited the
ahead/behind # of visible cars to reduce the demands on the bandwidth.
Remember the user-made high-bandwidth patches for GPL? That, IIRC, was to
increase the # of visible cars.
dave henrie
Quoted text (22 lines)
> That's what I thought, but he's indicating that this doesn't control MP > races. > > Larry > > "Zodiac" <[email hidden]> wrote in message > news:[email hidden]... >> "Morris Jones" <[email hidden]> wrote in >> news:[email hidden]: >> >> > Why can my buddy only see 12 cars ahead when he connect to me for a >> > race, I can see all 42. It was the same way in NR2002. It is just the >> > 2 of us. >> > >> > >> > >> >> he needs to go to options and up the limit on his >> cars ahead. > > >Interesting!
Larry
"Dave Henrie" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (31 lines)
> "Larry" <[email hidden]> wrote in > news:zCx0a.763$[email hidden]: > > > That's what I thought, but he's indicating that this doesn't control MP > > races. > > > > Larry > > > > "Zodiac" <[email hidden]> wrote in message > > news:[email hidden]... > >> "Morris Jones" <[email hidden]> wrote in > >> news:[email hidden]: > >> > >> > Why can my buddy only see 12 cars ahead when he connect to me for a > >> > race, I can see all 42. It was the same way in NR2002. It is just the > >> > 2 of us. > >> > > >> > > >> > > >> > >> he needs to go to options and up the limit on his > >> cars ahead. > > > > > > > > No, Papy sims at least as far back as I can remember, have limited the > ahead/behind # of visible cars to reduce the demands on the bandwidth. > Remember the user-made high-bandwidth patches for GPL? That, IIRC, was to > increase the # of visible cars. > dave henrieIn article <[email hidden]>, [email hidden]
says...
> Why can my buddy only see 12 cars ahead when he connect to me for a race, I
> can see all 42. It was the same way in NR2002. It is just the 2 of us.
>
>
>
Because the server machine doesn't have to worry about bandwidth
issues for all the cars. The same thing was true in GPL. Someone
racing on the server machine (non-dedicated server) could see all 20
cars, but people connecting could only see 4 ahead and 2 behind.
>"Larry" <[email hidden]> wrote
> Interesting!
Well yeah it's been like that since at least N2 on the NROS (which I think
you could only see 8 cars up front and 3 behind). I can't recal if there
was such thing on Hawaii.
--
-- Fran�ois M�nard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
It was the same on Hawaii, I believe.
Bill
"ymenard" <[email hidden]> wrote in message
news:YmD0a.4254$[email hidden]...


































