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Rec.Autos.Simulators Archive

n2003 observation

11 posts by 9 people · 06 Feb 2003 21:17 UTC - 07 Feb 2003 04:38 UTC

Steve Whitty 06 Feb 2003 21:17 UTC#78261
Well guys, I haven't got 2003 yet. Australia, we got another week to go before its in the stores. Anyway, just going through the posts quickly, I'm amazed. This release of 2003 must be the best 1st day response for quite a long time in this joint. Haven't seen one post of "this is a POS, and its going back to the store" Yes, theres been a few, "well this isn't quite right, but I can live with it". So guys whats your opinion? Has Papy raised the bar for other racing sims to be compared against? Steve
None of the others have been close since Nascar 3, actually :) Yes. I think it's the best effort since the N3 to N4 conversion a few years back. Larry "Steve Whitty" <stev_mazz at optusnet dot com dot au> wrote in message news:3e42d0f2$0$16716$[email hidden]... > Well guys, I haven't got 2003 yet. Australia, we got another week to go > before its in the stores. Anyway, just going through the posts quickly,I'm > amazed. This release of 2003 must be the best 1st day response for quitea
Quoted text (9 lines)> long time in this joint. Haven't seen one post of "this is a POS, and its > going back to the store" Yes, theres been a few, "well this isn't quite > right, but I can live with it". > So guys whats your opinion? Has Papy raised the bar for other racing sims > to be compared against? > > Steve > >
"Steve Whitty" <stev_mazz at optusnet dot com dot au> wrote in message news:3e42d0f2$0$16716$[email hidden]... > Well guys, I haven't got 2003 yet. Australia, we got another week to go > before its in the stores. Anyway, just going through the posts quickly,I'm > amazed. This release of 2003 must be the best 1st day response for quitea > long time in this joint. Haven't seen one post of "this is a POS, and its > going back to the store" Yes, theres been a few, "well this isn't quite > right, but I can live with it". > So guys whats your opinion? Has Papy raised the bar for other racing sims > to be compared against? Short answer; yes. It's a bit like the jump from N4 to NR2002, but perhaps bigger and in different areas. The new car physics and tire model are the biggest change so far for me, and having just *tried* an online fixed-setup race at Darlington, the new surface bumps make a BIG difference. Supposedly there are new anti-cheat features as well, which has to be a good thing. SB
It is good. It would be hard going back to NR02 after this, so I guess it's worth the price of my free reviewer's copy :-) In 02, I never had a huge difference in D3D to OpenGL. In N03 I do. At 1600x1200x32 in D3D in the pit at Daytona, 73fps. In OpenGL, 103 fps and averages 130 around the track in testing. I can easily hold a line inches from the wall. There are lot's of little driving differences, lot's of little graphics differences. It adds up. -- Slot Tweaks & Reviews www.slottweak.com "Steve Whitty" <stev_mazz at optusnet dot com dot au> wrote in message news:3e42d0f2$0$16716$[email hidden]... > Well guys, I haven't got 2003 yet. Australia, we got another week to go > before its in the stores. Anyway, just going through the posts quickly, I'm > amazed. This release of 2003 must be the best 1st day response for quite a > long time in this joint. Haven't seen one post of "this is a POS, and its > going back to the store" Yes, theres been a few, "well this isn't quite > right, but I can live with it". > So guys whats your opinion? Has Papy raised the bar for other racing sims > to be compared against? > > Steve > > --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.443 / Virus Database: 248 - Release Date: 1/10/2003
>"Steve Whitty" <stev_mazz at optusnet dot com dot au> wrote > So guys whats your opinion? Has Papy raised the bar for other racing sims > to be compared against? Well considering that was true for almost every title since Indy 500 : The Simulation, we can easily say "YES!!" :) It's just that, it's normal that they have reach a certain level where additions to the game in the future will be minimal, until PC gaming starts doing real-time game engine physics. -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
I think they did raise the bar quite a bit. Case in point being Bristol (or any track, but I went to BMS first). I was able to drive a race, very competitively and happily moments after installing the game. The only thing I did was select the fast setup from the garage menu. With the new Adaptive AI I really was in the thick of it immediately. I had an absolute blast, great framerate, and became totally hooked on this game. I began to think of myself as Dale Jr. Junior. Then I noticed that Traction control, Anti-lock brakes and all the other helpful "cheats" were turned on. Opponent Strength was 70%. A little balloon bursting there. Oh well, turn it all off, turn the opponents back to about 90% and I was right back to my usual self, a lame wannabe driver :) Phew!!! I thought for a moment Papy had lost it. Now I can get to working on my setup, (and using the amazingly helpful driving line display) and getting better little by little. And yes, when I get a little frustrated at my lack of ability to move up the leader board... on go the "cheats" and I'm back to rubbin with Dale Jr again!!!! What a great mix and a great idea - Adaptive AI - Well done. This is going to be a standard for a few years, I think. The graphics are crisp and fast, sound is great, and the playability ranges from novice newbie to serious sam. What could make it better? Well, they could get one of the Labonte brothers to swing by the house and show me some tricks... but this is the real world... Bill "Steve Whitty" <stev_mazz at optusnet dot com dot au> wrote in message news:3e42d0f2$0$16716$[email hidden]... > Well guys, I haven't got 2003 yet. Australia, we got another week to go > before its in the stores. Anyway, just going through the posts quickly,I'm > amazed. This release of 2003 must be the best 1st day response for quitea
Quoted text (9 lines)> long time in this joint. Haven't seen one post of "this is a POS, and its > going back to the store" Yes, theres been a few, "well this isn't quite > right, but I can live with it". > So guys whats your opinion? Has Papy raised the bar for other racing sims > to be compared against? > > Steve > >
Its a hell of an improvement..and many things about it, you cant put your finger on....one of my thoughts is "it just FEELS smoother"....hard to explain. Killer graphics........tire model....suspension movement.....etc etc -- Greg "Steve Whitty" <stev_mazz at optusnet dot com dot au> wrote in message news:3e42d0f2$0$16716$[email hidden]... > So guys whats your opinion? Has Papy raised the bar for other racing sims > to be compared against? > > Steve > >
"Bill Castello" <[email hidden]> wrote in news:kyE0a.3403$[email hidden]:
Quoted text (50 lines)> I think they did raise the bar quite a bit. Case in point being > Bristol (or any track, but I went to BMS first). I was able to drive > a race, very competitively and happily moments after installing the > game. The only thing I did was select the fast setup from the garage > menu. With the new Adaptive AI I really was in the thick of it > immediately. I had an absolute blast, great framerate, and became > totally hooked on this game. > > I began to think of myself as Dale Jr. Junior. > > Then I noticed that Traction control, Anti-lock brakes and all the > other helpful "cheats" were turned on. Opponent Strength was 70%. A > little balloon bursting there. Oh well, turn it all off, turn the > opponents back to about 90% and I was right back to my usual self, a > lame wannabe driver :) Phew!!! I thought for a moment Papy had lost > it. Now I can get to working on my setup, (and using the amazingly > helpful driving line display) and getting better little by little. > > And yes, when I get a little frustrated at my lack of ability to move > up the leader board... on go the "cheats" and I'm back to rubbin with > Dale Jr again!!!! > > What a great mix and a great idea - Adaptive AI - Well done. > > This is going to be a standard for a few years, I think. The graphics > are crisp and fast, sound is great, and the playability ranges from > novice newbie to serious sam. What could make it better? Well, they > could get one of the Labonte brothers to swing by the house and show > me some tricks... but this is the real world... > > Bill > > > "Steve Whitty" <stev_mazz at optusnet dot com dot au> wrote in message > news:3e42d0f2$0$16716$[email hidden]... >> Well guys, I haven't got 2003 yet. Australia, we got another week to >> go before its in the stores. Anyway, just going through the posts >> quickly, > I'm >> amazed. This release of 2003 must be the best 1st day response for >> quite > a >> long time in this joint. Haven't seen one post of "this is a POS, >> and its going back to the store" Yes, theres been a few, "well this >> isn't quite right, but I can live with it". >> So guys whats your opinion? Has Papy raised the bar for other racing >> sims to be compared against? >> >> Steve >>
My experiences with N2k2 and Bristol were AI crashfests. Did the computer Controlled cars behave? dave henrie
"Dave Henrie" <[email hidden]> wrote in message news:[email hidden]... > My experiences with N2k2 and Bristol were AI crashfests. Did the > computer Controlled cars behave? > dave henrie Actually, they did. They seemed to have it in for me though :) I actually got the feeling that they remembered me if I hit them. I swear Sprague in the NetZero car was after me. All I did was nudge him a little about 4 laps in (ok, I moved him a teensy bit up the track). From then on, it seemed to me, that every time we were near each other he would nudge me, or flat out whack me. Can't tell you if that is just a feeling or if that's really programmed in, but there you have it. Bill
On Fri, 7 Feb 2003 08:17:32 +1100, "Steve Whitty" <stev_mazz at optusnet dot com dot au> wrote: >So guys whats your opinion? Has Papy raised the bar for other racing sims >to be compared against? I would not give it a 10 out of 10, simply because I wish more had been done in the gameplay department, a nice realistic career mode for those of us that enjoy single player racing, better/more driving lesson videos, an easier-to-use in-game paintkit (thinking Thunder 2003 for the consoles here), etc etc. It's definitely a 9.75 out of 10 tho IMHO because of the huge changes to the driving and AI engines, but I can see how people could give it a much more mediocre score because the gameplay itself hasn't been enhanced much. To answer your question more concisely, it's the best pure driving and racing simulation ever made for the home market by a mile. On the other hand, if you don't really care for multiplayer there hasn't been much done to enhance the longevity of the game. Jason
On Fri, 07 Feb 2003 02:08:16 GMT, "Bill Castello" <[email hidden]> wrote: >I think they did raise the bar quite a bit. Case in point being Bristol (or >any track, but I went to BMS first). Speaking of Bristol, I'll be damned if I can keep the car facing the right direction without braking. Jason

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