Awesome game, but what is up with the AI cars slowing so much every lap in
turns 1 and 2.
Never see it. That have run flat out in all the races I have done there.
--
Brian Tate
DSTP Motorsports Public Relations
http://www.dstpmotorsports.com http://www.toyotaatlantic.com
"Morris Jones" <[email hidden]> wrote in message
news:[email hidden]...
> Awesome game, but what is up with the AI cars slowing so much every lap in
> turns 1 and 2.
>
>
I see it every now and then.
Larry
"Brian Tate" <[email hidden]> wrote in message
news:[email hidden]...
in
> > turns 1 and 2.
> >
> >
>
>
Quoted text (9 lines)
> Never see it. That have run flat out in all the races I have done there. > > -- > Brian Tate > DSTP Motorsports Public Relations > http://www.dstpmotorsports.com http://www.toyotaatlantic.com > "Morris Jones" <[email hidden]> wrote in message > news:[email hidden]... > > Awesome game, but what is up with the AI cars slowing so much every lap"Larry" <[email hidden]> wrote in
news:czw1a.15340$[email hidden]:
Might be interesting to compare enviroments. Which raterizer are the
guys who see the slow down using? Which os? How much memory etc. Compare
as much as possible to the guys who are NOT seeing any slowdown. Perhaps
we can find a common denominator that can be avoided.
dave henrie
Quoted text (9 lines)
> I see it every now and then. > > Larry > > "Brian Tate" <[email hidden]> wrote in message > news:[email hidden]... >> Never see it. That have run flat out in all the races I have done >> there. >>I think I know what you are talking about now and it could be the AI getting
loose or pushing in the wind. I think it might be weather related.
--
Brian Tate
DSTP Motorsports Public Relations
http://www.dstpmotorsports.com http://www.toyotaatlantic.com
OpenGL/XP.
Larry
"Dave Henrie" <[email hidden]> wrote in message
news:[email hidden]...
Compare
> as much as possible to the guys who are NOT seeing any slowdown. Perhaps
> we can find a common denominator that can be avoided.
> dave henrie


































