Race Sim Central
Rec.Autos.Simulators Archive

NR2003 Daytona AI Bug

6 posts by 4 people · 07 Feb 2003 03:29 UTC - 10 Feb 2003 18:44 UTC

Morris Jones 07 Feb 2003 03:29 UTC#78145
Awesome game, but what is up with the AI cars slowing so much every lap in turns 1 and 2.
I see it every now and then. Larry "Brian Tate" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> Never see it. That have run flat out in all the races I have done there. > > -- > Brian Tate > DSTP Motorsports Public Relations > http://www.dstpmotorsports.com http://www.toyotaatlantic.com > "Morris Jones" <[email hidden]> wrote in message > news:[email hidden]... > > Awesome game, but what is up with the AI cars slowing so much every lap
in > > turns 1 and 2. > > > > > >
"Larry" <[email hidden]> wrote in news:czw1a.15340$[email hidden]:
Quoted text (9 lines)> I see it every now and then. > > Larry > > "Brian Tate" <[email hidden]> wrote in message > news:[email hidden]... >> Never see it. That have run flat out in all the races I have done >> there. >>
Might be interesting to compare enviroments. Which raterizer are the guys who see the slow down using? Which os? How much memory etc. Compare as much as possible to the guys who are NOT seeing any slowdown. Perhaps we can find a common denominator that can be avoided. dave henrie
OpenGL/XP. Larry "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)> "Larry" <[email hidden]> wrote in > news:czw1a.15340$[email hidden]: > > > I see it every now and then. > > > > Larry > > > > "Brian Tate" <[email hidden]> wrote in message > > news:[email hidden]... > >> Never see it. That have run flat out in all the races I have done > >> there. > >> > Might be interesting to compare enviroments. Which raterizer are the > guys who see the slow down using? Which os? How much memory etc.
Compare > as much as possible to the guys who are NOT seeing any slowdown. Perhaps > we can find a common denominator that can be avoided. > dave henrie

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