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Nascar 2003 - Auto AI

10 posts by 8 people · 07 Feb 2003 14:32 UTC - 08 Feb 2003 13:18 UTC

B. Keith Barbour 07 Feb 2003 14:32 UTC#78119
Just curious how this works. It was defaulted at 70%. I ran a 20 lap race at Daytona and won by like 35 seconds and lapped half of the field. When I was done, the AI strength had adjusted from 70 % to 77%. So I ran another race and won that one by 16 seconds and when I was done, the AI strength had gone DOWN to 75%. If it was working as intended, shouldn't it continue to go up until it catches up with my ability? Doesn't seem right to me. Keith
On Fri, 07 Feb 2003 14:32:40 GMT, B. Keith Barbour <[email hidden]> wrote:
Quoted text (7 lines)>Just curious how this works. It was defaulted at 70%. I ran a 20 lap >race at Daytona and won by like 35 seconds and lapped half of the >field. When I was done, the AI strength had adjusted from 70 % to >77%. So I ran another race and won that one by 16 seconds and when I >was done, the AI strength had gone DOWN to 75%. If it was working as >intended, shouldn't it continue to go up until it catches up with my >ability? Doesn't seem right to me.
Same thing happened to me at Talladega in the demo. Seems strange, true. /Martin
With the auto adjusting AI it takes a lot longer to get it built up if you don't use the adaptive AI. My first Daytona race I won by a few seconds with the adaptive AI on and it jumped me to 88%. In the demo it took me about 4 races to get it there without using the adaptive AI. I think it uses a lot more than just your finishing position. I ran a race at the Rock and lead every lap up to the white flag. coming to the white flag the AI came like a train and ran me over. I ended up finishing 19% after limping back around and still ended with a 91%. I also noticed skipping qualifying and starting at the back hurts the percentage as well. I think the auto AI will be nice once its built up but until then its gonna be kinda boring. It also means well will have to back up the playerec.ini file so we don't loose our built up ratings. MadDAWG
On Fri, 7 Feb 2003 12:09:56 -0500, "MadDAWG" <[email hidden]> wrote:
Quoted text (15 lines)>With the auto adjusting AI it takes a lot longer to get it built up if you >don't use the adaptive AI. My first Daytona race I won by a few seconds >with the adaptive AI on and it jumped me to 88%. In the demo it took me >about 4 races to get it there without using the adaptive AI. I think it >uses a lot more than just your finishing position. I ran a race at the Rock >and lead every lap up to the white flag. coming to the white flag the AI >came like a train and ran me over. I ended up finishing 19% after limping >back around and still ended with a 91%. I also noticed skipping qualifying >and starting at the back hurts the percentage as well. I think the auto AI >will be nice once its built up but until then its gonna be kinda boring. It >also means well will have to back up the playerec.ini file so we don't loose >our built up ratings. > >MadDAWG >
Well I was under the impression that the adaptive AI was not a good thing. People were speculating that if it adapted to you that it would make for boring races. Someone suggested that if you fell off the pace that that the AI might even slow down at wait for you to catch up. That part sounds bad. I know I'm going to run better on the big tracks than I do on the short tracks or road courses, so I can imagine that my AI might adjust to 90% at Daytona, but because I stink at Watkins Glen it might be 70% there. That's fine, but I want it to adjust and then stick with my true abilities. For example, if I get it to adjust to 90% at Daytona and I'm in an accident and have front end damage and can only turn laps of say 54, I don't want the AI waiting for me so I can catch up. If I am supposed to finish 35th, then let me finish 35th. So, I guess it would be nice if someone would explain the Adaptive AI versus the Auto Adjusting AI. Should we turn both on or leave one off or what? Keith
My guess would be your speed way out on your own is not as fast as the draft speed shoulda been so it got funky on you. What I did was I went into the playerrec.ini and changed every track to 90.000 from the blank they started with (so instead of your first race out of the box being at 70% and horrible it is mildly entertaining at 90%). You can add Nresults if you want changes to be a bit more incremental if you think you have it close. I'm still having tons of problems getting them just right, but it helped a lot, I know with auto ai on it would help more...it's just when I mess up and the whole field slows down I hate weaving like mad when I catch the draft again. Turns out I was slow and I have been hovering between 89 and 92 for CocaCola (hey it's fun) anyway so it was a nice guess to start with. Jonathan
I think sometimes if you run two races back to back without exiting that race's setup screen it puts you at 70 again or whatever it was at before the first of the two races. It's almost like you have to go out of the set up screen to save it or something. -- Rick Miller Driver of the #8 US Army Ford Mustang at Trail-way Speedway, Hanover, PA (4cyl Lightning class) "B. Keith Barbour" <[email hidden]> wrote in message news:[email hidden]... > Just curious how this works. It was defaulted at 70%. I ran a 20 lap > race at Daytona and won by like 35 seconds and lapped half of the > field. When I was done, the AI strength had adjusted from 70 % to > 77%. So I ran another race and won that one by 16 seconds and when I > was done, the AI strength had gone DOWN to 75%. If it was working as > intended, shouldn't it continue to go up until it catches up with my > ability? Doesn't seem right to me. > > Keith
It did lead to boring races _for me_. I couldn't pass them, and the couldn't pass me. You bring up a good point about damage. I wonder if there is a 'check' in the system for this? How about if you pit, and they don't. Does that make them still slow down? Points to ponder... Larry "B. Keith Barbour" <[email hidden]> wrote in message news:[email hidden]... > On Fri, 7 Feb 2003 12:09:56 -0500, "MadDAWG" <[email hidden]> > wrote: > > >With the auto adjusting AI it takes a lot longer to get it built up ifyou > >don't use the adaptive AI. My first Daytona race I won by a few seconds > >with the adaptive AI on and it jumped me to 88%. In the demo it took me > >about 4 races to get it there without using the adaptive AI. I think it > >uses a lot more than just your finishing position. I ran a race at theRock > >and lead every lap up to the white flag. coming to the white flag the AI > >came like a train and ran me over. I ended up finishing 19% after limping > >back around and still ended with a 91%. I also noticed skippingqualifying > >and starting at the back hurts the percentage as well. I think the autoAI > >will be nice once its built up but until then its gonna be kinda boring.It > >also means well will have to back up the playerec.ini file so we don'tloose
Quoted text (23 lines)> >our built up ratings. > > > >MadDAWG > > > > Well I was under the impression that the adaptive AI was not a good > thing. People were speculating that if it adapted to you that it > would make for boring races. Someone suggested that if you fell off > the pace that that the AI might even slow down at wait for you to > catch up. That part sounds bad. I know I'm going to run better on > the big tracks than I do on the short tracks or road courses, so I can > imagine that my AI might adjust to 90% at Daytona, but because I stink > at Watkins Glen it might be 70% there. That's fine, but I want it to > adjust and then stick with my true abilities. > > For example, if I get it to adjust to 90% at Daytona and I'm in an > accident and have front end damage and can only turn laps of say 54, I > don't want the AI waiting for me so I can catch up. If I am supposed > to finish 35th, then let me finish 35th. So, I guess it would be nice > if someone would explain the Adaptive AI versus the Auto Adjusting AI. > Should we turn both on or leave one off or what? > > Keith
ymenard 07 Feb 2003 20:55 UTC↳ reply to Larry#77952
>"Larry" <[email hidden]> wrote > You bring up a good point about damage. I wonder if there is a 'check' in > the system for this? How about if you pit, and they don't. Does thatmake > them still slow down? I would say it's pretty easy to create a statistical math calculation where only the "standard variation" are used for the laptimes. That standard variation would technically never change, because only your So if you wreck or do a lap while being towed in the pits, of course they shouldn't count ;) -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
Sadly this doesn't seem to happen...it would be nice if it monitored your best 3 lap times and adjusted a lil beyond that (so something like the draft may not. There have been times I was running near the front, got some damage scraping a wall a bit hard, fought for control saved it but lost my momentum and the draft and all the sudden I finish 43rd and it thinks well lets slow it down a bit cuz he can't compete at that level. This is where the asc is handy since they'll slow down the ai for your crippled car making it at least somewhat interesting (so your not lapping like dw in that crappy kmart/route 66 car half a lap behind the draft). But even the asc system has it's flaws since if u were racing at a level you shouldn't have me thinks it may be a bit slow in assessing your drop to a proper ai rating. It'll never be a perfect system, it certainly coulda been a tad better in calibration, but honestly if u own and race this sim for years offline you will log enough data that it will know you very well (and my guess is ai settings for similar tracks can be carried over with only a slight need to fine-tune...or in 5 years I may be at 100%). blah. Jonathan "ymenard" <[email hidden]> wrote in message news:M1V0a.34632$[email hidden]... > I would say it's pretty easy to create a statistical math calculationwhere
Quoted text (17 lines)> only the "standard variation" are used for the laptimes. That standard > variation would technically never change, because only your So if you > wreck or do a lap while being towed in the pits, of course they shouldn't > count ;) > > > > > > > -- > -- Fran�ois M�nard <ymenard> > -- http://ymenard.cjb.net/ > -- This announcement is brought to you by the Shimago-Dominguez > Corporation - helping America into the New World... > >
Keith. I think you can go into your player records file and put in a value for each track where you think you are at so you don't have to start at 70%. Lets say you put in 93% for all tracks for starters. The first line for each track is blank, unless you have run races so it might have a number like 76.943328. Change it to 93.000000 or whatever you want. This might save you from running a bunch of meaningless races to get the AI where you are at. -- Brian Tate DSTP Motorsports Public Relations http://www.dstpmotorsports.com http://www.toyotaatlantic.com "B. Keith Barbour" <[email hidden]> wrote in message news:[email hidden]... > Just curious how this works. It was defaulted at 70%. I ran a 20 lap > race at Daytona and won by like 35 seconds and lapped half of the > field. When I was done, the AI strength had adjusted from 70 % to > 77%. So I ran another race and won that one by 16 seconds and when I > was done, the AI strength had gone DOWN to 75%. If it was working as > intended, shouldn't it continue to go up until it catches up with my > ability? Doesn't seem right to me. > > Keith

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