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Rec.Autos.Simulators Archive

GTR2 & GTR differences

5 posts by 5 people · 17 Dec 2006 06:30 UTC - 21 Dec 2006 10:48 UTC

RocketMan 17 Dec 2006 06:30 UTC#7798
Do most people think GTR2 is an improvement on GTR? Major or minor improvement? Has anything been left out of GTR2 that was in GTR? I'm just interested in other people's opinions. -- RocketMan
> Do most people think GTR2 is an improvement on GTR? Major or minor improvement? The low speed snap oversteer is fixed. I'm not an expert, so I don't know about the rest of the differences.
drbo.. 20 Dec 2006 08:42 UTC↳ reply to RocketMan#7690
RocketMan wrote: > Do most people think GTR2 is an improvement on GTR? Major or minor > improvement? > Has anything been left out of GTR2 that was in GTR? I'm just interested in > other people's opinions. Cars and tracks are about the same. The "game" aspects; driving school to unlock championship series, championship series to unlock additional tracks, are very well done. There is a major improvement in driving physics. Thing is, the new physics, although more realistic, is less challenging to some people. The cars are no longer a tiny bit away from losing control. Overstepping the limit usually means you are slower (slide and/or having to back the accelerator off), not that you crash. That's realistic, but some people don't think it's as challenging. For me it's a major improvement. I think that's a majority view. A significant minority finds it not an improvement. There are a couple of mods floating around to make the physics more like GTR.
[email hidden] wrote: [snip]
Quoted text (9 lines)> Thing is, the new physics, although more realistic, is less challenging > to some people. The cars are no longer a tiny bit away from losing > control. Overstepping the limit usually means you are slower (slide > and/or having to back the accelerator off), not that you crash. That's > realistic, but some people don't think it's as challenging. > > For me it's a major improvement. I think that's a majority view. A > significant minority finds it not an improvement. There are a couple > of mods floating around to make the physics more like GTR.
Have to agree on both counts. Doug Arnao said the latest tire data they used indicated modern FIA slicks were surprisingly forgiving. I also think the default setups are leaned *way* towards understeer. I usually don't have time to do much setup tweaking, so I just hop in a car that's easier to steer with throttle ;). I uninstalled GTR within days of getting GTR2. Kendt
On 20 Dec 2006 05:28:55 -0800, [email hidden] wrote: > Have to agree on both counts. Doug Arnao said the latest tire data > they used indicated modern FIA slicks were surprisingly forgiving. I > also think the default setups are leaned *way* towards understeer. I > usually don't have time to do much setup tweaking, so I just hop in a > car that's easier to steer with throttle ;). > I uninstalled GTR within days of getting GTR2. So what's the recommended way to create a more balanced car? Tweaking the ARB's or splitters? Cheers, uwe -- GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61

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