Okay what is up, I posted yesterday about my friends Geforce 2 ultra 1.5ghz
system being faster than mine.
I know something is wrong with this picture. this is my system and my
3Daccelerator analysis.
P4 2.53
1gig PC800
120gig HD
Ti4600 using 42.86 drivers had 41.09 same results
Audigy 2 latest drivers.
Windows XP
We both run 1600x1200x32 no FSAA or AA I do manage to get a little better
FPS than him. I avg. 35 to 26, he gets 26-21 everything maxed out except the
last 3 shadow options.
And it does not matter what resolution I use get about the same FPS.all this
in D3D, and DX9, have not luck at all in opengl, and thats what I always had
to run NR2002 in.
[3D Accelerator Analysis]
PolyRate=350.30
AnisotropicLevel=2
TextureSetSize=200278016
BitsPerPixel=32
TestedFullScreen=1
Height=1200
Width=1600
vSyncMode=0
MipMapLODBias=-0.50
BestStampVOffset=0.50
BestStampUOffset=0.50
UseStencilBuffer=0
MipFilter=2
MinFilter=2
MagFilter=2
Renderer=nv4_disp.dll
Version=Product 6 Version 14.1 Build 4286
Vendor=NVIDIA GeForce4 Ti 4600
Here's mine
AMD 2100
768 MB DDR 333
EPoX 8K3A+
MSI 4600
But I use OGL
[3D Accelerator Analysis]
PolyRate=615.69
AnisotropicLevel=2
TextureSetSize=189267968
BitsPerPixel=32
TestedFullScreen=1
Height=1200
Width=1600
vSyncMode=0
MipMapLODBias=-0.50
BestStampVOffset=0.50
BestStampUOffset=0.50
UseStencilBuffer=0
MipFilter=2
MinFilter=2
MagFilter=2
Renderer=nv4_disp.dll
Version=Product 6 Version 13.10 Build 4230
Vendor=NVIDIA GeForce4 Ti 4600
See the other thread where I posted.
Larry
"Morris Jones" <[email hidden]> wrote in message
news:[email hidden]...
> Okay what is up, I posted yesterday about my friends Geforce 2 ultra1.5ghz
the
> last 3 shadow options.
> And it does not matter what resolution I use get about the same FPS.allthis
> in D3D, and DX9, have not luck at all in opengl, and thats what I alwayshad
Quoted text (13 lines)
> system being faster than mine. > I know something is wrong with this picture. this is my system and my > 3Daccelerator analysis. > > P4 2.53 > 1gig PC800 > 120gig HD > Ti4600 using 42.86 drivers had 41.09 same results > Audigy 2 latest drivers. > Windows XP > > We both run 1600x1200x32 no FSAA or AA I do manage to get a little better > FPS than him. I avg. 35 to 26, he gets 26-21 everything maxed out exceptQuoted text (23 lines)
> to run NR2002 in. > > [3D Accelerator Analysis] > PolyRate=350.30 > AnisotropicLevel=2 > TextureSetSize=200278016 > BitsPerPixel=32 > TestedFullScreen=1 > Height=1200 > Width=1600 > vSyncMode=0 > MipMapLODBias=-0.50 > BestStampVOffset=0.50 > BestStampUOffset=0.50 > UseStencilBuffer=0 > MipFilter=2 > MinFilter=2 > MagFilter=2 > Renderer=nv4_disp.dll > Version=Product 6 Version 14.1 Build 4286 > Vendor=NVIDIA GeForce4 Ti 4600 > >
Heres mine to compare
XP1700
ECS Motherboard
128mb DDR
GF4 Ti4600 (no OC)
SBLive
[3D Accelerator Analysis] (OGL)
PolyRate=1014.87
TestedFullScreen=1
TextureSetSize=110085840
BitsPerPixel=16
Height=1200
Width=1600
AnisotropicLevel=2
UseStencilBuffer=0
MinFilter=9987
MagFilter=9729
Renderer=GeForce4 Ti 4600/AGP/SSE/3DNOW!
Version=1.4.0
Vendor=NVIDIA Corporati
[3D Accelerator Analysis] (DX 9)
PolyRate=616.15
AnisotropicLevel=2
TextureSetSize=125829120
BitsPerPixel=16
TestedFullScreen=1
Height=1200
Width=1600
vSyncMode=0
MipMapLODBias=-0.50
BestStampVOffset=0.50
BestStampUOffset=0.50
UseStencilBuffer=0
MipFilter=2
MinFilter=2
MagFilter=2
Renderer=nv4_disp.dll
Version=Product 6 Version 13.10 Build 4072
Vendor=NVIDIA GeForce4 Ti 4600
the
> last 3 shadow options.
> And it does not matter what resolution I use get about the same FPS.allthis
> in D3D, and DX9, have not luck at all in opengl, and thats what I alwayshad
Quoted text (9 lines)
> P4 2.53 > 1gig PC800 > 120gig HD > Ti4600 using 42.86 drivers had 41.09 same results > Audigy 2 latest drivers. > Windows XP > > We both run 1600x1200x32 no FSAA or AA I do manage to get a little better > FPS than him. I avg. 35 to 26, he gets 26-21 everything maxed out exceptQuoted text (24 lines)
> to run NR2002 in. > > [3D Accelerator Analysis] > PolyRate=350.30 > AnisotropicLevel=2 > TextureSetSize=200278016 > BitsPerPixel=32 > TestedFullScreen=1 > Height=1200 > Width=1600 > vSyncMode=0 > MipMapLODBias=-0.50 > BestStampVOffset=0.50 > BestStampUOffset=0.50 > UseStencilBuffer=0 > MipFilter=2 > MinFilter=2 > MagFilter=2 > Renderer=nv4_disp.dll > Version=Product 6 Version 14.1 Build 4286 > Vendor=NVIDIA GeForce4 Ti 4600 > > >Here's mine (surprised by my numbers since most posts have faster cpu's):
AMD 1600+
512 MB PC2100DDR
GF4 Ti4400 (o/c 300/600)
Turtle Beach Santa Cruz
Win XP Home
[3D Accelerator Analysis]
PolyRate=638.27
AnisotropicLevel=2
TextureSetSize=141557760
BitsPerPixel=32
TestedFullScreen=1
Height=1200
Width=1600
vSyncMode=0
MipMapLODBias=-0.50
BestStampVOffset=0.50
BestStampUOffset=0.50
UseStencilBuffer=0
MipFilter=2
MinFilter=2
MagFilter=2
Renderer=nv4_disp.dll
Version=Product 6 Version 13.10 Build 3082
Vendor=NVIDIA GeForce4 Ti 4400
--
Joe M.
"Morris Jones" <[email hidden]> wrote in message
news:[email hidden]...
> Okay what is up, I posted yesterday about my friends Geforce 2 ultra
1.5ghz
> system being faster than mine.
> I know something is wrong with this picture. this is my system and my
> 3Daccelerator analysis.
>
> P4 2.53
> 1gig PC800
> 120gig HD
> Ti4600 using 42.86 drivers had 41.09 same results
> Audigy 2 latest drivers.
> Windows XP
>
> We both run 1600x1200x32 no FSAA or AA I do manage to get a little better
> FPS than him. I avg. 35 to 26, he gets 26-21 everything maxed out except
the
> last 3 shadow options.
> And it does not matter what resolution I use get about the same FPS.all
this
> in D3D, and DX9, have not luck at all in opengl, and thats what I always
had
> to run NR2002 in.
>
> [3D Accelerator Analysis]
> PolyRate=350.30
> AnisotropicLevel=2
> TextureSetSize=200278016
> BitsPerPixel=32
> TestedFullScreen=1
> Height=1200
> Width=1600
> vSyncMode=0
> MipMapLODBias=-0.50
> BestStampVOffset=0.50
> BestStampUOffset=0.50
> UseStencilBuffer=0
> MipFilter=2
> MinFilter=2
> MagFilter=2
> Renderer=nv4_disp.dll
> Version=Product 6 Version 14.1 Build 4286
> Vendor=NVIDIA GeForce4 Ti 4600
>
>


































