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Help Fast System Low Polyrate NR2003

5 posts by 5 people · 07 Feb 2003 23:11 UTC - 08 Feb 2003 06:16 UTC

Morris Jones 07 Feb 2003 23:11 UTC#77891
Okay what is up, I posted yesterday about my friends Geforce 2 ultra 1.5ghz system being faster than mine. I know something is wrong with this picture. this is my system and my 3Daccelerator analysis. P4 2.53 1gig PC800 120gig HD Ti4600 using 42.86 drivers had 41.09 same results Audigy 2 latest drivers. Windows XP We both run 1600x1200x32 no FSAA or AA I do manage to get a little better FPS than him. I avg. 35 to 26, he gets 26-21 everything maxed out except the last 3 shadow options. And it does not matter what resolution I use get about the same FPS.all this in D3D, and DX9, have not luck at all in opengl, and thats what I always had to run NR2002 in. [3D Accelerator Analysis] PolyRate=350.30 AnisotropicLevel=2 TextureSetSize=200278016 BitsPerPixel=32 TestedFullScreen=1 Height=1200 Width=1600 vSyncMode=0 MipMapLODBias=-0.50 BestStampVOffset=0.50 BestStampUOffset=0.50 UseStencilBuffer=0 MipFilter=2 MinFilter=2 MagFilter=2 Renderer=nv4_disp.dll Version=Product 6 Version 14.1 Build 4286 Vendor=NVIDIA GeForce4 Ti 4600
Here's mine AMD 2100 768 MB DDR 333 EPoX 8K3A+ MSI 4600 But I use OGL [3D Accelerator Analysis] PolyRate=615.69 AnisotropicLevel=2 TextureSetSize=189267968 BitsPerPixel=32 TestedFullScreen=1 Height=1200 Width=1600 vSyncMode=0 MipMapLODBias=-0.50 BestStampVOffset=0.50 BestStampUOffset=0.50 UseStencilBuffer=0 MipFilter=2 MinFilter=2 MagFilter=2 Renderer=nv4_disp.dll Version=Product 6 Version 13.10 Build 4230 Vendor=NVIDIA GeForce4 Ti 4600
See the other thread where I posted. Larry "Morris Jones" <[email hidden]> wrote in message news:[email hidden]... > Okay what is up, I posted yesterday about my friends Geforce 2 ultra1.5ghz
Quoted text (13 lines)> system being faster than mine. > I know something is wrong with this picture. this is my system and my > 3Daccelerator analysis. > > P4 2.53 > 1gig PC800 > 120gig HD > Ti4600 using 42.86 drivers had 41.09 same results > Audigy 2 latest drivers. > Windows XP > > We both run 1600x1200x32 no FSAA or AA I do manage to get a little better > FPS than him. I avg. 35 to 26, he gets 26-21 everything maxed out except
the > last 3 shadow options. > And it does not matter what resolution I use get about the same FPS.allthis > in D3D, and DX9, have not luck at all in opengl, and thats what I alwayshad
Quoted text (23 lines)> to run NR2002 in. > > [3D Accelerator Analysis] > PolyRate=350.30 > AnisotropicLevel=2 > TextureSetSize=200278016 > BitsPerPixel=32 > TestedFullScreen=1 > Height=1200 > Width=1600 > vSyncMode=0 > MipMapLODBias=-0.50 > BestStampVOffset=0.50 > BestStampUOffset=0.50 > UseStencilBuffer=0 > MipFilter=2 > MinFilter=2 > MagFilter=2 > Renderer=nv4_disp.dll > Version=Product 6 Version 14.1 Build 4286 > Vendor=NVIDIA GeForce4 Ti 4600 > >
Heres mine to compare XP1700 ECS Motherboard 128mb DDR GF4 Ti4600 (no OC) SBLive [3D Accelerator Analysis] (OGL) PolyRate=1014.87 TestedFullScreen=1 TextureSetSize=110085840 BitsPerPixel=16 Height=1200 Width=1600 AnisotropicLevel=2 UseStencilBuffer=0 MinFilter=9987 MagFilter=9729 Renderer=GeForce4 Ti 4600/AGP/SSE/3DNOW! Version=1.4.0 Vendor=NVIDIA Corporati [3D Accelerator Analysis] (DX 9) PolyRate=616.15 AnisotropicLevel=2 TextureSetSize=125829120 BitsPerPixel=16 TestedFullScreen=1 Height=1200 Width=1600 vSyncMode=0 MipMapLODBias=-0.50 BestStampVOffset=0.50 BestStampUOffset=0.50 UseStencilBuffer=0 MipFilter=2 MinFilter=2 MagFilter=2 Renderer=nv4_disp.dll Version=Product 6 Version 13.10 Build 4072 Vendor=NVIDIA GeForce4 Ti 4600
Quoted text (9 lines)> P4 2.53 > 1gig PC800 > 120gig HD > Ti4600 using 42.86 drivers had 41.09 same results > Audigy 2 latest drivers. > Windows XP > > We both run 1600x1200x32 no FSAA or AA I do manage to get a little better > FPS than him. I avg. 35 to 26, he gets 26-21 everything maxed out except
the > last 3 shadow options. > And it does not matter what resolution I use get about the same FPS.allthis > in D3D, and DX9, have not luck at all in opengl, and thats what I alwayshad
Quoted text (24 lines)> to run NR2002 in. > > [3D Accelerator Analysis] > PolyRate=350.30 > AnisotropicLevel=2 > TextureSetSize=200278016 > BitsPerPixel=32 > TestedFullScreen=1 > Height=1200 > Width=1600 > vSyncMode=0 > MipMapLODBias=-0.50 > BestStampVOffset=0.50 > BestStampUOffset=0.50 > UseStencilBuffer=0 > MipFilter=2 > MinFilter=2 > MagFilter=2 > Renderer=nv4_disp.dll > Version=Product 6 Version 14.1 Build 4286 > Vendor=NVIDIA GeForce4 Ti 4600 > > >
Here's mine (surprised by my numbers since most posts have faster cpu's): AMD 1600+ 512 MB PC2100DDR GF4 Ti4400 (o/c 300/600) Turtle Beach Santa Cruz Win XP Home [3D Accelerator Analysis] PolyRate=638.27 AnisotropicLevel=2 TextureSetSize=141557760 BitsPerPixel=32 TestedFullScreen=1 Height=1200 Width=1600 vSyncMode=0 MipMapLODBias=-0.50 BestStampVOffset=0.50 BestStampUOffset=0.50 UseStencilBuffer=0 MipFilter=2 MinFilter=2 MagFilter=2 Renderer=nv4_disp.dll Version=Product 6 Version 13.10 Build 3082 Vendor=NVIDIA GeForce4 Ti 4400 -- Joe M. "Morris Jones" <[email hidden]> wrote in message news:[email hidden]... > Okay what is up, I posted yesterday about my friends Geforce 2 ultra 1.5ghz > system being faster than mine. > I know something is wrong with this picture. this is my system and my > 3Daccelerator analysis. > > P4 2.53 > 1gig PC800 > 120gig HD > Ti4600 using 42.86 drivers had 41.09 same results > Audigy 2 latest drivers. > Windows XP > > We both run 1600x1200x32 no FSAA or AA I do manage to get a little better > FPS than him. I avg. 35 to 26, he gets 26-21 everything maxed out except the > last 3 shadow options. > And it does not matter what resolution I use get about the same FPS.all this > in D3D, and DX9, have not luck at all in opengl, and thats what I always had > to run NR2002 in. > > [3D Accelerator Analysis] > PolyRate=350.30 > AnisotropicLevel=2 > TextureSetSize=200278016 > BitsPerPixel=32 > TestedFullScreen=1 > Height=1200 > Width=1600 > vSyncMode=0 > MipMapLODBias=-0.50 > BestStampVOffset=0.50 > BestStampUOffset=0.50 > UseStencilBuffer=0 > MipFilter=2 > MinFilter=2 > MagFilter=2 > Renderer=nv4_disp.dll > Version=Product 6 Version 14.1 Build 4286 > Vendor=NVIDIA GeForce4 Ti 4600 > >

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