Has anyone else noticed that in the calibration routine for NR 2003 the axis
ranges don't update properly? My wheel only shows about half range, and one
of my joystick axes (just checked for comparison) also does not show full
range. However it shows the correct center value and in game all axes are
fully functional, so I guess it's just a bug in the calibration dialog.
Game is pretty nice other than that. ;o)
No such problem for me, using an (older) Logitech wheel & CH pedals. The
axes read normally through their full ranges using the directinput driver.
Which controller driver are you using in-game, with what kind of wheel?
SB
"Haqsau" <[email hidden]> wrote in message
news:b25sda$17vvib$[email hidden]...
> Has anyone else noticed that in the calibration routine for NR 2003 theaxis
> ranges don't update properly? My wheel only shows about half range, andone
Quoted text (7 lines)
> of my joystick axes (just checked for comparison) also does not show full > range. However it shows the correct center value and in game all axes are > fully functional, so I guess it's just a bug in the calibration dialog. > > Game is pretty nice other than that. ;o) > >Using the directinput driver with Logitech Momo Racing wheel and a MS
Sidewinder Precision 2 joystick. Only actually use the wheel in game, but
the joystick stays plugged in all the time and I noticed that NR 2003 was
displaying its axes incorrectly also. This is in XP Pro, in case that makes
a difference. Never seen this problem with any other game including
previous Papy games. And again, it does not affect function, just seems to
display it wrong.
"Steve Blankenship" <[email hidden]> wrote in message
news:[email hidden]...
> No such problem for me, using an (older) Logitech wheel & CH pedals. The
> axes read normally through their full ranges using the directinput driver.
> Which controller driver are you using in-game, with what kind of wheel?
>
> SB


































