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Rec.Autos.Simulators Archive

NC2003 & road courses?

7 posts by 6 people · 15 Feb 2003 18:47 UTC - 16 Feb 2003 05:41 UTC

d 15 Feb 2003 18:47 UTC#76259
How many road courses included in the full version. Just tried the demo and damn I wish I could get a F1/Cart/Rally sim that looked this good!!!!!!! Thanx Dan
John DiFool 15 Feb 2003 19:02 UTC↳ reply to d#76262
d wrote: > How many road courses included in the full version. Just tried the demo > and damn I wish I could get a F1/Cart/Rally sim that looked this good!!!!!!! > Thanx > Dan Your best bet, if you get sick of Sears Point (err...Infineon) and the Glen is to go to www.sim-garage.co.uk And order the converter (if of course you already own the original sims in question, such as Grand Prix Legends-you can probably find a cheap copy for 5 bucks somewhere online). Most/all of them work fine in N2003-you might need to add the "slip angle" line to the track.ini if the AI is swerving around corners much faster than you can. Road courses are now FUN to drive (as opposed to an exercise in skating-around-the-turns frustration). Monza kicks ass in a stock car. :-) John DiFool, fingers crossed for Spa to get done sometime soon... -- ============================================ Reach heaven far too high ============================================
John DiFool wrote:
Quoted text (24 lines)> > d wrote: > > > How many road courses included in the full version. Just tried the demo > > and damn I wish I could get a F1/Cart/Rally sim that looked this good!!!!!!! > > Thanx > > Dan > > Your best bet, if you get sick of Sears Point (err...Infineon) and > the Glen is to go to > > www.sim-garage.co.uk > > And order the converter (if of course you already own the > original sims in question, such as Grand Prix Legends-you can > probably find a cheap copy for 5 bucks somewhere online). > > Most/all of them work fine in N2003-you might need to add the > "slip angle" line to the track.ini if the AI is swerving around corners > much faster than you can. Road courses are now FUN to drive > (as opposed to an exercise in skating-around-the-turns frustration). > Monza kicks ass in a stock car. :-) > > John DiFool, fingers crossed for Spa to get done sometime soon...
Trust me, that's one of the tracks we're pushing Dave to do, that and Bathurst of course, but that's a given :-) Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
Don't forget St Jovite for N2k2 that's posted at The Pits...and Bull Run, which the incar is messed up in OpenGL. Jonathan "John DiFool" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (24 lines)> d wrote: > Your best bet, if you get sick of Sears Point (err...Infineon) and > the Glen is to go to > > www.sim-garage.co.uk > > And order the converter (if of course you already own the > original sims in question, such as Grand Prix Legends-you can > probably find a cheap copy for 5 bucks somewhere online). > > Most/all of them work fine in N2003-you might need to add the > "slip angle" line to the track.ini if the AI is swerving around corners > much faster than you can. Road courses are now FUN to drive > (as opposed to an exercise in skating-around-the-turns frustration). > Monza kicks ass in a stock car. :-) > > John DiFool, fingers crossed for Spa to get done sometime soon... > > -- > ============================================ > Reach heaven far too high > ============================================ > >
"Jonathan Van Ginneken" <[email hidden]> wrote in news:MvA3a.115521$2H6.2293@sccrnsc04: > Don't forget St Jovite for N2k2 that's posted at The Pits...and Bull Run, > which the incar is messed up in OpenGL. > > Jonathan > St Jovi and Virginia IR are two gpl tracks I'd like to see in NR2k3:TFE SLSBMSBVHS...A modern rendition of VIR would be nice. THe BULLRUN track has already been seen in testing..those shots with the sun lying flat on the track surface....dat's da Bull. dave henrie
"Dave Henrie" <[email hidden]> wrote in message news:[email hidden]... > "Jonathan Van Ginneken" <[email hidden]> wrote in > news:MvA3a.115521$2H6.2293@sccrnsc04: > > > Don't forget St Jovite for N2k2 that's posted at The Pits...and BullRun,
Quoted text (9 lines)> > which the incar is messed up in OpenGL. > > > > Jonathan > > > St Jovi and Virginia IR are two gpl tracks I'd like to see in NR2k3:TFE > SLSBMSBVHS...A modern rendition of VIR would be nice. THe BULLRUN track > has already been seen in testing..those shots with the sun lying flat on > the track surface....dat's da Bull. > dave henrie
One word: Landmark! Oops; one more: Mulsanne! *Goy already beat me to Bathhurst* SB Of course Solitude comes to mind...
I've got St Jovite in my N2k3 dir from N2k2 but I have yet to try it as I have been putting times down and learning the feel for the cars around the convertible gpl road courses, and it should work just fine according to Jan's preview (N2k2 tracks work for 2k3 right?). Bullrun ran decent for me in d3d, but in opengl I had to roof-ride it. Jonathan "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> "Jonathan Van Ginneken" <[email hidden]> wrote in > news:MvA3a.115521$2H6.2293@sccrnsc04: > > St Jovi and Virginia IR are two gpl tracks I'd like to see in NR2k3:TFE > SLSBMSBVHS...A modern rendition of VIR would be nice. THe BULLRUN track > has already been seen in testing..those shots with the sun lying flat on > the track surface....dat's da Bull. > dave henrie

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