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NR2003 - Steering Drift

18 posts by 11 people · 15 Feb 2003 18:04 UTC - 18 Feb 2003 01:23 UTC

Andy 15 Feb 2003 18:04 UTC#76249
Is there a way to remove the drift to the left in NR2003? It's hard to try and be precise in the turns when I enter them with the wheel turned to the right. Thanks Andy
Steve 15 Feb 2003 18:08 UTC↳ reply to Andy#76250
Use less castor or camber. The other option is to calibrate your wheel off centre so it becomes straight in the game. -- __________ Steve "Andy" <[email hidden]> wrote in message news:[email hidden]... > Is there a way to remove the drift to the left in NR2003? It's hard to > try and be precise in the turns when I enter them with the wheel turned > to the right. > Thanks > Andy >
Steve wrote: > > Use less castor or camber. The other option is to calibrate your wheel off centre so it becomes straight in the game. I myself have a servant who adjusts the drift for me! He also puffs my pillows for me at bedtime, which is nice!
"Andy" wrote... > Is there a way to remove the drift to the left in NR2003? > It's hard to try and be precise in the turns when I enter > them with the wheel turned to the right. > Thanks Look at where you want to go. It really doesn't take that long to get used to. Slightly easier with an FF wheel as you don't have to fight the centering of the wheel itself. Jan. =---
Larry 15 Feb 2003 20:20 UTC↳ reply to Andy#76276
It's part of the SIM and it's caused by tires and suspension. It's supposed to be there. If you don't like it, you can set the Caster to equal values and it will _mostly_ go away. But you won't be as fast. Larry "Andy" <[email hidden]> wrote in message news:[email hidden]... > Is there a way to remove the drift to the left in NR2003? It's hard to > try and be precise in the turns when I enter them with the wheel turned > to the right. > Thanks > Andy >
Try the easy setups. -- www.sascar.com "Andy" <[email hidden]> wrote in message news:[email hidden]... > Is there a way to remove the drift to the left in NR2003? It's hard to > try and be precise in the turns when I enter them with the wheel turned > to the right. > Thanks > Andy >
>"Rodney Arndt" <[email hidden]> wrote > Try the easy setups. Or perhaps Nascar Thunder 2003 <G> -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
That is the biggest problem with it. I have an older TSW and the wheel wants to center itself. So it's more like I'm releasing the wheel to the left as opposed to steering into the corner. Jan Verschueren wrote:
Quoted text (12 lines)> "Andy" wrote... > > Is there a way to remove the drift to the left in NR2003? > > It's hard to try and be precise in the turns when I enter > > them with the wheel turned to the right. > > Thanks > > Look at where you want to go. It really doesn't take that long to get used > to. Slightly easier with an FF wheel as you don't have to fight the > centering of the wheel itself. > > Jan. > =---
Or maybe try getting it modeled right for once, but I guess Jr and and the boys in Nascar have all wrong by holding the wheel straight on the straightaways and turn the wheel left when they enter a turn . Before anyone says it yes there should be a slight pull but not as drastic as it has been in every Nascar sim papyrus has made since they have tried to model it. "ymenard" <[email hidden]> wrote in message news:4Tx3a.37718$[email hidden]...
Quoted text (21 lines)> >"Rodney Arndt" <[email hidden]> wrote > > Try the easy setups. > > > > Or perhaps Nascar Thunder 2003 <G> > > > > > > > > -- > -- Fran�ois M�nard <ymenard> > -- http://ymenard.cjb.net/ > -- This announcement is brought to you by the Shimago-Dominguez > Corporation - helping America into the New World... > > >
Andy 16 Feb 2003 02:20 UTC↳ reply to Larry#76205
I guess if everyone else is going down the backstretch with the wheel turned to the right, I'll try and get used to it. Thanks Larry wrote:
Quoted text (18 lines)> It's part of the SIM and it's caused by tires and suspension. It's supposed > to be there. > > If you don't like it, you can set the Caster to equal values and it will > _mostly_ go away. > > But you won't be as fast. > > Larry > > "Andy" <[email hidden]> wrote in message > news:[email hidden]... > > Is there a way to remove the drift to the left in NR2003? It's hard to > > try and be precise in the turns when I enter them with the wheel turned > > to the right. > > Thanks > > Andy > >
"Robert Platts" wrote... > Or maybe try getting it modeled right for once, but I > guess Jr and and the boys in Nascar have all wrong by > holding the wheel straight on the straightaways and > turn the wheel left when they enter a turn . Do like them and mount your wheel on the steering shaft so it points straight on the straights. > Before anyone says it yes there should be a slight pull > but not as drastic as it has been in every Nascar sim > papyrus has made since they have tried to model it. There's nothing wrong with the modelling of the "pull" (it's not a pull... the pull results from using non-FF wheels!!), just that PC steering wheels aren't exclusively designed for Nascar. Jan. =---
"Jan Verschueren" <[email hidden]> wrote in message news:JLC3a.53938$[email hidden]...
Quoted text (19 lines)> "Robert Platts" wrote... > > Or maybe try getting it modeled right for once, but I > > guess Jr and and the boys in Nascar have all wrong by > > holding the wheel straight on the straightaways and > > turn the wheel left when they enter a turn . > > Do like them and mount your wheel on the steering shaft so it points > straight on the straights. > > > Before anyone says it yes there should be a slight pull > > but not as drastic as it has been in every Nascar sim > > papyrus has made since they have tried to model it. > > There's nothing wrong with the modelling of the "pull" (it's not a pull... > the pull results from using non-FF wheels!!), just that PC steering wheels > aren't exclusively designed for Nascar. > > Jan. > =---
Hmm wonder why my Microsoft FF wheel and my Thrustmaster Pro digital 2 aren't designed for Nascar lol but this is an old topic that has been debated for years now , so there no sense in keeping it going , people who think papyrus doesn't make mistakes will believe that it's correct and people who know better and have real racing experiance know it isn't. Just kinda of funny that the Jasper setups that are suppose to be an close idea of what a Nascar team would run don't have a left hand pull it . The things that make you go hmm :)
Robert Platts wrote:
Quoted text (8 lines)> Hmm wonder why my Microsoft FF wheel and my Thrustmaster Pro digital 2 > aren't designed for Nascar lol but this is an old topic that has been > debated for years now , so there no sense in keeping it going , people who > think papyrus doesn't make mistakes will believe that it's correct and > people who know better and have real racing experiance know it isn't. Just > kinda of funny that the Jasper setups that are suppose to be an close idea > of what a Nascar team would run don't have a left hand pull it . The things > that make you go hmm :)
Well there you go then, it's all in the setups! What's you problem with that?
"Robert Platts" wrote... > <snip> > Hmm wonder why my Microsoft FF wheel and my Thrustmaster > Pro digital 2 aren't designed for Nascar lol Because they just aren't, that's why! ;-) Seriously, if I let go of the steering wheel the car will veer left, but it doesn't take any effort to hold my Logitech MOMO slightly cocked to the right. > but this is an old topic that has been debated for years > now , so there no sense in keeping it going , people who > think papyrus doesn't make mistakes will believe that > it's correct and people who know better and have real > racing experiance know it isn't. I'm sorry, but that is bull. If one designs and sets up a car to go left "on its own" you have to steer it to the right to go straight, that's just Newtonian physics. Whether one prefers to re-center the wheel or not is a matter of taste (and something we as simmers can't do). What that feels like in a real car and what that feels like in the sim may be different, but so does everything else, so that's no argument to say Papyrus didn't get it right. Is this in any way related to the opposite lock sliding on a banked oval debate? <g> > Just kinda of funny that the Jasper setups that are suppose > to be an close idea of what a Nascar team would run don't > have a left hand pull it . The things that make you go hmm :) That merely indicates Dave Blaney<sp?>, like myself, doesn't like running a large camber/castor split. Jan. =---
Try getting it modeled right? The pull can be changed by modifying your setup. The easy setups were designed no have no pull. That's why I suggested it. You even stated the pull is different in the Jasper setup, that's because it's adjustable. Simulating the pull that a stock car gets in a game is going to yield different results for different types of controllers. To add to this variation, the Linearity setting you choose in setting up your controller, in combination with the steering ratio you choose within the setup is going to contribute in making the pull feel different from user to user. On any given controller, setup the Linearity towards the Non Linear side (say 10%) You will notice the need to use a lot more counter steering on the straight than somebody using 90% Linearity with the exact same setup. Do you see real drivers using counter steering down the straightaway? No, because they can center the wheel on the steering shaft. Is the pull still there for them? Yes. You can get your controller to center on the straightaway by how you calibrate it, get rid of it entirely if you like. Will you still feel the pull? No, why? Because the pull you're feeling is from the tension on the springs, bungee, or whatever your controller uses to center itself. Your controller isn't hooked up to the suspension of a stock car, so you're not going to be able to feel the dynamic pull that the suspension creates. Furthermore, your steering wheel doesn't have the range of motion as a real car. At best you're probably getting from 240 to 270 degrees of motion, and much less on a Joystick (maybe 90 degrees if you're lucky?) A real car has what, maybe 3 to 4 full rotations from lock to lock? With this in mind the game has to have Steering Ratio values that can compensate for the lack of true lock-to-lock movement. The differences in degrees of lock to lock motion between a joystick and a wheel is why the Linearity setting makes such a big difference, it has to in order to make all types of controllers usable. You just need to find the setting that is comfortable to you. -- www.sascar.com "Robert Platts" <[email hidden]> wrote in message news:vyC3a.96484$[email hidden]... > Or maybe try getting it modeled right for once, but I guess Jr and and the > boys in Nascar have all wrong by holding the wheel straight on the > straightaways and turn the wheel left when they enter a turn . > > Before anyone says it yes there should be a slight pull but not as drastic > as it has been in every Nascar sim papyrus has made since they have tried to > model it. > > > "ymenard" <[email hidden]> wrote in message > news:4Tx3a.37718$[email hidden]... > > >"Rodney Arndt" <[email hidden]> wrote > > > Try the easy setups. > > > > > > > > Or perhaps Nascar Thunder 2003 <G> > > > > > > > > > > > > > > > > -- > > -- Fran�ois M�nard <ymenard> > > -- http://ymenard.cjb.net/ > > -- This announcement is brought to you by the Shimago-Dominguez > > Corporation - helping America into the New World... > > > > > > > >
Brian Tate 16 Feb 2003 14:34 UTC↳ reply to Andy#76034
Andy, once you get use to it, a straight wheel will be messed up for you. If I get a setup that does not pull to the left, then I'm constantly banging into the outside wall going down the straights. :> Trust me, you will get use to it. -- Brian Tate DSTP Motorsports Public Relations http://www.dstpmotorsports.com http://www.toyotaatlantic.com "Andy" <[email hidden]> wrote in message news:[email hidden]... > I guess if everyone else is going down the backstretch with the wheel turned to > the right, I'll try and get used to it. > Thanks > > Larry wrote: > > > It's part of the SIM and it's caused by tires and suspension. It's supposed > > to be there. > > > > If you don't like it, you can set the Caster to equal values and it will > > _mostly_ go away. > > > > But you won't be as fast. > > > > Larry > > > > "Andy" <[email hidden]> wrote in message > > news:[email hidden]... > > > Is there a way to remove the drift to the left in NR2003? It's hard to > > > try and be precise in the turns when I enter them with the wheel turned > > > to the right. > > > Thanks > > > Andy > > > >
Jr. himself in an early online interview about NR2002 (think it was at BHMS) said the pull was annoying, but correctly done. And I once had an interview with Scott Sharp (seem to have deleted it) where he said if he let go of the wheel of his IRL car, it would be into the inside wall almost instantly. Optimized oval setups just WILL pull left, and if it's more than you can live with, you can tweak it out with setup choices and/or recalibrating the center position of your wheel (which most resembles the real drivers' method of mounting their wheels off-center). SB "Robert Platts" <[email hidden]> wrote in message news:vyC3a.96484$[email hidden]... > Or maybe try getting it modeled right for once, but I guess Jr and and the > boys in Nascar have all wrong by holding the wheel straight on the > straightaways and turn the wheel left when they enter a turn . > > Before anyone says it yes there should be a slight pull but not as drastic > as it has been in every Nascar sim papyrus has made since they have triedto
Quoted text (28 lines)> model it. > > > "ymenard" <[email hidden]> wrote in message > news:4Tx3a.37718$[email hidden]... > > >"Rodney Arndt" <[email hidden]> wrote > > > Try the easy setups. > > > > > > > > Or perhaps Nascar Thunder 2003 <G> > > > > > > > > > > > > > > > > -- > > -- Fran�ois M�nard <ymenard> > > -- http://ymenard.cjb.net/ > > -- This announcement is brought to you by the Shimago-Dominguez > > Corporation - helping America into the New World... > > > > > > > >
Robb 18 Feb 2003 01:23 UTC↳ reply to Andy#75706
Andy - Do you have a MS Sidewinder by chance??? If so - I have the SAME problem using XP - All you need to do is go to the calibration page, and slightly hold the wheel to the left when you click 'done' - I know it seems weird to hold it left, but it works - I went from steering HARD left at the center point, I mean SO bad I needed a turn signal...Now I can let go of the wheel and I'm straight as an arrow.... Andy wrote:
Quoted text (28 lines)> I guess if everyone else is going down the backstretch with the wheel turned to > the right, I'll try and get used to it. > Thanks > > Larry wrote: > > >>It's part of the SIM and it's caused by tires and suspension. It's supposed >>to be there. >> >>If you don't like it, you can set the Caster to equal values and it will >>_mostly_ go away. >> >>But you won't be as fast. >> >>Larry >> >>"Andy" <[email hidden]> wrote in message >>news:[email hidden]... >> >>>Is there a way to remove the drift to the left in NR2003? It's hard to >>>try and be precise in the turns when I enter them with the wheel turned >>>to the right. >>>Thanks >>>Andy >>> >> >

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