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Nr2003 16x12 or, 1280x960 no change in FPS

8 posts by 7 people · 16 Feb 2003 14:10 UTC - 17 Feb 2003 00:53 UTC

Morris Jones 16 Feb 2003 14:10 UTC#76028
I don't understand why no matter what resolution I try my FPS does not change. Running no FSAA, all other settings in the game maxed except the bottom set of shadows and the track one. Running a full field with 30 ahead and 5 behind, my FPS in every resolution from 800x600x32 and up is always between 30-25 at the back at the start to 30-35 after the pack thins out. And all this in D3D for Opengl is far worse. System: P4 2.53 Ti4600 1gig PC800 120 GIG HD Audigy 2 I bought a 9700PRO and could not get it to run even as good as the Ti4600, took it back, now i've ordered the new Geforce FX should be here next week, I hope it helps. Thanks
Drivers, Refresh rate, V-Synch off. Not necessarily in that order but things to look at. "Morris Jones" <[email hidden]> wrote in message news:[email hidden]... > I don't understand why no matter what resolution I try my FPS does not > change. Running no FSAA, all other settings in the game maxed except the > bottom set of shadows and the track one. Running a full field with 30ahead
Quoted text (14 lines)> and 5 behind, my FPS in every resolution from 800x600x32 and up is always > between 30-25 at the back at the start to 30-35 after the pack thins out. > And all this in D3D for Opengl is far worse. > > System: > > P4 2.53 > Ti4600 > 1gig PC800 > 120 GIG HD > Audigy 2 > > I bought a 9700PRO and could not get it to run even as good as the Ti4600, > took it back, now i've ordered the new Geforce FX should be here next
week, > I hope it helps. > > Thanks > >
Although I don't know, I keep seeing a variation of these setting's posted by other simmers. My question is this. Why is everyone using 32 bit color? I thought (and I don't have n2003 yet) that 16 bit was by far faster in frame rate and nearly undetectable as far as the look of color is concerned. Just wondering. Michael
Yes, I've tried drivers from 41.09 now up to 42.68 with v-sync off, and even 16 bit color does not effect the FPS, It is so weird. Thanks, "Kevin Webb" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> Drivers, Refresh rate, V-Synch off. Not necessarily in that order but > things to look at. > > "Morris Jones" <[email hidden]> wrote in message > news:[email hidden]... > > I don't understand why no matter what resolution I try my FPS does not > > change. Running no FSAA, all other settings in the game maxed except the > > bottom set of shadows and the track one. Running a full field with 30 > ahead > > and 5 behind, my FPS in every resolution from 800x600x32 and up is
always > > between 30-25 at the back at the start to 30-35 after the pack thinsout.
Quoted text (11 lines)> > And all this in D3D for Opengl is far worse. > > > > System: > > > > P4 2.53 > > Ti4600 > > 1gig PC800 > > 120 GIG HD > > Audigy 2 > > > > I bought a 9700PRO and could not get it to run even as good as the
Ti4600,
Quoted text (9 lines)> > took it back, now i've ordered the new Geforce FX should be here next > week, > > I hope it helps. > > > > Thanks > > > > > >
No, just like Morris' experience, if you have a video card that exceeds the capacity of your CPU (which he does), higher resolutions and colour depth has no or very little performance hit. I have been running GPL and the NR series at 1600 x 1200 for years. I recently upgraded to a GeForce 4 8xAGP 128 MB card and saw almost no increase in fps, but I could suddenly run in 32 bit with no performance hit. Before, 32 bit would have brought fps down to unacceptable levels. Marc "Race1530" <[email hidden]> wrote in message news:[email hidden]... > Although I don't know, I keep seeing a variation of these setting's postedby > other simmers. > > My question is this. Why is everyone using 32 bit color? I thought (andI > don't have n2003 yet) that 16 bit was by far faster in frame rate andnearly > undetectable as far as the look of color is concerned. > > Just wondering. > > Michael
This is usually a sign that you are CPU limited or that Vsync is really on even though you select it off. I don't know how you can be CPU limited with a P4 2.53. I have an ATI 8500 (64mb version) and get about what you get. You seem to have a problem somewhere. Vintook "Morris Jones" <[email hidden]> wrote in message news:[email hidden]... > I don't understand why no matter what resolution I try my FPS does not > change. Running no FSAA, all other settings in the game maxed except the > bottom set of shadows and the track one. Running a full field with 30ahead
Quoted text (14 lines)> and 5 behind, my FPS in every resolution from 800x600x32 and up is always > between 30-25 at the back at the start to 30-35 after the pack thins out. > And all this in D3D for Opengl is far worse. > > System: > > P4 2.53 > Ti4600 > 1gig PC800 > 120 GIG HD > Audigy 2 > > I bought a 9700PRO and could not get it to run even as good as the Ti4600, > took it back, now i've ordered the new Geforce FX should be here next
week, > I hope it helps. > > Thanks > >
Here's a test; try it in a testing session and see if your FPS changes as you go from lower res & color depth to higher. The full field of AI might be maxing out your CPU rather than the graphics maxing out your video card. SB "Morris Jones" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (13 lines)> Yes, I've tried drivers from 41.09 now up to 42.68 > with v-sync off, and even 16 bit color does not effect > the FPS, It is so weird. > > Thanks, > "Kevin Webb" <[email hidden]> wrote in message > news:[email hidden]... > > Drivers, Refresh rate, V-Synch off. Not necessarily in that order but > > things to look at. > > > > "Morris Jones" <[email hidden]> wrote in message > > news:[email hidden]... > > > I don't understand why no matter what resolution I try my FPS does
not > > > change. Running no FSAA, all other settings in the game maxed exceptthe
Quoted text (29 lines)> > > bottom set of shadows and the track one. Running a full field with 30 > > ahead > > > and 5 behind, my FPS in every resolution from 800x600x32 and up is > always > > > between 30-25 at the back at the start to 30-35 after the pack thins > out. > > > And all this in D3D for Opengl is far worse. > > > > > > System: > > > > > > P4 2.53 > > > Ti4600 > > > 1gig PC800 > > > 120 GIG HD > > > Audigy 2 > > > > > > I bought a 9700PRO and could not get it to run even as good as the > Ti4600, > > > took it back, now i've ordered the new Geforce FX should be here next > > week, > > > I hope it helps. > > > > > > Thanks > > > > > > > > > > > >
This is because you are cpu limited. I have an Athlon XP 2800+ and a 9700Pro and am also CPU limited. You can buy new video cards until the cows come home which won't help your framerates. They will give you "free" Anios and FSAA but until then, if you want to up your framerate, you'll need to turn down some of those graphics settings. NR2003 was designed from the getgo to exceed today's top of the line computers. You should feel pretty good that you can run at max settings and still get a playable 30 fps. That's what I get also along with my 6xFSAA and 16xAnios. -Tim "Morris Jones" <[email hidden]> wrote in message news:[email hidden]... > I don't understand why no matter what resolution I try my FPS does not > change. Running no FSAA, all other settings in the game maxed except the > bottom set of shadows and the track one. Running a full field with 30ahead
Quoted text (14 lines)> and 5 behind, my FPS in every resolution from 800x600x32 and up is always > between 30-25 at the back at the start to 30-35 after the pack thins out. > And all this in D3D for Opengl is far worse. > > System: > > P4 2.53 > Ti4600 > 1gig PC800 > 120 GIG HD > Audigy 2 > > I bought a 9700PRO and could not get it to run even as good as the Ti4600, > took it back, now i've ordered the new Geforce FX should be here next
week, > I hope it helps. > > Thanks > >

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