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N2003 - How to enabe 1024x1024 car textures?

6 posts by 4 people · 16 Feb 2003 11:12 UTC - 22 Feb 2003 16:17 UTC

Mark Davison 16 Feb 2003 11:12 UTC#76009
Done some Google searching, read readmes, looked thru ini files... Having painstakingly recreated my N2002 car in hi-res, it looks like crap in the N2K3 official demo (full version not released here). Is there a setting to switch or is it just that it's an automatic thing dependent on PC spec? Spec is AMD 1800 XP, 512Mb PC2100 DDR, GF Ti4200 128Mb, SB Audigy 2, XP Home, etc. TIA and best regards, Mark Davison OVAL Deputy Admin Car #69 http://www.markdavison.clara.net/OVAL/
I believe I have this right, but open your player.ini file for the player that you are using when painting cars. For most people there is only 2 choices for this, the default player, and the one you have created. In the player.ini file, look for the following entries: [Paintkit] save_textures_with_compression=0 I believe when this is set to a 1, in uses compression, and when 0, cars are created using uncompressed textures. I am not sure this is the entire story to high resolution cars though. I had someone convert mine to high resolution using some other type process, and when viewed in paintshop, it is entirely screwed up, but on the track it appears correct. The car file size though was the same as the ones I did using the above process, so I am not sure if the quality was better or not. I couldn't tell a difference, but that could have been due to the quality of the original file that he had to work with. Glen Pittman "Mark Davison" <[email hidden]> wrote in message news:[email hidden]... > Done some Google searching, read readmes, looked thru ini files... > > Having painstakingly recreated my N2002 car in hi-res, it looks like crapin > the N2K3 official demo (full version not released here). Is there asetting
Quoted text (15 lines)> to switch or is it just that it's an automatic thing dependent on PC spec? > > Spec is AMD 1800 XP, 512Mb PC2100 DDR, GF Ti4200 128Mb, SB Audigy 2, XP > Home, etc. > > TIA and best regards, > > Mark Davison > OVAL Deputy Admin > Car #69 > http://www.markdavison.clara.net/OVAL/ > > > >
I found this link posted by someone over at the Team Lightspeed NR2003 Paint Forum. http://www.masgrafx.com/high_rez_tutorial.htm I'm not a painter at all, so if you have questions, ask the guys in the forums ;). http://www.sportplanet.com/team-lightspeed/board/ db "Glen Pittman" <[email hidden]> wrote in message news:[email hidden]... > I believe I have this right, but open your player.ini file for the player > that you are using when painting cars. For most people there is only 2 > choices for this, the default player, and the one you have created. Inthe > player.ini file, look for the following entries: > > [Paintkit] > save_textures_with_compression=0 > > I believe when this is set to a 1, in uses compression, and when 0, carsare > created using uncompressed textures. > > I am not sure this is the entire story to high resolution cars though. I > had someone convert mine to high resolution using some other type process, > and when viewed in paintshop, it is entirely screwed up, but on the trackit > appears correct. The car file size though was the same as the ones I did > using the above process, so I am not sure if the quality was better ornot. > I couldn't tell a difference, but that could have been due to the qualityof
Quoted text (12 lines)> the original file that he had to work with. > > > Glen Pittman > > > > "Mark Davison" <[email hidden]> wrote in message > news:[email hidden]... > > Done some Google searching, read readmes, looked thru ini files... > > > > Having painstakingly recreated my N2002 car in hi-res, it looks like
crap > in > > the N2K3 official demo (full version not released here). Is there a > setting > > to switch or is it just that it's an automatic thing dependent on PCspec?
Quoted text (16 lines)> > > > Spec is AMD 1800 XP, 512Mb PC2100 DDR, GF Ti4200 128Mb, SB Audigy 2, XP > > Home, etc. > > > > TIA and best regards, > > > > Mark Davison > > OVAL Deputy Admin > > Car #69 > > http://www.markdavison.clara.net/OVAL/ > > > > > > > > > >
That is the way the guy created mine. Apparently this is a better solution than importing without texture compression alone... Glen "Dave Boyle" <[email hidden]> wrote in message news:dxO3a.4436676$[email hidden]... > I found this link posted by someone over at the Team Lightspeed NR2003Paint
Quoted text (13 lines)> Forum. > http://www.masgrafx.com/high_rez_tutorial.htm > > I'm not a painter at all, so if you have questions, ask the guys in the > forums ;). > http://www.sportplanet.com/team-lightspeed/board/ > > > db > > "Glen Pittman" <[email hidden]> wrote in message > news:[email hidden]... > > I believe I have this right, but open your player.ini file for the
player
Quoted text (13 lines)> > that you are using when painting cars. For most people there is only 2 > > choices for this, the default player, and the one you have created. In > the > > player.ini file, look for the following entries: > > > > [Paintkit] > > save_textures_with_compression=0 > > > > I believe when this is set to a 1, in uses compression, and when 0, cars > are > > created using uncompressed textures. > > > > I am not sure this is the entire story to high resolution cars though.
I > > had someone convert mine to high resolution using some other typeprocess, > > and when viewed in paintshop, it is entirely screwed up, but on thetrack > it > > appears correct. The car file size though was the same as the ones Idid > > using the above process, so I am not sure if the quality was better or > not. > > I couldn't tell a difference, but that could have been due to thequality
Quoted text (21 lines)> of > > the original file that he had to work with. > > > > > > Glen Pittman > > > > > > > > "Mark Davison" <[email hidden]> wrote in message > > news:[email hidden]... > > > Done some Google searching, read readmes, looked thru ini files... > > > > > > Having painstakingly recreated my N2002 car in hi-res, it looks like > crap > > in > > > the N2K3 official demo (full version not released here). Is there a > > setting > > > to switch or is it just that it's an automatic thing dependent on PC > spec? > > > > > > Spec is AMD 1800 XP, 512Mb PC2100 DDR, GF Ti4200 128Mb, SB Audigy 2,
XP
Quoted text (16 lines)> > > Home, etc. > > > > > > TIA and best regards, > > > > > > Mark Davison > > > OVAL Deputy Admin > > > Car #69 > > > http://www.markdavison.clara.net/OVAL/ > > > > > > > > > > > > > > > > > >
"Dave Boyle" <[email hidden]> wrote in message news:dxO3a.4436676$[email hidden]... > I found this link posted by someone over at the Team Lightspeed NR2003Paint
Quoted text (7 lines)> Forum. > http://www.masgrafx.com/high_rez_tutorial.htm > > I'm not a painter at all, so if you have questions, ask the guys in the > forums ;). > http://www.sportplanet.com/team-lightspeed/board/ >
Thanks, guys! FWIW: http://www.markdavison.clara.net/OVAL/screens3.htm Regards, Mark Davison http://www.markdavison.clara.net/OVAL/ "No more rhymes, now. I mean it!" "Anybody wanna peanut?"
Player.ini [Paintkit] save_textures_with_compression=0 ; Enable texture compression on saved textures. -- Tim White www.intracmotorsports.com "Mark Davison" <[email hidden]> wrote in message news:[email hidden]... > Done some Google searching, read readmes, looked thru ini files... > > Having painstakingly recreated my N2002 car in hi-res, it looks like crap in > the N2K3 official demo (full version not released here). Is there a setting > to switch or is it just that it's an automatic thing dependent on PC spec? > > Spec is AMD 1800 XP, 512Mb PC2100 DDR, GF Ti4200 128Mb, SB Audigy 2, XP > Home, etc. > > TIA and best regards, > > Mark Davison > OVAL Deputy Admin > Car #69 > http://www.markdavison.clara.net/OVAL/ > > > >

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