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Falkenberg track for netKar released

2 posts by 2 people · 19 Feb 2003 20:59 UTC - 20 Feb 2003 17:39 UTC

Martin Granberg 19 Feb 2003 20:59 UTC#75549
Hi guys, To save me some typing work I simply post the readme: :) ------------------------- Falkenbergs Motorbana for netKar This is a conversion of the Falkenberg track for GPL. Some small changes has been made to make it work better in netKar. You'll need atleast netKar version 0.9.4 to use this track. Credits go to Ruud van Gaal, for his GPLEx program used as part of the conversion work. Let me know any problems you have with the track, email is <see the readme, emails on usenet is bad> For more information about the track, see original GPL readme below. /Martin -----Start of original readme----- Falkenbergs Motorbana for GPL Made by Martin Granberg and Fredrik Nornemark. This is our representation of the Falkenberg track. Most of you probably have no idea about the Falkenberg track in real life, so first a few words about the track. Situated on the west coast of Sweden, Falkenberg is Sweden's fastest track, but despite that it hasn't got any really long straights. It was built in 1967 and is today mostly used for Swedish and Scandinavian touring cars, sports cars, Formula Ford, F3 and motorcycle races. Falkenberg is a short track, only 1833 meters (1.19 miles) and laptimes are around 41-43 seconds. The GPL version of the track will present you with an average speed of around 160 kph, and top-speeds at around 260kph. These figures are for F1-cars, however the layout of the track should suit F2/F3/FD great and provide some close racing. The layout we have recreated is the modern one. Those very few of you who have raced on the circuit in real life will notice turn one isn't exactly as the real track. The unusual camber of that corner in real life isn't supported by GPL's track/physics model so we have made the camber more traditional. We have also made it slighty easier to make it suit 1967 Formula One cars better, specially when the camber could not be recreated correctly. We've tried to make the track look and feel like the club circuit it is. There aren't very much objects around the track and it is a bit 'home brewed' in terms of appeareance like any club circuit not yet defaced or manipulated by the maFIA. Graphics are all 4-bit except for the sky and two textures on the pit building so Voodoo users shouldn't have any problems at all. A few textures are carry-overs from Fredrik's work on Castle Combe. The rest are all original to Falkenberg. And for those of you who might wonder - yes, the bathroom mat and the sofa fabric is also present in the textures here ;o). An aim for the textures at Falkenberg was to carry on the weathered and used feel from Castle Combe to give a nice atmosphere and realistic feeling about Falkenberg. Once again the goal was to stay clear of a squeaky clean, sterile, straight-out-of-the-box kind of track. We hope we have been able to recreated that feeling. There is only one version avaliable as it is heavily optimised and will work almost as well as the original tracks. You may notice a very small performance hit in comparison to the originals if you are using a low end machine. The default F1 setups are mostly based on Andreas Wilke's setups for other tracks and the default F2 setups was made by Anders Andersson. A couple of the 3do-files and the groove.mip used on Falkenberg are borrowed from Castle Combe, these were made by Phil Flack and Doug Ellison. Thank you Thanks to the following people who in one way or the other have helped us making this track. First and foremost big thanks to Phil Flack, without whom GPL might just be a memory to us all now. Also thanks to GPLEA, Jonas Matton, Nigel Pattinson, Peter Prochazka, Christian Wohlfahrt, Paul Hoad, Klaus H�rbrand, Joachim Blum, David Noonan, Michael Cotchin, GC and last but not least - all of the guys helping out testing the track. Comments: Do not use tweaked 'gpl_ai.ini' files with this track, they don't like it. If the AI misbehaves on the track, try restoring that file from the original CD-Rom. Known issues: If you have all details in the mirrors turned off, the mirrors will present you with a plain green background. GPL have a maximum of 128 lap in a race. We've set the GP number of laps higher than that to get the number of laps correct for Short and Long races. This means that if you try to race a GP distance GPL will stop scoring laps after lap 128. A couple of the testers have reported that the AI cars can be very slow. Normally they should run around 42-43s laps. If your are much slower, change the following line in the track.ini for 'falken': dlong_speed_adj_coeff = 0.97500 Increase this value to get faster AI-cars. Enjoy! This software is freeware for non-commercial use. This software may not be distributed electronically or on a media (such as a CD-Rom or a diskette) for which money is charged OR on a media distributed with for example a magazine for which money is charged without the author's permission. -----End of original readme----- ------------------------- To dowload: http://www.fukt.bth.se/~matton/mg/falkenberg.exe (This link is temporary until nKFunpage (www.nkfunpage.net) gets it online at their site) Cheers, /Martin
Had a few rounds last night; nice and fast, but requiring a good rhythm for fast laps - lots of fun for finding the limit in the FR. Thanks! SB "Martin Granberg" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (133 lines)> Hi guys, > > To save me some typing work I simply post the readme: :) > > ------------------------- > Falkenbergs Motorbana for netKar > > This is a conversion of the Falkenberg track for GPL. Some small > changes has been made to make it work better in netKar. > > You'll need atleast netKar version 0.9.4 to use this track. > > Credits go to Ruud van Gaal, for his GPLEx program used as part of the > conversion work. > > Let me know any problems you have with the track, email is > <see the readme, emails on usenet is bad> > > For more information about the track, see original GPL readme below. > > /Martin > > > -----Start of original readme----- > Falkenbergs Motorbana for GPL > > Made by Martin Granberg and Fredrik Nornemark. > > This is our representation of the Falkenberg track. > > Most of you probably have no idea about the Falkenberg track in real > life, so first a few words about the track. > > Situated on the west coast of Sweden, Falkenberg is Sweden's fastest > track, but despite that it hasn't got any really long straights. It > was built in 1967 and is today mostly used for Swedish and > Scandinavian touring cars, sports cars, Formula Ford, F3 and > motorcycle races. > > Falkenberg is a short track, only 1833 meters (1.19 miles) and > laptimes are around 41-43 seconds. The GPL version of the track will > present you with an average speed of around 160 kph, and top-speeds at > around 260kph. These figures are for F1-cars, however the layout of > the track should suit F2/F3/FD great and provide some close racing. > > The layout we have recreated is the modern one. Those very few of you > who have raced on the circuit in real life will notice turn one isn't > exactly as the real track. The unusual camber of that corner in real > life isn't supported by GPL's track/physics model so we have made the > camber more traditional. We have also made it slighty easier to make > it suit 1967 Formula One cars better, specially when the camber could > not be recreated correctly. > > We've tried to make the track look and feel like the club circuit it > is. There aren't very much objects around the track and it is a bit > 'home brewed' in terms of appeareance like any club circuit not yet > defaced or manipulated by the maFIA. > > Graphics are all 4-bit except for the sky and two textures on the pit > building so Voodoo users shouldn't have any problems at all. > > A few textures are carry-overs from Fredrik's work on Castle Combe. > The rest are all original to Falkenberg. And for those of you who > might wonder - yes, the bathroom mat and the sofa fabric is also > present in the textures here ;o). > > An aim for the textures at Falkenberg was to carry on the weathered > and used feel from Castle Combe to give a nice atmosphere and > realistic feeling about Falkenberg. Once again the goal was to stay > clear of a squeaky clean, sterile, straight-out-of-the-box kind of > track. We hope we have been able to recreated that feeling. > > There is only one version avaliable as it is heavily optimised and > will work almost as well as the original tracks. You may notice a very > small performance hit in comparison to the originals if you are using > a low end machine. > > The default F1 setups are mostly based on Andreas Wilke's setups for > other tracks and the default F2 setups was made by Anders Andersson. > > A couple of the 3do-files and the groove.mip used on Falkenberg are > borrowed from Castle Combe, these were made by Phil Flack and Doug > Ellison. Thank you > > Thanks to the following people who in one way or the other have helped > us making this track. First and foremost big thanks to Phil Flack, > without whom GPL might just be a memory to us all now. Also thanks to > GPLEA, Jonas Matton, Nigel Pattinson, Peter Prochazka, Christian > Wohlfahrt, Paul Hoad, Klaus H�rbrand, Joachim Blum, David Noonan, > Michael Cotchin, GC and last but not least - all of the guys helping > out testing the track. > > Comments: Do not use tweaked 'gpl_ai.ini' files with this track, they > don't like it. If the AI misbehaves on the track, try restoring that > file from the original CD-Rom. > > Known issues: > If you have all details in the mirrors turned off, the mirrors will > present you with a plain green background. > > GPL have a maximum of 128 lap in a race. We've set the GP number of > laps higher than that to get the number of laps correct for Short and > Long races. This means that if you try to race a GP distance GPL will > stop scoring laps after lap 128. > > A couple of the testers have reported that the AI cars can be very > slow. Normally they should run around 42-43s laps. If your are much > slower, change the following line in the track.ini for 'falken': > dlong_speed_adj_coeff = 0.97500 > > Increase this value to get faster AI-cars. > > Enjoy! > > This software is freeware for non-commercial use. This software may > not be distributed electronically or on a media (such as a CD-Rom or a > diskette) for which money is charged OR on a media distributed with > for example a magazine for which money is charged without the author's > permission. > -----End of original readme----- > ------------------------- > > To dowload: > http://www.fukt.bth.se/~matton/mg/falkenberg.exe > > (This link is temporary until nKFunpage (www.nkfunpage.net) gets it > online at their site) > > Cheers, > > /Martin > >

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