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Toca Racedriver new demo impressions

17 posts by 11 people · 27 Feb 2003 10:41 UTC - 04 Mar 2003 02:44 UTC

R.Denessen 27 Feb 2003 10:41 UTC#74619
Hello everyone, i downloaded the new toca racedriver demo yesterday and this is what i think of it: Testmachine: Athlon 2800+ geforce ti4400, 512 mb ddr, microsoft wheel The menu still looks the same as in the last 2 demos, it is arcadisch but good. I first had to setup the controls and i activated the sim bonuscheat in the bonus menu. First you will see a short movie, in which you get offered a testdrive on Monza. When the action starts, first thing i noticed were the absolute fantastic graphics !! They are just amazing, it runs Very very well on my system, it looks 100 times better than f1 2002 and there is even motion blur . The feeling of speed is the best i ever saw in a racing game. Even much much better than nascar season 2003. The handling of the car is better than in the first 2 demos but still very arcadish., But that was also the case in Toca 2, and still it was a great game. When you are driving a game like nascar 2002 or Grandprix legends, you know what the car will do when you make a mistake. You know from experience . Unfortunately the handling is not at all realistic in this game, so you dont get the idea of having it totally in control. When you make the handling more realistisc it will make the game easier instead of more difficult. The sound is good, but not great. The damage is also really arcadisch, but looks great. The tracks are not accurate at all. I think they changed the tracks slightly to make them easier to drive. I could not find any replay options in the demo and you have to setup your controls everytime when you start the game. Conclussion: Graphics: 10 Sound: 7 Handling: 6 Total: 8 If they will improve the handling of the car, it will be a great game. It will not be a grandprix legends or nascar 2003 but in graphics, number of tracks and cars it will be the best game on the market. If you can get used to the handling of the cars it will be a fun game to play. R.Denessen
: Conclussion: : Graphics: 10 : Sound: 7 : Handling: 6 : Total: 8 Graphics - I'd say 9. Very good - but not perfect - car textures are a bit low res. Tracks - 3. VERY VERY un accurate. Worse than any F12002 track. Sound - 5 - Nothin special at all Handling.- 2. No relation between what you do with the wheel and what the car does. Protons dont stop that fast ( braking at the 50 metre board for T1 monza ). Just totally bloody WIERD. Controller Setup - 2. No dual controls ( had to use Momo pedals eughghghg) Average. 4.2 I dont know who this title is aimed at. It's not the racing fan - it doesnt do racing well enough. It's not the RPG fan - they wont like the racing. They're officially dropped a clanger here Doug
OK Doug, you are probably right: Graphics: 9 Sound: 6 (not bad, but not special at all) Handling: 5 (at least you can not suddenly loose the car like in that swedisch touringcar game ) Tracks: 5 R.Denessen "Doug Ellison" <[email hidden]> schreef in bericht news:b3krro$1m9105$[email hidden]...
Quoted text (13 lines)> > : Conclussion: > : Graphics: 10 > : Sound: 7 > : Handling: 6 > : Total: 8 > > Graphics - I'd say 9. Very good - but not perfect - car textures are a bit > low res. > Tracks - 3. VERY VERY un accurate. Worse than any F12002 track. > Sound - 5 - Nothin special at all > Handling.- 2. No relation between what you do with the wheel and what the > car does. Protons dont stop that fast ( braking at the 50 metre board for
T1 > monza ). Just totally bloody WIERD. > Controller Setup - 2. No dual controls ( had to use Momo pedals eughghghg) > > Average. 4.2 > > I dont know who this title is aimed at. It's not the racing fan - itdoesnt > do racing well enough. It's not the RPG fan - they wont like the racing. > They're officially dropped a clanger here > > Doug > >
"R.Denessen" <[email hidden]> wrote in message news:b3ksiq$6t0$[email hidden]... : OK Doug, you are probably right: : : Graphics: 9 : Sound: 6 (not bad, but not special at all) : Handling: 5 (at least you can not suddenly loose the car like in that : swedisch touringcar game ) : Tracks: 5 : : R.Denessen I'd put STCC and STCC 2's phsyics an order of magnitude above this effort - I really would. And STCC(2)'s wasnt great. Oh dear oh dear - so much potential for a cracking fun product here - but they missed the boat Doug
"R.Denessen" <[email hidden]> wrote in news:b3kptq$5p6$[email hidden]: > Hello everyone, > > i downloaded the new toca racedriver demo yesterday and this is what i > think of it: It's no GPL demo? dave henrie
shame cant just add touring cars into gpl !!! anyway i found toca race driver Rubish ! and why would a company release an 80% completed demo that drives like shit! ( this would hurt them more than help them ! ( in my opinion ) Sorry but codemasters do not know how to make a racing game. Toca was Crap and so will this be from the demo. Time to go back to V8 Challenge. "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (15 lines)> "R.Denessen" <[email hidden]> wrote in > news:b3kptq$5p6$[email hidden]: > > > Hello everyone, > > > > i downloaded the new toca racedriver demo yesterday and this is what i > > think of it: > > It's no GPL demo? > > > > dave henrie > >
"R.Denessen" <[email hidden]> wrote in message news:b3kptq$5p6$[email hidden]... > Hello everyone, > > i downloaded the new toca racedriver demo yesterday and this is what ithink > of it: I just received an email from Codemasters with a link to a new US demo with a test drive at Brands and a race at Sears Point. Downloading it now. Kyle
"Time to go back to V8 Challenge." LOL!!! "falcon" <[email hidden]> wrote in message news:3e5ea1f0$0$[email hidden]...
Quoted text (29 lines)> shame cant just add touring cars into gpl !!! > > anyway i found toca race driver Rubish ! > and why would a company release an 80% completed demo that drives like > shit! ( this would hurt them more than help them ! ( in my opinion ) > Sorry but codemasters do not know how to make a racing game. Toca was > Crap and so will this be from the demo. > Time to go back to V8 Challenge. > > > "Dave Henrie" <[email hidden]> wrote in message > news:[email hidden]... > > "R.Denessen" <[email hidden]> wrote in > > news:b3kptq$5p6$[email hidden]: > > > > > Hello everyone, > > > > > > i downloaded the new toca racedriver demo yesterday and this is what i > > > think of it: > > > > It's no GPL demo? > > > > > > > > dave henrie > > > > > >
"R.Denessen" <[email hidden]> wrote in message news:b3kptq$5p6$[email hidden]... > Hello everyone, > > i downloaded the new toca racedriver demo yesterday and this is what ithink > of it: > The handling of the car is better than in the first 2 demos but still very > arcadish Did you try this? "Simulation mode provides a more physically accurate mechanics model. This can be enabled by entering the bonus code 'SIM' on the bonus screen. This is not recommended for digital controllers, for example the keyboard, as they do not provide the subtlety required to be able to control the car well. This bonus code has no effect for wheel controllers, as it is permanently enabled in that case." Kyle
I tried the sim code. Looked like it was probably handling realistically, but I couldn't tell because it took whole seconds to respond to any steering input. And this despite getting a decent appearing frame rate. Something is wrong here. "Kyle Roberts" <[email hidden]> wrote in message news:hYz7a.12257$[email hidden]... > > > Did you try this? > > "Simulation mode provides a more physically accurate mechanics model. This > can be enabled by entering the bonus code 'SIM' on the bonus screen. Thisis
Quoted text (8 lines)> not recommended for digital controllers, for example the keyboard, as they > do not provide the subtlety required to be able to control the car well. > This bonus code has no effect for wheel controllers, as it is permanently > enabled in that case." > > Kyle > >
> > I just received an email from Codemasters with a link to a new US demowith > a test drive at Brands and a race at Sears Point. Downloading it now. > Just tried to download it. Hm. I gotta register and give 'em a valid email address to download a *DEMO*?!?? Codemasters can suck me sideways.
Whatever you do, DON'T post the link! Larry "Kyle Roberts" <[email hidden]> wrote in message news:TJz7a.12251$[email hidden]...
Quoted text (10 lines)> > "R.Denessen" <[email hidden]> wrote in message > news:b3kptq$5p6$[email hidden]... > > Hello everyone, > > > > i downloaded the new toca racedriver demo yesterday and this is what i > think > > of it: > > I just received an email from Codemasters with a link to a new US demo
with > a test drive at Brands and a race at Sears Point. Downloading it now. > > Kyle > >
Joe M. 28 Feb 2003 15:40 UTC↳ reply to Larry#74468
Larry, Sharpening that sarcasm tool again. <g> It's here: http://www.bhmotorsports.com/download/2271 -- Joe M. "Larry" <[email hidden]> wrote in message news:XYK7a.85208$[email hidden]... > Whatever you do, DON'T post the link! > > Larry > > "Kyle Roberts" <[email hidden]> wrote in message > news:TJz7a.12251$[email hidden]... > > > > "R.Denessen" <[email hidden]> wrote in message > > news:b3kptq$5p6$[email hidden]... > > > Hello everyone, > > > > > > i downloaded the new toca racedriver demo yesterday and this is what i > > think > > > of it: > > > > I just received an email from Codemasters with a link to a new US demo > with > > a test drive at Brands and a race at Sears Point. Downloading it now. > > > > Kyle > > > > > >
Joe M. 28 Feb 2003 15:42 UTC↳ reply to Haqsau#74469
Something is absolutely wrong with this game; it feels dead and unresponsive with good fps and a MOMO wheel. I think the biggest problem is center of the car pivot (I did the old donut spins and couldn't get the car to rotate about the front wheel, it spun from the center). Looks great if they just add a driving component to the cut scenes and eye candy. ;0) -- Joe M. "Haqsau" <[email hidden]> wrote in message news:b3mm5p$1mrj26$[email hidden]... > I tried the sim code. Looked like it was probably handling realistically, > but I couldn't tell because it took whole seconds to respond to any steering > input. And this despite getting a decent appearing frame rate. Something > is wrong here. > > > "Kyle Roberts" <[email hidden]> wrote in message > news:hYz7a.12257$[email hidden]... > > > > > > Did you try this? > > > > "Simulation mode provides a more physically accurate mechanics model. This > > can be enabled by entering the bonus code 'SIM' on the bonus screen. This > is > > not recommended for digital controllers, for example the keyboard, as they > > do not provide the subtlety required to be able to control the car well. > > This bonus code has no effect for wheel controllers, as it is permanently > > enabled in that case." > > > > Kyle > > > > > >
Joe M. wrote:
Quoted text (10 lines)> Something is absolutely wrong with this game; it feels dead and unresponsive > with good fps and a MOMO wheel. I think the biggest problem is center of > the car pivot (I did the old donut spins and couldn't get the car to rotate > about the front wheel, it spun from the center). > > Looks great if they just add a driving component to the cut scenes and eye > candy. ;0) > > -- > Joe M.
I had exactly the opposite reaction. With my MOMO the car was entirely too responsive. Every movement of the wheel sends me across the track. It's like I'm driving on the sticky side of duct tape. I enjoyed the Toca 2 and was expecting more of the same from this (with cut scenes), but something went horribly wrong.
"Internet User" <[email hidden]> wrote in message news:[email hidden]... > Joe M. wrote: > > Something is absolutely wrong with this game; it feels dead andunresponsive > > with good fps and a MOMO wheel. I think the biggest problem is centerof > > the car pivot (I did the old donut spins and couldn't get the car torotate > > about the front wheel, it spun from the center). > > > > Looks great if they just add a driving component to the cut scenes andeye
Quoted text (10 lines)> > candy. ;0) > > > > -- > > Joe M. > > I had exactly the opposite reaction. With my MOMO the car was entirely > too responsive. Every movement of the wheel sends me across the track. > It's like I'm driving on the sticky side of duct tape. I enjoyed the > Toca 2 and was expecting more of the same from this (with cut scenes), > but something went horribly wrong.
I had the same problem with the default setting, it's too responsive yet still doesn't feel right. If you customize the wheel range (the default range is about 70% of the full wheel range) it becomes too loose and more importantly you really see the lack of correlation between wheel movement and car response (not just slow but out of sync). The control of the car is just FUBAR. -- Joe M.
Larry 04 Mar 2003 02:44 UTC↳ reply to Joe M.#74001
Hehe. Thanks :) Larry "Joe M." <[email hidden]> wrote in message news:[email hidden]...
Quoted text (26 lines)> Larry, > > Sharpening that sarcasm tool again. <g> > > It's here: > > http://www.bhmotorsports.com/download/2271 > > -- > Joe M. > > > "Larry" <[email hidden]> wrote in message > news:XYK7a.85208$[email hidden]... > > Whatever you do, DON'T post the link! > > > > Larry > > > > "Kyle Roberts" <[email hidden]> wrote in message > > news:TJz7a.12251$[email hidden]... > > > > > > "R.Denessen" <[email hidden]> wrote in message > > > news:b3kptq$5p6$[email hidden]... > > > > Hello everyone, > > > > > > > > i downloaded the new toca racedriver demo yesterday and this is what
i
Quoted text (14 lines)> > > think > > > > of it: > > > > > > I just received an email from Codemasters with a link to a new US demo > > with > > > a test drive at Brands and a race at Sears Point. Downloading it now. > > > > > > Kyle > > > > > > > > > > > >

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