I've been reading up on some formulas that calculate the effect of roll
center heights and Neutral Roll Axis for steady state weight transfer but I
haven't seen any formulas for calculating how the laterel location of the
roll center effects weight transfer or ride/roll rates.
From what I understand the lateral weight transfer would remain the same but
ride/roll rates would be differant. In effect the lateral location of the
roll center controls how much of the weight transfer is effected by the
springs or directly into the suspension linkages. Kind of like the way
anti-dive works but for roll.
Any help or insight would be appreciated.
Not much time now, so I'll come back later and try to attack this from a
different angle. For now this might get you thinking though enough to apply it
to what you have on roll centers already.
Usually lateral roll center movement only happens during cornering, or more
specifically, when the body rolls. I don't think it's deliberately designed
into many cars in the rest state. Not sure if that's what you meant though.
When standing behind the car and looking at towards the front, if you took the
normal "center" position of the roll center and moved it towards the right, you
could get an idea of what happens by seeing that you've got two roll centers in
a sense (not literally, but as far as jacking forces go you could say this is
the same thing.)
The line going from the left tire through the roll center now crosses the
center of the car at a slightly lower height (the line's slope is less), while
the line pointing from the right tire through the roll center now crosses the
center of the vehicle at a higher position.
In effect, at that end of the car, when you move the roll center to the right
you basically get the effect that you have raised the roll center as the right
side tires see it and have lowered it for the left side tires.
Sorry if that leaves you hanging. Somebody else will probably cover this by
the time I get back, but until then maybe it'll be something to chew on.
Todd Wasson
Racing Software
http://PerformanceSimulations.com
My car sim
http://performancesimulations.com/scnshot4.htm
Heheheee, Joel, (its me Sting32)
Your thinking too hard old buddy, just get in the car and stomp the gas!!!
;)
"Joel Brown" <[email hidden]> wrote in message
news:Jkt7a.144883$[email hidden]...
> I've been reading up on some formulas that calculate the effect of roll
> center heights and Neutral Roll Axis for steady state weight transfer butI
> haven't seen any formulas for calculating how the laterel location of the
> roll center effects weight transfer or ride/roll rates.
>
> From what I understand the lateral weight transfer would remain the samebut
Quoted text (8 lines)
> ride/roll rates would be differant. In effect the lateral location of the > roll center controls how much of the weight transfer is effected by the > springs or directly into the suspension linkages. Kind of like the way > anti-dive works but for roll. > > Any help or insight would be appreciated. > >Thanks for the response - looks like you were up kind'a late. From what
I've read in Gillespie's book he talks about it as 2 roll centers and where
it crosses the center of the car is the height. But I work with stock car
people and they think of it as where the 2 roll centers intersect each other
and they will deliberately change it from center to as much as 20"+ to the
right. Although they typically stay somewhat close to the center - usually
within 6" static.
I'm more concerned with ride/roll rate prediction as I think the steady
state lateral weight transfer should remain fairly consistent as long as I
put in the correct roll center height.
"J. Todd Wasson" <[email hidden]> wrote in message
news:[email hidden]...
> Not much time now, so I'll come back later and try to attack this from a
> different angle. For now this might get you thinking though enough toapply it
> to what you have on roll centers already.
>
> Usually lateral roll center movement only happens during cornering, ormore
> specifically, when the body rolls. I don't think it's deliberatelydesigned
> into many cars in the rest state. Not sure if that's what you meantthough.
>
> When standing behind the car and looking at towards the front, if you tookthe
> normal "center" position of the roll center and moved it towards theright, you
> could get an idea of what happens by seeing that you've got two rollcenters in
> a sense (not literally, but as far as jacking forces go you could say thisis
> the same thing.)
>
> The line going from the left tire through the roll center now crosses the
> center of the car at a slightly lower height (the line's slope is less),while
> the line pointing from the right tire through the roll center now crossesthe
> center of the vehicle at a higher position.
>
> In effect, at that end of the car, when you move the roll center to theright
> you basically get the effect that you have raised the roll center as theright
> side tires see it and have lowered it for the left side tires.
>
> Sorry if that leaves you hanging. Somebody else will probably cover thisby
Quoted text (13 lines)
> the time I get back, but until then maybe it'll be something to chew on. > > > > > > > Todd Wasson > Racing Software > http://PerformanceSimulations.com > My car sim > http://performancesimulations.com/scnshot4.htm >Quoted text (13 lines)
>Thanks for the response - looks like you were up kind'a late. From what >I've read in Gillespie's book he talks about it as 2 roll centers and where >it crosses the center of the car is the height. But I work with stock car >people and they think of it as where the 2 roll centers intersect each other >and they will deliberately change it from center to as much as 20"+ to the >right. Although they typically stay somewhat close to the center - usually >within 6" static. > >I'm more concerned with ride/roll rate prediction as I think the steady >state lateral weight transfer should remain fairly consistent as long as I >put in the correct roll center height. > >Quoted text (7 lines)
>I've read in Gillespie's book he talks about it as 2 roll centers and where >it crosses the center of the car is the height. But I work with stock car >people and they think of it as where the 2 roll centers intersect each other >and they will deliberately change it from center to as much as 20"+ to the >right. Although they typically stay somewhat close to the center - usually >within 6" static. >>The angle between the line that extends from the contact patch to the instant
>center of that wheel's suspension is what dictates the jacking force.
>
>That's so important I'll say it again:
>
>
And this time I'll say it correctly :-D :
The angle between the line that extends from the contact patch to the instant
center of that wheel's suspension **and the ground** along with the lateral
force is what dictates the jacking force.
It's a bit hard to imagine an angle unless there are two lines :-D Sorry 'bout
that.
Todd Wasson
Racing Software
http://PerformanceSimulations.com
My car sim
http://performancesimulations.com/scnshot4.htm
Thanks for the info Todd. I'm going to work through some numbers you gave
me along with the work I've done so far and see what I come up with. If
you're interested, I'll let you know how it goes. I have quite a bit of
data to compare against and I'm hoping to get some telemetry data very soon
too.
What I've developed at this point is working for NASCAR Late Model car
setups. I had a chance to show it to a NASCAR Busch team and they want to
try it also. But they do some interesting things to the front roll center
and I'm not sure I model it correctly enough for them.
You've definetley given me some things to think about and try. Thanks
again... you can go back to the bar now <g>.
"J. Todd Wasson" <[email hidden]> wrote in message
news:[email hidden]...
> >The angle between the line that extends from the contact patch to theinstant
instant
> center of that wheel's suspension **and the ground** along with thelateral
> force is what dictates the jacking force.
>
> It's a bit hard to imagine an angle unless there are two lines :-D Sorry'bout
Quoted text (9 lines)
> >center of that wheel's suspension is what dictates the jacking force. > > > >That's so important I'll say it again: > > > > > > And this time I'll say it correctly :-D : > > The angle between the line that extends from the contact patch to theQuoted text (14 lines)
> that. > > > > > > > > Todd Wasson > Racing Software > http://PerformanceSimulations.com > My car sim > http://performancesimulations.com/scnshot4.htm >On 02 Mar 2003 11:44:09 GMT, [email hidden] (J. Todd Wasson) wrote:
...
>Hi Joel.
>Second, I just got back from the bar. :-D
Did you know you talk too much when you're drunk? ;-)
Now I have to read this small book you've written, lol.
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
>>Hi Joel.
>>Second, I just got back from the bar. :-D
>
>Did you know you talk too much when you're drunk? ;-)
>
>Now I have to read this small book you've written, lol.
:-D
Todd Wasson
Racing Software
http://PerformanceSimulations.com
My car sim
http://performancesimulations.com/scnshot4.htm
>Thanks for the info Todd. I'm going to work through some numbers you gave
>me along with the work I've done so far and see what I come up with. If
>you're interested, I'll let you know how it goes. I have quite a bit of
>data to compare against and I'm hoping to get some telemetry data very soon
>too.
>
Please do share!
>What I've developed at this point is working for NASCAR Late Model car
>setups. I had a chance to show it to a NASCAR Busch team and they want to
>try it also. But they do some interesting things to the front roll center
>and I'm not sure I model it correctly enough for them.
>
I'd love to hear more if you get time. If you can send some geometry info on
the cars, I'll try it in my simulator and see how it works. Something might be
learned just by watching the things move around. Maybe I could send screen
shots of all that in action.
>You've definetley given me some things to think about and try. Thanks
>again... you can go back to the bar now <g>.
Thanks ;-)
Todd Wasson
Racing Software
http://PerformanceSimulations.com
My car sim
http://performancesimulations.com/scnshot4.htm


































