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XP + SB Live! + MSFFW + GPL

6 posts by 3 people · 01 Mar 2003 07:14 UTC - 02 Mar 2003 12:08 UTC

Murray Shields 01 Mar 2003 07:14 UTC#74345
I have often seen people discussing the use of GPL or the gameport version of the MSFFW on these newsgroups. Therefore I am currently experimenting with a borrowed copy of XP to help me to decide whether to make the jump and buy it (I currently run Windows 98). I have no problems running the wheel on XP - it runs with Force Feedback in all of the games that I have tested so far. The only thing I ever used the SideWinder software for was to split the pedal axes, and since they are already split, no worries! The big thing I want to make sure works before I jump is GPL, and for the most part it is fine... except the sound. The sound is absolutely horrible - a muddied, static-filled engine note that builds up to a high squeal when the engine is revved. It is completely unplayable. If I enter the core.ini and turn off force feedback the sound is perfect. Whenever the FF is on, the sound is bad. ONCE I turned off the FF with the wheel button and then on again and that fixed the sound, but it only worked once (I could not repeat it). The sound is always bad in-game, but sometimes it is okay from the replay screens. Any suggestions for solving this? Windows XP Home P4 1.8A 512Mb DDR Radeon 9500 video card (DirectX9 and Catalyst 3.0) SB Live! Value (using latest Creative drivers) MS FF Wheel (running off the soundcard gameport) GPL is at 1280x1024 in D3D Thanks, Murray
"Murray Shields" <[email hidden]> wrote in message news:r5Z7a.1683$[email hidden]... > I have often seen people discussing the use of GPL or the gameport version > of the MSFFW on these newsgroups. Therefore I am currently experimenting > with a borrowed copy of XP to help me to decide whether to make the jumpand > buy it (I currently run Windows 98). You've probably also seen people having problems with the sound in gpl too. The SB Live cards seem to cause problems for many, myself included. I turn down the hardware acceleration in dxdiag (start, run, dxdiag.exe, sound) but many others have found that using the 3109 drivers fix it. I don't think it's ff related on my system though, My steering controller is USB, although I use a gameport controller for the pedals. Malc.
Hi, Go into DXDiag click on the sound tab. There is a slider labeled "Hardware Sound Acceleration Level" which will probably be set to Full Acceleration (all the way to the right). Drop this slider down to Basic Acceleration (second from the left). This should cure your problem, it certainly did for me. You don't even need to reboot afterwards. Hope this helps Russell "Murray Shields" <[email hidden]> wrote in message news:r5Z7a.1683$[email hidden]... > I have often seen people discussing the use of GPL or the gameport version > of the MSFFW on these newsgroups. Therefore I am currently experimenting > with a borrowed copy of XP to help me to decide whether to make the jumpand > buy it (I currently run Windows 98). > > I have no problems running the wheel on XP - it runs with Force Feedbackin > all of the games that I have tested so far. The only thing I ever used the > SideWinder software for was to split the pedal axes, and since they are > already split, no worries! > > The big thing I want to make sure works before I jump is GPL, and for the > most part it is fine... except the sound. The sound is absolutelyhorrible - > a muddied, static-filled engine note that builds up to a high squeal when > the engine is revved. It is completely unplayable. > > If I enter the core.ini and turn off force feedback the sound is perfect. > Whenever the FF is on, the sound is bad. ONCE I turned off the FF with the > wheel button and then on again and that fixed the sound, but it onlyworked > once (I could not repeat it). The sound is always bad in-game, butsometimes
Quoted text (18 lines)> it is okay from the replay screens. > > Any suggestions for solving this? > > Windows XP Home > P4 1.8A > 512Mb DDR > Radeon 9500 video card (DirectX9 and Catalyst 3.0) > SB Live! Value (using latest Creative drivers) > MS FF Wheel (running off the soundcard gameport) > GPL is at 1280x1024 in D3D > > Thanks, > > Murray > > >
"Malc" <[email hidden]> wrote in message news:JV%7a.9216$Lq.692243@stones... > "Murray Shields" <[email hidden]> wrote in message > news:r5Z7a.1683$[email hidden]... > > I have often seen people discussing the use of GPL or the gameportversion > > of the MSFFW on these newsgroups. Therefore I am currently experimenting > > with a borrowed copy of XP to help me to decide whether to make the jump > and > > buy it (I currently run Windows 98). > > You've probably also seen people having problems with the sound in gpltoo. > > The SB Live cards seem to cause problems for many, myself included. I turn > down the hardware acceleration in dxdiag (start, run, dxdiag.exe, sound)but > many others have found that using the 3109 drivers fix it. I don't think > it's ff related on my system though, My steering controller is USB,although > I use a gameport controller for the pedals. The funny thing is that it is definitely FF related on mine... It always fails when it is on, it always works when it is off... > Malc. > >
"Murray Shields" <[email hidden]> wrote in message news:dK28a.2426$[email hidden]... > > "Malc" <[email hidden]> wrote in message > news:JV%7a.9216$Lq.692243@stones... > > The SB Live cards seem to cause problems for many, myself included. Iturn
Quoted text (9 lines)> > down the hardware acceleration in dxdiag (start, run, dxdiag.exe, sound) > but > > many others have found that using the 3109 drivers fix it. I don't think > > it's ff related on my system though, My steering controller is USB, > although > > I use a gameport controller for the pedals. > > The funny thing is that it is definitely FF related on mine... It always > fails when it is on, it always works when it is off...
The SB Live gameport doesn't use the usual I/O range, so it could be that it's not 100% compatible with your controller. If your mobo has onboard sound, try enabling that & plug your wheel into it's gameport to see if it's any better. You could also try any old soundcard to do the same thing. Keep the speakers plugged into the Live & leave it installed to see if there's an improvement. Malc.
"Russell Spearing" <[email hidden]> wrote in message news:b3qb9f$okh$[email hidden]... > Hi, > > Go into DXDiag click on the sound tab. There is a slider labeled "Hardware > Sound Acceleration Level" which will probably be set to Full Acceleration > (all the way to the right). Drop this slider down to Basic Acceleration > (second from the left). This should cure your problem, it certainly didfor > me. You don't even need to reboot afterwards. > > Hope this helps Sweet - it does... Do the Audigy line also have this problem, or is it restricted to the Live!? > > Russell > > "Murray Shields" <[email hidden]> wrote in message > news:r5Z7a.1683$[email hidden]... > > I have often seen people discussing the use of GPL or the gameportversion
Quoted text (8 lines)> > of the MSFFW on these newsgroups. Therefore I am currently experimenting > > with a borrowed copy of XP to help me to decide whether to make the jump > and > > buy it (I currently run Windows 98). > > > > I have no problems running the wheel on XP - it runs with Force Feedback > in > > all of the games that I have tested so far. The only thing I ever used
the > > SideWinder software for was to split the pedal axes, and since they are > > already split, no worries! > > > > The big thing I want to make sure works before I jump is GPL, and forthe > > most part it is fine... except the sound. The sound is absolutely > horrible - > > a muddied, static-filled engine note that builds up to a high squealwhen > > the engine is revved. It is completely unplayable. > > > > If I enter the core.ini and turn off force feedback the sound isperfect. > > Whenever the FF is on, the sound is bad. ONCE I turned off the FF withthe
Quoted text (24 lines)> > wheel button and then on again and that fixed the sound, but it only > worked > > once (I could not repeat it). The sound is always bad in-game, but > sometimes > > it is okay from the replay screens. > > > > Any suggestions for solving this? > > > > Windows XP Home > > P4 1.8A > > 512Mb DDR > > Radeon 9500 video card (DirectX9 and Catalyst 3.0) > > SB Live! Value (using latest Creative drivers) > > MS FF Wheel (running off the soundcard gameport) > > GPL is at 1280x1024 in D3D > > > > Thanks, > > > > Murray > > > > > > > >

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