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F1 2k2 mod users

9 posts by 5 people · 03 Mar 2003 14:34 UTC - 08 Mar 2003 02:38 UTC

Dave Henrie 03 Mar 2003 14:34 UTC#74125
I've gotten very little track time this weekend because I've been attempting to sort out all my various add on tracks for F1 2k2 and it's mods. Based on my experience this weekend, I'd like to offer some advice: Build a Storage Track folder somewhere. Put the bone stock tracks in it. Get all the tracks you use, and place them there, without graphic updates or file modifications. With all the mods out there, AND especially with all the updated graphic sets, it is easy to have 4 or 5 versions of the same track. With a storage track folder, you can always go back are start over if some track modification goes bad. Since most of the .scn files that are used to point the mods to the tracks locations are tied to the F1 folder, I would suggest you test all your tracks there and compile a folder of working tracks. I had a fully crap non working version of Phillip Island in the f1 folder, but a nice working finished version in GTR. When more mods come out, they will be looking for your installed tracks and updating some of those, so having a backup that you KNOW works can save a-lot of mod debugging. dave henrie
Hi Dave, Since you mentioned that: Where can I find the updated graphic sets for F1 2002 tracks? /Igor "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> I've gotten very little track time this weekend because I've been > attempting to sort out all my various add on tracks for F1 2k2 and it's > mods. Based on my experience this weekend, I'd like to offer some advice: > Build a Storage Track folder somewhere. Put the bone stock tracks in it. > Get all the tracks you use, and place them there, without graphic updates > or file modifications. > With all the mods out there, AND especially with all the updated graphic > sets, it is easy to have 4 or 5 versions of the same track. With a
storage > track folder, you can always go back are start over if some track > modification goes bad. Since most of the .scn files that are used topoint > the mods to the tracks locations are tied to the F1 folder, I wouldsuggest > you test all your tracks there and compile a folder of working tracks. I > had a fully crap non working version of Phillip Island in the f1 folder, > but a nice working finished version in GTR. > When more mods come out, they will be looking for your installed tracks > and updating some of those, so having a backup that you KNOW works cansave > a-lot of mod debugging. > dave henrie
"Aidee" <[email hidden]> wrote in news:b403ku$mt2$[email hidden]: > Dave oh Dave....why werent you a woman..? > > ;-) > > AD I guess because that would make my wife a Lezbo... dh
Good on ya Dave, I've messed around for two months with various system problems and reformatted twice,will burn a new track folder and add to it as needed,great idea. regards skell "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (15 lines)> "Igor" <[email hidden]> wrote in > news:TmL8a.17802$[email hidden]: > > > Hi Dave, > > > > Since you mentioned that: > > Where can I find the updated graphic sets for F1 2002 tracks? > > > > /Igor > > > > > start here, You should find SLN's and probably one or two more. > http://www.f12002links.com/f12002links/downloads.htm > > dave henrie
Prolly a good idea for GPL, too. I must have two Gb-worth of mods for Monaco alone. Of course, you get to keep all the orig trax on the orig CD, and there's no way to point to an Original Trax folder w/o messing up the orig files therein, but it's a great idea for F12Kx. Thx! "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> I've gotten very little track time this weekend because I've been > attempting to sort out all my various add on tracks for F1 2k2 and it's > mods. Based on my experience this weekend, I'd like to offer some advice: > Build a Storage Track folder somewhere. Put the bone stock tracks in it. > Get all the tracks you use, and place them there, without graphic updates > or file modifications. > With all the mods out there, AND especially with all the updated graphic > sets, it is easy to have 4 or 5 versions of the same track. With a
storage > track folder, you can always go back are start over if some track > modification goes bad. Since most of the .scn files that are used topoint > the mods to the tracks locations are tied to the F1 folder, I wouldsuggest > you test all your tracks there and compile a folder of working tracks. I > had a fully crap non working version of Phillip Island in the f1 folder, > but a nice working finished version in GTR. > When more mods come out, they will be looking for your installed tracks > and updating some of those, so having a backup that you KNOW works cansave > a-lot of mod debugging. > dave henrie
"den" <[email hidden]> wrote in news:3e648208$0$13165$[email hidden]:
Quoted text (7 lines)> I've messed around for two months with various system problems and > reformatted twice,will burn a new track folder and add to it as > needed,great idea. > regards > skell > >
If you burn a cd it's probably a good idea to zip up the track folder first. This will avoid all the file attributes being set to read only.
"Aidee" <[email hidden]> wrote in news:b403ku$mt2$[email hidden]:
Quoted text (7 lines)> Dave oh Dave....why werent you a woman..? > > ;-) > > AD > >
Should I feel complimented? dave henrie

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