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Can Sim-Racing Help With Real Racing?

14 posts by 11 people · 05 Jan 2007 14:53 UTC - 08 Jan 2007 15:34 UTC

Pat Dotson 05 Jan 2007 14:53 UTC#7412
This subject has been beat to death in the past. There were always people who would absolutely deny that sim-racing could have any benefit to real life racing. I've always thought that it does - even back when driving GP1-World Circuit. It's interesting to see that viewpoint go away so suddenly. Are there still people who feel that way? Now there are numerous professional drivers who openly talk about the various benefits of practicing with racing sims. iRacing has come along with the sole objective of providing a race training tool. With high-fidelity sim software, triple monitor displays, and good FF steering wheels (not to mention the GS-1), the sim racing experience is getting closer and closer to reality. When I started racing karts after years of online racing, part of the reason was to see for myself if my sim-racing experience was helpful. For me personally, sim-racing has helped substantially in many ways. 1) I've never gotten nervous when getting into a kart or car. This is apparently a big deal. I've heard of people becoming physically ill prior to their first race. I was more nervous in my first Nascar 1 Hawaii online race than I've ever been in real life. It was the same when GPL came out - I felt some nervousness before those first online races. I must have gotten it out of my system while online, because I've never felt that in real life. Racing in real lift has always felt comfortable natural after 1000's of online races. 2) I had a lot more than a vague idea about how to set up a kart chassis, and had a good idea of how to make adjustments to fix handling problems. Now, in some ways karts work a lot different than a car. It took a while to figure that out, but I had a good basic understanding of racing physics when starting out in karts. 3) Racing lines; I was able to try different lines, set up passes, and feel comfortable in traffic right from the beginning. All of that was learned in sim-racing before ever turning a lap on a real race track. 4) Avoiding trouble on the track; I dont' think the benefit of this can be overstated! After hundreds upon hundreds of pick-up races, dodging spinning cars has become second nature. I can't tell you how many times I've seen experienced real-life racers who are unable to avoid on-track incidents. I've been in the middle of packs of karts where someone gets out of control and takes out half the field. I'm somehow able to get out of those situations. In five years of kart racing, the number of times that I've hit someone hard enough to damage equipment can be counted on one hand. Others seem incapable of avoiding anything, and seem to always find contact with other karts. Those are just a few thoughts that come to mind. I'm sure there are more. Pat Dotson
Mark 05 Jan 2007 16:53 UTC↳ reply to Pat Dotson#7419
[email hidden] wrote:
Quoted text (25 lines)> This subject has been beat to death in the past. There were always > people who would absolutely deny that sim-racing could have any benefit > to real life racing. I've always thought that it does - even back when > driving GP1-World Circuit. It's interesting to see that viewpoint go > away so suddenly. Are there still people who feel that way? > > Now there are numerous professional drivers who openly talk about the > various benefits of practicing with racing sims. iRacing has come > along with the sole objective of providing a race training tool. With > high-fidelity sim software, triple monitor displays, and good FF > steering wheels (not to mention the GS-1), the sim racing experience is > getting closer and closer to reality. > > When I started racing karts after years of online racing, part of the > reason was to see for myself if my sim-racing experience was helpful. > For me personally, sim-racing has helped substantially in many ways. > > 1) I've never gotten nervous when getting into a kart or car. This is > apparently a big deal. I've heard of people becoming physically ill > prior to their first race. I was more nervous in my first Nascar 1 > Hawaii online race than I've ever been in real life. It was the same > when GPL came out - I felt some nervousness before those first online > races. I must have gotten it out of my system while online, because > I've never felt that in real life. Racing in real lift has always felt > comfortable natural after 1000's of online races.
That seems very strange to me. I was never nervous with simracing, but was certainly apprehensive when I first started racing karts. The reason for the apprehension was that with the real thing you knew you really could get hurt.
Quoted text (7 lines)> > 2) I had a lot more than a vague idea about how to set up a kart > chassis, and had a good idea of how to make adjustments to fix handling > problems. Now, in some ways karts work a lot different than a car. It > took a while to figure that out, but I had a good basic understanding > of racing physics when starting out in karts. >
Assuming the sim physics are correct. I also raced R/C cars before that, so gained a lot of my knowledge from them. However, ironically, there were many fewer setup options on the kart than there was on the R/C car. > 3) Racing lines; I was able to try different lines, set up passes, and > feel comfortable in traffic right from the beginning. All of that was > learned in sim-racing before ever turning a lap on a real race track. > Racing lines is possibly a good one, although just how similar it is to sight a line in real life versus on the screen is an interesting question. In particular, you have different cues on the race track.
Quoted text (11 lines)> 4) Avoiding trouble on the track; I dont' think the benefit of this > can be overstated! After hundreds upon hundreds of pick-up races, > dodging spinning cars has become second nature. I can't tell you how > many times I've seen experienced real-life racers who are unable to > avoid on-track incidents. I've been in the middle of packs of karts > where someone gets out of control and takes out half the field. I'm > somehow able to get out of those situations. In five years of kart > racing, the number of times that I've hit someone hard enough to damage > equipment can be counted on one hand. Others seem incapable of > avoiding anything, and seem to always find contact with other karts. >
This is possibly the best example. Another factor simracing might improve is just simply your sensitivity to slight differences in wheel position or throttle position. At the same time, I was also struck when I did karts just how different kart racing was to sim racing. The one thing you don't get in sim racing is the g-forces, but feeling the g-forces is so central to racing a real kart. > Those are just a few thoughts that come to mind. I'm sure there are > more. > > Pat Dotson >
GaryP 05 Jan 2007 16:56 UTC↳ reply to Pat Dotson#7420
I think the benefits are mostly in learning the track and learning/playing with different lines. Until G forces and "feel" are somehow wired in there is no comparison to driving a car at speed and a computer sim. I guess if you crank the volume up so loud that the other cars drown out your engine and you have to drive by feel and guages/idiot lights that would be another helpful tool. My $.02, and I do race cars, but not carts. GP >On 5 Jan 2007 06:53:59 -0800, [email hidden] wrote: >This subject has been beat to death in the past. There were always >people who would absolutely deny that sim-racing could have any benefit >to real life racing. I've always thought that it does - even back when >driving GP1-World Circuit. It's interesting to see that viewpoint go >away so suddenly. Are there still people who feel that way?
On 5 Jan 2007 06:53:59 -0800, [email hidden] wrote:
Quoted text (51 lines)> This subject has been beat to death in the past. There were always > people who would absolutely deny that sim-racing could have any benefit > to real life racing. I've always thought that it does - even back when > driving GP1-World Circuit. It's interesting to see that viewpoint go > away so suddenly. Are there still people who feel that way? > > Now there are numerous professional drivers who openly talk about the > various benefits of practicing with racing sims. iRacing has come > along with the sole objective of providing a race training tool. With > high-fidelity sim software, triple monitor displays, and good FF > steering wheels (not to mention the GS-1), the sim racing experience is > getting closer and closer to reality. > > When I started racing karts after years of online racing, part of the > reason was to see for myself if my sim-racing experience was helpful. > For me personally, sim-racing has helped substantially in many ways. > > 1) I've never gotten nervous when getting into a kart or car. This is > apparently a big deal. I've heard of people becoming physically ill > prior to their first race. I was more nervous in my first Nascar 1 > Hawaii online race than I've ever been in real life. It was the same > when GPL came out - I felt some nervousness before those first online > races. I must have gotten it out of my system while online, because > I've never felt that in real life. Racing in real lift has always felt > comfortable natural after 1000's of online races. > > 2) I had a lot more than a vague idea about how to set up a kart > chassis, and had a good idea of how to make adjustments to fix handling > problems. Now, in some ways karts work a lot different than a car. It > took a while to figure that out, but I had a good basic understanding > of racing physics when starting out in karts. > > 3) Racing lines; I was able to try different lines, set up passes, and > feel comfortable in traffic right from the beginning. All of that was > learned in sim-racing before ever turning a lap on a real race track. > > 4) Avoiding trouble on the track; I dont' think the benefit of this > can be overstated! After hundreds upon hundreds of pick-up races, > dodging spinning cars has become second nature. I can't tell you how > many times I've seen experienced real-life racers who are unable to > avoid on-track incidents. I've been in the middle of packs of karts > where someone gets out of control and takes out half the field. I'm > somehow able to get out of those situations. In five years of kart > racing, the number of times that I've hit someone hard enough to damage > equipment can be counted on one hand. Others seem incapable of > avoiding anything, and seem to always find contact with other karts. > > Those are just a few thoughts that come to mind. I'm sure there are > more. > > Pat Dotson
only that u can learn a tracks layout prior to driving it.
If there weren't some crossover of applicabilty there wouldn't be as many RL racers who excel in the sims. You know who they are, it's practically a given. It's questionable that the reverse holds true, viz. Jan Kohl's experiences as related in ASS (what an acronym...) magazine. Compare tennis and golf. Not a precise comparison, but numerous ex-tennis take up golf and become *very* low handicap players. For example, Sampras and Connors. Ivan Lendl nearly earned a PGA card, IIRC. Althea Gibson turned pro after retiring from tennis. The hand/eye skills transfer. But not, apparently, from golf to tennis. Therefore tennis is more demanding (?). Actual autoracing is harder than simracing, but the best have abundant childhood opportunities and financial support.
its like asking if flight sims can help with real flying. duh, the answer isyes. I went to a school with a big aviation prog and students had to spend something like 60 hours in the sim before they ever got in the plane. physics are physics, sight is sight. I have driven 2400 laps in gtr2 in 3 months. how many real racers can get this much practice in, and at what cost. who was the nascar driver that won his first ever race at a track by playing a sim? its like watching hours and hours oftrack video with the added involvement of actually doing it. also,in speed secrets 2, championship real world driver ross bentley mentions many benefits of sim driving. sim driving accurately simulates things like engine-input shaft-output shaft-differential relationship, so the same downshift blip you use in real life is the same blip you use in gtr2. it teaches you the balance and smoothness you need to maximize grip. it teaches you pit strategy and preserving tires in a long race. sim driving can teach quite a bit and will become more important in the nrxt few years
[email hidden] wrote: > This subject has been beat to death in the past. There were always > people who would absolutely deny that sim-racing could have any benefit > to real life racing. I've always thought that it does - even back when > driving GP1-World Circuit. It's interesting to see that viewpoint go > away so suddenly. Are there still people who feel that way? I think it depends... I agree with your summary of the basics - learning tracks and lines, dealing with traffic and accidents, overcoming the nerves of sitting on a packed grid or being chased down by a competitor. However, I do believe that there are people be they race drivers or not who just don't get the feel of translating the feel of a real car on the edge that is fedback through the seat of the pants (or rather the inner ear) with the visuals and limited FFB of a sim race. To have a sim validated by a race driver doesn't necessarily mean it is right just that the drivers personal translation of visuals to forces works for him, whilst it may not so well for another driver. There is a degree of brain training that if it doesn't click it never feels quite right. How many of us find that sims feel right, yet when they introduce an experienced driver (who would at least manage to get a race car around the track if not at competitive speed) they just can't judge speed and are too abrupt with the controls. There needs to be a translation which is variable for a given driver. Hence a sim racer may be able to race a real car on visuals but now has new inputs form his inner ear to use. It may enhance the feeling or it may require some unlearning to be able to pick up earlier that the car is about to change attitude before it visually does so. In summary I think the answer is bound to be yes in general, but it isn't a given for every driver going from sim to race car and vice versa. Not without some fancy sim racing seat giving the physical cues to even things up between them of course ... Cheers Tony
I think the relevence of the physics engine is fairly minimal here - you will never realy know how a real car is going to behave under brakes, turn in, turn thru, power off and change of direction 'til you get out there. And the real life setup can be entirely different to what's in the sim and possibly even unable to be "exactly" duplicated by the sim and vice-versa. The real benefit of sims are - 1/ Basic track knowledge - you are at an obvious advantage to at least know that a left hander is coming up and will be taken in about 3rd or 4th gear compared to someone who has no idea that a corner is even coming up, especially in blind spots for example. In this case one driver is at the point of learning how to drive with great precision whereas the other is simply trying to remember what corner he is approaching let alone how "exactly" to approach it. 2/ Psychological effects/mental discipline and preparedness - this is where the simulator, if used correctly, can be a huge benefit to a real life racer. If the approach is simply fun then the benefits would be minimal and possibly even catastrophic - there is no reset in real life. Bad habbits in a simulator could be carried over into the real life situation. If an individual drives a simulator with the same care/intensity he does/would in a real life race car then the mental discipline and psycholocical toughness to be gained are clearly of huge value. All the little procedures - pitting, attention to guages, other cars/drivers, etc, etc, etc, whilst in the heat of battle versus other drivers and the track itself - can be learnt and perfected in a sim. "Tony Rickard" <[email hidden]> wrote in message news:9sznh.26178$[email hidden]...
Quoted text (46 lines)> [email hidden] wrote: >> This subject has been beat to death in the past. There were always >> people who would absolutely deny that sim-racing could have any benefit >> to real life racing. I've always thought that it does - even back when >> driving GP1-World Circuit. It's interesting to see that viewpoint go >> away so suddenly. Are there still people who feel that way? > > I think it depends... > > I agree with your summary of the basics - learning tracks and lines, > dealing with traffic and accidents, overcoming the nerves of sitting on a > packed grid or being chased down by a competitor. > > However, I do believe that there are people be they race drivers or not > who just don't get the feel of translating the feel of a real car on the > edge that is fedback through the seat of the pants (or rather the inner > ear) with the visuals and limited FFB of a sim race. > > To have a sim validated by a race driver doesn't necessarily mean it is > right just that the drivers personal translation of visuals to forces > works for him, whilst it may not so well for another driver. There is a > degree of brain training that if it doesn't click it never feels quite > right. > > How many of us find that sims feel right, yet when they introduce an > experienced driver (who would at least manage to get a race car around the > track if not at competitive speed) they just can't judge speed and are too > abrupt with the controls. > > There needs to be a translation which is variable for a given driver. > > Hence a sim racer may be able to race a real car on visuals but now has > new inputs form his inner ear to use. It may enhance the feeling or it may > require some unlearning to be able to pick up earlier that the car is > about to change attitude before it visually does so. > > In summary I think the answer is bound to be yes in general, but it isn't > a given for every driver going from sim to race car and vice versa. > > Not without some fancy sim racing seat giving the physical cues to even > things up between them of course ... > > Cheers > Tony > >
Mark 06 Jan 2007 05:33 UTC↳ reply to Pat Dotson#7431
[email hidden] wrote:
Quoted text (52 lines)> This subject has been beat to death in the past. There were always > people who would absolutely deny that sim-racing could have any benefit > to real life racing. I've always thought that it does - even back when > driving GP1-World Circuit. It's interesting to see that viewpoint go > away so suddenly. Are there still people who feel that way? > > Now there are numerous professional drivers who openly talk about the > various benefits of practicing with racing sims. iRacing has come > along with the sole objective of providing a race training tool. With > high-fidelity sim software, triple monitor displays, and good FF > steering wheels (not to mention the GS-1), the sim racing experience is > getting closer and closer to reality. > > When I started racing karts after years of online racing, part of the > reason was to see for myself if my sim-racing experience was helpful. > For me personally, sim-racing has helped substantially in many ways. > > 1) I've never gotten nervous when getting into a kart or car. This is > apparently a big deal. I've heard of people becoming physically ill > prior to their first race. I was more nervous in my first Nascar 1 > Hawaii online race than I've ever been in real life. It was the same > when GPL came out - I felt some nervousness before those first online > races. I must have gotten it out of my system while online, because > I've never felt that in real life. Racing in real lift has always felt > comfortable natural after 1000's of online races. > > 2) I had a lot more than a vague idea about how to set up a kart > chassis, and had a good idea of how to make adjustments to fix handling > problems. Now, in some ways karts work a lot different than a car. It > took a while to figure that out, but I had a good basic understanding > of racing physics when starting out in karts. > > 3) Racing lines; I was able to try different lines, set up passes, and > feel comfortable in traffic right from the beginning. All of that was > learned in sim-racing before ever turning a lap on a real race track. > > 4) Avoiding trouble on the track; I dont' think the benefit of this > can be overstated! After hundreds upon hundreds of pick-up races, > dodging spinning cars has become second nature. I can't tell you how > many times I've seen experienced real-life racers who are unable to > avoid on-track incidents. I've been in the middle of packs of karts > where someone gets out of control and takes out half the field. I'm > somehow able to get out of those situations. In five years of kart > racing, the number of times that I've hit someone hard enough to damage > equipment can be counted on one hand. Others seem incapable of > avoiding anything, and seem to always find contact with other karts. > > Those are just a few thoughts that come to mind. I'm sure there are > more. > > Pat Dotson >
Of course, while many posters have noted that simracing does have some obvious benefits, especially learning of tracks, an interesting issue is whether simracing might actually make you a poorer driver in real life as it encourages you to focus on cues that aren't as useful on a real race track, as well as not paying attention to cues that are more useful but only present in the real thing. Also, to the extent that sims are unrealistic, they could encourage driving styles and setups that are good in the sim but slow in real life as well.
Darus 06 Jan 2007 14:53 UTC↳ reply to Mark#7432
It's not racing, but I can relate to a certain extent and I think that sim racing has helped me. In my present occupation, I often drive at speeds 2 - 2 1/2 times the posted limits, while enroute to a call. This is done in good weather and poor, day and night, wet and dry, etc. The specific example I can pull up is wet weather. When approaching an intersection that will required a sharp turn, I have felt the brakes lock and by easing off the pedal, I regained max. brake power as well as control of the steering. Additionally, the occasional oversteer situation is quickly snapped back with proper countersteer. There are few places aside from a racing or high performance driving school where those skills can be honed safely. I am certain that there are other situations where something that was happening to me had occurred previously in a sim race, and as a result, I knew how to handle it.
Darus wrote: > It's not racing, but I can relate to a certain extent and I think that > sim racing has helped me. In my present occupation, I often drive at > speeds 2 - 2 1/2 times the posted limits, while enroute to a call. Although race driving and emergency services driving training have somewhat different approaches (at least in the UK). My wife is a trained ambulance driver and sets off speed cameras at 3x the limit whilst being assessed (which she tells me just to wind me up!). However, she tuts when I change down and brake at the same time, explaining that she is taught the gear selection should be done after braking and cornering. I argue that you need to be in the right gear to manage the weight transfer through the corner and also to maximise acceleration out of it, but she just shows me the police drivers manual... Whilst it may help to hone the reactions and anticipate better the behaviour of a vehicle on the edge of adhesion I am sure the emergency services would find race drivers and sim racers harder to train to their defined standards. The reason for the difference is that emergency services drivers have more to concentrate on in terms of hazard perception than a race track driver. Whilst speed is needed to reduce the time to the call, safety is of paramount importance and the current thinking is that braking and gear changing require too much concentration along with the hazard perception to be done together, and outweighs the slight speed advantage. Of course on a race track speed advantage is everything and a car or pedestrian really shouldn't be popping out from a side junction... Personally I am of the view that an experienced driver (particularly one used to any form of performance driving) can change gear subconsiously without distracting their concentration, but that is just my view, which goes against the authorities views based on their research. Cheers Tony
in one of last year's auto sim sports, 10 year sim driver decided to take it to the track for real. in his second ever race, he took pole position and set fastest lap in the race before engine problems retired him from the race. enough said.
ray 07 Jan 2007 05:36 UTC↳ reply to Pat Dotson#7437
[email hidden] wrote: > This subject has been beat to death in the past. There were always > people who would absolutely deny that sim-racing could have any benefit > to real life racing. I've always thought that it does - even back when > driving GP1-World Circuit. It's interesting to see that viewpoint go > away so suddenly. Are there still people who feel that way? > Yes, I feel sim-racing has helped me drive in real life, whether it's my street car, go-karts, or my dirt track race car. Seat time in a sim is cheap - I probably logged 50,000 laps in Nascar2 in one year. Last year, I logged 600 laps in my real race car and spent more time fixing it than I did driving it. Can driving GPL teach you to drive a 24 Hours of Daytona Prototype? No. Can it reduce the learning curve? Definitely, if you're playing racing games as a sim and not just as a game. And in 2000, I went on holidays to NC. Drove the Richard Petty Driving Experience and went 143 around Lowe's (Charlotte.) The 5000+ laps I've logged at Charlotte in various Nascar games actually helped - after two or three laps I felt like I was in a full 3d version of Nascar2. That said, sim racing does NOT compare to real racing in many ways - the sound, the smell, the heat, the physical abuse - my shoulders have had bruises on them from my seat belts after a rough day, and crashing in real life is always worse than a sim crash. Did I mention I got a Logitech G25 for xmas and really should be gaming? :) Ray
Ed Medlin 08 Jan 2007 15:34 UTC↳ reply to ray#7347
Quoted text (19 lines)> Can driving GPL teach you to drive a 24 Hours of Daytona Prototype? No. > Can it reduce the learning curve? Definitely, if you're playing racing > games as a sim and not just as a game. > > And in 2000, I went on holidays to NC. Drove the Richard Petty Driving > Experience and went 143 around Lowe's (Charlotte.) The 5000+ laps I've > logged at Charlotte in various Nascar games actually helped - after two or > three laps I felt like I was in a full 3d version of Nascar2. > > That said, sim racing does NOT compare to real racing in many ways - the > sound, the smell, the heat, the physical abuse - my shoulders have had > bruises on them from my seat belts after a rough day, and crashing in real > life is always worse than a sim crash. > > Did I mention I got a Logitech G25 for xmas and really should be gaming? > :) > > Ray >
Since GTL represents my era, I would make the comment that with the cars I drove, or got a chance to take a few laps in, were not nearly as tough to handle as GTL makes them. I find that there is just a lot of induced oversteer with most of the cars. In reality, most had a bit of understeer which was not hard to control with the throttle. From center out was where you had to just use some common sense with the throttle because that is where you could lose the rear with the more powerful cars. I did get to take an AC Cobra 289ci/270-280hp if I remember correctly for a couple laps at Road America and it handled very well. The later 427 might have been a LOT different.......:-). The 4cyl cars, for the most part, were very tough to get to spin in or out of even the tightest corners. The major problem with them was just getting them to turn.....:-). I regularly drove my TR-3 which I needed to trail brake just to get the rear to step out a bit on entry to get it to turn at all.....:-). (yea, I am that old). I think racing as a young 16-18yr old made me a much better and attentive driver forever. I can't even count how many accidents I have avoided because of the insticts that are drilled into you from road racing. I tried again in the 70s in a Mazda RX4, but true amateur racing had disappeared with the big teams and the cost became prohibitive for myself and many others to get even track time. Ed

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