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Rec.Autos.Simulators Archive

OT: IL-2:FB

19 posts by 9 people · 06 Mar 2003 17:14 UTC - 09 Mar 2003 13:46 UTC

jason moyer 06 Mar 2003 17:14 UTC#73643
In stock at my local EB as of early this morning. Still fiddling with the install so no review, but it looks to be incredible. Jason
"Jason Moyer" <[email hidden]> wrote in message news:[email hidden]... > In stock at my local EB as of early this morning. > > Still fiddling with the install so no review, but it looks to be > incredible. > > Jason Rumour has it they included some objects for the editor for setting up some cool pylon racing? Doug
What is this ? Larry "Jason Moyer" <[email hidden]> wrote in message news:[email hidden]... > In stock at my local EB as of early this morning. > > Still fiddling with the install so no review, but it looks to be > incredible. > > Jason
"Larry" <[email hidden]> wrote in news:Kk2aa.125501$[email hidden]: > What is this ? > > Larry > IL Sturmovik 2: The Forgotten Battles. An update to the well received IL Stumovik. Probably, and I say this as a lapsed flyer, the best combat flight sim available. dave henrie
aha ! -larry "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> "Larry" <[email hidden]> wrote in > news:Kk2aa.125501$[email hidden]: > > > What is this ? > > > > Larry > > > > IL Sturmovik 2: The Forgotten Battles. An update to the well received > IL Stumovik. Probably, and I say this as a lapsed flyer, the best combat > flight sim available. > dave henrie
Bah! It's no GPL! "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]... > > IL Sturmovik 2: The Forgotten Battles. An update to the well received > IL Stumovik. Probably, and I say this as a lapsed flyer, the best combat > flight sim available. > dave henrie
Haqsau wrote: > Bah! It's no GPL! No, but I call it "GPL with wings" ;) l8er ronny
Quoted text (11 lines)> > "Dave Henrie" <[email hidden]> wrote in message > news:[email hidden]... > >> IL Sturmovik 2: The Forgotten Battles. An update to the well received >>IL Stumovik. Probably, and I say this as a lapsed flyer, the best combat >>flight sim available. >>dave henrie > > >
On Fri, 7 Mar 2003 19:20:15 -0500, "Haqsau" <[email hidden]> wrote: >Bah! It's no GPL! Maybe you'd like to try pylon racing with an Me 262? Martin
Only if I can put guns on my Eagle. "Martin Ursua" <[email hidden]> wrote in message news:[email hidden]... > > Maybe you'd like to try pylon racing with an Me 262? > > Martin
Who needs wings? I get airborne in GPL all the time. :o) "Ronald Stoehr" <[email hidden]> wrote in message news:[email hidden]... > > No, but I call it "GPL with wings" ;) > > l8er > ronny >
On Fri, 7 Mar 2003 19:20:15 -0500, "Haqsau" <[email hidden]> wrote: >Bah! It's no GPL! You're right. Papy would never manage as much new content as Oleg stuffed into IL-2 in the past year or so. Jason
I humbly beg to differ. I'd actually compare the gap between IL2 Sturmovik and IL2-Sturmovik Forgotten Battles to the one between N2k2 and N2k3. Both are recognisable as new branches of the same tree, but both at the same time have a wealth of novelties and improvements. FB has been improved just about _everywhere_, but you can rightfully say the same about N2k3. I actually think that many of the less obvious improvements, and sometimes also the scope of those improvements which have been discovered in N2k3, so far have gone by unnoticed, and I find it a little sad that apparently all the beauty goes by unnoticed. I'll add that I'm not interested in starting a discussion which new feature between the two sims is more important than the other - are moving (steering) driver hands in the replay or full blown telemetry with a system hook for 3rd party programs more or less important for N2k3's users than FB's semi-dynamic campaign and it's overspeed-warning kick in the stick (I noticed it in the BF109-K4) are for FB's users - that discussion I'd rather leave to someone else. And I concede that maybe I'm wrong - I've had N2k3 longer than FB, so there is a chance I'll discover something in FB that makes me change my mind. Achim "Jason Moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> On Fri, 7 Mar 2003 19:20:15 -0500, "Haqsau" <[email hidden]> > wrote: > > >Bah! It's no GPL! > > You're right. Papy would never manage as much new content as Oleg > stuffed into IL-2 in the past year or so. > > Jason
On Sat, 8 Mar 2003 12:19:41 +0100, "Joachim Trensz" <[email hidden]> wrote:
Quoted text (7 lines)>I'll add that I'm not interested in starting a discussion which new feature >between the two sims is more important than the other - are moving >(steering) driver hands in the replay or full blown telemetry with a system >hook for 3rd party programs more or less important for N2k3's users than >FB's semi-dynamic campaign and it's overspeed-warning kick in the stick (I >noticed it in the BF109-K4) are for FB's users - that discussion I'd rather >leave to someone else.
Well, I was thinking dynamic campaign, 45 new planes, a couple new countries, etc. But yeah. As far as N2k3 goes, the only substantial improvement IMHO is the damage model. There are a lot of nice smaller changes such as the ability for a 3rd-party telemetry app, altho we already have one integrated into the competition's (admittedly inferior) product. Just thought it would be interesting doing a "back of the box" comparison. N2003 1. First with 2003 Drivers, Teams, and Sponsors. 2. Adaptive AI adjust to the driver's skill level automatically. 3. Race on all 23 NASCAR tracks, including the newly renovated New Hampshite International Speedway and Infineon Raceway. 4. Nascar Tutorials and Driving Aids help you get around the track faster. 5. Compete against a full NASCAR field of drivers online. IL-2: FB 1. 30 new flyable aircraft including new German Stukas and American P-47s. 2. 20 new single-player missions. 3. Three new map areas of Finland, Hungary, and Ukraine/Poland. 4. New Dynamic Campaign system. 5. New multiplayer missions for up to 32 players both dogfight and cooperative style. 6. New and improvied AI, plus new vehicles and ground objects. 7. Scalable difficulty for players of all levels. Obviously they've both had tweaks done to the physics (I hesitate to use the word improvements), force feedback, etc, but the above were the money items that the publishers felt were important enough to stick on the box. Now, if I were to rewrite the N2003 one so it matched the IL-2:FB feature list, it would look like this: 1. 4 distinct car models with individual aerodynamic characteristics as well as team-specific engines and chassis modelled from real-life data. 2. Can't think of a fair comparison since there aren't any Beat-the-Heat or Thunder-Challenge style missions. 3. Race on all 23 NASCAR tracks, including the newly renovated New Hampshite International Speedway and Infineon Raceway. 4. Career mode. 5. Can't think of a comparison here either. 6. Adaptive AI adjust to the driver's skill level automatically. 7. Nascar Tutorials and Driving Aids help you get around the track faster. Jason
I would say as we get closer and closer to full realism it becomes much more difficult to put out a title that feels all that different than than the previous versions. I mean if it's based on reality how much different can it be? Back in the day it was easy for dev's to put out a title that is head and shoulders above the rest because "the rest" were pretty crappy. Mitch "Jason Moyer" <[email hidden]> wrote in message news:[email hidden]... > On Sat, 8 Mar 2003 12:19:41 +0100, "Joachim Trensz" <[email hidden]> > wrote: > > >I'll add that I'm not interested in starting a discussion which newfeature > >between the two sims is more important than the other - are moving > >(steering) driver hands in the replay or full blown telemetry with asystem > >hook for 3rd party programs more or less important for N2k3's users than > >FB's semi-dynamic campaign and it's overspeed-warning kick in the stick(I > >noticed it in the BF109-K4) are for FB's users - that discussion I'drather
Quoted text (57 lines)> >leave to someone else. > > Well, I was thinking dynamic campaign, 45 new planes, a couple new > countries, etc. But yeah. > > As far as N2k3 goes, the only substantial improvement IMHO is the > damage model. There are a lot of nice smaller changes such as the > ability for a 3rd-party telemetry app, altho we already have one > integrated into the competition's (admittedly inferior) product. > > Just thought it would be interesting doing a "back of the box" > comparison. > > N2003 > > 1. First with 2003 Drivers, Teams, and Sponsors. > 2. Adaptive AI adjust to the driver's skill level automatically. > 3. Race on all 23 NASCAR tracks, including the newly renovated New > Hampshite International Speedway and Infineon Raceway. > 4. Nascar Tutorials and Driving Aids help you get around the track > faster. > 5. Compete against a full NASCAR field of drivers online. > > IL-2: FB > > 1. 30 new flyable aircraft including new German Stukas and American > P-47s. > 2. 20 new single-player missions. > 3. Three new map areas of Finland, Hungary, and Ukraine/Poland. > 4. New Dynamic Campaign system. > 5. New multiplayer missions for up to 32 players both dogfight and > cooperative style. > 6. New and improvied AI, plus new vehicles and ground objects. > 7. Scalable difficulty for players of all levels. > > Obviously they've both had tweaks done to the physics (I hesitate to > use the word improvements), force feedback, etc, but the above were > the money items that the publishers felt were important enough to > stick on the box. > > Now, if I were to rewrite the N2003 one so it matched the IL-2:FB > feature list, it would look like this: > > 1. 4 distinct car models with individual aerodynamic characteristics > as well as team-specific engines and chassis modelled from real-life > data. > 2. Can't think of a fair comparison since there aren't any > Beat-the-Heat or Thunder-Challenge style missions. > 3. Race on all 23 NASCAR tracks, including the newly renovated New > Hampshite International Speedway and Infineon Raceway. > 4. Career mode. > 5. Can't think of a comparison here either. > 6. Adaptive AI adjust to the driver's skill level automatically. > 7. Nascar Tutorials and Driving Aids help you get around the track > faster. > > Jason
On Sat, 08 Mar 2003 17:01:15 GMT, "Mitch_A" <[email hidden]> wrote: >I would say as we get closer and closer to full realism it becomes much more >difficult to put out a title that feels all that different than than the >previous versions. I mean if it's based on reality how much different can >it be? Back in the day it was easy for dev's to put out a title that is >head and shoulders above the rest because "the rest" were pretty crappy. I'm disappointed with how far from reality N2003 is, really. I figured that having telemetry data from a real race engineer would make the game mroe realistic, when it seems to have had the opposite result. Jason
I _told_ you I didn't want to start a discussion :) Achim "Jason Moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> On Sat, 8 Mar 2003 19:36:08 +0100, "Joachim Trensz" <[email hidden]> > wrote: > > >Hi Jason, > > > >ok, you win ;-) > > You're no fun!! =p > > Jason
On Sat, 8 Mar 2003 23:54:13 +0100, "Joachim Trensz" <[email hidden]> wrote: >I _told_ you I didn't want to start a discussion :) That doesn't mean you can't continue it. =) Jason

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