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AI on the non-papy tracks

4 posts by 3 people · 20 Mar 2003 22:53 UTC - 26 Mar 2003 15:01 UTC

Shish 20 Mar 2003 22:53 UTC#72676
Hi I want to put together a season of off-line racing with more than the original 11 tracks. About 16 should do, I reckon. Does anyone have any opinions about which tracks have the best AI, and how the performance would compare to the AI on the original tracks? I don't want to test them before starting the season because I want to see how quickly I can learn the track in the practice sessions. Also, does anyone know how this would affect the points system in GPL? I know you have to drop scores for one race in the first and second half of the season, but what happens if there are 16 tracks? Thanks for any views. Shish
Shish wrote:
Quoted text (18 lines)> Hi > > I want to put together a season of off-line racing with more than the > original 11 tracks. About 16 should do, I reckon. > > Does anyone have any opinions about which tracks have the best AI, and > how the performance would compare to the AI on the original tracks? > > I don't want to test them before starting the season because I want to > see how quickly I can learn the track in the practice sessions. > > Also, does anyone know how this would affect the points system in GPL? > I know you have to drop scores for one race in the first and second > half of the season, but what happens if there are 16 tracks? > > Thanks for any views. > > Shish
Try asking at http://www.racesimcentral.com It's the best GPL forum and the place where people are in the know. (not that this isn't!)
EldredP 25 Mar 2003 23:44 UTC↳ reply to Shish#72100
In article <[email hidden]>, [email hidden] (Shish) writes:
Quoted text (12 lines)>I want to put together a season of off-line racing with more than the >original 11 tracks. About 16 should do, I reckon. > >Does anyone have any opinions about which tracks have the best AI, and >how the performance would compare to the AI on the original tracks? > >I don't want to test them before starting the season because I want to >see how quickly I can learn the track in the practice sessions. > >Also, does anyone know how this would affect the points system in GPL? > I know you have to drop scores for one race in the first and second >half of the season, but what happens if there are 16 tracks?
The season ends after 11 races, even if you have more in your season.ini file... Eldred -- Homepage - http://www.umich.edu/~epickett GPLRank:-1.680 MonsterRank: +334.169 N2002 Rank:+17.59 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
Shish 26 Mar 2003 15:01 UTC↳ reply to EldredP#72146
[email hidden] (EldredP) wrote in message news:<[email hidden]>...
Quoted text (29 lines)> In article <[email hidden]>, [email hidden] > (Shish) writes: > > >I want to put together a season of off-line racing with more than the > >original 11 tracks. About 16 should do, I reckon. > > > >Does anyone have any opinions about which tracks have the best AI, and > >how the performance would compare to the AI on the original tracks? > > > >I don't want to test them before starting the season because I want to > >see how quickly I can learn the track in the practice sessions. > > > >Also, does anyone know how this would affect the points system in GPL? > > I know you have to drop scores for one race in the first and second > >half of the season, but what happens if there are 16 tracks? > > The season ends after 11 races, even if you have more in your season.ini > file... > > Eldred > -- > Homepage - http://www.umich.edu/~epickett > GPLRank:-1.680 > MonsterRank: +334.169 > N2002 Rank:+17.59 > > Never argue with an idiot. He brings you down to his level, then beats you > with experience... > Remove SPAM-OFF to reply.
Phew! Thanks for clearing that up, wouldn't want to find that out twelve races into the season! I think I'll just work it out manually. Cheers Eldred Now for my next question... can anyone lend me �280 for some Speed7 pedals...?

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