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Rec.Autos.Simulators Archive

Motion Simulators Using NASCAR Heat

7 posts by 6 people · 22 Mar 2003 22:19 UTC - 24 Mar 2003 05:26 UTC

Mark 22 Mar 2003 22:19 UTC#72479
Hello Group, A few years ago I developed software that could read the telemetry data (pitch, roll, yaw, etc) from "NASCAR Heat" and used that data to program a motion platform and it worked great! Since then, I have *hacked* into other off-the-shelf games to get the motion data for programming motion simulators. I even had to quit my full-time job because companies were hiring me to program their simulators. Anyway, you can find out more on my website (which is still under construction): http://216.71.41.98/ Some of the games I can get motion data from are: Microsoft Flight Simulator / Combat Simulator (most versions) Xtreme Air Racing X-Plane Falcon 4 NASCAR Heat I am also working on some other games as well. But if you're interested in having me help you with your simulator project then please send me an email (on my website). Take care. Mark Barry InMotion Simulation
"Mark Barry" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (27 lines)> Hello Group, > > A few years ago I developed software that could read the telemetry > data (pitch, roll, yaw, etc) from "NASCAR Heat" and used that data to > program a motion platform and it worked great! Since then, I have > *hacked* into other off-the-shelf games to get the motion data for > programming motion simulators. I even had to quit my full-time job > because companies were hiring me to program their simulators. Anyway, > you can find out more on my website (which is still under > construction): > > http://216.71.41.98/ > > Some of the games I can get motion data from are: > > Microsoft Flight Simulator / Combat Simulator (most versions) > Xtreme Air Racing > X-Plane > Falcon 4 > NASCAR Heat > > I am also working on some other games as well. But if you're > interested in having me help you with your simulator project then > please send me an email (on my website). Take care. > > Mark Barry > InMotion Simulation
Seriously cool, Mark. I especially like the third Nascar video. She looks like she's having a lot of fun! SB PS - do you incorporate any data about track surface, such as pitch and camber, or just use the car forces?
"Steve Blankenship" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (30 lines)> "Mark Barry" <[email hidden]> wrote in message > news:[email hidden]... > > Hello Group, > > > > A few years ago I developed software that could read the telemetry > > data (pitch, roll, yaw, etc) from "NASCAR Heat" and used that data to > > program a motion platform and it worked great! Since then, I have > > *hacked* into other off-the-shelf games to get the motion data for > > programming motion simulators. I even had to quit my full-time job > > because companies were hiring me to program their simulators. Anyway, > > you can find out more on my website (which is still under > > construction): > > > > http://216.71.41.98/ > > > > Some of the games I can get motion data from are: > > > > Microsoft Flight Simulator / Combat Simulator (most versions) > > Xtreme Air Racing > > X-Plane > > Falcon 4 > > NASCAR Heat > > > > I am also working on some other games as well. But if you're > > interested in having me help you with your simulator project then > > please send me an email (on my website). Take care. > > > > Mark Barry > > InMotion Simulation >
Looks really impressive, but If you really want to develop the most realistic simulator, build one for Sierra/Papyrus NR2003, Not that crappy Heat Arcade game.
ymenard 23 Mar 2003 04:58 UTC↳ reply to Mark#72431
>"Mark Barry" <[email hidden]> wrote > A few years ago I developed software that could read the telemetry > data (pitch, roll, yaw, etc) from "NASCAR Heat" and used that data to > program a motion platform and it worked great! In case you wonder, Nascar Racing 2003 by Papyrus now offer this into the software. -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
><[email hidden]> wrote >> A few years ago I developed software that could read the telemetry >> data (pitch, roll, yaw, etc) from "NASCAR Heat" and used that data to >> program a motion platform and it worked great! Hi Mark, have you found a motion platform that you're happy with yet? I'm in the early stages of making a platform based on a "gyroscopic" design. Bill Berry
Ah didn't realize it was that same one I had seen before. Does anyone else think it moves around a bit much? Any chance we could see a video of actual movement during a race (ie not during a wreck)? Looks like it has potential if the motions can be somewhat realistic and not some sort of shaker frame. "Steve Blankenship" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (40 lines)> "Mark Barry" <[email hidden]> wrote in message > news:[email hidden]... > > Hello Group, > > > > A few years ago I developed software that could read the telemetry > > data (pitch, roll, yaw, etc) from "NASCAR Heat" and used that data to > > program a motion platform and it worked great! Since then, I have > > *hacked* into other off-the-shelf games to get the motion data for > > programming motion simulators. I even had to quit my full-time job > > because companies were hiring me to program their simulators. Anyway, > > you can find out more on my website (which is still under > > construction): > > > > http://216.71.41.98/ > > > > Some of the games I can get motion data from are: > > > > Microsoft Flight Simulator / Combat Simulator (most versions) > > Xtreme Air Racing > > X-Plane > > Falcon 4 > > NASCAR Heat > > > > I am also working on some other games as well. But if you're > > interested in having me help you with your simulator project then > > please send me an email (on my website). Take care. > > > > Mark Barry > > InMotion Simulation > > > Seriously cool, Mark. I especially like the third Nascar video. She looks > like she's having a lot of fun! > > SB > > PS - do you incorporate any data about track surface, such as pitch and > camber, or just use the car forces? > >
Mark 24 Mar 2003 05:26 UTC↳ reply to Schooner#72293
Hi Guys, Thanks for the replies. That video on the website is *NOT* our new NASCAR motion simulator. If you read closely, that was just a prototype to see if I could extract the data from an off-the-shelf game ("NASCAR Heat"). Our *NEW* motion simulator will use a real racing cockpit (Baby Grand) and have much more realistic motion and we'll probably use NR2003. But thanks for the feedback. Mark "Schooner" <[email hidden]> wrote in message news:<B7hfa.33897$[email hidden]>...
Quoted text (50 lines)> Ah didn't realize it was that same one I had seen before. Does anyone else > think it moves around a bit much? > Any chance we could see a video of actual movement during a race (ie not > during a wreck)? > > Looks like it has potential if the motions can be somewhat realistic and not > some sort of shaker frame. > > "Steve Blankenship" <[email hidden]> wrote in message > news:[email hidden]... > > "Mark Barry" <[email hidden]> wrote in message > > news:[email hidden]... > > > Hello Group, > > > > > > A few years ago I developed software that could read the telemetry > > > data (pitch, roll, yaw, etc) from "NASCAR Heat" and used that data to > > > program a motion platform and it worked great! Since then, I have > > > *hacked* into other off-the-shelf games to get the motion data for > > > programming motion simulators. I even had to quit my full-time job > > > because companies were hiring me to program their simulators. Anyway, > > > you can find out more on my website (which is still under > > > construction): > > > > > > http://216.71.41.98/ > > > > > > Some of the games I can get motion data from are: > > > > > > Microsoft Flight Simulator / Combat Simulator (most versions) > > > Xtreme Air Racing > > > X-Plane > > > Falcon 4 > > > NASCAR Heat > > > > > > I am also working on some other games as well. But if you're > > > interested in having me help you with your simulator project then > > > please send me an email (on my website). Take care. > > > > > > Mark Barry > > > InMotion Simulation > > > > > > Seriously cool, Mark. I especially like the third Nascar video. She looks > > like she's having a lot of fun! > > > > SB > > > > PS - do you incorporate any data about track surface, such as pitch and > > camber, or just use the car forces? > > > >

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