Hello Group,
A few years ago I developed software that could read the telemetry
data (pitch, roll, yaw, etc) from "NASCAR Heat" and used that data to
program a motion platform and it worked great! Since then, I have
*hacked* into other off-the-shelf games to get the motion data for
programming motion simulators. I even had to quit my full-time job
because companies were hiring me to program their simulators. Anyway,
you can find out more on my website (which is still under
construction):
http://216.71.41.98/
Some of the games I can get motion data from are:
Microsoft Flight Simulator / Combat Simulator (most versions)
Xtreme Air Racing
X-Plane
Falcon 4
NASCAR Heat
I am also working on some other games as well. But if you're
interested in having me help you with your simulator project then
please send me an email (on my website). Take care.
Mark Barry
InMotion Simulation
"Mark Barry" <[email hidden]> wrote in message
news:[email hidden]...
Seriously cool, Mark. I especially like the third Nascar video. She looks
like she's having a lot of fun!
SB
PS - do you incorporate any data about track surface, such as pitch and
camber, or just use the car forces?
Quoted text (27 lines)
> Hello Group, > > A few years ago I developed software that could read the telemetry > data (pitch, roll, yaw, etc) from "NASCAR Heat" and used that data to > program a motion platform and it worked great! Since then, I have > *hacked* into other off-the-shelf games to get the motion data for > programming motion simulators. I even had to quit my full-time job > because companies were hiring me to program their simulators. Anyway, > you can find out more on my website (which is still under > construction): > > http://216.71.41.98/ > > Some of the games I can get motion data from are: > > Microsoft Flight Simulator / Combat Simulator (most versions) > Xtreme Air Racing > X-Plane > Falcon 4 > NASCAR Heat > > I am also working on some other games as well. But if you're > interested in having me help you with your simulator project then > please send me an email (on my website). Take care. > > Mark Barry > InMotion Simulation"Steve Blankenship" <[email hidden]> wrote in message news:[email hidden]...
Looks really impressive, but If you really want to develop the most realistic simulator, build one for Sierra/Papyrus NR2003, Not
that crappy Heat Arcade game.
Quoted text (30 lines)
> "Mark Barry" <[email hidden]> wrote in message > news:[email hidden]... > > Hello Group, > > > > A few years ago I developed software that could read the telemetry > > data (pitch, roll, yaw, etc) from "NASCAR Heat" and used that data to > > program a motion platform and it worked great! Since then, I have > > *hacked* into other off-the-shelf games to get the motion data for > > programming motion simulators. I even had to quit my full-time job > > because companies were hiring me to program their simulators. Anyway, > > you can find out more on my website (which is still under > > construction): > > > > http://216.71.41.98/ > > > > Some of the games I can get motion data from are: > > > > Microsoft Flight Simulator / Combat Simulator (most versions) > > Xtreme Air Racing > > X-Plane > > Falcon 4 > > NASCAR Heat > > > > I am also working on some other games as well. But if you're > > interested in having me help you with your simulator project then > > please send me an email (on my website). Take care. > > > > Mark Barry > > InMotion Simulation >>"Mark Barry" <[email hidden]> wrote
> A few years ago I developed software that could read the telemetry
> data (pitch, roll, yaw, etc) from "NASCAR Heat" and used that data to
> program a motion platform and it worked great!
In case you wonder, Nascar Racing 2003 by Papyrus now offer this into the
software.
--
-- Fran�ois M�nard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
><[email hidden]> wrote
>> A few years ago I developed software that could read the telemetry
>> data (pitch, roll, yaw, etc) from "NASCAR Heat" and used that data to
>> program a motion platform and it worked great!
Hi Mark, have you found a motion platform that you're happy with yet? I'm in
the early stages of making a platform based on a "gyroscopic" design.
Bill Berry
Ah didn't realize it was that same one I had seen before. Does anyone else
think it moves around a bit much?
Any chance we could see a video of actual movement during a race (ie not
during a wreck)?
Looks like it has potential if the motions can be somewhat realistic and not
some sort of shaker frame.
"Steve Blankenship" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (40 lines)
> "Mark Barry" <[email hidden]> wrote in message > news:[email hidden]... > > Hello Group, > > > > A few years ago I developed software that could read the telemetry > > data (pitch, roll, yaw, etc) from "NASCAR Heat" and used that data to > > program a motion platform and it worked great! Since then, I have > > *hacked* into other off-the-shelf games to get the motion data for > > programming motion simulators. I even had to quit my full-time job > > because companies were hiring me to program their simulators. Anyway, > > you can find out more on my website (which is still under > > construction): > > > > http://216.71.41.98/ > > > > Some of the games I can get motion data from are: > > > > Microsoft Flight Simulator / Combat Simulator (most versions) > > Xtreme Air Racing > > X-Plane > > Falcon 4 > > NASCAR Heat > > > > I am also working on some other games as well. But if you're > > interested in having me help you with your simulator project then > > please send me an email (on my website). Take care. > > > > Mark Barry > > InMotion Simulation > > > Seriously cool, Mark. I especially like the third Nascar video. She looks > like she's having a lot of fun! > > SB > > PS - do you incorporate any data about track surface, such as pitch and > camber, or just use the car forces? > >Hi Guys,
Thanks for the replies. That video on the website is *NOT* our new
NASCAR motion simulator. If you read closely, that was just a
prototype to see if I could extract the data from an off-the-shelf
game ("NASCAR Heat"). Our *NEW* motion simulator will use a real
racing cockpit (Baby Grand) and have much more realistic motion and
we'll probably use NR2003. But thanks for the feedback.
Mark
"Schooner" <[email hidden]> wrote in message news:<B7hfa.33897$[email hidden]>...


































