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Linksys Router Multiplayer Issue---Please HELP

6 posts by 6 people · 23 Mar 2003 18:47 UTC - 24 Mar 2003 22:28 UTC

Craig Missildine 23 Mar 2003 18:47 UTC#72359
We have a 4 port Linksys router and on cable modem. We are trying to get into the same server and race against each other online. We can both connect to internet and surf with no problems independently. However, when we go to N3 and try to go to multiplayer it will only let one of us in. The other one fails to connect. I have tried DHCP settings, multiport put into the n3 ini file, etc... NEED HELP Please help if you know how! Thanks Craig
[email hidden] (Craig Missildine) wrote in message news:<[email hidden]>...
Quoted text (17 lines)> We have a 4 port Linksys router and on cable modem. > We are trying to get into the same server and race against each other > online. > We can both connect to internet and surf with no problems > independently. However, when we go to N3 and try to go to multiplayer > it will only let one of us in. The other one fails to connect. > I have tried DHCP settings, multiport put into the n3 ini file, etc... > > NEED HELP > > Please help if you know how! > > > > Thanks > > Craig
Not an expert, might want to wait for some other reply's, but I think you need a switch (ie. Linksys ethernet switch) between the computers and the router. Good luck Lotus
I assume you have 2 versions of game? "Craig Missildine" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (17 lines)> We have a 4 port Linksys router and on cable modem. > We are trying to get into the same server and race against each other > online. > We can both connect to internet and surf with no problems > independently. However, when we go to N3 and try to go to multiplayer > it will only let one of us in. The other one fails to connect. > I have tried DHCP settings, multiport put into the n3 ini file, etc... > > NEED HELP > > Please help if you know how! > > > > Thanks > > Craig
You need a second public IP address from your ISP, each racer in a multiplayer online session needs to have their own ip address. You also need 2 copies of the game. On a LAN race on your own LAN, you don't have the same issue because each machine on the LAN does have a unique IP, but to the outside world you most likely only have one IP address. -- Biz "Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and,......things with molecular structures,....and the....." - Ash "Craig Missildine" <[email hidden]> wrote in message news:[email hidden]... > We have a 4 port Linksys router and on cable modem. > We are trying to get into the same server and race against each other > online. > We can both connect to internet and surf with no problems > independently. However, when we go to N3 and try to go to multiplayer > it will only let one of us in. The other one fails to connect. > I have tried DHCP settings, multiport put into the n3 ini file, etc... > > NEED HELP > > Please help if you know how! > > > > Thanks > > Craig
In article <[email hidden]>, [email hidden] says...
Quoted text (25 lines)> [email hidden] (Craig Missildine) wrote in message news:<[email hidden]>... > > We have a 4 port Linksys router and on cable modem. > > We are trying to get into the same server and race against each other > > online. > > We can both connect to internet and surf with no problems > > independently. However, when we go to N3 and try to go to multiplayer > > it will only let one of us in. The other one fails to connect. > > I have tried DHCP settings, multiport put into the n3 ini file, etc... > > > > NEED HELP > > > > Please help if you know how! > > > > > > > > Thanks > > > > Craig > > Not an expert, might want to wait for some other reply's, but I think > you need a switch (ie. Linksys ethernet switch) between the computers > and the router. > Good luck > Lotus >
Nope - the router is also a 4-port switch (as opposed to being a hub). They need to specify different net_server_ports. If your router is a version 1 router, you may have to stop using DHCP and assign IP's on the machines statically and then forward the net_server_port values to their respective machine.

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