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Rec.Autos.Simulators Archive

Is it possible to play NR2002 peer-to-peer via IP address?

6 posts by 3 people · 04 Apr 2003 00:49 UTC - 04 Apr 2003 23:44 UTC

Sure thing. :) One guy hosts the event, and the other guy joins the event at the first guy's IP address. -- -Paul My e-mail address is false. Please reply to this news group. "Alan Jones" <[email hidden]> wrote in message news:[email hidden]... > > Without a central server that is.. Thanks. >
That's what I thought but I can't get it to work. This is what I know.. 1. One player initializes a race as the host and waits for other players to connect. 2. Each additional player types in the hosting player's IP address and clicks 'start' to join the hosted game. However, when we do this it says, "Timed out opening communications channel," and it doesn't matter who is hosting the game. Do you have any idea why? Or do you know of a website I could read for troubleshooting? Thanks Paul, I very much appreciate your feedback. On Thu, 3 Apr 2003 17:10:23 -0800, "Paul E" <[email hidden]> wrote: >Sure thing. :) > >One guy hosts the event, and the other guy joins the event at the first >guy's IP address.
Is the guy hosting behind a router or firewall? If so, then that person has to make sure that: (1) he does that "find IP address a different way" kludge to make sure the game is correctly identifying the correct IP address, -and- (2) that the proper game ports are forwarded (you can find this in the readme file) through his router/firewall. It may also be necessary for the people trying to connect to make sure the proper game ports are forwarded through their routers/firewalls as well. If you're getting a connection timed out error, it is almost certainly a firewall issue. The only other thing I can think of is to make sure the guy hosting is correctly binding the game to the correct device (in this case a network card), and not the modem. I seem to recall you could bind the multiplayer game to different devices (so someone could call your computer for example and play). hth, jeff Alan Jones <[email hidden]> wrote in news:[email hidden]:
Quoted text (23 lines)> > That's what I thought but I can't get it to work. This is what I know.. > > 1. One player initializes a race as the host and waits for other players to > connect. > > 2. Each additional player types in the hosting player's IP address and > clicks 'start' to join the hosted game. > > However, when we do this it says, "Timed out opening communications > channel," and it doesn't matter who is hosting the game. Do you have any > idea why? Or do you know of a website I could read for troubleshooting? > > Thanks Paul, I very much appreciate your feedback. > > On Thu, 3 Apr 2003 17:10:23 -0800, "Paul E" <[email hidden]> wrote: > >>Sure thing. :) >> >>One guy hosts the event, and the other guy joins the event at the first >>guy's IP address. > >
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That did it! Thanks Jeff. Btw, it helps when the host pauses on the options screen (the screen just before it goes to the track) to wait on others instead of going to the track and expecting others to join. good grief, i can be so dumb.. :\ On Fri, 04 Apr 2003 02:45:14 GMT, JCanar <jcanar@nosp/-\m.attbi.com> wrote: >hth, >jeff

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