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Stunt Car Racer 2004

28 posts by 20 people · 04 Apr 2003 22:37 UTC - 14 Apr 2003 09:22 UTC

Notable threadGeoff Crammond's Stunt Car Racer remake announced

A poster linked news that Geoff Crammond was remaking Stunt Car Racer, and a report mentioned online multiplayer. Fans reminisced about playing the original over null-modem cables on the Amiga and Atari ST, and the thread drifted into fond memories of 8-bit and 16-bit games such as Revs and The Sentinel.

release/newsStunt Car Racer

Automated summary.

At Boomtown the article says mentions multiplayer/internet play... I hope Geoff will hire someone else to do that part though ;) http://boomtown.net/en_uk/articles/art.view.php?id=619 Mikkel rosberg <[email hidden]> wrote in message news:[email hidden]... >http://www.computerandvideogames.com/r/?page=http://www.computerandvideogame s.com/news/news_story.php(que)id=89484 > > Oh yes. > > But the question is, can Crammond include multiplayer?
"kelley" wrote... > <snip> > > i'm not familiar with this series. is it along > the lines of "stuntman" for the ps2? sounds > intriguing nonetheless. Cool... a gaming generation gap. ;-) I don't know what stuntman for the PS2 is like, but try to imagine driving a paved rollercoaster from a first person perspective in a cross between a front engined sprint car and one of those stadium cross buggies against another player. That's the best I can do to describe stunt car racer. Jan. =---
Jan Verschueren wrote:
Quoted text (14 lines)> > "kelley" wrote... > > <snip> > > > > i'm not familiar with this series. is it along > > the lines of "stuntman" for the ps2? sounds > > intriguing nonetheless. > > Cool... a gaming generation gap. ;-) > > I don't know what stuntman for the PS2 is like, but try to imagine driving a > paved rollercoaster from a first person perspective in a cross between a > front engined sprint car and one of those stadium cross buggies against > another player. That's the best I can do to describe stunt car racer.
And a very fine job you did Jan, quite exemplary as it were and an example for others to follow..... Right, I've had an overdose of "Jeeves and Wooster" again, that's what happens when you buy the complete series on DVD, but it's jolly good fun nonetheless Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
rosberg wrote: > http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=89484 > > Oh yes. > > But the question is, can Crammond include multiplayer? hey, i played multiplayer in the first stunt car racer by linking my and my friends amigas with a null-modem cable :) first time i experienced multiplayer of any sort, years before i heard of this thing called internet. -- am people who play with bits should expect to get bitten
> But the question is, can Crammond include multiplayer? I hear Crammond is going to be using a slightly modified version of the original Amiga Stunt Car Racer engine....
"Steve Simpson" wrote... > > <snip> > I hear Crammond is going to be using a slightly > modified version of the original Amiga Stunt Car > Racer engine.... That's cruel... LOL ;-)) Jan. =---
I've still got a copy for the Atari ST sitting in the drawer. Can remember many a late night(early morning?) playing that one. Steve "ThermosBoy (TM)" <.@.> wrote in message news:[email hidden]... > stunt car racer on Amiga was a blast. Ahh, them were the days.
On Sun, 06 Apr 2003 12:26:26 +1000, "ThermosBoy (TM)" <.@.> wrote: >stunt car racer on Amiga was a blast. Ahh, them were the days. It still is :) Together with Kick Off 2 the only games I still play on my amiga emulator :) Andre
istoff 06 Apr 2003 13:58 UTC↳ reply to rosberg#71238
On Sat, 05 Apr 2003 01:37:29 +0300, rosberg <[email hidden]> wrote: >http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=89484 >But the question is, can Crammond include multiplayer?yes. via a serial cable, as in the original. just a joke, but lets make the post worthwhile. if you want to get a good idea of what its like to race. get the stunttrack and rollercoaster tracks for gpl from the gpl tracks database. set your car engine to FG or FD (I prefer FG at first, swapping to FG later). set the car up with *LOTS* of suspension travel and rigidity (anyone with better advice, let *me* know as well!). race and have fun. excellent in multiplayer. also, the best versions are amiga and atari st. they are for all intents and purposes the same, although the ST version ran a smidgen faster. its best to play on the pc using an atari ST emulator as they are not as sophisticated as the amiga ones. you can run stuntcar racer in a window or fullscreen on your desktop. pretty cool. best part of scr in my opinion was trying to balance driving fast and avoiding suspension damage from the bumps and jumps. great fun. great game. almost as good as The Sentinel.... Regards all, istoff
>"Steve Simpson" <[email hidden]> wrote > I hear Crammond is going to be using a slightly modified version of the > original Amiga Stunt Car Racer engine.... "It's funny because it's true" -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
Memories, eh? Stunt Car Racer and The Sentinel caused my more lost sleep than any other games I know! Strange, The Sentinel Returns from a few years ago didn't quite hack it though - don't know why. Iain "istoff" <[email hidden]> wrote in message news:[email hidden]... > On Sat, 05 Apr 2003 01:37:29 +0300, rosberg <[email hidden]> wrote: > > >http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=89484
Quoted text (30 lines)> >But the question is, can Crammond include multiplayer? > yes. via a serial cable, as in the original. > > just a joke, but lets make the post worthwhile. > > if you want to get a good idea of what its like to race. > > get the stunttrack and rollercoaster tracks for gpl from the gpl > tracks database. set your car engine to FG or FD (I prefer FG at > first, swapping to FG later). > > set the car up with *LOTS* of suspension travel and rigidity (anyone > with better advice, let *me* know as well!). > > race and have fun. excellent in multiplayer. > > also, the best versions are amiga and atari st. they are for all > intents and purposes the same, although the ST version ran a smidgen > faster. its best to play on the pc using an atari ST emulator as they > are not as sophisticated as the amiga ones. you can run stuntcar > racer in a window or fullscreen on your desktop. pretty cool. > > best part of scr in my opinion was trying to balance driving fast and > avoiding suspension damage from the bumps and jumps. great fun. > > great game. almost as good as The Sentinel.... > > > Regards all, > istoff
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On Sun, 06 Apr 2003 14:57:47 +0200, Andre Warringa <[email hidden]> wrote: >On Sun, 06 Apr 2003 12:26:26 +1000, "ThermosBoy (TM)" <.@.> wrote: > >>stunt car racer on Amiga was a blast. Ahh, them were the days. > >It still is :) Together with Kick Off 2 the only games I still play on >my amiga emulator :) I played the PC version of SCR not half a year ago. ;) The concept is great, and it was great back then. Hope it takes off. Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
Even more funny, really, because the Amiga with 2 megs chip and 2 megs fast ram, did what these POS dos based machines still wish they could do with 20 gig drives and nearly that in memory :P. "ymenard" <[email hidden]> wrote in message news:J41ka.262$[email hidden]...
Quoted text (20 lines)> >"Steve Simpson" <[email hidden]> wrote > > I hear Crammond is going to be using a slightly modified version of the > > original Amiga Stunt Car Racer engine.... > > > "It's funny because it's true" > > > > > > > > -- > -- Fran�ois M�nard <ymenard> > -- http://ymenard.cjb.net/ > -- This announcement is brought to you by the Shimago-Dominguez > Corporation - helping America into the New World... > >
ymenard wrote: >>I hear Crammond is going to be using a slightly modified version of the >>original Amiga Stunt Car Racer engine.... > "It's funny because it's true" That's gonna be funny indeed, since the Amiga had a completely different architecture from the PC, and it was an 8 MHz design - the FPS on this one is gonna hit the roof, and multitask like a madman ;) Regards, Ruud (Amiga 1000 owner - oww, Indy 500 was *so* cool on this one)
Ruud van Gaal wrote: >>>stunt car racer on Amiga was a blast. Ahh, them were the days. > I played the PC version of SCR not half a year ago. ;) > The concept is great, and it was great back then. If he's keeping up this travelling back in sim time, we're going to be playing an F3 simulation cruising round Silverstone and Brands in 2005! (Revs, the original car sim, n'est ce pas) Regards, Ruud
Andre Warringa <[email hidden]> wrote in article <[email hidden]>...
Quoted text (9 lines)> On Sun, 06 Apr 2003 12:26:26 +1000, "ThermosBoy (TM)" <.@.> wrote: > > >stunt car racer on Amiga was a blast. Ahh, them were the days. > > It still is :) Together with Kick Off 2 the only games I still play on > my amiga emulator :) > > Andre >
Myself and a mate spent far too many hours to even add up on SCR and another game called Powerdrome (a futuristic hover racing craft type of a sim) on our Amigas, hooked up with a null-modem cable. :) SCR and Powerdrome still bring back great memories of my first dabble in multi-player racing on computers. I hope the new SCR is done well, looking forward to seeing how it pans out. Cheers, Ron
On Tue, 08 Apr 2003 02:19:44 +0200, Ruud Dingemans <[email hidden]> wrote:
Quoted text (10 lines)>ymenard wrote: >>>I hear Crammond is going to be using a slightly modified version of the >>>original Amiga Stunt Car Racer engine.... > >> "It's funny because it's true" > > >That's gonna be funny indeed, since the Amiga had a completely different >architecture from the PC, and it was an 8 MHz design - the FPS on this >one is gonna hit the roof, and multitask like a madman ;)
Ehm, I've never seen a Windows machine multitask though. Not if you're used to any kind of Unix. ;-) Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
Some good stuff coming out here! What a game Powerdrome was as well as Revs mentioned by another poster. Considering the power of these old computers like the Amiga and BBC Micro, the old programmers got a lot out of them! Can't remember the last time a title made me stay up all night and make me feel like hell the next morning! Iain "Ron Ayton" <[email hidden]> wrote in message news:01c2fd7c$0c402e60$0100007f@ronayton...
Quoted text (20 lines)> > > Andre Warringa <[email hidden]> wrote in article > <[email hidden]>... > > On Sun, 06 Apr 2003 12:26:26 +1000, "ThermosBoy (TM)" <.@.> wrote: > > > > >stunt car racer on Amiga was a blast. Ahh, them were the days. > > > > It still is :) Together with Kick Off 2 the only games I still play on > > my amiga emulator :) > > > > Andre > > > > Myself and a mate spent far too many hours to even add up on SCR and > another game called Powerdrome (a futuristic hover racing craft type of a > sim) on our Amigas, hooked up with a null-modem cable. :) > SCR and Powerdrome still bring back great memories of my first dabble in > multi-player racing on computers. > I hope the new SCR is done well, looking forward to seeing how it pans
out. > > Cheers, > Ron -----= Posted via Newsfeeds.Com, Uncensored Usenet News =----- http://www.newsfeeds.com - The #1 Newsgroup Service in the World! -----== Over 80,000 Newsgroups - 16 Different Servers! =-----
On Mon, 7 Apr 2003 15:16:28 +0100, "Iain Mackenzie" <[email hidden]> wrote: >Memories, eh? >Stunt Car Racer and The Sentinel caused my more lost sleep than any other >games I know! Strange, The Sentinel Returns from a few years ago didn't >quite hack it though - don't know why. >IainGoing off topic, but will mention the car games at end! Speaking of great memories and sore thumbs C64 Uridium, Paradroid ( Andy Braybrook) Revs, The Sentinel ( Crammond ) Green Beret, Rambo, Yie Ar Kung Fu, Terra Cresta, etc In fact, almost any of the Ocean arcade conversions programmed by Dave Collier, Steve Wahid and Martin Galway (Respect for stretching the c64 there!) Monty on the Run, Thrust. Excellent gameplay and extremely hummable Rob Hubbard soundtracks. Mmmmm...where's sidplayer, now... Dropzone (Archer Maclean) Pitstop 2 Racing Destruction Set (AriolaSoft) - Wow. Major begging needs to start to get this one converted to modern versions. In fact, we should start an Open source project for this one!! Variable vehicles, terrains, gravity (planetary settings), rudimentary setups, etc. Not bad for early 80's. Kikstart 1 and 2, Trailblazer and its sequel - (Shaun Southern) Amiga Stunt Car Racer, Sentinel (again), F1GP - Crammond Bombuzal (Tony Crowther) Deflektor (Gremlin Graphics) Lotus 1,2,3 & Supercars 1 and 2 - (Shaun Southern, again) Datastorm Archer Maclean's Jimmy White's Snooker and IK+ Wheew. Sorry for the rambling post... Hope one or two of you got a good memory from it. Regards all, istoff
Stop it - you're killing me! Andy Braybrook, Dave Collier and Rob Hubbard - they were my Gods all those years ago. Where are they now? Iain PS You didn't mention the classic Zoids. Now that was a soundtrack! "istoff" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (51 lines)> On Mon, 7 Apr 2003 15:16:28 +0100, "Iain Mackenzie" > <[email hidden]> wrote: > > >Memories, eh? > >Stunt Car Racer and The Sentinel caused my more lost sleep than any other > >games I know! Strange, The Sentinel Returns from a few years ago didn't > >quite hack it though - don't know why. > >Iain > Going off topic, but will mention the car games at end! > Speaking of great memories and sore thumbs > C64 > > Uridium, Paradroid ( Andy Braybrook) > > Revs, The Sentinel ( Crammond ) > > Green Beret, Rambo, Yie Ar Kung Fu, Terra Cresta, etc > In fact, almost any of the Ocean arcade conversions programmed by Dave > Collier, Steve Wahid and Martin Galway (Respect for stretching the c64 > there!) > > Monty on the Run, Thrust. Excellent gameplay and extremely hummable > Rob Hubbard soundtracks. Mmmmm...where's sidplayer, now... > > Dropzone (Archer Maclean) > > Pitstop 2 > > Racing Destruction Set (AriolaSoft) - Wow. Major begging needs to > start to get this one converted to modern versions. In fact, we > should start an Open source project for this one!! Variable vehicles, > terrains, gravity (planetary settings), rudimentary setups, etc. Not > bad for early 80's. > > Kikstart 1 and 2, Trailblazer and its sequel - (Shaun Southern) > > Amiga > > Stunt Car Racer, Sentinel (again), F1GP - Crammond > Bombuzal (Tony Crowther) > Deflektor (Gremlin Graphics) > Lotus 1,2,3 & Supercars 1 and 2 - (Shaun Southern, again) > Datastorm > Archer Maclean's Jimmy White's Snooker and IK+ > > Wheew. > > Sorry for the rambling post... Hope one or two of you got a good > memory from it. > Regards all, > istoff
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istoff <[email hidden]> wrote in
Quoted text (7 lines)> Wheew. > > Sorry for the rambling post... Hope one or two of you got a good > memory from it. > Regards all, > istoff >
I have seen and played many of those on the same platform. Amiganauts never die...they just keep hoping for a modern re-incarnation. dave henrie
In article <[email hidden]>, [email hidden] says...
Quoted text (11 lines)> istoff <[email hidden]> wrote in > > Wheew. > > > > Sorry for the rambling post... Hope one or two of you got a good > > memory from it. > > Regards all, > > istoff > > > I have seen and played many of those on the same platform. Amiganauts > never die...they just keep hoping for a modern re-incarnation. > dave henrie
You got that right. I would love to see a few good Amiga games on the PC like Magic Pockets, Leander, and a few more that I can't remember the names of. Of course I have a feeling that if I did see those games today, they would be quite disappointing. Kinda like watching episodes of The Dukes of Hazzard -- they were so cool when you were a kid but now they are just dumb! ;-) -- __________________________ Todd Walker http://twalker.d2g.com __________________________
Zoids, Parallax, Mutants, Hysteria, excellent sounds... C64 fans Check http://lala.www3.50megs.com/lynx/c64_mp3.htm Enjoy... Elite, Giana Sisters, Buggy Boy, Kick Off 2, Extase, Nebulus(!), Indy 500, Test Drive 1 & 2, SpeedBall, Xenon2 To steer vaguely back on topic. Did anyone *ever* beat Richard Petty's Talladega on the C64. It was easy to come 4th on a full race, but to get a podium was damn impossible. Sore thumbs before you hit anywhere near the end! Also fond memories (although a lot more recent) of attempting full distance races in the original Indy500 (amiga version using a mouse as controller) I also remember playing Test Drive 2 (The Duel) way into the night with a buddy of mine and saying "One day, you'll be able to watch the replay of your race through traffic from any angle!" Sounded pretty far fetched at the time. Wonder what of my current speculations will be true 5 years from now. My current fave is picturing a racing room with 4 roof mounted projectors being a 360 degree panorama of your racing experience. Hell maybe some rich folk have done this already! On Tue, 8 Apr 2003 19:42:01 +0100, "Iain Mackenzie" <[email hidden]> wrote: >Stop it - you're killing me! Andy Braybrook, Dave Collier and Rob Hubbard - >they were my Gods all those years ago. >Where are they now? >Iain >PS You didn't mention the classic Zoids. Now that was a soundtrack! > Regards all, istoff
On Wed, 09 Apr 2003 20:58:08 +0200, istoff <[email hidden]> wrote: >I also remember playing Test Drive 2 (The Duel) way into the night >with a buddy of mine and saying "One day, you'll be able to watch the >replay of your race through traffic from any angle!" Sounded pretty >far fetched at the time. I remember that I got a couple of disks with games from a friend back then. One of the games was Test Drive 1. I loaded the game, and while loading I saw a screenshot from within the car. You could see the dashboard, the wheel.. While waiting for the 10-minute load I said to my friend 'One day, you'll be able to play a racing game with a cockpit view'. Untill then, all racing games I had played were only playable from the outside view, like Pitstop, Pole Position etc. To our amazement, when the loading was finished, the screenshot started to move and turned out to be not a drawn picture, but it was the game itself! Back then the graphics of this game were totally amazing. Maybe it's because I'm getting older, maybe it's because every game released back then was fresh and original, but one thing I know for sure: I had a lot more fun playing games back then.. Man, I'm 30 and I allready start to feel old :( Andre
"Andre Warringa" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> On Wed, 09 Apr 2003 20:58:08 +0200, istoff <[email hidden]> > wrote: > >..... > Man, I'm 30 and I allready start to feel old :( > > Andre
Wait till you get 40 ;-) Bart
On Sat, 12 Apr 2003 00:04:41 +0200, Andre Warringa wrote: > One of the games was Test Drive 1. > While waiting for the 10-minute load I said to my friend 'One day, > you'll be able to play a racing game with a cockpit view'. Untill > then, all racing games I had played were only playable from the > outside view, like Pitstop, Pole Position etc. Well, the first ever racing game I played on a computer was Chequered Flag for Sinclair ZX Spectrum. It had a cockpit view and it was released in 1982! It was quite fantastic at the time, even though you were the only car on the track. -- <[email hidden]=@X@[email hidden]=-=-==-=-=-=-=-=-=-=-=-=-> < Tero Turtiainen | Yes Sir, may I lick your boots or do your Highness > < turtiain at iki.fi | use dry cleaning? - Stone > <-=-=-=-=- @ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-> NOTE: When replying, make the obvious change to my email-address. spam@sucks

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