Race Sim Central
Rec.Autos.Simulators Archive

The Pits NASCAR/rFactor Mod Released

18 posts by 11 people · 10 Feb 2007 14:05 UTC - 15 Feb 2007 04:02 UTC

Don Awalt wrote:
Quoted text (16 lines)> I am very interested in anyone's comments about rFactor and the NASCAR mod, > especially for an old NR2003 fan that misses having something that improves > on it! > > Thanks... > > "Dave F" <[email hidden]> wrote in message > news:[email hidden]... >> http://www.thepits.us/board/viewtopic.php?t=8621 >> >> >> -- >> David G Fisher >> > >
Well it ain't N2003.... I noticed that the out of car view seemed slow but when you get inside the cockpit view,the cars seems to zoom along too fast it seems to me. Dont know if anyone else noticed this effect... Nascarob
On Feb 11, 10:59 pm, Robert Jordan <[email hidden]> wrote: > I noticed that the out of car view seemed slow but when you get inside > the cockpit view,the cars seems to zoom along too fast it seems to me. It's probably just a matter of adjusting your in-car field of view setting. I think the default FOV setting is around 60 degrees. Go into the display properties (you can adjust this while in a track session), and reduce the field of view angle. High FOV settings create a 'fish-eye' effect. With a lower FOV setting you'll have less peripheral vision, and will get less of that 'warp speed' effect. Pat Dotson
On Feb 11, 2:05 pm, "Don Awalt" <[email hidden]> wrote: > I am very interested in anyone's comments about rFactor and the NASCAR mod, > especially for an old NR2003 fan that misses having something that improves > on it! With only a few hours of TPSCC, I'm really liking it. My opinion of it has gone up, then down, then back up! I turned the first laps with it at Bristol and thought it was great. But then switching to Atlanta I didn't like it at all. Turns out it was the setups. No offense to anyone involved, but some of the default setups don't feel right to me at all. Once I dialed the car in, I raced online at Atlanta and Las Vegas last night and really liked it. I especially like the unforgiving nature of the tire parameters regarding heat. Other sims always seemed like you could abuse the tires without much consequence. Not true in TPSCC! One other different thing I noticed last night was that I could run the low line at Atlanta while the leader was running up against the wall. We were turning almost identical lap times. He seemed to be relatively flat-out up high. I was backing off the gas early and holding the car low trying to save tires. When we'd come off the turn I'd drift right up onto his bumper. Now I've done a lot of oval racing in the past and can't remember this happening before like it did last night. It seemed much more like what happens in a real race. I've often seen guys running different lines on those D-ovals, but running the same lap times. I also managed to go side-by-side with some guys for several laps. Now I have to admit that I haven't run N2003 in a long time. What I recall is feeling like the car model felt relatively dead. This is compared to GPL or some of ISI's earlier F1 sims. Once you have a good setup the TPCSS mod feels good. I have zero interest in running N2003 at this point, but I imagine I'll probably start doing some more oval racing in rFactor. Pat Dotson
Pat, What FOV setting do you use with your TH2G setup? I would guess that you could run a lower setting and still get your peripheral vision from the two side monitors. Do the side monitors still give a visually high level of speed? Bill <[email hidden]> wrote in message news:[email hidden]...
Quoted text (13 lines)> On Feb 11, 10:59 pm, Robert Jordan <[email hidden]> wrote: >> I noticed that the out of car view seemed slow but when you get inside >> the cockpit view,the cars seems to zoom along too fast it seems to me. > > It's probably just a matter of adjusting your in-car field of view > setting. I think the default FOV setting is around 60 degrees. Go > into the display properties (you can adjust this while in a track > session), and reduce the field of view angle. High FOV settings > create a 'fish-eye' effect. With a lower FOV setting you'll have less > peripheral vision, and will get less of that 'warp speed' effect. > > Pat Dotson >
I use the minimum in rFactor - 35 degrees. I wish it would go lower! When I was down at Sinden Racing with my simulator, I was leaning over the show car in an attempt to gauge how much the real car filled up my peripheral vision. Do you know what I mean? Like, looking at the two front wheels with my head in the position where the driver would be, how wide was the angle between the front tires... I can say that even at 35 degrees FOV with the X-Race mod and TH2Go, the on-screen IRL car fills up less of my view than the real car did. I'd like to be able to make the simulation match real life in my own FOV. That seems like the ultimate in realism to me. So my question is, is it possible to reduce the FOV further in rFactor? I haven't tried editing files yet. The menu won't go below 35. Pat On Feb 12, 7:50 pm, "Bill Worrel" <[email hidden]> wrote:
Quoted text (15 lines)> What FOV setting do you use with your TH2G setup? I would guess that you > could run a lower setting and still get your peripheral vision from the two > side monitors. Do the side monitors still give a visually high level of > speed? > > Bill > > > It's probably just a matter of adjusting your in-car field of view > > setting. I think the default FOV setting is around 60 degrees. Go > > into the display properties (you can adjust this while in a track > > session), and reduce the field of view angle. High FOV settings > > create a 'fish-eye' effect. With a lower FOV setting you'll have less > > peripheral vision, and will get less of that 'warp speed' effect. > > > Pat Dotson- Hide quoted text -
On Tue, 13 Feb 2007 03:14:37 GMT, RickSweeney wrote: > How many tracks are you guys seeing in RF? > > rF Rank has about 200, I believe. Cheers, uwe -- GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
On Sat, 10 Feb 2007 09:05:24 -0500, "Dave F" <[email hidden]> wrote: >http://www.thepits.us/board/viewtopic.php?t=8621 I'm having issues with steering with this mod. Using my TSW2, fresh from a factory USB upgrade. Have the digital steering at the default 20%. I've tried steering lock adjustments from 5 to 30. There is a bit of "wandering" going down the straights, although not as much as the previous attempts at this mod. Heading into the turns at Daytona using the setup provided by the pits, the car seems to have unusual steering response. Barely turn the wheel and you're down on the apron. Correct to the right and you're headed for the wall. Anyone else experiencing this? TimW www.nasscar.com
<[email hidden]> wrote in message news:[email hidden]...
Quoted text (18 lines)>I use the minimum in rFactor - 35 degrees. I wish it would go lower! > > When I was down at Sinden Racing with my simulator, I was leaning over > the show car in an attempt to gauge how much the real car filled up my > peripheral vision. Do you know what I mean? Like, looking at the two > front wheels with my head in the position where the driver would be, > how wide was the angle between the front tires... > > I can say that even at 35 degrees FOV with the X-Race mod and TH2Go, > the on-screen IRL car fills up less of my view than the real car did. > I'd like to be able to make the simulation match real life in my own > FOV. That seems like the ultimate in realism to me. > > So my question is, is it possible to reduce the FOV further in > rFactor? I haven't tried editing files yet. The menu won't go below > 35. > > Pat
I don't know if it can be set lower, but it should be. A stock car is even worse. Sitting in a late model with a full-face helmet and HANS device attached you can barely see the very front part of the side windows. That is why most drivers now use the little mirrors attached to the front windshield posts and wider angled rear-view mirrors. Ed
Pat Dotson 13 Feb 2007 16:41 UTC↳ reply to TW#7052
On Feb 13, 10:52 am, TimW <[email hidden]> wrote:
Quoted text (10 lines)> I'm having issues with steering with this mod. Using my TSW2, fresh > from a factory USB upgrade. Have the digital steering at the default > 20%. I've tried steering lock adjustments from 5 to 30. There is a bit > of "wandering" going down the straights, although not as much as the > previous attempts at this mod. Heading into the turns at Daytona using > the setup provided by the pits, the car seems to have unusual > steering response. Barely turn the wheel and you're down on the apron. > Correct to the right and you're headed for the wall. > > Anyone else experiencing this?
Not really for me. The steering seems fine for me. I don't think the digital rate setting does anything if you are using a wheel or joystick. I think the digital rate only affects keyboard controls. There is another setting that might help your situation. I believe it's called steering sensitivity. 50% is essentially 1-to-1 linear response between your steering wheel and the in-game steering wheel. Lower numbers will flatten out response around the center of steering lock. Try lowering sensitivity to 20% and you should get smoother response in a straight line. I like to keep sensitivity at 50%, because otherwise the non-linear response of the steering makes it hard to control the car in slides or in turns with differing radii. But, 50% is pretty sensitive if you aren't used to it. I just reduce steering lock until it becomes comfortable. A G25 with 900 degrees of rotation comes in real handy for this. You can run high sensitivity with high steering lock, have comfortable steering, and still get out of a crowded pit stall. Pat Dotson
rqk 13 Feb 2007 20:14 UTC↳ reply to Pat Dotson#7053
With this mod and the TH2GO, the sides of the in car view aren't completed far enough back. In other words when you look far left you see through the window without the window net because it doesn't extend that far back. On the right side, you see past the right head pad because it isn't drawn far enough back. Should be an easy fix if the folks at The Pits are aware of it. It is a fun mod though :).
I meant how many tracks for the Pits... "Uwe Sch�rkamp" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> On Tue, 13 Feb 2007 03:14:37 GMT, RickSweeney wrote: >> How many tracks are you guys seeing in RF? >> >> > > rF Rank has about 200, I believe. > > Cheers, uwe > > > -- > GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
I think the Pits released 5 with the mod, but are planning on releasing all of the tracks for the full season pretty soon. -- David G Fisher "RickSweeney" <[email hidden]> wrote in message news:A9uAh.1006$[email hidden]... >I meant how many tracks for the Pits... > > "Uwe Sch�rkamp" <[email hidden]> wrote in message > news:[email hidden]... >> On Tue, 13 Feb 2007 03:14:37 GMT, RickSweeney wrote: >>> How many tracks are you guys seeing in RF? >>> >>> >> >> rF Rank has about 200, I believe. >> >> Cheers, uwe >> >> >> -- >> GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61 > >
Darus 14 Feb 2007 11:54 UTC↳ reply to TW#7059
On Feb 13, 10:52 am, TimW <[email hidden]> wrote:
Quoted text (17 lines)> On Sat, 10 Feb 2007 09:05:24 -0500, "Dave F" <[email hidden]> wrote: > >http://www.thepits.us/board/viewtopic.php?t=8621 > > I'm having issues with steering with this mod. Using my TSW2, fresh > from a factory USB upgrade. Have the digital steering at the default > 20%. I've tried steering lock adjustments from 5 to 30. There is a bit > of "wandering" going down the straights, although not as much as the > previous attempts at this mod. Heading into the turns at Daytona using > the setup provided by the pits, the car seems to have unusual > steering response. Barely turn the wheel and you're down on the apron. > Correct to the right and you're headed for the wall. > > Anyone else experiencing this? > > TimW > > www.nasscar.com
Same deal here and it almost resulted in my abandoning TPSCC. Here's what I did. Bearing in mind that I "discovered" this late and had to go to work, and as such, it has not been fully tested and/or tweaked. It DID smooth out the steering, especially at Dayto....Florida. I don't have the game running right now, so I'll give you the two things that I changed. If you need further help or the rest of my settings, please email or post back here. I won't be able to get the info until Thursday however. Sorry... Go to the controller section. Set digital steering to 100%. Go to the axis' tab and set the steering axis sensitivity to 25%. That's it. YOu want to play around with the sensitivity setting. I intend to try a range between 20-35 when I get the chance. Has it set to 100% and dropped it to 50%. That was still too "loose" for me, so I went to 25%. Not sure if the digital steering slider is even needed to be adjusted (again, still testing this whole deal). I ran a couple PB laps at Fla with this setup and was able to hold straight and true line similar those I ran in NR2003. With the setups, I am using a range of steering ratios, but pretty much 19.0-22.0. Finally, my rig: TSW2 with rewired USB connection (not the Rockfire adapter). 13" wheel (this may mean my numbers will differ than what you need if you have a smaller wheel). Good luck!
Darus wrote:
Quoted text (46 lines)> On Feb 13, 10:52 am, TimW <[email hidden]> wrote: >> On Sat, 10 Feb 2007 09:05:24 -0500, "Dave F" <[email hidden]> wrote: >>> http://www.thepits.us/board/viewtopic.php?t=8621 >> I'm having issues with steering with this mod. Using my TSW2, fresh >> from a factory USB upgrade. Have the digital steering at the default >> 20%. I've tried steering lock adjustments from 5 to 30. There is a bit >> of "wandering" going down the straights, although not as much as the >> previous attempts at this mod. Heading into the turns at Daytona using >> the setup provided by the pits, the car seems to have unusual >> steering response. Barely turn the wheel and you're down on the apron. >> Correct to the right and you're headed for the wall. >> >> Anyone else experiencing this? >> >> TimW >> >> www.nasscar.com > > Same deal here and it almost resulted in my abandoning TPSCC. Here's > what I did. Bearing in mind that I "discovered" this late and had to > go to work, and as such, it has not been fully tested and/or tweaked. > It DID smooth out the steering, especially at Dayto....Florida. I > don't have the game running right now, so I'll give you the two things > that I changed. If you need further help or the rest of my settings, > please email or post back here. I won't be able to get the info until > Thursday however. Sorry... > > Go to the controller section. Set digital steering to 100%. Go to the > axis' tab and set the steering axis sensitivity to 25%. That's it. YOu > want to play around with the sensitivity setting. I intend to try a > range between 20-35 when I get the chance. Has it set to 100% and > dropped it to 50%. That was still too "loose" for me, so I went to > 25%. > > Not sure if the digital steering slider is even needed to be adjusted > (again, still testing this whole deal). I ran a couple PB laps at Fla > with this setup and was able to hold straight and true line similar > those I ran in NR2003. With the setups, I am using a range of steering > ratios, but pretty much 19.0-22.0. > > Finally, my rig: TSW2 with rewired USB connection (not the Rockfire > adapter). 13" wheel (this may mean my numbers will differ than what > you need if you have a smaller wheel). > > Good luck! >
Thanks Darus, that solved my steering issues with Rfactor.... Nascarob

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy