http://www.thepits.us/board/viewtopic.php?t=8621
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David G Fisher
On Feb 10, 9:05 am, "Dave F" <[email hidden]> wrote:
> http://www.thepits.us/board/viewtopic.php?t=8621
>
> --
> David G Fisher
Downloading now.
Not much showing up on racecast. Do they have their own matchmaker
set up? Maybe everyone is busy practicing offline :)
Pat Dotson
I am very interested in anyone's comments about rFactor and the NASCAR mod,
especially for an old NR2003 fan that misses having something that improves
on it!
Thanks...
"Dave F" <[email hidden]> wrote in message
news:[email hidden]...
> http://www.thepits.us/board/viewtopic.php?t=8621
>
>
> --
> David G Fisher
>
Don Awalt wrote:
Well it ain't N2003....
I noticed that the out of car view seemed slow but when you get inside
the cockpit view,the cars seems to zoom along too fast it seems to me.
Dont know if anyone else noticed this effect...
Nascarob
Quoted text (16 lines)
> I am very interested in anyone's comments about rFactor and the NASCAR mod, > especially for an old NR2003 fan that misses having something that improves > on it! > > Thanks... > > "Dave F" <[email hidden]> wrote in message > news:[email hidden]... >> http://www.thepits.us/board/viewtopic.php?t=8621 >> >> >> -- >> David G Fisher >> > >On Feb 11, 10:59 pm, Robert Jordan <[email hidden]> wrote:
> I noticed that the out of car view seemed slow but when you get inside
> the cockpit view,the cars seems to zoom along too fast it seems to me.
It's probably just a matter of adjusting your in-car field of view
setting. I think the default FOV setting is around 60 degrees. Go
into the display properties (you can adjust this while in a track
session), and reduce the field of view angle. High FOV settings
create a 'fish-eye' effect. With a lower FOV setting you'll have less
peripheral vision, and will get less of that 'warp speed' effect.
Pat Dotson
On Feb 11, 2:05 pm, "Don Awalt" <[email hidden]> wrote:
> I am very interested in anyone's comments about rFactor and the NASCAR mod,
> especially for an old NR2003 fan that misses having something that improves
> on it!
With only a few hours of TPSCC, I'm really liking it. My opinion of
it has gone up, then down, then back up! I turned the first laps with
it at Bristol and thought it was great. But then switching to Atlanta
I didn't like it at all. Turns out it was the setups. No offense to
anyone involved, but some of the default setups don't feel right to me
at all.
Once I dialed the car in, I raced online at Atlanta and Las Vegas last
night and really liked it. I especially like the unforgiving nature
of the tire parameters regarding heat. Other sims always seemed like
you could abuse the tires without much consequence. Not true in
TPSCC!
One other different thing I noticed last night was that I could run
the low line at Atlanta while the leader was running up against the
wall. We were turning almost identical lap times. He seemed to be
relatively flat-out up high. I was backing off the gas early and
holding the car low trying to save tires. When we'd come off the turn
I'd drift right up onto his bumper. Now I've done a lot of oval
racing in the past and can't remember this happening before like it
did last night. It seemed much more like what happens in a real
race. I've often seen guys running different lines on those D-ovals,
but running the same lap times. I also managed to go side-by-side
with some guys for several laps.
Now I have to admit that I haven't run N2003 in a long time. What I
recall is feeling like the car model felt relatively dead. This is
compared to GPL or some of ISI's earlier F1 sims. Once you have a
good setup the TPCSS mod feels good. I have zero interest in running
N2003 at this point, but I imagine I'll probably start doing some more
oval racing in rFactor.
Pat Dotson
Pat,
What FOV setting do you use with your TH2G setup? I would guess that you
could run a lower setting and still get your peripheral vision from the two
side monitors. Do the side monitors still give a visually high level of
speed?
Bill
<[email hidden]> wrote in message
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Quoted text (13 lines)
> On Feb 11, 10:59 pm, Robert Jordan <[email hidden]> wrote: >> I noticed that the out of car view seemed slow but when you get inside >> the cockpit view,the cars seems to zoom along too fast it seems to me. > > It's probably just a matter of adjusting your in-car field of view > setting. I think the default FOV setting is around 60 degrees. Go > into the display properties (you can adjust this while in a track > session), and reduce the field of view angle. High FOV settings > create a 'fish-eye' effect. With a lower FOV setting you'll have less > peripheral vision, and will get less of that 'warp speed' effect. > > Pat Dotson >I use the minimum in rFactor - 35 degrees. I wish it would go lower!
When I was down at Sinden Racing with my simulator, I was leaning over
the show car in an attempt to gauge how much the real car filled up my
peripheral vision. Do you know what I mean? Like, looking at the two
front wheels with my head in the position where the driver would be,
how wide was the angle between the front tires...
I can say that even at 35 degrees FOV with the X-Race mod and TH2Go,
the on-screen IRL car fills up less of my view than the real car did.
I'd like to be able to make the simulation match real life in my own
FOV. That seems like the ultimate in realism to me.
So my question is, is it possible to reduce the FOV further in
rFactor? I haven't tried editing files yet. The menu won't go below
35.
Pat
On Feb 12, 7:50 pm, "Bill Worrel" <[email hidden]> wrote:
Quoted text (15 lines)
> What FOV setting do you use with your TH2G setup? I would guess that you > could run a lower setting and still get your peripheral vision from the two > side monitors. Do the side monitors still give a visually high level of > speed? > > Bill > > > It's probably just a matter of adjusting your in-car field of view > > setting. I think the default FOV setting is around 60 degrees. Go > > into the display properties (you can adjust this while in a track > > session), and reduce the field of view angle. High FOV settings > > create a 'fish-eye' effect. With a lower FOV setting you'll have less > > peripheral vision, and will get less of that 'warp speed' effect. > > > Pat Dotson- Hide quoted text -How many tracks are you guys seeing in RF?
"Dave F" <[email hidden]> wrote in message
news:[email hidden]...
> http://www.thepits.us/board/viewtopic.php?t=8621
>
>
> --
> David G Fisher
>
On Tue, 13 Feb 2007 03:14:37 GMT, RickSweeney wrote:
> How many tracks are you guys seeing in RF?
>
>
rF Rank has about 200, I believe.
Cheers, uwe
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GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
On Sat, 10 Feb 2007 09:05:24 -0500, "Dave F" <[email hidden]> wrote:
>http://www.thepits.us/board/viewtopic.php?t=8621
I'm having issues with steering with this mod. Using my TSW2, fresh
from a factory USB upgrade. Have the digital steering at the default
20%. I've tried steering lock adjustments from 5 to 30. There is a bit
of "wandering" going down the straights, although not as much as the
previous attempts at this mod. Heading into the turns at Daytona using
the setup provided by the pits, the car seems to have unusual
steering response. Barely turn the wheel and you're down on the apron.
Correct to the right and you're headed for the wall.
Anyone else experiencing this?
TimW
www.nasscar.com
<[email hidden]> wrote in message
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I don't know if it can be set lower, but it should be. A stock car is even
worse. Sitting in a late model with a full-face helmet and HANS device
attached you can barely see the very front part of the side windows. That is
why most drivers now use the little mirrors attached to the front windshield
posts and wider angled rear-view mirrors.
Ed
Quoted text (18 lines)
>I use the minimum in rFactor - 35 degrees. I wish it would go lower! > > When I was down at Sinden Racing with my simulator, I was leaning over > the show car in an attempt to gauge how much the real car filled up my > peripheral vision. Do you know what I mean? Like, looking at the two > front wheels with my head in the position where the driver would be, > how wide was the angle between the front tires... > > I can say that even at 35 degrees FOV with the X-Race mod and TH2Go, > the on-screen IRL car fills up less of my view than the real car did. > I'd like to be able to make the simulation match real life in my own > FOV. That seems like the ultimate in realism to me. > > So my question is, is it possible to reduce the FOV further in > rFactor? I haven't tried editing files yet. The menu won't go below > 35. > > PatOn Feb 13, 10:52 am, TimW <[email hidden]> wrote:
Not really for me. The steering seems fine for me.
I don't think the digital rate setting does anything if you are using
a wheel or joystick. I think the digital rate only affects keyboard
controls.
There is another setting that might help your situation. I believe
it's called steering sensitivity. 50% is essentially 1-to-1 linear
response between your steering wheel and the in-game steering wheel.
Lower numbers will flatten out response around the center of steering
lock. Try lowering sensitivity to 20% and you should get smoother
response in a straight line.
I like to keep sensitivity at 50%, because otherwise the non-linear
response of the steering makes it hard to control the car in slides or
in turns with differing radii. But, 50% is pretty sensitive if you
aren't used to it. I just reduce steering lock until it becomes
comfortable. A G25 with 900 degrees of rotation comes in real handy
for this. You can run high sensitivity with high steering lock, have
comfortable steering, and still get out of a crowded pit stall.
Pat Dotson
Quoted text (10 lines)
> I'm having issues with steering with this mod. Using my TSW2, fresh > from a factory USB upgrade. Have the digital steering at the default > 20%. I've tried steering lock adjustments from 5 to 30. There is a bit > of "wandering" going down the straights, although not as much as the > previous attempts at this mod. Heading into the turns at Daytona using > the setup provided by the pits, the car seems to have unusual > steering response. Barely turn the wheel and you're down on the apron. > Correct to the right and you're headed for the wall. > > Anyone else experiencing this?With this mod and the TH2GO, the sides of the in car view aren't
completed far enough back. In other words when you look far left you
see through the window without the window net because it doesn't extend
that far back. On the right side, you see past the right head pad
because it isn't drawn far enough back. Should be an easy fix if the
folks at The Pits are aware of it. It is a fun mod though :).
I meant how many tracks for the Pits...
"Uwe Sch�rkamp" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (12 lines)
> On Tue, 13 Feb 2007 03:14:37 GMT, RickSweeney wrote: >> How many tracks are you guys seeing in RF? >> >> > > rF Rank has about 200, I believe. > > Cheers, uwe > > > -- > GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61I think the Pits released 5 with the mod, but are planning on releasing all
of the tracks for the full season pretty soon.
--
David G Fisher
"RickSweeney" <[email hidden]> wrote in message
news:A9uAh.1006$[email hidden]...
>I meant how many tracks for the Pits...
>
> "Uwe Sch�rkamp" <[email hidden]> wrote in message
> news:[email hidden]...
>> On Tue, 13 Feb 2007 03:14:37 GMT, RickSweeney wrote:
>>> How many tracks are you guys seeing in RF?
>>>
>>>
>>
>> rF Rank has about 200, I believe.
>>
>> Cheers, uwe
>>
>>
>> --
>> GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
>
>
On Feb 13, 10:52 am, TimW <[email hidden]> wrote:
Same deal here and it almost resulted in my abandoning TPSCC. Here's
what I did. Bearing in mind that I "discovered" this late and had to
go to work, and as such, it has not been fully tested and/or tweaked.
It DID smooth out the steering, especially at Dayto....Florida. I
don't have the game running right now, so I'll give you the two things
that I changed. If you need further help or the rest of my settings,
please email or post back here. I won't be able to get the info until
Thursday however. Sorry...
Go to the controller section. Set digital steering to 100%. Go to the
axis' tab and set the steering axis sensitivity to 25%. That's it. YOu
want to play around with the sensitivity setting. I intend to try a
range between 20-35 when I get the chance. Has it set to 100% and
dropped it to 50%. That was still too "loose" for me, so I went to
25%.
Not sure if the digital steering slider is even needed to be adjusted
(again, still testing this whole deal). I ran a couple PB laps at Fla
with this setup and was able to hold straight and true line similar
those I ran in NR2003. With the setups, I am using a range of steering
ratios, but pretty much 19.0-22.0.
Finally, my rig: TSW2 with rewired USB connection (not the Rockfire
adapter). 13" wheel (this may mean my numbers will differ than what
you need if you have a smaller wheel).
Good luck!
Quoted text (17 lines)
> On Sat, 10 Feb 2007 09:05:24 -0500, "Dave F" <[email hidden]> wrote: > >http://www.thepits.us/board/viewtopic.php?t=8621 > > I'm having issues with steering with this mod. Using my TSW2, fresh > from a factory USB upgrade. Have the digital steering at the default > 20%. I've tried steering lock adjustments from 5 to 30. There is a bit > of "wandering" going down the straights, although not as much as the > previous attempts at this mod. Heading into the turns at Daytona using > the setup provided by the pits, the car seems to have unusual > steering response. Barely turn the wheel and you're down on the apron. > Correct to the right and you're headed for the wall. > > Anyone else experiencing this? > > TimW > > www.nasscar.comDarus wrote:
Thanks Darus, that solved my steering issues with Rfactor....
Nascarob


































